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Destroy

Destroy

by petrolpark • Downloads: 0 • Followers: 0
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Destroy

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Destroy is an add-on to Create, adding new chemicals and chemical processes geared around the production of Plastic. Build complex chemical plants, manufacture powerful new explosives, or even break bad, but be careful that along the way you are mitigating your effects on the environment – and yourself! While playing you will encounter dozens of real-world chemical processes, and with Destroy's extensive support for tooltips, JEI and Ponder, you can seamlessly translate this real-world chemistry knowledge into Minecraft.

Destroy's flagship feature is its sandbox chemistry system. While other technical mods add machines and recipes based on chemical processes, Destroy actually simulates chemistry on the molecular level. This means that there is rarely a set way of doing things – you are provided with a wide range of reactants and can combine, transform and extract these in a potentially infinite number of ways to create various molecules, making the chemistry feel less like following instructions and more like playing Minecraft.

Destroy also adds a wealth of features that expand upon Create's existing systems - new kinetic components, processing machines, and lots of 'curiosities' with novel abilities.

Check out these images to see what Destroy is all about!

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🥇 Free Badges

Badges are in-game cosmetics (with no gameplay function) that are usually given for donations. But currently free Badges are available:

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  • People who are vitally useful during Destroy's beta testing (at the developer's arbitration) receive the Beta Tester Badge
  • People whose screenshots are selected and used to decorate Destroy's Modrinth and Patreon pages are awarded the Winner Winner Chicken Dinner Badge. You can DM submissions to petrolpark on Discord

⚙️ Dependents:

 

  • Ensure you have up-to-date versions of Forge and Create.
  • It is highly recommended that you also use JEI for recipes.

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⚠️ Content Warning - Please Read:

  Destroy contains light themes of violence, alcohol and substance abuse. Destroy features real-life synthesis paths for real-life, real dangerous chemicals. Do not attempt to recreate anything you see in Destroy. Many syntheses included are intentionally erroneous and all lack vital details, so will be unsuccessful if attempted in real life. Practising chemistry in any capacity is dangerous to yourself and others.

The chemistry simulation includes thermodynamics, reaction kinetics, an in-depth easily-expandable system of functional group reactions (which is what allows for the 'potentially infinite' tagline), and a vast number of built-in common molecules and reactions. While more complicated things like non-ideal gases and quantum effects have been excluded, and the possible reactions and organic reactions are explained extensively through JEI, a baseline understanding of chemistry is recommended. You may find yourself lost without this.

🔨 Beta

Destroy is in open beta. Absolutely anything is liable to change (textures, gameplay and more), and much more is on the way! So take what you see with a grain of salt.

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💭 The Design of Destroy:

  Believe it or not, a great degree of care actually went into choosing what and what not to put into Destroy. Rather than cramming in gazillions of niche, single-use substances that clog up storage systems, or hundreds of very-similar-but-not-quite-the-same machines which are brain-melting to wrap your head around, some compromises have been made between scientific accuracy and player experience. Except in some specific cases, every intermediate substance added by Destroy should have 1) at least two uses and 2) at least two methods for obtaining. Recipes for final products are complicated, yes - but not needlessly complicated. The chemistry system excludes some complications that exist in real life, but you will still have to think about thermodynamics, synthesis routes, and competing reactions.

❓FAQ:

  • How do I use this mod? Tutorials and expanded in-game guides will come in a future update, once the mod is stable and fleshed out. For now, you can look for help on Reddit or Discord.
  • Will you port to version X? No.
  • Fabric? Not soon. Possibly not ever.

📦 Use In Modpacks:

Destroy can be used in any modpack as long as credit is given. Destroy is designed as a mid-game pathway to more advanced technology mods. It is recommended that, as the Plastics which Destroy introduces intentionally have limited applications within Destroy itself, that modpack creators change recipes for items from later-game mods to include Plastics. It is also recommended that the generation of ore blocks of rare minerals featured in Destroy (i.e. Platinum, Palladium, and Rhodium) are disabled or reduced in other mods, for balancing reasons.

🏆 Credits:

 

  • Destroy is a mod by Petrolpark
  • Textures are obviously inspired heavily by Create
  • Where Create code has been copied, it is indicated in the source
  • Some textures by ArBeet
  • Extensive code contributions have been made by the community

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge Neoforge
16h ago 1
1.20.1
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1.20.1
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[1.20.1-0.1.3] Beta Still 0.1.3 by petrolpark on Oct 15, 2026
Download
### Bug Fixes

[1.20.1-0.1.2] Beta Still 0.1.2 by petrolpark on Oct 15, 2026
Download
### Additions


### Removals

  • Paper Pulp
  • TFMG compat

### Tweaks

  • Sensitive Mixed Explosives will go off with no fuse when exploded by another explosion
  • Added Seismograph Ponder to Pumpjack
  • Removed borate ester intermediates from various reactions ([Flynnvali](https://github.com/flynnvali))
  • Cyanide addition uses hydrogen cyanide rather than cyanide ions ([Flynnvali](https://github.com/flynnvali))
  • Carboxylic acid esterification catalyzed by sulfuric acid rather than disulfuric acid ([Flynnvali](https://github.com/flynnvali))
  • Redstone Programmers will continue broadcasting the current frequencies when paused
  • Several machines now take advantage of Flywheel's instanced rendering ([_Kilburn](https://github.com/UnderscoreKilburn))
  • Can collect your own tears

### Translations


### Bug Fixes

[1.20.1-0.1.1] Beta Still 0.1.1 by petrolpark on Oct 15, 2026
Download
### Bug Fixes

  • Crash when opening
  • Issue with FluidPropagatorMixin
[1.20.1-0.1.0] Beta Still 0.1.0 by petrolpark on Oct 15, 2026
Download
### Additions

  • Recipe for Andesite Alloy with Chromium Nuggets

### Additions from Community Edition

  • Thionyl Chloride synthesis and substitution reactions
  • Isopropanol as a named Molecule
  • Vats are now breakable with an iron pickaxe
  • Sodium Ingots can now be washed into Oxidized Sodium Ingots
  • Sodium Ingots can now dissolve in water
  • Refinery gas made considerably higher in concentration when distilled from Crude Oil
  • Distillation Towers heated by seething Blaze Burners now burn at 650 K

### Tweaks

  • Swiss Army Knives can put out Campfires
  • Arc Furnaces cannot be moved
  • DCM tagged as a Refrigerant

### Bug Fixes

  • Mobs dropped XP when they shouldn't
  • crudeoil command format broken
  • Eating a single bowl Bangers and Mash consumes the whole stack
  • Inox Block had wrong sound
  • Fireproof Flint and Steel still lights fires
  • Crash when Seismograph put in Item Frame
  • Some blocks not Wrenchable ([UnderscoreKilburn](https://github.com/UnderscoreKilburn))
  • Creative Pumps don't work in most circumstances ([UnderscoreKilburn](https://github.com/UnderscoreKilburn))
  • Some recipes generate Mixtures at 0 K. ([UnderscoreKilburn](https://github.com/UnderscoreKilburn))
  • Crash when rotating Arc Furnace
  • Molten Glass/Inox blocks not being removed when bucketed
### Additions

  • Nether Crocoite Block
  • Production of Diborane from Borohydride ions and Iodine

### Tweaks

  • Renaming of "X Block" to "Block of X"

### Translations

  • Updates to Simplified Chinese

### Bug Fixes

  • Client crash when hovering Item on server
  • Chloromethane and DCM have the wrong densities
  • Subsequent UV chlorinations of chloromethane were not actually added
  • Missing lang entry for chloromethane chlorination
### Additions

  • UV-catalyzed free radical chlorination of Methane into Chloromethane, DCM, Chloroform and Carbon Tet

### Tweaks

  • Pipes can connect to Distillation Towers on any face
  • Acids (particularly HCN) will react directly with hydroxide rather than requiring water to dissociate

### Translations

  • Italian
  • Changes to Polish

### Bug Fixes

  • Couldn't open worlds if JEI wasn't installed
  • Crash when sounds played
  • Card Stock recipe has wrong Fluid amount
### Additions

  • Nether Crocoite and Quartz infused Beetroots and ashes, and associated recipes

### Tweaks

  • Infused Beetroot effects of Diamond and Emerald have been changed

### Bug Fixes

  • Worlds won't open
  • More missed recipe balance changes
  • Breaking Vat side blocks does not respect their loot tables
### Bug Fixes

  • Crash when opening some menus
  • Typo in description of Inebration effect
## Additions

  • Named methyl methacrylate
  • PMMA polymerization

## Tweaks

  • Moving some stuff from Destroy into the Petrolpark Library

## Bug Fixes

  • Problems with version of Petrolpark's Library used
### Additions

  • Confetti

### Tweaks

  • Crude Oil can be changed with a command

### Bug Fixes

## Additions

  • Creative Pump

## Tweaks

  • Reduced required amounts of mixture in many recipes

## Bug Fixes

  • Block Entity NBT not copied when CTRL-picking blocks
  • Aging Barrels being able to be emptied while aging, and crashing as a result
  • Sodium Hydride not present in Creative Mode Tab or JEI
  • Sodium Hydride not being used up when it explodes
  • Mixed Charge and Mixed Shell not present in Creative Mode Tab or JEI
  • Mixed Shell cannot be fuzed
  • Obliteration category in JEI still shows Nitrocellulose block
## Additions

  • Redstone Siphon

## Tweaks

  • Default heating/cooling powers for Blaze Burners and Refrigerstraytors have been multiplied by 1000
  • Cyanamide no longer polymerizes
  • Reduced burn time of Unvarnished Plywood
  • Barometer and Thermometer screens show the current value of the quantity they monitor

## Bug Fixes

  • Typo in Vat fluids Ponder
  • Centrifuge speed does not affect the time it takes to do recipes
  • Calcium Carbide missing from Creative Mode Tab
  • Tree Tap shaft not rendering with Flywheel enabled
  • Isoprene has the wrong structure
## Tweaks

  • Test Tubes cheated from JEI of substances which are gas at RTP are given at a lower concentration
  • Vats can no longer be completely filled with liquid

## Bug Fixes

  • Crash when Borax is put in a Basin or Vat
  • Products of reversible reactions are missing recipes in JEI
  • Air is pumped out of Vats at 1000 times the pressure it should be
## Bug Fixes

  • No crafting recipe for Laboratory Goggles
  • Mysterious heating of Vats with liquids ([Penta0308](https://github.com/Penta0308))
  • Crash when hovering Mixed Explosive Items
  • Client-server desync on Blocked pick-blocked into an Extended Inventory hotbar slot
## Chemistry Additions

  • The alkyne equivalent of all of Destroy's alkene additions
  • Some reactions of Diborane

## Tweaks

  • Blowpipes and placed glassware (e.g. Beakers) emit light if their fluid does

## Bug Fixes

  • Packet issues breaking multiplayer ([Penta0308](https://github.com/Penta0308))
  • Vat pressure being calculated incorrectly
  • Bubble Caps appear to give half the signal they should to Threshold Switches
## Bug Fixes

  • Can't connect to other worlds
  • Tinted blocks appear white with Embeddium installed ([Penta0308](https://github.com/Penta0308))
  • Circuit Masks and Boards have the wrong texture after an asset reload
  • Air is 1000 times too concentrated
  • Electrolysis and Mixing of Mixtures are broken
  • Some missing translation entries

## Translation Updates

  • Korean
## Chemistry Additions

  • Steam Reformation reverse (Sabatier process)
  • Sodium Hydride and Sodium Borohydride syntheses

## Bug Fixes

  • Red Sand has the Sand sieving recipe
  • Keypunches punches the wrong square
  • Acetylene Trimerization has wrong translation key
  • Crash when mixing Propylene and Water
  • Charging and Electrolysis don't work
  • Reversible reactions don't show up for output Items' recipes in JEI
  • A second Moonshine Bottle replaces the Undistilled Moonshine Bottle in the Creative Mode Tab
  • Some automatically generated thermodynamic values do not obey Hess' Law
  • Lime slaking missing Quicklime ingredient

## Translation Updates

  • Russian
  • Chinese
  • Japanese
  • Polish
  • British English
  • Brazilian Porteguese
  • German
## Bug Fixes

  • Tap arm not appearing if Flywheel instancing is enabled
  • Stripped Jungle Log missing from Tap Ponder
  • Patreon Badges have missing models
  • Seismograph Map not rendering in screen
  • Blowpipe not giving the Item if placed
  • Vat Fluids Ponder crashing
  • Explosive Property description translation keys broken
  • Unfinished Catalytic Converter missing translation
  • Isoprene polymerization missing
  • Multiple empty tags in recipes
  • Heating power config has wrong lower bound
  • Obliteration described incorrectly in Mixed Explosive Ponder
  • Crash on loading world with JEI installed
## Bug Fixes

  • Crash on joining or creating a world
  • Advancement not awarded for attempting to use Fireproof Flint and Steel
  • Smelting Chalk Dust not working
  • Coal-Infused Beetroot Ashes sieving not working
### Additions (in rough order of how exciting they are)

  • Separating Potions with the Centrifuge
  • Milk and Apple Juice Cartons
  • Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
  • Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
  • Flame Retardants
  • New PPE
  • Mechanical Sieve
  • Biome-dependent processing recipes
  • Catalytic Converter
  • Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
  • Tree Tapping
  • Element Blocks
  • Stampers and the Blank Music Disc
  • Glassblowing
  • Custom Explosive Mixes
  • Creatine
  • Seismograph and oil prospecting minigame
  • Redstone Programmer
  • Trypolithography (Circuit Boards, Circuit Masks and Keypunches)

### Chemistry Additions

  • Wolff-Kishner reduction
  • Alcohol dehydration
  • Plenty of electrophilic additions
  • Nitro group hydrogenation
  • Phosgene and isocyanates
  • Toluene nitration is split into two steps
  • Alkynes
  • Organoboron reactions

### Removals

  • Magic Oxidant and Magic Reductant
  • ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
  • Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)

### Compatibility

  • Create: The Factory Must Grow
  • TFMG Distillation recipes can be done in Destroy's Distillation towers
  • Create: Big Cannons
  • Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
  • Mixed Charges and Mixed Shells
  • Each mod's Gas Masks are interchangeable
  • Curios
  • Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
  • Badges can be worn in a new Curios slot
  • Fluids can now be tagged as pollutants and coolants

### Tweaks

  • Acid dissociation is now 1st order w.r.t. water
  • You can now see gases in Vats
  • Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
  • Mercury is tagged as acutely toxic
  • Methanol is tagged as a solvent
  • Sped up Andrussow Process (1000kJ is quite a high activation energy)
  • Sped up chlorine production
  • Centrifugation is more rigorous
  • Preexponential factors have dynamic units in JEI
  • Destroy's TNT and vanilla's "TNT" have been separated
  • Charge is now specific to Atoms and is not a single value for the whole Molecule
  • Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
  • Discovering oil awards experience
  • Vat thermometers and barometers now output a configurable Redstone signal
  • Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
  • Particles show whenever a crop fails to grow due to Pollution
  • Alcohol and Baby Blue can be individually disabled
  • Some types of Pollution are now local to chunks rather than the whole world
  • Vats work with the Threshold Switch
  • Revised Vat Ponders
  • More Advancements
  • Butter no longer requires cooling
  • Changed volume conversion from 1L = 1B to 1L = 1mB
  • Many more things are configurable
  • Vats can be moved by contraptions as one body
  • Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
  • Datapack support for Vat materials
  • Rate constants for water self-ionisation fixed so water has pH ~7 at RTP

### Bug Fixes

  • Deconstructed Vats flushing as though they still had vents
  • Z-fighting with Vat vents
  • Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
  • Rendering bugs with Aging Barrels
  • Pick block working incorrectly
  • Doubling of Differential model in its Ponder
  • Text not appearing in JEI if multiple reactions are being shown on screen
  • Picric Acid Tablet recipe taking sodium ions
  • Decomposition of chlorodifluoromethane producing hydrofluoric acid
  • Using a Creative Blaze Burner causing it to render wrong, and cool
  • Occasional crash when using Test Tube
  • Centrifuge producing impossible concentrations of fluids
  • Advancements not being awarded
  • Reverse reactions not showing up in JEI
  • Pipes not connecting to new Vats until updated
  • Mixtures pumped out of pipes not hurting entities
  • Pumpjacks rendering wrong and not rotating on contraptions
  • Odd Aging Barrel behaviour
  • Test Tube rendering issues
  • Block colour changes from Smog pollution needing a reload to appear
  • Crash working out what colour rain should be
  • Duplication of iodine and other reaction results in Vats
  • Crash when hovering an item in the latest JEI version
  • Water not changing color with Smog level changes
  • Commands not having the correct permission level
  • Using a Syringe on a Mob in Creative consumes the Item
  • Breeding cooldown reduction of Baby Blue not working
  • Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
  • Adding items to Vats not disturbing the equilibrium
  • Made Vats calculate reactions at least 20,000% faster, dramatically reducing lag
  • Added Crude Oil Bucket
  • Baby Blue will eliminate the breeding cooldown when used on animals
  • Added oleum and refined the synthesis of sulfuric acid
  • Esterification with carboxylic acids now requires oleum as a dehydrating agent, which stops the perpetual polymerization problem when trying to make acetone cyanohydrin
  • Updated Double Cardan Shaft model
  • Updated texture for Palladium and Platinum Blocks
  • Decreased the rate at which pollution naturally disappears
  • Sulfur dioxide has the right density
  • Fixed tooltips for filters for gas and liquid in the Vat screen being swapped
  • Distillation towers won't distill if the reboiler is cooler than room temperature
  • Fixed console spam from Mixtures
  • Fixed heat capacity of water being a thousand times higher than it should have been
  • Crude Oil and recipes involving it now use the tag forge:crude_oil
  • Vats with no gas and only solution now read as at a vacuum rather than air pressure
  • Fixed occasional crash when clicking Vat Sides with a Test Tube
  • Fixed crash when urinating
  • Fixed slow release of Mixtures through pumps not polluting
  • Castner process now obeys conservation laws
  • Fixed voiding of gases if inserted into a Vat below their boiling point
  • Fixed mixing textures of some Fluids in when in pipes
  • Fixed ions disappearing when centrifuged
  • Added 'simulation level' configuration option, which can be used to reduce flickering of Vat contents and temperatures
  • You can now filter Molecules by name and phase in the Vat GUI
  • When in creative mode, an empty Test Tube can copy Mixtures from any fluid-containing block
  • Fixed Mixtures involving recipes only working if you *don't* have the right contents
  • Added redox between iodide and chlorine
  • Fixed main synthesis for chlorine not showing up in JEI
  • Fixed Mixtures not showing uses/recipes for component Molecules when clicked in JEI
  • Fixed benzene hydrogenation reaction taking toluene
  • Fixed dissolving nickel producing iron
  • If a Display Link is used to observe the entire contents of a Vat, it now shows quantities rather than (incorrect) concentrations
  • Fixed Refrigerstrayters heating Distillation Towers
  • Fixed multiplayer crash when looking at Vat Controllers and Dynamite
  • Fixed crash when Mixtures polluted or caused damage to players
  • Schematicannons now accept Gunpowder again
  • Reverted change to Basins where they would mix any Mixtures added to them, as it broke brine electrolysis
  • Fixed infinite Iodine generation
  • Fixed LPG (and other gaseous Mixtures generated by recipes) not inserting into Vats
  • Fixed crash on server startup again
  • Fixed water being called "Proton Hydroxide Solution"
  • Fixed LAN again
  • Shafts going through a Coaxial Cogwheel are now properly named in Jade, WAILA, etc.
  • Fixed liquid densities of methane and hydrogen
  • Fixed centrifugation of gases giving empty Mixtures
  • Added [salt name overrides](https://github.com/petrolpark/Destroy/issues/118#issuecomment-1887677668)
  • Basins and Fluid Tanks can now store changing Mixtures
  • Tweaked some translations of Mixture names to allow languages with postpositive adjectives better control
  • Fixed another crash when starting a server
  • Fixed Bubble Caps voiding some Fluid
  • Vat Sides now show as the right block in the Display Link GUI
  • Separated name entries for chloride ions and organochloride Molecules
  • Pumpjacks now don't care about rotation direction
  • Fixed whole stack of Glass Bottles disappearing when filling with Urine from a Cauldron
  • Fixed console spam when looking at a Basin
  • Fixed Brass Funnel filters not being set
  • Fixed problems when placing Vats with schematics
  • The automatic creative mode Goggles configuration option is now in the right place
  • Fixed structure and synthesis of TNT
  • Added synthesis of TNP
  • Castner Process now gives an appropriate amount of sodium
  • Vat barometers don't look stupid at negative pressure differences
  • Mixture ingredients now accept ranges of concentrations
  • Vats now drop Items when broken and no longer stop accepting Items after being reassembled
  • LAN and Essentials worlds now let other people in
  • Molecule Tag icons now display with the uniform font
  • Blocks can now be extruded on Minecart Contraptions and Trains without rendering funny
  • Walking into Pumpjacks no longer causes suffocation
  • Fixed copies of Molecular structures using the same bonds, meaning replacing bonds in a copy would replace bonds in the original - this has also fixed alkene hydration and cyanide nucleophilic addition not loading in JEI, and the generic alcohol in the recipe screen for alcohol oxidation
  • Added placement preview for Differential
  • Fixed crash when standing on Depot
  • Agar Blocks no longer craft into Fluorite
  • Fixed the Cancer Awareness pop-up being removable with milk
  • Fixed crash when a Vat empties while the GUI is open
  • Stopped entities getting the zoomies when they are too inebriated
  • Stopped entities getting the zoomies when they walk on Agar Blocks
  • Chorus Wine now doesn't work cross-dimensionally
  • Destroy's explosives no longer turn into TNT when exploded by a different explosion
  • Fixed problem with pinning and viewing recipes of Mixtures in JEI
  • Innkeeper trades now give similar amounts of XP to vanilla Villagers
  • Fixed some sounds not getting quieter the further away they were played
  • Smog effects when entering a new dimension now match the new dimension
  • Fixed crash when breaking Bubble Caps and Centrifuges
  • Fixed Swiss Army Knife struggling to break blocks if its animation wasn't finished
  • Swiss Army Knives switch to the correct tool sooner, making its drops more accurate
  • Fixed crashes when Vats have no gas in them
  • Fixed crash when some cyclic Molecules were reacted, including by adding LPG to a Vat
  • Stopped Coaxial Cogwheels acting like they have a Shaft through them when they don't
  • Gave Zombie Innkeepers a texture
  • Growing trees now decreases Acid Rain, Smog and Greenhouse Gas levels
  • Pollution decreases naturally over time
  • Fixed bugs relating to pipes and blocks which can hold fluids (crashes when placing and Pondering)
  • Fixed crashes on opening world from a variety of places
  • Fixed crashes relating to the Differential
  • Slightly enlarged Gas Mask model
  • Fixed crash when loaded with Create: Enchantment Industry
  • Updated texture of Nickel Block
  • Added textures for periodic table Blocks
  • Fixed a bug where the JEI plugin would sometimes fail to load
  • Fixed occasional crash on startup due to sound registration
  • Fixed some items appearing the Creative Mode search tab when they weren't meant to
  • Fixed Formula.replaceBondTo only replacing the bond in one direction
  • Stopped JEI plugin from not loading entirely if a problematic Generic Reaction example was generated
  • Internally began adding the Circuit Mask, Keypunch and Redstone Programmer
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