Detailed Animations is a Work In Progress player animation resource pack aiming to improve Minecraft's third person player animations.
Dependencies:
Animations:
- Walking Animation
- Hoprun Animation
- Climbing Animation
- Horizontal Flying Animation
- Jump Animation
- Landing Animation
- In Water Walking Animation
- Idle Animation
- In Rain Animation
- Burning Animation
- Cape Physics
- Elytra Physics
Incompatibilities:
- Optifine
- Fresh Moves (Resource Pack)
- Just Expressions (Resource Pack)
- Better Animations (Resource Pack)
- Serious Player Animations (mod)
- Improved Animations / Trainguy's Animation Overhaul (mod)
- Paper Doll (mod)
- Minecraft Comes Alive Reborn (mod)
"Not Enough Animations" Settings:
These settings are in the mod "Not Enough Animations". This resource pack doesn't feature settings.
- Animation Smoothing = OFF
- Disable Leg Smoothing = ON
- Ladder Animation = OFF
- Holding Up Items = No Items
Keep in mind that most other animations also have bugs and artifacts when it comes to compatibility with this resource pack.
If you need help you can join the discord server.
All Versions
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- Migrated Tester Version to Beta Release
- Fixed compatibility with EMFs new ASM animation guidelines
- Removed additive animations, as compatibility was too limited
"Not Perfect, but Functional"
"Not Perfect, but Functional"
(Compatibility for 1.21.5+ found by Aland)
- Fixed certain animations speeding up
- Patched Hoprunning freaking out
- Fixed certain animations speeding up
- Patched Hoprunning freaking out
- Fixed regular player model not working properly with the cape model
- Fixed body's height not being affected by vertical spring variables
- Moved some spring forces so they don't make the resource pack explode at some point
- Fixed weird jittering during lag when sneaking
- Slightly increased sideways movement of arms when walking
- Fixed Essential cape not lining up properly with player when bending over
- Fixed local space transformation stuff with Essential cape
- Fixed regular player model not working properly with the cape model
- Fixed body's height not being affected by vertical spring variables
- Moved some spring forces so they don't make the resource pack explode at some point
- Fixed weird jittering during lag when sneaking
- Slightly increased sideways movement of arms when walking
- Fixed Essential cape not lining up properly with player when bending over
- Fixed local space transformation stuff with Essential cape
- Entity Model Features**
- Entity Texture Features**
# **Changelog**
- Fixed Replay Mod Compatibility
- Made delta timer switch between 2 modes
- Fixed hoprun when falling
- Fixed desynced arm swinging
- Fixed cape when sneaking
- Tweaked water pose for cape
- Added Cape Physics
- Entity Model Features**
- Entity Texture Features**
# **Changelog**
- Fixed Replay Mod Compatibility
- Made delta timer switch between 2 modes
- Fixed hoprun when falling
- Fixed desynced arm swinging
- Fixed cape when sneaking
- Tweaked water pose for cape
- Added Cape Physics
- Essential mod (Essential.gg)**
- Entity Model Features**
- Entity Texture Features**
# **Changelog**
- Increased Hoprun transition
- made 99% of animations stop playing when under 20 fps due to the player exploding
- Essential mod (Essential.gg)**
- Entity Model Features**
- Entity Texture Features**
# **Changelog**
- Increased Hoprun transition
- made 99% of animations stop playing when under 20 fps due to the player exploding
- Essential mod (Essential.gg)**
- Entity Model Features**
- Entity Texture Features**
# **Changelog**
- Added Burning Animations
- Fixed Cape when sneaking
- Reduced frame_time minimum
- Essential mod (Essential.gg)**
- Entity Model Features**
- Entity Texture Features**
# **Changelog**
- Added Burning Animations
- Fixed Cape when sneaking
- Reduced frame_time minimum
- Entity Model Features
- Entity Texture Features
- Essentials mod OR Player Animator
The ENTIRE resource pack has been built up from scratch with support and flexibility in mind.
The resource pack can now be used with many other mods which change certain animations.
Animations that got added are mainly Landing and Falling, which are being done through a procedural spring system that takes in player speeds and other factors to deliver a realistic reaction to the enviourment.
- Entity Model Features
- Entity Texture Features
- Essentials mod OR Player Animator
The ENTIRE resource pack has been built up from scratch with support and flexibility in mind.
The resource pack can now be used with many other mods which change certain animations.
Animations that got added are mainly Landing and Falling, which are being done through a procedural spring system that takes in player speeds and other factors to deliver a realistic reaction to the enviourment.
- Version 1.14 with Just Expressions
- Redid Climbing Animation
- Tweaked Idle Pose
- stopped legs from disconnecting
- reduced leaning
- added horizontal flying
- made sprinting animation stronger
- Made swing default to right hand when spawning
- Mostly Fixed Timers
- Added Elytra Gliding Pose
- Updated Player Models
- Added Elytra Animations
- got breathing animation back to work
- added a bit of an idle pose
- delayed falling animation so it doesn't immediately player when jumping
- Sped up walking animation when going up stairs or really any kind of floor
- made hop running less sudden
- added hop running
- improved Walk Cycle
- added Blocking Animation
- improved Swimming Animation
- added swimming animation

