DISCONTINUED
Mod is no longer maintained as of 10/08/2026.
A set of patches for various mods, fixes some issues with Angelica / Angelica Shaders. Also has QoL features and vanilla fixes
Do not expect this mod to fix all your shader problems, it only fixes what is explicitly stated below.
Use this mod at your own risk. Contains experimental fixes.
Dependencies
Incompatibilities
Supported mods:
Vanilla Minecraft
- Fixed incorrect translucent renderer when rendering entity's name tag |
VANILLA_NORMALS_DISABLE_TAG - [Shaders] Fixed translucent particles becoming dark with Complementary |
VANILLA_PARTICLE_ALPHA_WORKAROUND - Removed 30 FPS lock in main menu, added ability to set it to arbitrary value |
VANILLA_MAIN_MENU_FPS_BYPASS - Fixed effect bar in creative menu turns black |
VANILLA_GUI_BLEND_FIX - Fixed first person hand doesn't update rotation when player was sitting, added ability to turn hand's rotation off (modern minecraft behavior) |
VANILLA_RIDING_HAND_ROTATION_FIX - Fixed experience bar black background if there is an item in hotbar |
VANILLA_XP_BAR_ALPHA_FIX
Angelica
- [Shaders] Added support for
NTM_GUN_FIX
Avaritia [AVARITIA_FIX]
- [Shaders] Fixed broken shadows when rendering cosmic tools/armor
- [Shaders] Fixed heaven arrow not having full brightness
Backhand
- [Shaders] Added support for
NTM_GUN_FIX
HBM's NTM [NTM_MAIN_FIX]
- [Shaders] Fixed holding guns causing various issues (water/clouds visible through blocks, incorrect lighting, etc.) |
NTM_GUN_FIX - [Shaders] Fixed some particles have a black background |
NTM_TEXTURE_FIX - [Shaders] Fixed heavy shadow distortion / self-shadowing on particularly large machines |
NTM_SHADOW_FIX - [Shaders] Fixed M1TTY suit lamps on helmet not glowing
- [Shaders] Fixed fire diamond (NFPA 704) on barrels brightness
- Fixed meteorite sword render breaking entity lighting in 3rd person view
- [Shaders] Fixed antimatter explosion not rendering
- [Shaders] Fixed folly/tau gun beam brightness
- [Shaders] Fixed black hole brightness
- [Shaders] Fixed antimatter beam (chemthrower) not rendering
- [Shaders] Fixed DFC core (running) casting shadows
- [Shaders] Fixed flare from DFC (jammed) not rendering
- [Shaders] Fixed orbital death ray not rendering
- [Shaders] Fixed demon core lamp radiation effect not rendering
- [Shaders] Fixed forcefield emitter field casting shadows
- [Shaders] Fixed forcefield emitter field brightness
- Fixed incorrect translucent renderer when rendering entity's name tag (armor VATS)
- [Shaders] Fixed GL state leak when rendering some GUI elements
- [Shaders] Fixed wires (electricity pylon) brightness
- [Shaders] Fixed Cherenkov radiation effect (RBMK column) not rendering
- [Shaders] Fixed UFO beam brightness
- [Shaders] Fixed Cherenkov radiation effect (research reactor) not rendering
- [Shaders] Fixed solar boiler sun beams not rendering
- [Shaders] Fixed DFC core sparks casting shadows
- [Shaders] Fixed digamma spear (RBMK) flash not rendering
- [Shaders] Fixed nuclear explosion brightness
- Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) |
NTM_EXTENDED_HAZARD_DESCRIPTIONS - Fixed holding two-handed weapons with Customizable Player Models mod |
NTM_ARMOR_FIX
Fisk Superheroes [FISKHEROES_FIX]
- [Shaders] Fixed lasers/lightnings/etc. not rendering
- [Shaders] Fixed suit database / suit fabricator brightness
Techguns [TECHGUNS_FIX]
- [Shaders] Fixed crash (ClassCastException) when breaking a chest
- [Shaders] Fixed tesla gun projectile casting a shadow
- Fixed explosion/rocket trail particles breaking water brightness
- [Shaders] Fixed various effects/particles have a black background |
TECHGUNS_TEXTURE_FIX
Schematica [SCHEMATICA_FIX]
- [Shaders] Fixed highlight brightness
OpenComputers
- [Shaders] Fixed screen rendering |
OC_DISABLE_DL
Electrical Age
- [Shaders] Fixed wires brightness |
ELN_DISABLE_DL
Dynamic Surroundings [DSURROUND_FIX]
- [Shaders] Fixed aurora rendering
SignPicture [SIGNPIC_FIX]
- Fixed multiple GL leaks when rendering pictures
- [Shaders] Fixed pictures casting shadows
All Versions
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- [Main]** Added a special crash screen in case of incorrect execution of some fixes (prevents hard crash)
- [Main]** Improved reliability of those fixes (in case corresponding mod is updated)
- yet another formatting/code rework*
- [Hbm's NTM / NTM:Space]** Fixed a **long-standing** issue with shadow distortion / self-shadowing (dark spots) on large machines (
NTM_SHADOW_FIX) - [Main]** Removed placeholder fixes (journeymap /
glClipPlanein NTM), as these are now fixed properly in angelica
- [Minecraft]** Fixed particles rendering during shadow pass
- [Hbm's NTM]** Fixed crash with X5634+
- [Hbm's NTM]** Fixed health bars / thermal sights / bullets rendering during shadow pass
- [Hbm's NTM / Techguns]** Improved texture (black background) fixes
- Update to this version only if you're using Angelica beta68+, otherwise it's not necessary*
- [Hbm's NTM:Space]** Skybox fixes have been removed - they're now part of Angelica (starting with beta68)
- [Main]**
VANILLA_DISABLE_HORIZONoption has been also removed - it's (also) part of Angelica now (Notfine in the future)
- [Electrical Age (ELN)]** Fixed crash when rendering data logs
- [Electrical Age (ELN) && OpenComputers]** Added a workaround(!) for a visual bug with Angelica shaders
- May significantly reduce performance (disables the use of display lists)
- Config Electrical Age -
minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> ELN_DISABLE_DL - Config OpenComputers -
minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> OC_DISABLE_DL
- [Hbm's NTM]** Fixed crash when rendering RBMK console
- ouch
- [Fisk's Superheroes]** Fixed some beams not rendering with Complementary Shaders 5.x
- No side effects this time!
- [Hbm's NTM]** Many "program fixes" have been moved to "alpha fixes"
- Should improve performance a bit and also remove minor artifacts
- [Hbm's NTM]** Fixed bullets being black with shaders
- [Hbm's NTM / NTM:Space]** Fixed brightness of various beams with shaders
- [Main]** Fixed ~~peak mojang coding~~ graphical artifacts when rendering nicknames with shaders
- [Avaritia]** Fixed rendering with Angelica (shaders)
- Requires Angelica 1.0.0-beta60 (yes I'm from future)
- Works with Complementary 5.x and BSL 8.x (other shaders may have flickering!)
- [Hbm's NTM]** Fixed Tesla Crab/Meltdown Elemental turning completely white/green respectively when attacking
- [Hbm's NTM:Space]** Fixed lasers (Tesla Crab/Meltdown Elemental/Mining Laser) having alpha greater than 1.0 (in
glColor4f) - A.K.A. something that will burn your eyes if the 'Bloom' option in the shader is enabled
- [Main]** Fixed numerous light leaks (entities are glowing) caused by
Utils.EnableFullBrightness()
- [Hbm's NTM]** (
EXTENDED_HAZARD_DESCRIPTIONS) Changed "Blinding for:" to "Blinds for:" / "Danger:" to "Coal dust/s:" and "Asbestos/s:" respectively - [Hbm's NTM]** (
EXTENDED_HAZARD_DESCRIPTIONS) Fixed a time rounding bug where some items had 0 seconds of effect - [Hbm's NTM]**
MUZZLE_FLASH_ENABLE_DEPTHconfig option is now disabled by default (causes z-fighting)
#### NTM require version [X5439+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
#### NTM:Space require version [X5439_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!
- [Hbm's NTM]** Fixed NI4NI coins display with shaders
- [Main]** Fixed incorrect limbs rotation when
VANILLA_MODERN_RIDING_LEG_POSis enabled
#### NTM:Space require version [X5420_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!
- [Hbm's NTM:Space]** Support fixes for X5420_H261 update
#### NTM require version [X5412+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
#### NTM:Space require version [X5412_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!
- [Hbm's NTM]** Fixed incorrect STG77 aim
- [Hbm's NTM]** Fixed rebar placer outline rendering with shaders
- [NotEnoughItems]** Fixed bug due to which fixes were not applied
- [Main]** Fixed crash with MCPatcherForge (Angelica's module)
- [Main]** [NTM texture patch for shaders](https://modrinth.com/resourcepack/ntm-texture-patch-for-shaders) now included in Shader Fixer
- Config -
minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> NTM_TEXTURE_FIX
- [Fisk's Superheroes]** Fixed animations breaking when
VANILLA_MODERN_RIDING_LEG_POSis enabled - [Hbm's NTM:Space]** Fixed orrery rendering with shaders
- [Hbm's NTM / NTM:Space]** Fixed digamma and ~~[͊͆͒l̢o̴̺͎̿̈́͜͝d̸͕̼̾͌̐e̠]~~ stars not rendered with shaders
## Requires [UniMixins 0.1.22+](https://github.com/LegacyModdingMC/UniMixins/releases)!
- Fixed crash with Fisk's Superheroes
- Added
VANILLA_DISABLE_HORIZONconfig option - Disables horizon rendering
- Added
NTM_SPACE_DISABLE_PLANET_RENDERconfig option - Disables rendering of the planet under the player, at high altitude
## Requires [UniMixins 0.1.22+](https://github.com/LegacyModdingMC/UniMixins/releases)!
- Fixed crash with MapleTree
- Fixed crash if Hbm's NTM is missing
# Requires [UniMixins 0.1.22+](https://github.com/LegacyModdingMC/UniMixins/releases)!
- Updated mixins to the new MixinsBuilder system
- General code cleaning
# 3.9
- Some configuration options are now disabled by default (due to their non-functionality)
- They are marked with
[UNSTABLE] - [NotEnoughItems]** Fixed crash with original version
- [Fisk's Superheroes]** ATTEMPT to fix "that one" bug (some things just don't render) with Complementary Shaders 5.x
- Disabled by default, config -
FixFisksuperheroesEXPProgramFix(minecraft\config\shadersfixer\mixins.cfg) - It hurts me to say this, but it seems to work with optifine, side effects appear with angelica
- If using angelica, only enable if using Complementary Shaders 5.x, not required for other shaders
### NTM require version [X5377+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
### NTM:Space require version [X5377_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!
- [Hbm's NTM:Space]** Removed fixes that are now included in the fork
- [Hbm's NTM:Space]** City Lights now work with shaders (thanks to Mellow!)
- [Hbm's NTM]** Fixed white squares (instead of missile symbols) on the radar screen
- [Hbm's NTM]** Added
HbmMuzzleFlashEnableDepthconfig option - Disabled by default, enable only if the resource pack ["NTM texture patch for shaders"](https://modrinth.com/resourcepack/ntm-texture-patch-for-shaders) is enabled
- Enables writing to the depth buffer back, fixes all sorts of errors with shader effects (clouds/water, etc.)
- [Hbm's NTM:Space]** Fixed fuselage Z-fighting with shaders
### NTM:Space fixes require version [X5356_H261](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases/tag/xspace33b)[+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!
- [Hbm's NTM:Space]** Fixed orbit (space station) rendering (again)
- [Hbm's NTM:Space]** Fixed sun Z-fighting with angelica shaders (again)
- [Hbm's NTM]** Fixed black hole discs/swirls brightness with angelica shaders
- [Hbm's NTM]** Fixed flickering of fast tools/weapons (chainsaw/minigun) when used
- [Hbm's NTM:Space]** Fixed impact effects from tom (gerald) on other planets are rendered "forever" (freeze)
- [Backhand]** Disabled offhand rendering if NTM gun is in main hand (render conflict)
- Config option - [
DisableBackhandRenderWithGunFix] (Not recommended to turn it off)
- [Hbm's NTM]** Fixed potential crash related to I18n in future versions (X5336+)
- [Customizable Player Models]** Fixed nametag rendering
- [Hbm's NTM]** Fixed rendering of akimbo weapons for non-player mobs
- [FindIt]** Fixed highlighter rendering
- [Fisk's Superheroes]** Fixed armor -> Customizable Player Models compat (by Darek505)
- [Fisk's Superheroes]** Fixed tentacles z-buffer with shaders
- [MapleTree]** Fixed rendering with shaders
- [Hbm's NTM]** Fixed some b-side guns using the texture of the original gun
- [3DManeuverGear]** Fixed rendering with shaders
- [Balkon's WeaponMod]** Fixed rendering with shaders
- Added crash if Optifine and Hbm's NTM:Space are installed**
- Due to horrible flickering bugs
- Can still be disabled in config**, but not recommended
- [JourneyMap]** Fixed crash with new versions (5.2.3+)
- [Hbm's NTM]** Fixed wires (pylons) brightness with angelica shaders
- [Hbm's NTM:Space]** Fixed sun Z-fighting with angelica shaders
- [Hbm's NTM:Space]** Bring back Laythe sunset, should now be fixed without disabling glBlendFunc
- [SignPicture]** Fixed rendering with shaders
- [SignPicture]** Fixed brightness when rendering vanilla signs with angelica shaders
- [Hbm's NTM]** Fixed fire diamond (NFPA 704) brightness with angelica shaders
- [Hbm's NTM]** Fixed nuclear explosion brightness (was completely black) with angelica shaders
- [Vanilla]** Fixed bug due to which the hand wouldn't update rotation when the player was riding/sitting
- Also added a config option that disables hand rotation when the player is riding/sitting (similar to newer versions) [
DisableRiddingHandRotation]









