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[Discontinued] Shader fixer

[Discontinued] Shader fixer

by kotmatross28729 • Downloads: 0 • Followers: 0
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DISCONTINUED

Mod is no longer maintained as of 10/08/2026.


github curseforge modrinth forge


A set of patches for various mods, fixes some issues with Angelica / Angelica Shaders. Also has QoL features and vanilla fixes

Do not expect this mod to fix all your shader problems, it only fixes what is explicitly stated below.

Use this mod at your own risk. Contains experimental fixes.

Dependencies

Incompatibilities

Supported mods:

Vanilla Minecraft

  • Fixed incorrect translucent renderer when rendering entity's name tag | VANILLA_NORMALS_DISABLE_TAG
  • [Shaders] Fixed translucent particles becoming dark with Complementary | VANILLA_PARTICLE_ALPHA_WORKAROUND
  • Removed 30 FPS lock in main menu, added ability to set it to arbitrary value | VANILLA_MAIN_MENU_FPS_BYPASS
  • Fixed effect bar in creative menu turns black | VANILLA_GUI_BLEND_FIX
  • Fixed first person hand doesn't update rotation when player was sitting, added ability to turn hand's rotation off (modern minecraft behavior) | VANILLA_RIDING_HAND_ROTATION_FIX
  • Fixed experience bar black background if there is an item in hotbar | VANILLA_XP_BAR_ALPHA_FIX

Angelica

  • [Shaders] Added support for NTM_GUN_FIX

Avaritia [AVARITIA_FIX]

  • [Shaders] Fixed broken shadows when rendering cosmic tools/armor
  • [Shaders] Fixed heaven arrow not having full brightness

Backhand

  • [Shaders] Added support for NTM_GUN_FIX

HBM's NTM [NTM_MAIN_FIX]

  • [Shaders] Fixed holding guns causing various issues (water/clouds visible through blocks, incorrect lighting, etc.) | NTM_GUN_FIX
  • [Shaders] Fixed some particles have a black background | NTM_TEXTURE_FIX
  • [Shaders] Fixed heavy shadow distortion / self-shadowing on particularly large machines | NTM_SHADOW_FIX
  • [Shaders] Fixed M1TTY suit lamps on helmet not glowing
  • [Shaders] Fixed fire diamond (NFPA 704) on barrels brightness
  • Fixed meteorite sword render breaking entity lighting in 3rd person view
  • [Shaders] Fixed antimatter explosion not rendering
  • [Shaders] Fixed folly/tau gun beam brightness
  • [Shaders] Fixed black hole brightness
  • [Shaders] Fixed antimatter beam (chemthrower) not rendering
  • [Shaders] Fixed DFC core (running) casting shadows
  • [Shaders] Fixed flare from DFC (jammed) not rendering
  • [Shaders] Fixed orbital death ray not rendering
  • [Shaders] Fixed demon core lamp radiation effect not rendering
  • [Shaders] Fixed forcefield emitter field casting shadows
  • [Shaders] Fixed forcefield emitter field brightness
  • Fixed incorrect translucent renderer when rendering entity's name tag (armor VATS)
  • [Shaders] Fixed GL state leak when rendering some GUI elements
  • [Shaders] Fixed wires (electricity pylon) brightness
  • [Shaders] Fixed Cherenkov radiation effect (RBMK column) not rendering
  • [Shaders] Fixed UFO beam brightness
  • [Shaders] Fixed Cherenkov radiation effect (research reactor) not rendering
  • [Shaders] Fixed solar boiler sun beams not rendering
  • [Shaders] Fixed DFC core sparks casting shadows
  • [Shaders] Fixed digamma spear (RBMK) flash not rendering
  • [Shaders] Fixed nuclear explosion brightness
  • Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) | NTM_EXTENDED_HAZARD_DESCRIPTIONS
  • Fixed holding two-handed weapons with Customizable Player Models mod | NTM_ARMOR_FIX

Fisk Superheroes [FISKHEROES_FIX]

  • [Shaders] Fixed lasers/lightnings/etc. not rendering
  • [Shaders] Fixed suit database / suit fabricator brightness

Techguns [TECHGUNS_FIX]

  • [Shaders] Fixed crash (ClassCastException) when breaking a chest
  • [Shaders] Fixed tesla gun projectile casting a shadow
  • Fixed explosion/rocket trail particles breaking water brightness
  • [Shaders] Fixed various effects/particles have a black background | TECHGUNS_TEXTURE_FIX

Schematica [SCHEMATICA_FIX]

  • [Shaders] Fixed highlight brightness

OpenComputers

  • [Shaders] Fixed screen rendering | OC_DISABLE_DL

Electrical Age

  • [Shaders] Fixed wires brightness | ELN_DISABLE_DL

Dynamic Surroundings [DSURROUND_FIX]

  • [Shaders] Fixed aurora rendering

SignPicture [SIGNPIC_FIX]

  • Fixed multiple GL leaks when rendering pictures
  • [Shaders] Fixed pictures casting shadows

All Versions

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Name Game version Platforms Published Downloads Actions
1.7.10
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[5.5] 5.5-FINAL by kotmatross28729 on Aug 10, 2026
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  • [Main]** Added a special crash screen in case of incorrect execution of some fixes (prevents hard crash)
  • [Main]** Improved reliability of those fixes (in case corresponding mod is updated)

[5.4] 5.4 by kotmatross28729 on Jun 02, 2026
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  • yet another formatting/code rework*

  • [Hbm's NTM / NTM:Space]** Fixed a **long-standing** issue with shadow distortion / self-shadowing (dark spots) on large machines (NTM_SHADOW_FIX)
  • [Main]** Removed placeholder fixes (journeymap / glClipPlane in NTM), as these are now fixed properly in angelica

[5.3] 5.3 by kotmatross28729 on Mar 30, 2026
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  • [Minecraft]** Fixed particles rendering during shadow pass
  • [Hbm's NTM]** Fixed crash with X5634+
  • [Hbm's NTM]** Fixed health bars / thermal sights / bullets rendering during shadow pass
  • [Hbm's NTM / Techguns]** Improved texture (black background) fixes
[5.2] 5.2 by kotmatross28729 on Feb 24, 2026
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  • [Main]** Fixed translucent particles becoming very dark with Complementary shaders enabled (e.g. cooling tower steam particles from Hbm's NTM)
  • [Hbm's NTM]** Fixed crash when rendering guns with X5615+
[5.1] 5.1 by kotmatross28729 on Feb 12, 2026
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  • [Minecraft]** Fixed experience bar black background if there is an item in the hotbar (VANILLA_XP_BAR_ALPHA_FIX)
[5.0] 5.0 by kotmatross28729 on Feb 03, 2026
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  • Basically a complete rework, see the mod description**
[4.9.1] 4.9-patch-1 by kotmatross28729 on Nov 08, 2025
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# 4.9-patch-1
  • Update to this version only if you're using Angelica beta68+, otherwise it's not necessary*

  • [Hbm's NTM:Space]** Skybox fixes have been removed - they're now part of Angelica (starting with beta68)
  • [Main]** VANILLA_DISABLE_HORIZON option has been also removed - it's (also) part of Angelica now (Notfine in the future)

[4.9] 4.9 by kotmatross28729 on Nov 07, 2025
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# 4.9
  • [Electrical Age (ELN)]** Fixed crash when rendering data logs
  • [Electrical Age (ELN) && OpenComputers]** Added a workaround(!) for a visual bug with Angelica shaders
  • May significantly reduce performance (disables the use of display lists)
  • Config Electrical Age - minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> ELN_DISABLE_DL
  • Config OpenComputers - minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> OC_DISABLE_DL
[4.8.1] 4.8-patch-1 by kotmatross28729 on Oct 25, 2025
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# 4.8-patch-1
  • [Hbm's NTM]** Fixed crash when rendering RBMK console
  • ouch
[4.8] 4.8 by kotmatross28729 on Oct 11, 2025
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# 4.8
  • [Fisk's Superheroes]** Fixed some beams not rendering with Complementary Shaders 5.x
  • No side effects this time!
  • [Hbm's NTM]** Many "program fixes" have been moved to "alpha fixes"
  • Should improve performance a bit and also remove minor artifacts
  • [Hbm's NTM]** Fixed bullets being black with shaders
  • [Hbm's NTM / NTM:Space]** Fixed brightness of various beams with shaders
  • [Main]** Fixed ~~peak mojang coding~~ graphical artifacts when rendering nicknames with shaders
  • [Avaritia]** Fixed rendering with Angelica (shaders)
  • Requires Angelica 1.0.0-beta60 (yes I'm from future)
  • Works with Complementary 5.x and BSL 8.x (other shaders may have flickering!)
[4.7] 4.7 by kotmatross28729 on Oct 01, 2025
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# 4.7

  • [Hbm's NTM]** Fixed Tesla Crab/Meltdown Elemental turning completely white/green respectively when attacking
  • [Hbm's NTM:Space]** Fixed lasers (Tesla Crab/Meltdown Elemental/Mining Laser) having alpha greater than 1.0 (in glColor4f)
  • A.K.A. something that will burn your eyes if the 'Bloom' option in the shader is enabled
  • [Main]** Fixed numerous light leaks (entities are glowing) caused by Utils.EnableFullBrightness()
[4.6.3] 4.6-patch-3 by kotmatross28729 on Sep 17, 2025
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# 4.6-patch-3

  • [Hbm's NTM]** (EXTENDED_HAZARD_DESCRIPTIONS) Changed "Blinding for:" to "Blinds for:" / "Danger:" to "Coal dust/s:" and "Asbestos/s:" respectively
  • [Hbm's NTM]** (EXTENDED_HAZARD_DESCRIPTIONS) Fixed a time rounding bug where some items had 0 seconds of effect
  • [Hbm's NTM]** MUZZLE_FLASH_ENABLE_DEPTH config option is now disabled by default (causes z-fighting)
[4.6.2] 4.6-patch-2 by kotmatross28729 on Sep 13, 2025
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# 4.6-patch-2

#### NTM require version [X5439+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
#### NTM:Space require version [X5439_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!

  • [Hbm's NTM]** Fixed NI4NI coins display with shaders
[4.6.1] 4.6-patch-1 by kotmatross28729 on Aug 21, 2025
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# 4.6-patch-1
  • [Main]** Fixed incorrect limbs rotation when VANILLA_MODERN_RIDING_LEG_POS is enabled
[4.6] 4.6 by kotmatross28729 on Aug 15, 2025
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# 4.6

  • [Customizable Player Models]** Added experimental fix for models that have untextured parts
  • Config - minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> CPM_EXP_FIX
  • [Hbm's NTM:Space]** Fixed missing sunspike with shaders
[4.5] 4.5 by kotmatross28729 on Aug 12, 2025
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# 4.5

#### NTM:Space require version [X5420_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!

  • [Hbm's NTM:Space]** Support fixes for X5420_H261 update
[4.4] 4.4 by kotmatross28729 on Aug 05, 2025
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# 4.4

#### NTM require version [X5412+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
#### NTM:Space require version [X5412_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!

  • [Hbm's NTM]** Fixed incorrect STG77 aim
  • [Hbm's NTM]** Fixed rebar placer outline rendering with shaders
  • [NotEnoughItems]** Fixed bug due to which fixes were not applied
  • [Main]** Fixed crash with MCPatcherForge (Angelica's module)
[4.3] 4.3 by kotmatross28729 on Jul 21, 2025
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# 4.3


  • [Fisk's Superheroes]** Fixed animations breaking when VANILLA_MODERN_RIDING_LEG_POS is enabled
  • [Hbm's NTM:Space]** Fixed orrery rendering with shaders
  • [Hbm's NTM / NTM:Space]** Fixed digamma and ~~[͊͆͒l̢o̴̺͎̿̈́͜͝d̸͕̼̾͌̐e̠]~~ stars not rendered with shaders
[4.2] 4.2 by kotmatross28729 on Jul 19, 2025
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# 4.2
## Requires [UniMixins 0.1.22+](https://github.com/LegacyModdingMC/UniMixins/releases)!

  • Fixed crash with Fisk's Superheroes
  • Added VANILLA_DISABLE_HORIZON config option
  • Disables horizon rendering
  • Added NTM_SPACE_DISABLE_PLANET_RENDER config option
  • Disables rendering of the planet under the player, at high altitude
[4.1] 4.1 by kotmatross28729 on Jul 19, 2025
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# 4.1
## Requires [UniMixins 0.1.22+](https://github.com/LegacyModdingMC/UniMixins/releases)!

  • Fixed crash with MapleTree
  • Fixed crash if Hbm's NTM is missing
[4.0] 4.0 by kotmatross28729 on Jul 16, 2025
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# 4.0
# Requires [UniMixins 0.1.22+](https://github.com/LegacyModdingMC/UniMixins/releases)!

  • Updated mixins to the new MixinsBuilder system
  • General code cleaning

# 3.9
  • Some configuration options are now disabled by default (due to their non-functionality)
  • They are marked with [UNSTABLE]
  • [NotEnoughItems]** Fixed crash with original version
  • [Fisk's Superheroes]** ATTEMPT to fix "that one" bug (some things just don't render) with Complementary Shaders 5.x
  • Disabled by default, config - FixFisksuperheroesEXPProgramFix (minecraft\config\shadersfixer\mixins.cfg)
  • It hurts me to say this, but it seems to work with optifine, side effects appear with angelica
  • If using angelica, only enable if using Complementary Shaders 5.x, not required for other shaders
[3.8] 3.8 by kotmatross28729 on Jul 01, 2025
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# 3.8
### NTM require version [X5377+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
### NTM:Space require version [X5377_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!

  • [Hbm's NTM:Space]** Removed fixes that are now included in the fork
  • [Hbm's NTM:Space]** City Lights now work with shaders (thanks to Mellow!)
  • [Hbm's NTM]** Fixed white squares (instead of missile symbols) on the radar screen
  • [Hbm's NTM]** Added HbmMuzzleFlashEnableDepth config option
  • Disabled by default, enable only if the resource pack ["NTM texture patch for shaders"](https://modrinth.com/resourcepack/ntm-texture-patch-for-shaders) is enabled
  • Enables writing to the depth buffer back, fixes all sorts of errors with shader effects (clouds/water, etc.)
  • [Hbm's NTM:Space]** Fixed fuselage Z-fighting with shaders
[3.7] 3.7 by kotmatross28729 on Jun 10, 2025
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# 3.7
### NTM:Space fixes require version [X5356_H261](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases/tag/xspace33b)[+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!

  • [Hbm's NTM:Space]** Fixed orbit (space station) rendering (again)
  • [Hbm's NTM:Space]** Fixed sun Z-fighting with angelica shaders (again)
  • [Hbm's NTM]** Fixed black hole discs/swirls brightness with angelica shaders
  • [Hbm's NTM]** Fixed flickering of fast tools/weapons (chainsaw/minigun) when used
  • [Hbm's NTM:Space]** Fixed impact effects from tom (gerald) on other planets are rendered "forever" (freeze)
[3.6.2] 3.6-patch-2 by kotmatross28729 on Jun 01, 2025
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# 3.6-patch-2
  • [Backhand]** Disabled offhand rendering if NTM gun is in main hand (render conflict)
  • Config option - [DisableBackhandRenderWithGunFix] (Not recommended to turn it off)
[3.6.1] 3.6-patch-1 by kotmatross28729 on May 30, 2025
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# 3.6-patch-1
  • [Hbm's NTM]** Fixed potential crash related to I18n in future versions (X5336+)
[3.6] 3.6 by kotmatross28729 on May 27, 2025
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# 3.6
  • [Hbm's NTM]** Fixed charge thrower grappling hook's line brightness with angelica shaders
  • [Vanilla]** Changed the position of the legs so that they no longer extend beyond Et Futurum Requiem boat
  • Config option - [ModernRidingLegsPos]
[3.5] 3.5 by kotmatross28729 on May 03, 2025
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# 3.5
  • [Customizable Player Models]** Fixed nametag rendering
  • [Hbm's NTM]** Fixed rendering of akimbo weapons for non-player mobs
  • [FindIt]** Fixed highlighter rendering
  • [Fisk's Superheroes]** Fixed armor -> Customizable Player Models compat (by Darek505)
  • [Fisk's Superheroes]** Fixed tentacles z-buffer with shaders
  • [MapleTree]** Fixed rendering with shaders
[3.4.2] 3.4-patch-2 by kotmatross28729 on Mar 24, 2025
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# 3.4-patch-2
  • [Hbm's NTM]** Fixed some b-side guns using the texture of the original gun
  • [3DManeuverGear]** Fixed rendering with shaders
  • [Balkon's WeaponMod]** Fixed rendering with shaders
[3.4.1] 3.4-patch-1 by kotmatross28729 on Mar 11, 2025
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# 3.4-patch-1
  • Added crash if Optifine and Hbm's NTM:Space are installed**
  • Due to horrible flickering bugs
  • Can still be disabled in config**, but not recommended
  • [JourneyMap]** Fixed crash with new versions (5.2.3+)
  • [Hbm's NTM]** Fixed wires (pylons) brightness with angelica shaders
  • [Hbm's NTM:Space]** Fixed sun Z-fighting with angelica shaders
  • [Hbm's NTM:Space]** Bring back Laythe sunset, should now be fixed without disabling glBlendFunc
  • [SignPicture]** Fixed rendering with shaders
  • [SignPicture]** Fixed brightness when rendering vanilla signs with angelica shaders
[3.4] 3.4 by kotmatross28729 on Mar 01, 2025
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# 3.4
  • [Hbm's NTM]** Fixed fire diamond (NFPA 704) brightness with angelica shaders
  • [Hbm's NTM]** Fixed nuclear explosion brightness (was completely black) with angelica shaders
  • [Vanilla]** Fixed bug due to which the hand wouldn't update rotation when the player was riding/sitting
  • Also added a config option that disables hand rotation when the player is riding/sitting (similar to newer versions) [DisableRiddingHandRotation]
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