

Punchy animates the item in your hand. Some mods draw their own first-person model for their items too, and when both happen at once the item glitches, doubles or fights the animation
Despite the name this is not just a TACZ mod. TACZ is just what it was first made for. It covers every mod in the list below, guns or not
Punchy already has a manual fix for most of these: press F8 and blacklist the item yourself. This mod does that step for you automatically, so players don't have to set it up
Carry On draws what you're carrying next to Punchy's arm, and no blacklist entry can fix that, so this mod patches it directly while you're carrying something, so you don't see a floating arm next to it. Does nothing if you don't have Carry On
This mod also introduces several fixes for Punchy itself, listed further down. They are not about any specific mod, they just clean up things Punchy gets wrong on its own

What it covers
You don't need these installed. They are only used if you have them
-
→ flintlock, revolver, shotgun, nailgun, gatling, blazegun, launcher, hammer, frag grenade
-
→ fishing rods, so they cast and reel in first person instead of freezing
-
→ brush, so its sweeping animation shows properly again
You need:
How to Install
- Put the
.jarfile in yourmodsfolder - Every player needs this mod. The server does not need it
Fixes for Punchy
These are not tied to any mod from the list, they fix Punchy itself. Each one only ever touches the thing it describes, everything else is left alone
-
Quick Charge crossbows → with Quick Charge the crossbow charges faster, but the charge animation kept playing at its old speed, so it ran behind the shot and snapped at the end. Now it speeds up with the enchantment
-
Invisibility → while you're invisible your first-person arm is no longer drawn
-
Starcatchers: Fishing rods → modded rods froze mid-cast in first person instead of animating. Now they cast and reel properly. on
NeoForge 1.21.1andForge 1.20.1 -
Chestplate arm in third person → the chestplate's arm piece could detach and float in front of the camera in third person. now it stays in its normal pose. on
ForgeandFabric1.20.1, and onFabric 1.21.5 -
Trimmed chestplate in first person → the sleeve of a trimmed chestplate showed up black, now it renders the trim again with the right pattern and colours. on 26.3, the other versions never had it

All Versions
+ Add Version- Fixed Punchy's first-person arm(s) showing during Sable Ragdolls' ragdoll camera (NeoForge 1.21.1)
- Better compat with First Person Model + Carry On
Fixed on:
Forge 1.20.1, Fabric 1.20.1, Fabric 1.21.x• **Starcatcher: Fishing Rod Animations** → Modded rods no longer freeze in first person; casting and reeling now animate smoothly
Fixed on:
Forge 1.20.1, NeoForge 1.21.1• **Carry On Everywhere** → the floating arm while carrying blocks and mobs is patched in every single build now
Supported on:
All versions• **Quick Charge Scaling** → Animations now speed up properly with the enchantment instead of snapping at the end
Fixed on:
All versions• **True Invisibility** → First-person arms now properly hide while the effect is active
Fixed on:
All versions• **Fabric 1.21.5 Support** → Fresh **1.21.x** build covering
Fabric 1.21.1, 1.21.5 and 1.21.11- 2,222+ downloads** across Modrinth and CurseForge → huge thanks to everyone!
Fixed on:
Forge 1.20.1, Fabric 1.20.1, Fabric 1.21.x• **Starcatcher: Fishing Rod Animations** → Modded rods no longer freeze in first person; casting and reeling now animate smoothly
Fixed on:
Forge 1.20.1, NeoForge 1.21.1• **Carry On Everywhere** → the floating arm while carrying blocks and mobs is patched in every single build now
Supported on:
All versions• **Quick Charge Scaling** → Animations now speed up properly with the enchantment instead of snapping at the end
Fixed on:
All versions• **True Invisibility** → First-person arms now properly hide while the effect is active
Fixed on:
All versions• **Fabric 1.21.5 Support** → Fresh **1.21.x** build covering
Fabric 1.21.1, 1.21.5 and 1.21.11- 2,222+ downloads** across Modrinth and CurseForge → huge thanks to everyone!
Fixed on:
Forge 1.20.1, Fabric 1.20.1, Fabric 1.21.x• **Starcatcher: Fishing Rod Animations** → Modded rods no longer freeze in first person; casting and reeling now animate smoothly
Fixed on:
Forge 1.20.1, NeoForge 1.21.1• **Carry On Everywhere** → the floating arm while carrying blocks and mobs is patched in every single build now
Supported on:
All versions• **Quick Charge Scaling** → Animations now speed up properly with the enchantment instead of snapping at the end
Fixed on:
All versions• **True Invisibility** → First-person arms now properly hide while the effect is active
Fixed on:
All versions• **Fabric 1.21.5 Support** → Fresh **1.21.x** build covering
Fabric 1.21.1, 1.21.5 and 1.21.11- 2,222+ downloads** across Modrinth and CurseForge → huge thanks to everyone!
Fixed on:
Forge 1.20.1, Fabric 1.20.1, Fabric 1.21.x• **Starcatcher: Fishing Rod Animations** → Modded rods no longer freeze in first person; casting and reeling now animate smoothly
Fixed on:
Forge 1.20.1, NeoForge 1.21.1• **Carry On Everywhere** → the floating arm while carrying blocks and mobs is patched in every single build now
Supported on:
All versions• **Quick Charge Scaling** → Animations now speed up properly with the enchantment instead of snapping at the end
Fixed on:
All versions• **True Invisibility** → First-person arms now properly hide while the effect is active
Fixed on:
All versions• **Fabric 1.21.5 Support** → Fresh **1.21.x** build covering
Fabric 1.21.1, 1.21.5 and 1.21.11- 2,222+ downloads** across Modrinth and CurseForge → huge thanks to everyone!
Fixed on:
Forge 1.20.1, Fabric 1.20.1, Fabric 1.21.x• **Starcatcher: Fishing Rod Animations** → Modded rods no longer freeze in first person; casting and reeling now animate smoothly
Fixed on:
Forge 1.20.1, NeoForge 1.21.1• **Carry On Everywhere** → the floating arm while carrying blocks and mobs is patched in every single build now
Supported on:
All versions• **Quick Charge Scaling** → Animations now speed up properly with the enchantment instead of snapping at the end
Fixed on:
All versions• **True Invisibility** → First-person arms now properly hide while the effect is active
Fixed on:
All versions• **Fabric 1.21.5 Support** → Fresh **1.21.x** build covering
Fabric 1.21.1, 1.21.5 and 1.21.11- 2,222+ downloads** across Modrinth and CurseForge → huge thanks to everyone!
- Trimmed chestplate fix** → on 26.3 the sleeve of a trimmed chestplate in first person showed up black, now it renders the trim again with the correct pattern and colours
- Older 26.x untouched** → on 26.1, 26.1.1, 26.1.2 and 26.2 nothing changes at all, the fix only kicks in on **26.3**
- Carry On support** → carrying a chest, barrel or animal in first person no longer shows a floating bare hand next to it, you just see what you're carrying. Carry On stays completely optional, nothing changes without it
- Vanilla brush fix** → the brush got its sweeping animation back
- Create: Gunsmithing support** → flintlock, revolver, shotgun, nailgun, gatling, blazegun, launcher, hammer and frag grenade no longer double-render
- One jar for all of 26.x** → the file now says it out loud: 26.1, 26.1.1, 26.1.2, 26.2 and 26.3 all use the same jar, no more picking the exact version
Punchy still ships separate jars per MC version → make sure you grab the Punchy build that matches yours
- Carry On support** → carrying a chest, barrel or animal in first person no longer shows a floating bare hand next to it, you just see what you're carrying. Carry On stays completely optional, nothing changes without it
- Vanilla brush fix** → the brush got its sweeping animation back
- Create: Gunsmithing support** → flintlock, revolver, shotgun, nailgun, gatling, blazegun, launcher, hammer and frag grenade no longer double-render
- One jar for all of 26.x** → the file now says it out loud: 26.1, 26.1.1, 26.1.2, 26.2 and 26.3 all use the same jar, no more picking the exact version
Punchy still ships separate jars per MC version → make sure you grab the Punchy build that matches yours
- Carry On support** → carrying a chest, barrel or animal in first person no longer shows a floating bare hand next to it, you just see what you're carrying. Carry On stays completely optional, nothing changes without it
- Vanilla brush fix** → the brush got its sweeping animation back
- Create: Gunsmithing support** → flintlock, revolver, shotgun, nailgun, gatling, blazegun, launcher, hammer and frag grenade no longer double-render
- One jar for all of 26.x** → the file now says it out loud: 26.1, 26.1.1, 26.1.2, 26.2 and 26.3 all use the same jar, no more picking the exact version
Punchy still ships separate jars per MC version → make sure you grab the Punchy build that matches yours
- LesRaisins Tactical Equipements support** → knives, throwables and consumables from every LR pack (CS2 knife packs included) no longer double-render. Future LR packs are covered automatically!
- More fixes** → Create: Diesel Generators chemical sprayers and the Exposure camera are punch-free now
- New file naming** → jars now end with the loader:
-neo/-forge/-fabric
- Redesigned README** → fresh look
- New license** → GPL-3.0-only from this version on: forks welcome, uncredited closed-source rebrands not
Added Fabric 26.2 → TACZ guns no longer glitch on 26.2, the TACZ port fixed that itself. Create items still glitch there and this mod still fixes them
- LesRaisins Tactical Equipements support** → knives, throwables and consumables from every LR pack (CS2 knife packs included) no longer double-render. Future LR packs are covered automatically!
- More fixes** → Create: Diesel Generators chemical sprayers and the Exposure camera are punch-free now
- New file naming** → jars now end with the loader:
-neo/-forge/-fabric
- Redesigned README** → fresh look
- New license** → GPL-3.0-only from this version on: forks welcome, uncredited closed-source rebrands not
Added Fabric 26.2 → TACZ guns no longer glitch on 26.2, the TACZ port fixed that itself. Create items still glitch there and this mod still fixes them
- LesRaisins Tactical Equipements support** → knives, throwables and consumables from every LR pack (CS2 knife packs included) no longer double-render. Future LR packs are covered automatically!
- More fixes** → Create: Diesel Generators chemical sprayers and the Exposure camera are punch-free now
- New file naming** → jars now end with the loader:
-neo/-forge/-fabric
- Redesigned README** → fresh look
- New license** → GPL-3.0-only from this version on: forks welcome, uncredited closed-source rebrands not
Added Fabric 26.2 → TACZ guns no longer glitch on 26.2, the TACZ port fixed that itself. Create items still glitch there and this mod still fixes them
- LesRaisins Tactical Equipements support** → knives, throwables and consumables from every LR pack (CS2 knife packs included) no longer double-render. Future LR packs are covered automatically!
- More fixes** → Create: Diesel Generators chemical sprayers and the Exposure camera are punch-free now
- New file naming** → jars now end with the loader:
-neo/-forge/-fabric
- Redesigned README** → fresh look
- New license** → GPL-3.0-only from this version on: forks welcome, uncredited closed-source rebrands not
Added Fabric 26.2 → TACZ guns no longer glitch on 26.2, the TACZ port fixed that itself. Create items still glitch there and this mod still fixes them
- LesRaisins Tactical Equipements support** → knives, throwables and consumables from every LR pack (CS2 knife packs included) no longer double-render. Future LR packs are covered automatically!
- More fixes** → Create: Diesel Generators chemical sprayers and the Exposure camera are punch-free now
- New file naming** → jars now end with the loader:
-neo/-forge/-fabric
- Redesigned README** → fresh look
- New license** → GPL-3.0-only from this version on: forks welcome, uncredited closed-source rebrands not
Added Fabric 26.2 → TACZ guns no longer glitch on 26.2, the TACZ port fixed that itself. Create items still glitch there and this mod still fixes them
- LesRaisins Tactical Equipements support** → knives, throwables and consumables from every LR pack (CS2 knife packs included) no longer double-render. Future LR packs are covered automatically!
- More fixes** → Create: Diesel Generators chemical sprayers and the Exposure camera are punch-free now
- New file naming** → jars now end with the loader:
-neo/-forge/-fabric
- Redesigned README** → fresh look
- New license** → GPL-3.0-only from this version on: forks welcome, uncredited closed-source rebrands not
Added Fabric 26.2 → TACZ guns no longer glitch on 26.2, the TACZ port fixed that itself. Create items still glitch there and this mod still fixes them
- SuperbWarfare support** → fixes the visual bugs when used with Punchy (guns, grenades, hammers...)
- Fabric 1.20.1 build** → same fix, new loader!
- SuperbWarfare support** → fixes the visual bugs when used with Punchy (guns, grenades, hammers...)
- Forge 1.20.1 build** → same fix, new loader!
- SuperbWarfare support** → fixes the visual bugs when used with Punchy (guns, grenades, hammers...)
- Only TACZ guns now. Bullets and workbenches can be Punchy again
- Also fixes the double item on Create, Power Grid and Create Simulated (Aeronautics)
Client only. Drop the jar in
mods.