This is a mod that adds a lot of high-tier items such as tools and armor as well as some high-tier energy storage and a lot of other random features such as:
Teleportation
- mob farming (spawning+killing)
- player detection
- Time and weather control
- Powerful tools and armor
- High tier energy storage (RF)
//TODO, this description is ancient. I need to figure out an updated mod description.
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Tutorials: English:
German:
All Versions
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- Insta-kill damage no longer sometimes bugs out
- Added missing Chaos Implosion death message
- Energy Links no longer only take minimum energy
- Prevent existing worlds from breaking
- Fixed Draconic pickaxe mining level
- Fixed flight module sometimes rapidly draining capacitors
- Fixed edge case disenchanter crash
- Fixed energy core energy readout
- version bump
- Fixed Dislocator Receptacle light transparency
- Fixed potential chaos crystal crash
- Added missing tool tags
- Fixed chaotic shield capacity recipe
- Fixed Disenchanter breaking item enchantability
- Update 2D resource pack version
- Fixed capacitor advanced config gui crash
- Fixed undying module not resetting on activation.
- Fixed inability to pickup placed items.
- Fixed stabilized spawner creation.
- Fixed Souls not dropping.
- Merge pull request #1907 from Nobodycare233/1.21 (zh_cn fix)
- Fixed possible energy dupe with Transfuser
- Fixed module config settings not working.
- Fixed inability to swap items in energy transfuser without opening GUI.
- Fixed server side crash.
- Fixed guardian shield bar not rendering when shaders are disabled.
- Fixed bow kill localisation.
- Fixed disable option in ender collection module.
- Fixed step-height issues.
- Fixed Disenchanter
- Fixed cross-mod energy compatibility
- Fixed guardian shield bar not rendering when shaders are disabled.
- Fixed bow kill localisation.
- Fixed disable option in ender collection module.
- Fixed step-height issues.
- Fix module config file not generating
- Fix flow gate GUI when in override state
- Fixed Embeddium Reactor crash.
- Fixed missing tag on Deepslate Draconium Ore
- Fixed duplicate item spawning when using /give command with DE tools.
- Fix module config file not generating
- Fix flow gate GUI when in override state
- Fixed Embeddium crash.
- Fixed missing tag on Deepslate Draconium Ore
- Fixed duplicate item spawning when using /give command with DE tools.
- Fixed broken world gen. (Not sure how that was missed in testing...)
- Fixed broken guardian bar.
- Merged fix for an energy core energy duplication issue.
- Merged fix for Apotheosis fusion crafting recipes
- Merged PRs for Japanese, Ukrainian and Turkish translations
- Fixed Disenchanter crash
- Fixed supported modules display not checking tier
- Added a modules tag
- Fix dislocator crash related to threaded random access.
- Fixed placed items dropping inside block above when broken
- Merge pull request #1817 from SquidDev/cc-integration
- Fixed energy link module not checking dimension
- Fix chaotic shield recovery recipe
- Fixed ender collection module rendering
- Fix dupe bug in Modular Item GUI
- Fixed IO crystal output mode broken on placement
- Fixed buttons for switching between Modular / Configurable Item GUIs
- Fixed guardian death message
- Fixed grinder not working with unbreakable tools
- Fixed grinder Shulker crash
- Fixed Stabilised spawner creation with Wyvern or higher tier core
- Added simple tooltip to Stabilised spawner item
- Fixed lock up when arrow impact is cancelled
- Minor Internal changes resolving some issues with add-on mods.
- Fixed missing module recipes
- Fixed inability to damage guardian with melee attacks
- Fixed inability to bypass guardian crystal shield with chaotic melee weapons
- Fixed Projectile Immunity Cancellation module