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Draconic Evolution Render Patcher

Draconic Evolution Render Patcher

by yrley • Downloads: 0 • Followers: 0
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Draconic Evolution Render Patcher

About

A fix for Draconic Evolution and Embeddium/Sodium Render issues.

If you find any bugs or crashes, whether for 1.20.1 or 1.21.1, please report them on Github

How it works?

It changes the render of Brandons Core to use Embeddium's or Sodium's entity system.

Features

  • Fixes rendering issues with Draconic Evolution when using Embeddium/Soddium.
  • Has compatibility code to change Iris and ImmediatelyFast configurations to force Draconic's items and entities to be rended.
  • You can check each compatible mod settings by using "/derender status" command.

Important Information

  • Draconic Evolution Render Patcher is a Client-side mod.
  • Remember to use either Sodium or Embeddium
  • If Iris is installed, the mod will force "allowUnknownShaders" setting to be "true" at runtime.
  • If ImmediatelyFast is installed, the mod will force "hud_batching" setting to be "false" at runtime.
  • Some shader packs have issues when used with mods - please ensure you're using a compatible pack (Complementary is one of those with good support for mods).

You can disable these changes in the config file located at config/derenderpatcher-client.toml. By disabling it, each mod will use its own configuration settings.

Credits

Draconic Evolution by brandon3055
Brandon's Core by brandon3055
Embeddium by FiniteReality
Sodium by JellySquid

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
### **DE Render Patcher 1.3.0 | 1.20.1**

  • Fixed some buffer crashes.
  • Fixed Draconic Evolution crystals and Reactor Core rendering invisible in first and third person with shaders.
  • Fixed Modular Staff transforms when shaders are disabled or toggled at runtime.
  • Improved Oculus pipeline and private buffer handling for Draconic Evolution CodeChickenLib renders.
  • Improved compatibility with production modpacks by fixing MCP/SRG Mixin mappings.
  • Added a configurable beta warning with a direct link to the issue tracker.


### **DE Render Patcher 1.2.0 | 1.20.1**

  • Fixed Draconic Evolution items and blocks rendering invisible with shaders in some modpacks.
  • Improved compatibility with other render mods.
  • Improved Oculus pipeline handling for Draconic Evolution CodeChickenLib renders.
  • Added opt-in debug logging with -Dderenderpatcher.debug=true.
  • Updated the mod version to 1.2.0.

### **DE Render Patcher 1.1.0 | 1.20.1**

  • Try to fix Draconic Evolution 3D models being randomly replaced with 2D models during model baking.
  • Added automatic reapplication of custom models when fancyToolModels is enabled.
  • Added a warning for unsupported Fabric API and Sinytra Connector environments.
  • Reworked /derender status with detailed model baking and compatibility information.
  • Added detection for Fabric rendering modules and Connector components.

### **DE Render Patcher 2.0.0**

  • Reworked the ImmediatelyFast and Iris compatibility layers to apply values at runtime.
  • Reworked /derender status to show clearer and more detailed compatibility information.
  • Removed direct mutations to Iris and ImmediatelyFast config files.
  • Added legacy config cleanup for comments and markers generated by version 1.1.3 and older.
  • Updated the minimum supported ImmediatelyFast version to 1.6.10.

## **Draconic Evolution Render Patcher - 1.20.1**

This version is a complete rewrite of the 1.21.1 Render Patcher implementation and shares almost no code with the newer versions.


Includes all fixes currently available in Render Patcher 1.1.3 for 1.21.1.
  • Fix Energy Cores (the large batteries) sharing the same colors when placed or rendered together.

  • Fix issue where Draconium Chest doesn’t render when shaders are enabled
  • Fixes both Draconic Staff and Chaotic Staff wrong rotation and translation rendering when using shaders.
  • Adds support for Sodium

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