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DragonMine Z: Layers+

DragonMine Z: Layers+

by InmortalPx • Downloads: 0 • Followers: 0
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DMZLayers+ is an addon for DragonMineZ that expands the race customization system, adding extra skin layers, custom color slots, and dynamic transformation effects on top of DragonMineZ's native rendering.

This addon is designed for modpack creators, addon developers, and server owners who want more flexibility when creating custom races, custom transformations, and custom stackforms.


✨ Features

  • Supports up to 12 skin layers per race or form
  • Fully compatible with DragonMineZ's native 3-layer system (isLayered races) your layers stack on top automatically without conflicts
  • Adds 6 additional custom color slots
  • Stackform layers stack additively on top of your normal form/race layers Kaioken, Ultra Instinct, Ultra Ego, Ultimate, or any custom stackform
  • Dynamic color transitions while charging a transformation, matching DragonMineZ's native blend (e.g. watching colors shift in real time as you go from SSJ3 into SSJ4)
  • Smooth fade-in / fade-out for layers when a form or stackform activates or ends, instead of an instant pop-in
  • Works identically for vanilla and fully custom races, forms, and stackforms no special-casing needed for community-made content
  • Designed to integrate naturally with DragonMineZ, without overriding its systems

🧩 DragonMineZ Color Sources

DMZLayers+ lets your layers pull directly from the character's existing DragonMineZ colors:

  • BodyColor
  • BodyColor2
  • BodyColor3
  • HairColor
  • Eye1Color
  • Eye2Color

These automatically respect whatever the active form or stackform overrides including the live color blend while a transformation is charging.


🎨 Additional Custom Colors

This addon introduces six extra fixed color slots for designs that go beyond what DragonMineZ's base palette covers:

  • CustomColor1
  • CustomColor2
  • CustomColor3
  • CustomColor4
  • CustomColor5
  • CustomColor6

Use them for:

  • unique skin patterns
  • race markings
  • armor-like body parts
  • extra shading
  • special visual traits

🔁 Dynamic Transformations

Layers configured through DMZLayers+ aren't static they react to what the character is doing:

  • Color blending: while a form is charging, your layer's color smoothly transitions toward the target form's color, exactly like DragonMineZ's own body layers do.
  • Fade animations: layers appear and disappear gradually when a form or stackform turns on or off, instead of snapping in or out.

This means custom races and custom transformations can feel just as polished as DragonMineZ's built-in ones.


🧬 Stackform Support

Stackforms (Kaioken, Ultra Instinct, Ultra Ego, Ultimate or your own custom ones) are handled as a separate, additive layer pass:

  • If a stackform has its own configured layers, they render on top of whatever the race/form already resolved — they don't replace it.
  • Use the optional formGroup field to target a specific stackform group when form names repeat across groups (for example, both Ultra Instinct and Ultra Ego use the names "sign" and "mastered").

💡 Why DMZLayers+

DragonMineZ already supports race customization, but the number of native layers can limit more ambitious designs — and transformations only blend colors for DragonMineZ's own systems.

DMZLayers+ extends both: more layers, more color slots, and the same dynamic transformation behavior, all available to custom races, custom forms, and custom stackforms without touching or replacing DragonMineZ's original mechanics.


⚙️ Use Cases

Perfect for:

  • custom race addons
  • Dragon Ball inspired races and transformations
  • custom stackforms with their own visual identity
  • modpack race systems
  • server-exclusive races

📦 Requirements

  • DragonMineZ 2.1+
  • Minecraft 1.20.1

🔧 Compatibility

DMZLayers+ does not replace DragonMineZ's systems. It simply extends the existing layer and transformation system, giving addon developers and modpack creators more room to design without fighting the base mod.

How to Install DragonMine Z: Layers+ (Mod)

DragonMine Z: Layers+ by InmortalPx is verified for Forge across Minecraft versions 1.20.1 (latest release: 2.2.1, file size: 68 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded DragonMine Z: Layers+ file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
4d ago 1
1.20.1
Forge
11d ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
# DMZ Layers+ 2.2.1

For Minecraft 1.20.1 (Forge) · Requires DragonMineZ 2.2 or newer

  • Network protocol changed: the server and all players must update to 2.2.1.**

## Added
  • shadowAlpha layer field (0 to 1) to control the _shadow.png opacity separately from the layer's alpha. If omitted, the shadow follows the layer's alpha, so existing configs look the same.

## Fixed
  • Custom colors are now visible to other players. Previously, everyone else saw you with the config's default colors.
  • Shadows now always render on top of their layer.

## Changed
  • Custom colors are synced to nearby players when they start tracking you, respawn, or change dimension.
  • The server now validates custom colors (customColor1 to customColor6, #RRGGBB only).

Configs from 2.2.0 work without changes.
[2.2.0] DragonMine Z: Layers+ by InmortalPx on Oct 24, 2026
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Updated to DMZ 2.2
Added: Shadows like DMZ 2.2
[2.0.1] DMZLayers+ by InmortalPx on Jul 15, 2026
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  • Changelog - DMZ Layers+ v2.0.1**

  • Importante antes de actualizar**
  • Esta versión requiere DragonMineZ 2.1.1 o superior.
  • El protocolo de red interno se mantiene en la versión 3, pero se agregó un nuevo paquete de sincronización (colores custom). Servidor y cliente deben usar la misma versión del addon para evitar desincronizaciones.

  • Novedades**
  • Custom Colors en el menú de personalización**: ahora puedes elegir tus propios colores para cada customColor1..6 definido en tu config, directamente desde el menú de creación/personalización de personaje, con un selector de color estilo HSV + campo hex.
  • Persistencia real de los colores elegidos**: los colores personalizados ahora se guardan en el servidor y se sincronizan correctamente al cliente al reconectar — ya no se resetean a los valores del JSON al salir y volver a entrar.
  • Soporte de opacidad (alpha) por layer**: los layers definidos en tu config ahora respetan el campo alpha, permitiendo capas semitransparentes en lugar de solo opacas.
  • Etiqueta traducible** sobre los botones de color custom ("Custom Colors" / "Colores Custom" según idioma).

  • Cambios**
  • El selector de color ahora se abre como un panel fijo junto a los botones de color, en lugar de superponerse sobre el modelo del personaje.
  • Ajustado el orden de resolución de configuración (model → form → race) para que el preview de formas en el menú de personalización refleje exactamente el mismo layer que se vería en el juego real.
  • El renderizado de layers opacos ahora evita el pipeline de transparencia cuando el alpha configurado es 1.0, mejorando la compatibilidad visual con capas adicionales de otros mods/formas.
[2.0.0] DMZLayers+ 2.0.0 by InmortalPx on Jun 27, 2026
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# Changelog - DMZ Layers+

## v2.0.0 (para DragonMineZ 2.1)

⚠️ Importante antes de actualizar

Esta versión requiere DragonMineZ 2.1
El protocolo de red interno subió a la versión 3. Actualiza el addon en servidor y cliente al mismo tiempo — versiones mezcladas no van a sincronizar.

✨ Nuevo

Stackforms aditivas: si una stackform (Kaioken, Ultra Instinto, Ultra Ego, Ultimate, o una custom) tiene sus propios layers configurados, ahora se agregan encima de los layers de la forma normal/raza/modelo, en vez de solo aplicarse cuando no hay nada más.

formGroup: nuevo campo opcional en el JSON para desambiguar formas que comparten nombre entre distintos grupos de stackform (por ejemplo, "mastered" y "sign" existen tanto en Ultra Instinto como en Ultra Ego).
Cambio de color dinámico al transformarte: los layers del addon ahora hacen la misma transición de color que usa DMZ nativamente mientras cargas una forma - por ejemplo, ver los colores mezclarse en tiempo real al pasar de SSJ3 a SSJ4, en vez de un cambio brusco.

Aparición gradual de layers: al activar o soltar una forma/stackform, los layers custom del addon aparecen y desaparecen con un fundido suave, usando el mismo sistema que usa DMZ para el efecto de pelaje de SSJ4.
Soporte completo para razas custom y stackforms custom — todo el sistema (race, model, form, formGroup, raceFilter) funciona igual para contenido creado por la comunidad, no solo para las razas/formas que trae DMZ de fábrica.

🔧 Cambiado

Numeración automática de texturas ajustada para razas con isLayered: true: los layers del addon ahora empiezan en layer4 en vez de layer1, para no pisar los 3 layers nativos de DMZ (b1/b2/b3).
Actualizado para usar las nuevas APIs internas de personaje/raza de DMZ 2.1.

🐛 Arreglado

formGroup no aplicaba el layer en algunos casos por un bug interno de resolución — ya quedó corregido.
Corregido un error de parseo silencioso en el examples.json que se genera por defecto la primera vez que instalas el addon.
Limpieza general de código y warnings menores.
[1.0.3] DMZLayers+ 1.0.3 by InmortalPx on Apr 02, 2026
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``
DMZ Layers+ Changelog v1.0.3

[ADDED]
  • raceFilter field: apply a "form" config only when a specific race is active.
Useful for forms shared across races (e.g. androidbase) that should only
affect one race specifically.
Usage: "form": "androidbase", "raceFilter": "frostdemon"

[FIXED]
  • Server config sync now sends configs in chunks of 10 instead of a single
packet. This fixes missing layers for servers with many configs (32+) where
the packet size limit was being exceeded.

[IMPROVED]
  • Config files now support multiple entries in a single JSON file using
an array format. Both single object {} and array [] formats are supported.
This reduces the number of config files needed.
``
[1.0.2] DMZLayers+ 1.0.2 by InmortalPx on Mar 22, 2026
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DMZ Layers+ — Changelog v1.0.2

[FIXED]
  • Auto texture path (_male/_female) now works correctly when using "form"
as the config key. Previously the model was not being propagated to the
texture resolver, causing layers to either not appear or always use the
male texture regardless of the character's gender.

[FIXED]
  • In multiplayer, the gatherer no longer renders layers before receiving
the server config sync. Previously there was a timing window on login
where layers would render with empty or local configs before the server
packet arrived, causing missing layers until the player moved or reloaded.

[FIXED]
  • Server sync flag is now reset when the client disconnects, ensuring
configs are properly re-synced on the next server login.
[1.0] DMZLayers+ 1.0 by InmortalPx on Mar 16, 2026
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### Release 1.0

  • Initial release**

Added:
  • Support for up to 12 skin layers
  • Compatibility with Dragon Mine Z default layers
  • 6 additional custom color slots (CustomColor1–CustomColor6)

Tested and verified to work with Dragon Mine Z 2.0.3+ on Minecraft 1.20.1.
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