The Drinking Flask is an item that can store up to 16 drinks. When you drink from the flask, the effects of a random drink from inside will be applied.

Useful for carrying many potions or stews, or playing Russian roulette!
The Phantom Drinking Flask is more expensive, but you can view its contents. Drinking from it still applies a random drink though.

Usage
To add a drink to the flask, you can either:
- Hold the flask in your main hand and a drink in your offhand, then use (default: right click)
- Left click a drink on the flask in the inventory
- Left click the flask on a drink in the inventory
The behavior is similar to a bundle.
For balancing, potions take up 2 of the 16 slots each (configurable through datapack).
More information
Drinks include:
- Potions
- Water Bottle
- Milk
- Honey Bottle
- Soups & Stews
When you pour the drink into a bundle, you get the container back immediately even though it displays in the phantom tooltip.
Recipes
Drinking Flask

You can use leather or rabbit hide interchangeably.
Phantom Drinking Flask

Compatability
1.20.1 (outdated)
Compatability has been reworked in 2.0.0. Support for other mods must be done explicitly in either this mod or the other mod, through tags and optionally an API. If you're a developer or datapacker, see the wiki page for more information.
1.21.1
Compatability needs to be added manually by adding the mod item to one of the following tags, or defining a new remainder tag and recipe. See the mod data for examples.
#drinkingflask:can_pour_into_flask(no remainder set)#drinkingflask:remainder/bottle(glass bottle)#drinkingflask:remainder/bowl(bowl)#drinkingflask:remainder/bucket(bucket)
Current supported mods
- Create
- Farmer's Delight
- My Nether's Delight
- Brewin' and Chewin'
- Enderscape
If there's a mod you'd like support for, feel free to open a github isue or PR
1.21.6+
Most mods should work out-of-the-box, as long as the drink has a minecraft:consumable component with the drink animation. Items can also be flask-enabled by adding them to the #drinkingflask:can_pour_into_flask tag. Remainders are determined by looking at the minecraft:use_remainder component or the recipe remainder if absent.
All Versions
+ Add Version- Update to 26.3
- Fix missing fill sounds
- Update to 26.2
- Fix missing fill sounds
- Update to 26.2
- Move flask fullnes to top of tooltip
- Port to 26.1
- Use custom sound event instead of vanilla glass bottle fill
- Move flasks from Food & Drinks creative tab to Tools & Utilities creative tab
- Add support for Enderscape, My Nether's Delight, and Brewin' and Chewin'
- Port to 1.21.9
- Fix when some items stop giving remainder after performing certain actions
- Cache contents component correctly
- Cache contents component correctly
- Port to 1.21.8
- Remove remainder recipes and tags
- Use
minecraft:use_remaindercomponent to determine remainders instead
- Port to 1.21.1
- Remove API
- Use recipes to determine remainders
- Change interactions to left click to be consistent with the new bundles
- Internal cleanups
- Fixed a bug letting you overfill the flask to 17/16
- Add EMI tag translations and exclusions
- Reworked handling of drinks: Remainders and allowed drinks are now controlled by tags and an API and must be added explicitly, see description for more info.
- Flasks can now store 16 drinks but potions take up 2