
🍃 Engulf foes in deadly vines and poison targets!
Installation
Required
Strongly recommended
Features
This project adds RPG-style combat focused skill sets, commonly known as classes, introducing the druid archetype (inspired by popular RPG games).

Get started
To become a Druid, obtain Nature Wands and Staves, these come with your first spell.
Runes serve as ammunition for cast spells (much like arrows for bows). More information about crafting runes.

Spell Books
Become a Druid by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon!

Druidic Grimoire
Offers druid spells, to lock down and damage targets over time.
Best used with Nature Stave/Wands that provide the respective spell attribute.

Explore the equipment
Explore new, craftable, druid equipment, with bonuses to boost spell damage.
2 armor sets, Nature Staves and Wands and Fatal Poison Potions.
Equipment bonuses are configurable in config/druids/equipment.json.
New structure
Find a Druid Camp, where you can find magic equipment & artifacts!

🔧 Configuration
Spell casting mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All spells are defined in data files, hence customizable via data packs. Find the original data files in the project source linked to this page.
Item attributes of druid equipment and other tweaks can be configured by changing config JSON files under config/druids/
✨ Discover more RPG-Content created by other Spell Engine devs
Designed for multiplayer
Create your own RPG server. Using this link gets you cheaper prices and supports me.
All Versions
+ Add Version- Backport to Minecraft version 1.20.1
- Backport to Minecraft version 1.20.1
- Important disclaimer** - NeoForge users need to unequip their spell books, jewelry, relics and quivers to preserve it, before updating to this version!
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Added Fatal Poison screen overlay
- Important disclaimer** - NeoForge users need to unequip their spell books, jewelry, relics and quivers to preserve it, before updating to this version!
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Added Fatal Poison screen overlay
- Reduced Mass Entanglement cast time
- Buffed some skill tree skills
- Added new spell passive to Moon Staff and fixed its tags
- Reduced Mass Entanglement cast time
- Buffed some skill tree skills
- Added new spell passive to Moon Staff and fixed its tags
Warning, BREAKING CHANGES: All spell books and spell scrolls will be reset on first load.- Update for Spell Engine 1.9
- Added the Druid Skill Tree** (Credits for background art: Smorty)
- Bramble Volley spell is now attached to Nature Staff variants
Warning, BREAKING CHANGES: All spell books and spell scrolls will be reset on first load.- Update for Spell Engine 1.9
- Added the Druid Skill Tree** (Credits for background art: Smorty)
- Bramble Volley spell is now attached to Nature Staff variants
- Add Fatal Poison potion
- Update Camp Loot Table
- Changed Vine Surge to Vine Whip (pulls target towards the caster)
- Improved Mass Entanglement
- Fixed Critical JSON Syntax Errors
- Removed Runes Dependency
- Add Fatal Poison potion
- Update Camp Loot Table
- Changed Vine Surge to Vine Whip (pulls target towards the caster)
- Improved Mass Entanglement
- Fixed Critical JSON Syntax Errors
- Removed Runes Dependency
- NEOFORG-**
- Fix Crescent Staff recipe not loading
- Added Effects config
- Changed Crescent Staff recipe
- Changed spells to apply FatalPoison instead of regular Poison
- Fix staff models missing when Wizards isn't installed
- Increased Druid Camp rarity
- Add Advancements
- Add pt_br translations
- Fix Mass Entanglement spell tooltip
- Buffed Bramble Shot & Volley
- Buffed Barkskin (Thorned effect now gives some armor)
- Buffed Mass Entanglement
- Buffed Weapons (To be inline with the RPG Series balancing)
- Updated Armor models to fit the Druid theme better
- Updated Armor recipes
- Added **Crescent Staff Of The Forest** (Epic Tier Weapon)
- OLD VERSION!** There is broken stuff probably.
- Removed Entangling Roots
- Nerfed Barkskin
- Spells now poison targets
- Removed Maul
- Added Bramble Volley
- OLD VERSION!** There is broken stuff probably.



