Dual Swords
A Minecraft Fabric mod that adds dual wielding mechanics to the game.
This is a mechanical addition to Combat+, granting any Dual Weapon (such as swords) an offhand damage bonus.
Dual Swords also implements unique mechanics that grant use-actions to Dual Weapons: parrying attacks, or lunging at your opponent.
Enchantments
All enchantments added are of the Offhand category granted by Combat+. These enchantments are universally incompatible with any Damage Enchantment and most vanilla enchantments, such as Looting, Fire Aspect, Sweeping Edge, and Knockback.
| Name | Description | Effect Per Level | Max Level | Incompatibilities |
|---|---|---|---|---|
| Parry | Grants the weapon a use-action, allowing it to block attacks and counter. | Block duration. | 3 | All lunge-type enchantments. |
| Riposte | Increases the damage dealt from a parry's counterattack. | More damage. | 3 | All lunge-type enchantments and Daisho. |
| Deflection | Increases the return speed of deflected projetiles. | Higher return speed. | 3 | All lunge-type enchantments. |
| Lunge | Grants the weapon a use-action, allowing the user to dash forwards and damage a target. | Higher velocity. | 3 | All parry-type enchantments. |
| Thrusting | Increases lunge damage. | More damage. | 2 | All parry-type enchantments and Daisho. |
| Forceful | Grants increased knockback to lunges. | More knockback. | 2 | All parry-type enchantments. |
| Daisho | Grants increased damage when wielding two Dual Weapons. | More damage. | 5 | Thrusting and Riposte. |
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+ Add Version- Updated to 1.21.11 Minecraft
## Additions
- Config toggle for whether or not parry swords should be flipped.
- Config toggle for whether or not lunge swords should be flipped (facing forwards) when in active use.
## Changes
- The offhand damage bonus is now dependent on item having a default
combat-plus:melee_weaponcomponent. - Parry and Lunge can obtain their damage from
combat-plus:melee_weaponcomponents if applicable. - Riposte and Deflection can no longer be put on items without Parry.
- Thrusting and Forceful can no longer be put on items without Lunge.
- Parry now grants a Blocks Attacks component to the item.
## Removals
- The following enchantment effects have been moved to Combat+ Core.
- Set Cooldown
- Max Use Time
- Modify Cooldown
- Added Simplified Chinese translation. (qiuye108108)
- Added
.descriptionkeys for each enchantment translation for better compatibility with enchantment description mods.
- Added Simplified Chinese translation. (qiuye108108)
- Added
.descriptionkeys for each enchantment translation for better compatibility with enchantment description mods.
- Added Simplified Chinese translation. (qiuye108108)
- Added
.descriptionkeys for each enchantment translation for better compatibility with enchantment description mods.
## Changes
- Remembered to actually update the mod version.
- Updated to 1.21.4 Minecraft.
- 1.21.4 messed with the angle that parry swords get held at, I have attempted to recreate the original visuals, but it is slightly different now.
Along with updating the mod, this update also addresses some existing issues with cooldowns.
## Changes
- Updated to 1.21.3 Minecraft.
- Parry and Lunge now change the cooldown group of the enchanted item.
- Parrying an attack will put _all_ items with parry on cooldown and _only_ those items.
- Lunging works similarly, putting all Lunge weapons on cooldown.
- Items without either of these enchantments are unaffected.
- Parrying and attack will now apply the maximum cooldown, as if you had held the weapon out for too long.
- Offhand damage no longer uses mixins and now makes use of Fabric API for improved compatibility.
## Changes
- Offhand damage is now based off item stack attributes instead of the default attributes for an item.
## Additions
- New tags control the special rendering of parry and lunge.
- Several new enchantment components have been created, making simpler off-hand effects possible through datapacks.
## Changes
- Every enchantment has been converted into the new data-driven system.
- The sweeping particles from Lunge have been condensed to appear more tightly around the player.
- The specialised grouping system of offhand enchantment has been removed due to exclusive sets being only tags.
## Changes
- Riposte, Deflection, Thrusting, and Forceful are now treasure enchantments.
- This removes them from the enchanting table to prevent clutter.
- All enchantments rely on
combat-plus:offhand_enchantablenow.
## Additions
- Added a new type of Offhand enchantment, Lunge.
- Lunge allows the user to leap forwards and attack. Thrusting and Forceful modify the properties of this attack.
- Added Deflection enchantment.
- Increases the return speed of deflected projectiles.
- Parrying an attack or lunging now applies on-hit effects from Combat+ weapons and enchantments.
## Changes
- Daisho no longer checks for ToolItems to apply its damage bonus, it now checks for DualWeapon items from Combat+.
- Reduced Daisho damage to 0.8 per level.
- The license has been changed to the Minecraft-specific Lily License.
- The offhand enchantment tag now under the
combat-plusnamespace.
## Implementation Information
- Offhand damage bonuses are no longer tied to swords, but DualWeapon items from Combat+ (which includes swords).
- Offhand enchantments that modify item usage are no longer tied to swords but all items.
- Fixed offhand attributes. Offhand swords now correctly apply bonus damage.
- Parry damage now only applies if the attacker is within standard attack range (4.5 blocks).
- Added offhand enchantment tag.
## Bugfixes
- Fixed riposte death message.
- Adjusted the position of a parry sword that is in use.
## Bugfixes
- Parrying with a sword will now correctly apply post-hit effects (durability loss).
