All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Dungeons and Taverns Ancient City Overhaul

Dungeons and Taverns Ancient City Overhaul

by NovaWostra • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

This mod is part of the Dungeons and Taverns series, but does not require Dungeons and Taverns to work. The main Dungeons and Taverns mod does NOT include this mod's features. If you would like more structures similar to this one, then check my profile!

This Standalone Splinter Version of Dungeons and Taverns adds the Ancient City Overhaul by

  • making the main walls slimmer and taller
  • adding slim roads
  • removing the Deepslate Cobblestone ring structures
  • adding rumble to all Structure parts with archelogy loot tables
  • adding several smaller houses
  • adding smaller versions of the current city parts
  • adding a 2nd ice box structure
  • adding 2 amethyst box structures
  • adding small road lanterns
  • adding alarm towers
  • adding 3 chests in the city center statue
  • overhauling the loot table with
    • adding iron ingots and nuggets
    • adding gold ingots and nuggets
    • adding a rare chance for diamonds
    • allowing all iron and diamond tools and armor to be found, rather than just hoes and pants. hoes and pants are still the most common
    • making the armour trims more rare relative to the amount of chest in the entire city
  • adding soul fire bonfires on the pillars

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
2d ago 1
26.3
Forge
2d ago 1
26.3
Fabric
2d ago 1
26.3
Datapack
2d ago 1
26.3
Neoforge
2d ago 1
26.3
Forge
2d ago 1
26.3
Fabric
2d ago 1
26.3
Datapack
2d ago 1
26.2
Neoforge
2d ago 1
26.2
Forge
2d ago 1
26.2
Fabric
2d ago 1
26.2
Datapack
2d ago 1
26.1.x
Neoforge
2d ago 1
26.1.x
Forge
2d ago 1
26.1.x
Fabric
2d ago 1
26.1.x
Datapack
2d ago 1
1.21.11
Forge
2d ago 1
1.21.11
Neoforge
2d ago 1
1.21.11
Fabric
2d ago 1
1.21.11
Datapack
2d ago 1
1.21.11
Neoforge
2d ago 1
1.21.11
Forge
2d ago 1
1.21.11
Fabric
2d ago 1
1.21.11
Datapack
2d ago 1
1.21.x
Forge
2d ago 1
1.21.x
Neoforge
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Datapack
2d ago 1
1.21.x
Forge
2d ago 1
1.21.x
Neoforge
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Datapack
2d ago 1
1.21.x
Forge
2d ago 1
1.21.x
Neoforge
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Datapack
2d ago 1
1.21.x
Forge
2d ago 1
1.21.x
Neoforge
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Datapack
2d ago 1
1.21.4
Forge
2d ago 1
1.21.4
Neoforge
2d ago 1
1.21.4
Fabric
2d ago 1
1.21.4
Datapack
2d ago 1
1.21.x
Forge
2d ago 1
1.21.x
Neoforge
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Datapack
2d ago 1
1.21.x
Neoforge
2d ago 1
1.21.x
Forge
2d ago 1
1.21.x
Fabric
2d ago 1
1.21.x
Datapack
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Datapack
2d ago 1
1.20.3
Fabric
2d ago 1
1.20.3
Forge
2d ago 1
1.20.3
Datapack
2d ago 1
23w43b 1.20.x
Datapack
2d ago 1
1.20.x
Fabric
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Datapack
2d ago 1
## Ancient City Overhaul Hotfix 3.5.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Ancient City Overhaul Hotfix 3.5.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Ancient City Overhaul Hotfix 3.5.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Ancient City Overhaul Hotfix 3.5.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
# Ancient City Overhaul v3.5 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
# Ancient City Overhaul v3.5 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
# Ancient City Overhaul v3.5 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
# Ancient City Overhaul v3.5 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • ancient_city_center chest's final roll has decreased chance of being empty i.e. more likely to roll for actual items.
# Ancient City Overhaul v3.4 #
  • fixed some houses, statues and pillars not showing up before
  • Gave main walls (the wool path walls) generation priority over smaller structures
  • Changed chance of smaller houses to have a 70% chance to have a chest
  • Ancient Cities are now rarer:
  • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
  • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
  • Loot table changes for the overhauled loot table:
  • rolls now 2-4 times for generic loot
  • swift sneak was removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
  • The Main Walls path directly beside them is now 5 blocks wide instead of 3
  • small paths are still 3 blocks wide but are now made up out of deepslate tiles
  • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
  • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
# Ancient City Overhaul v3.4 #
  • fixed some houses, statues and pillars not showing up before
  • Gave main walls (the wool path walls) generation priority over smaller structures
  • Changed chance of smaller houses to have a 70% chance to have a chest
  • Ancient Cities are now rarer:
  • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
  • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
  • Loot table changes for the overhauled loot table:
  • rolls now 2-4 times for generic loot
  • swift sneak was removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
  • The Main Walls path directly beside them is now 5 blocks wide instead of 3
  • small paths are still 3 blocks wide but are now made up out of deepslate tiles
  • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
  • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
# Ancient City Overhaul v3.4 #
  • fixed some houses, statues and pillars not showing up before
  • Gave main walls (the wool path walls) generation priority over smaller structures
  • Changed chance of smaller houses to have a 70% chance to have a chest
  • Ancient Cities are now rarer:
  • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
  • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
  • Loot table changes for the overhauled loot table:
  • rolls now 2-4 times for generic loot
  • swift sneak was removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
  • The Main Walls path directly beside them is now 5 blocks wide instead of 3
  • small paths are still 3 blocks wide but are now made up out of deepslate tiles
  • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
  • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
# Ancient City Overhaul v3.4 #
  • fixed some houses, statues and pillars not showing up before
  • Gave main walls (the wool path walls) generation priority over smaller structures
  • Changed chance of smaller houses to have a 70% chance to have a chest
  • Ancient Cities are now rarer:
  • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
  • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
  • Loot table changes for the overhauled loot table:
  • rolls now 2-4 times for generic loot
  • swift sneak was removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
  • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
  • The Main Walls path directly beside them is now 5 blocks wide instead of 3
  • small paths are still 3 blocks wide but are now made up out of deepslate tiles
  • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
  • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
## Ancient City Overhaul v3.3##
  • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
  • These 3 alarm towers have been given a chest, so they are actually worth interacting with
  • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
  • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
  • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
## Ancient City Overhaul v3.3##
  • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
  • These 3 alarm towers have been given a chest, so they are actually worth interacting with
  • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
  • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
  • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
## Ancient City Overhaul v3.3##
  • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
  • These 3 alarm towers have been given a chest, so they are actually worth interacting with
  • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
  • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
  • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
## Ancient City Overhaul v3.3##
  • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
  • These 3 alarm towers have been given a chest, so they are actually worth interacting with
  • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
  • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
  • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
Fixed bug caused by missing tag :)
Fixed bug caused by missing tag :)
Fixed bug caused by missing tag :)
Fixed bug caused by missing tag :)
  • Added Spears to the loot tables. that's it.
  • Added Spears to the loot tables. that's it.
  • Added Spears to the loot tables. that's it.
  • Added Spears to the loot tables. that's it.
  • Added an advancement for discovering an Ancient City
  • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • Added an advancement for discovering an Ancient City
  • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • Added an advancement for discovering an Ancient City
  • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • Added an advancement for discovering an Ancient City
  • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • Updated Packformats format to 1.21.9 formats format since it now includes minor datapack version inside the format.
  • Updated Packformats format to 1.21.9 formats format since it now includes minor datapack version inside the format.
Dungeons and Taverns Ancient City Overhaul Icon
Download Dungeons and Taverns Ancient City Overhaul
Select game version
Select platform