This datapack, ported to the mod loaders Fabric, Forge and NeoForge, replaces the vanilla mineshaft and vanilla mesa mineshafts with jigsaw structures which overhaul the dirt room, add a mainline mineshaft and sideline mineshafts, side rooms, caved in mineshaft tunels, storage rooms, and ore deposits.
It additionally adds mineshafts to the jagged and snowy peaks the stoney peaks and any surface biome (this one spawns very rare, about as rare as woodland mansions, if they could spawn in any biome)
Each Mineshaft version has a specific Ore type they replace 1% of all the stone/deepslate they tunnel through.
Which Mineshaft generates what ore?
Normal Mineshafts: Iron Mesa Mineshafts: Gold Jagged Mineshafts: Redstone Stoney Mineshafts: Emeralds Surface Mineshafts: Coal
Known Issues
The Mineshafts that spawn in the mountains, surface and Mesa , do not generate bridges, wich can cause floating rails to generate, and Minecart chests don't spawn in them, otherwise they would just float mid air and fall down.
All Versions
+ Add Version- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Cushions :)
- Updated Mainline mineshafts to use also Fence Posts to look more like vanilla mineshafts
- Added some smaller crossroad rooms to enable crossroad spam like in vanilla, you freaks.
- Added Mini Dirt Rooms with 5 possible versions of content
- Added 2 new Dirt Room Starting rooms to the Normal Mineshaft
- Slightly Increased ore overwrite of the special mineshafts
- Mineshafts can spawn now deeper and higher up in the world. possibly even breaching the surface in rare cases. dont count on it though.
- Added New Mineshafts Shaft Variants to the Normal mineshaft such as a caved in shaft with TnT set up.
- Now have all of their unique mineshaft variants listed into the vanilla #mineshaft structure tag.
- Adds all mineshaft varieties to #on_mineshaft_maps (i.e. abandoned camp mineshaft maps). This includes the variants unique to this pack and the mesa mineshaft.
- Jagged Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Rocky Mountains/Scarlet Mountains/Windswept Spires, and William Wyther's Snowy Peaks
- Stone Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Emerald Peaks/Stony Spires/Volcanic Peaks/Biomes o' Plenty's Crag, Project Vibrant Journey's Overgrown Spires, and William Wyther's Cool Stony Peaks / Tibesti Mountains
- Updated how Suport beams behave:
- suport beams now generate in several steps to ensure a more dynamic generation that is not ugly as sin
- Oak Log Beam generates 10 blocks down, then checks if there is water
- if there is water or lava, it keeps generating more oak logs down untill it hits a solid block
- if it detects air there instead, it deletes the oak log, and switches to chains instead that spawn upwards.
- if the chain is exposed to the surface, another feature spawns, that deletes the chain, leaving this mineshaft part entirely suspended in air without suport. rare case and doesnt look that bad tbh.
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Cushions :)
- Updated Mainline mineshafts to use also Fence Posts to look more like vanilla mineshafts
- Added some smaller crossroad rooms to enable crossroad spam like in vanilla, you freaks.
- Added Mini Dirt Rooms with 5 possible versions of content
- Added 2 new Dirt Room Starting rooms to the Normal Mineshaft
- Slightly Increased ore overwrite of the special mineshafts
- Mineshafts can spawn now deeper and higher up in the world. possibly even breaching the surface in rare cases. dont count on it though.
- Added New Mineshafts Shaft Variants to the Normal mineshaft such as a caved in shaft with TnT set up.
- Now have all of their unique mineshaft variants listed into the vanilla #mineshaft structure tag.
- Adds all mineshaft varieties to #on_mineshaft_maps (i.e. abandoned camp mineshaft maps). This includes the variants unique to this pack and the mesa mineshaft.
- Jagged Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Rocky Mountains/Scarlet Mountains/Windswept Spires, and William Wyther's Snowy Peaks
- Stone Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Emerald Peaks/Stony Spires/Volcanic Peaks/Biomes o' Plenty's Crag, Project Vibrant Journey's Overgrown Spires, and William Wyther's Cool Stony Peaks / Tibesti Mountains
- Updated how Suport beams behave:
- suport beams now generate in several steps to ensure a more dynamic generation that is not ugly as sin
- Oak Log Beam generates 10 blocks down, then checks if there is water
- if there is water or lava, it keeps generating more oak logs down untill it hits a solid block
- if it detects air there instead, it deletes the oak log, and switches to chains instead that spawn upwards.
- if the chain is exposed to the surface, another feature spawns, that deletes the chain, leaving this mineshaft part entirely suspended in air without suport. rare case and doesnt look that bad tbh.
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Cushions :)
- Updated Mainline mineshafts to use also Fence Posts to look more like vanilla mineshafts
- Added some smaller crossroad rooms to enable crossroad spam like in vanilla, you freaks.
- Added Mini Dirt Rooms with 5 possible versions of content
- Added 2 new Dirt Room Starting rooms to the Normal Mineshaft
- Slightly Increased ore overwrite of the special mineshafts
- Mineshafts can spawn now deeper and higher up in the world. possibly even breaching the surface in rare cases. dont count on it though.
- Added New Mineshafts Shaft Variants to the Normal mineshaft such as a caved in shaft with TnT set up.
- Now have all of their unique mineshaft variants listed into the vanilla #mineshaft structure tag.
- Adds all mineshaft varieties to #on_mineshaft_maps (i.e. abandoned camp mineshaft maps). This includes the variants unique to this pack and the mesa mineshaft.
- Jagged Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Rocky Mountains/Scarlet Mountains/Windswept Spires, and William Wyther's Snowy Peaks
- Stone Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Emerald Peaks/Stony Spires/Volcanic Peaks/Biomes o' Plenty's Crag, Project Vibrant Journey's Overgrown Spires, and William Wyther's Cool Stony Peaks / Tibesti Mountains
- Updated how Suport beams behave:
- suport beams now generate in several steps to ensure a more dynamic generation that is not ugly as sin
- Oak Log Beam generates 10 blocks down, then checks if there is water
- if there is water or lava, it keeps generating more oak logs down untill it hits a solid block
- if it detects air there instead, it deletes the oak log, and switches to chains instead that spawn upwards.
- if the chain is exposed to the surface, another feature spawns, that deletes the chain, leaving this mineshaft part entirely suspended in air without suport. rare case and doesnt look that bad tbh.
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Cushions :)
- Updated Mainline mineshafts to use also Fence Posts to look more like vanilla mineshafts
- Added some smaller crossroad rooms to enable crossroad spam like in vanilla, you freaks.
- Added Mini Dirt Rooms with 5 possible versions of content
- Added 2 new Dirt Room Starting rooms to the Normal Mineshaft
- Slightly Increased ore overwrite of the special mineshafts
- Mineshafts can spawn now deeper and higher up in the world. possibly even breaching the surface in rare cases. dont count on it though.
- Added New Mineshafts Shaft Variants to the Normal mineshaft such as a caved in shaft with TnT set up.
- Now have all of their unique mineshaft variants listed into the vanilla #mineshaft structure tag.
- Adds all mineshaft varieties to #on_mineshaft_maps (i.e. abandoned camp mineshaft maps). This includes the variants unique to this pack and the mesa mineshaft.
- Jagged Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Rocky Mountains/Scarlet Mountains/Windswept Spires, and William Wyther's Snowy Peaks
- Stone Peak Mineshafts can now spawn in the following biomes: CliffTree's Glacial Valley, Terralith's Emerald Peaks/Stony Spires/Volcanic Peaks/Biomes o' Plenty's Crag, Project Vibrant Journey's Overgrown Spires, and William Wyther's Cool Stony Peaks / Tibesti Mountains
- Updated how Suport beams behave:
- suport beams now generate in several steps to ensure a more dynamic generation that is not ugly as sin
- Oak Log Beam generates 10 blocks down, then checks if there is water
- if there is water or lava, it keeps generating more oak logs down untill it hits a solid block
- if it detects air there instead, it deletes the oak log, and switches to chains instead that spawn upwards.
- if the chain is exposed to the surface, another feature spawns, that deletes the chain, leaving this mineshaft part entirely suspended in air without suport. rare case and doesnt look that bad tbh.
- Updated all dirt rooms in every mineshaft variant to have a guranteed minecart with a chest
- this is to ensure every mineshaft has the ability to create the music disc for sulfur caves
- Sulfur Caves has been added as viable biomes for the mineshaft to generate in
- Processor has been updated so dirt turns into sulfur/cinnabar whenever it generates where those blocks would have generated
- Updated all dirt rooms in every mineshaft variant to have a guranteed minecart with a chest
- this is to ensure every mineshaft has the ability to create the music disc for sulfur caves
- Sulfur Caves has been added as viable biomes for the mineshaft to generate in
- Processor has been updated so dirt turns into sulfur/cinnabar whenever it generates where those blocks would have generated
- Updated all dirt rooms in every mineshaft variant to have a guranteed minecart with a chest
- this is to ensure every mineshaft has the ability to create the music disc for sulfur caves
- Sulfur Caves has been added as viable biomes for the mineshaft to generate in
- Processor has been updated so dirt turns into sulfur/cinnabar whenever it generates where those blocks would have generated
- Updated all dirt rooms in every mineshaft variant to have a guranteed minecart with a chest
- this is to ensure every mineshaft has the ability to create the music disc for sulfur caves
- Sulfur Caves has been added as viable biomes for the mineshaft to generate in
- Processor has been updated so dirt turns into sulfur/cinnabar whenever it generates where those blocks would have generated