This mod is part of the Dungeons and Taverns series, but does not require Dungeons and Taverns to work. The main Dungeons and Taverns mod does NOT include this mod's features. If you would like more structures similar to this one, then check my profile!
This standalone split version of the Pillager Outpost Rework, originally in Dungeons and Taverns, Overhauls the Pillager Outpost by adding 2 new plate types, 4 new tower types and a few more loot chest types and decoration structure parts
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- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
- Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Spawn now a captain with x3 health of a normal pillager
- Cushioned up the place
- Changes for the top treasure chest loot table:
- it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
- amount of emeralds can be 2 to 10 per roll,
- arrows now vary from 5-10 instead of just 5,
- lapis lazuli can now be 3-9 instead of 2 to 5,
- dark oak saplings can now either be only 4 or only 8 per roll
- the final roll for an exclusive item has chance for empty roll decreased
- fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
- possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
- can now contain the following charts, if Dungeons and Taverns is also installed:
- Chance: 1/7 ( any vanilla village, illager camp)
- Chance: 2/7 ( pillager outpost)
- Chance: 3/7 ( illager barracks)
- Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Spawn now a captain with x3 health of a normal pillager
- Cushioned up the place
- Changes for the top treasure chest loot table:
- it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
- amount of emeralds can be 2 to 10 per roll,
- arrows now vary from 5-10 instead of just 5,
- lapis lazuli can now be 3-9 instead of 2 to 5,
- dark oak saplings can now either be only 4 or only 8 per roll
- the final roll for an exclusive item has chance for empty roll decreased
- fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
- possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
- can now contain the following charts, if Dungeons and Taverns is also installed:
- Chance: 1/7 ( any vanilla village, illager camp)
- Chance: 2/7 ( pillager outpost)
- Chance: 3/7 ( illager barracks)
- Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Spawn now a captain with x3 health of a normal pillager
- Cushioned up the place
- Changes for the top treasure chest loot table:
- it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
- amount of emeralds can be 2 to 10 per roll,
- arrows now vary from 5-10 instead of just 5,
- lapis lazuli can now be 3-9 instead of 2 to 5,
- dark oak saplings can now either be only 4 or only 8 per roll
- the final roll for an exclusive item has chance for empty roll decreased
- fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
- possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
- can now contain the following charts, if Dungeons and Taverns is also installed:
- Chance: 1/7 ( any vanilla village, illager camp)
- Chance: 2/7 ( pillager outpost)
- Chance: 3/7 ( illager barracks)
- Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)
- Fixed ALL of their files to new 26.3 file format
- Fixed all "configured features" into features and are now in-line instead of inside a config object
- Spawn now a captain with x3 health of a normal pillager
- Cushioned up the place
- Changes for the top treasure chest loot table:
- it now generates either a damaged iron axe or a damaged crossbow each time, each with 20% chance to be enchanted
- amount of emeralds can be 2 to 10 per roll,
- arrows now vary from 5-10 instead of just 5,
- lapis lazuli can now be 3-9 instead of 2 to 5,
- dark oak saplings can now either be only 4 or only 8 per roll
- the final roll for an exclusive item has chance for empty roll decreased
- fixed inconsistency where Sentry Armor Trim was not in a set of 2, like in vanilla.
- possible enchantments for #structure/illager_outpost roll now doesn't double up on quick charge
- can now contain the following charts, if Dungeons and Taverns is also installed:
- Chance: 1/7 ( any vanilla village, illager camp)
- Chance: 2/7 ( pillager outpost)
- Chance: 3/7 ( illager barracks)
- Chance: 1/7 ( illager hideout, woodland mansion, illager manor, ancient city, witch villa)
- Updated Packformats format to 1.21.9 formats format since it now includes minor datapack version inside the format.
- Updated Packformats format to 1.21.9 formats format since it now includes minor datapack version inside the format.
- Updated Packformats format to 1.21.9 formats format since it now includes minor datapack version inside the format.
- Updated Packformats format to 1.21.9 formats format since it now includes minor datapack version inside the format.
- Pillager no longer try to play music on crossbows
- Pillager no longer store empty maps to DnT structures
- Pillager no longer try to play music on crossbows
- Pillager no longer store empty maps to DnT structures
- Pillager no longer try to play music on crossbows
- Pillager no longer store empty maps to DnT structures
- Pillager no longer try to play music on crossbows
- Pillager no longer store empty maps to DnT structures
Removed maps from the chests in general.
IF played together with Dungeons and Taverns, they will spawn maps to illager structures but ONLY if you load DNT OVER the pillager outpost overhaul
Removed maps from the chests in general.
IF played together with Dungeons and Taverns, they will spawn maps to illager structures but ONLY if you load DNT OVER the pillager outpost overhaul
Removed maps from the chests in general.
IF played together with Dungeons and Taverns, they will spawn maps to illager structures but ONLY if you load DNT OVER the pillager outpost overhaul
Removed maps from the chests in general.
IF played together with Dungeons and Taverns, they will spawn maps to illager structures but ONLY if you load DNT OVER the pillager outpost overhaul
- Fixed Loot tables for 1.21.4
- Fixed Loot tables for 1.21.4
- Fixed Loot tables for 1.21.4
- Fixed Loot tables for 1.21.4
- Updated to 1.21.2
- Increased amounts of cages from vanilla, more allays and iron golem again.
- Rearranged chests a bit
- Gave it proper loot tables instead of reusing some of main DnT
- Updated to 1.21.2
- Increased amounts of cages from vanilla, more allays and iron golem again.
- Rearranged chests a bit
- Gave it proper loot tables instead of reusing some of main DnT