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Dungeons and Taverns Stronghold Overhaul

Dungeons and Taverns Stronghold Overhaul

by NovaWostra • Downloads: 0 • Followers: 0
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This mod is part of the Dungeons and Taverns series, but does not require Dungeons and Taverns to work. The main Dungeons and Taverns mod does NOT include this mod's features. If you would like more structures similar to this one, then check my profile!

This is the Standalone split off version from Dungeons and Taverns Stronghold Rework. It adds 417 Rooms, Unique Stronghold generation, 5 Sub-stronghold sections, a nether portal room chamber, Unique trades Stronghold librarians and on the surface breaking Stronghold rooms

All Versions

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Name Game version Platforms Published Downloads Actions
26.3
Neoforge
1d ago 1
26.3
Forge
1d ago 1
26.3
Fabric
1d ago 1
26.3
Datapack
1d ago 1
26.3
Neoforge
1d ago 1
26.3
Forge
1d ago 1
26.3
Fabric
1d ago 1
26.3
Datapack
1d ago 1
26.2 26.1.x 1.21.11
Forge
1d ago 1
26.2 26.1.x 1.21.11
Neoforge
1d ago 1
26.2 26.1.x 1.21.11
Fabric
1d ago 1
26.2 26.1.x 1.21.11
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.4
Forge
1d ago 1
1.21.4
Neoforge
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.4
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Forge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Datapack
1d ago 1
1.21
Forge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Datapack
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Forge
1d ago 1
1.20.x
Datapack
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Forge
1d ago 1
1.20.x
Datapack
1d ago 1
1.20.3
Fabric
1d ago 1
1.20.3
Forge
1d ago 1
1.20.3
Datapack
1d ago 1
23w43b 1.20.x
Datapack
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Forge
1d ago 1
1.20.x
Datapack
1d ago 1
## Stronghold Overhaul Hotfix 3.0.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Stronghold Overhaul Hotfix 3.0.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Stronghold Overhaul Hotfix 3.0.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Stronghold Overhaul Hotfix 3.0.1
  • Fixed some loot table files having erroneous number formats; this was causing loot rolls to be erroneously inconsistent.
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
# Stronghold Overhaul v3 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Retired the Stronghold Overhaul LITE due to this overhaul
  • Removed subsections such as the deepslater area
  • Reformarted the rooms from the subsections to all fit an unified style (kinda)
  • All Reformarted Rooms now spawn as part of one big group of rooms, for more diversity
  • Added Dungeons and Taverns Bunker Rooms to spawn now as part of the Stronghold overhaul, causing more disersity and smaller cramped rooms for the more classic feel
  • Added slightly overhauled Vanilla Stronghold rooms for even more diversity.
  • Redid the End Portal room entirely
  • Redid the Nether Portal room Entirely
  • Unified the Prespawn Mob Groups
  • Updated Spawn overwrite (thats the respawning mobs) so that endermites and enderman are less likely to spawn (same chance now as normal mobs)
  • Updated everything of course with cushions. we love cushions.
  • The very big Stronghold Complex Entry rooms, from the previous version, still generate, just very very rarely
  • Can now roll for Enderscape Items, if that mod is installed and their Stronghold is Disabled
  • Now rolls for vanilla stronghold loot in some places.
# Stronghold Overhaul v3 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Retired the Stronghold Overhaul LITE due to this overhaul
  • Removed subsections such as the deepslater area
  • Reformarted the rooms from the subsections to all fit an unified style (kinda)
  • All Reformarted Rooms now spawn as part of one big group of rooms, for more diversity
  • Added Dungeons and Taverns Bunker Rooms to spawn now as part of the Stronghold overhaul, causing more disersity and smaller cramped rooms for the more classic feel
  • Added slightly overhauled Vanilla Stronghold rooms for even more diversity.
  • Redid the End Portal room entirely
  • Redid the Nether Portal room Entirely
  • Unified the Prespawn Mob Groups
  • Updated Spawn overwrite (thats the respawning mobs) so that endermites and enderman are less likely to spawn (same chance now as normal mobs)
  • Updated everything of course with cushions. we love cushions.
  • The very big Stronghold Complex Entry rooms, from the previous version, still generate, just very very rarely
  • Can now roll for Enderscape Items, if that mod is installed and their Stronghold is Disabled
  • Now rolls for vanilla stronghold loot in some places.
# Stronghold Overhaul v3 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Retired the Stronghold Overhaul LITE due to this overhaul
  • Removed subsections such as the deepslater area
  • Reformarted the rooms from the subsections to all fit an unified style (kinda)
  • All Reformarted Rooms now spawn as part of one big group of rooms, for more diversity
  • Added Dungeons and Taverns Bunker Rooms to spawn now as part of the Stronghold overhaul, causing more disersity and smaller cramped rooms for the more classic feel
  • Added slightly overhauled Vanilla Stronghold rooms for even more diversity.
  • Redid the End Portal room entirely
  • Redid the Nether Portal room Entirely
  • Unified the Prespawn Mob Groups
  • Updated Spawn overwrite (thats the respawning mobs) so that endermites and enderman are less likely to spawn (same chance now as normal mobs)
  • Updated everything of course with cushions. we love cushions.
  • The very big Stronghold Complex Entry rooms, from the previous version, still generate, just very very rarely
  • Can now roll for Enderscape Items, if that mod is installed and their Stronghold is Disabled
  • Now rolls for vanilla stronghold loot in some places.
# Stronghold Overhaul v3 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Retired the Stronghold Overhaul LITE due to this overhaul
  • Removed subsections such as the deepslater area
  • Reformarted the rooms from the subsections to all fit an unified style (kinda)
  • All Reformarted Rooms now spawn as part of one big group of rooms, for more diversity
  • Added Dungeons and Taverns Bunker Rooms to spawn now as part of the Stronghold overhaul, causing more disersity and smaller cramped rooms for the more classic feel
  • Added slightly overhauled Vanilla Stronghold rooms for even more diversity.
  • Redid the End Portal room entirely
  • Redid the Nether Portal room Entirely
  • Unified the Prespawn Mob Groups
  • Updated Spawn overwrite (thats the respawning mobs) so that endermites and enderman are less likely to spawn (same chance now as normal mobs)
  • Updated everything of course with cushions. we love cushions.
  • The very big Stronghold Complex Entry rooms, from the previous version, still generate, just very very rarely
  • Can now roll for Enderscape Items, if that mod is installed and their Stronghold is Disabled
  • Now rolls for vanilla stronghold loot in some places.
  • Added Copper tier armour mobs to the sewers to combat the Drowned becoming more lazy with creative seat choices
  • Reinforced the Library Sector with armoured mobs
  • Reinforced mobs in some Sectors with spears
  • Reinforced mobs in all Sectors with rarer Diamond tier armour mobs
  • Reduced Infestation in Stronghold Personal
  • Added Copper tier armour mobs to the sewers to combat the Drowned becoming more lazy with creative seat choices
  • Reinforced the Library Sector with armoured mobs
  • Reinforced mobs in some Sectors with spears
  • Reinforced mobs in all Sectors with rarer Diamond tier armour mobs
  • Reduced Infestation in Stronghold Personal
  • Added Copper tier armour mobs to the sewers to combat the Drowned becoming more lazy with creative seat choices
  • Reinforced the Library Sector with armoured mobs
  • Reinforced mobs in some Sectors with spears
  • Reinforced mobs in all Sectors with rarer Diamond tier armour mobs
  • Reduced Infestation in Stronghold Personal
  • Added Copper tier armour mobs to the sewers to combat the Drowned becoming more lazy with creative seat choices
  • Reinforced the Library Sector with armoured mobs
  • Reinforced mobs in some Sectors with spears
  • Reinforced mobs in all Sectors with rarer Diamond tier armour mobs
  • Reduced Infestation in Stronghold Personal
  • Updated Pack Formart to 1.21.9 cause they include now minor datapack versions
  • Updated loot tables to not include chains but iron_chains so they dont break for 1.21.9
  • Updated Pack Formart to 1.21.9 cause they include now minor datapack versions
  • Updated loot tables to not include chains but iron_chains so they dont break for 1.21.9
  • Updated Pack Formart to 1.21.9 cause they include now minor datapack versions
  • Updated loot tables to not include chains but iron_chains so they dont break for 1.21.9
  • Updated Pack Formart to 1.21.9 cause they include now minor datapack versions
  • Updated loot tables to not include chains but iron_chains so they dont break for 1.21.9
Updated to 1.21.5
Updated to 1.21.5
Updated to 1.21.5
Updated to 1.21.5
  • Fixed Loot tables for 1.21.4
  • Added 2 new hallway types for every Stronghold Section
  • Fixed Loot tables for 1.21.4
  • Added 2 new hallway types for every Stronghold Section
  • Fixed Loot tables for 1.21.4
  • Added 2 new hallway types for every Stronghold Section
  • Fixed Loot tables for 1.21.4
  • Added 2 new hallway types for every Stronghold Section
Fixed The Bookshelves, that where suposed to have only normal books, to all be Efficency 3 books.
Fixed The Bookshelves, that where suposed to have only normal books, to all be Efficency 3 books.
Fixed The Bookshelves, that where suposed to have only normal books, to all be Efficency 3 books.
Fixed The Bookshelves, that where suposed to have only normal books, to all be Efficency 3 books.
Fixed The Bookshelves, that where suposed to have only normal books, to all be Efficency 3 books.
Fixed The Bookshelves, that where suposed to have only normal books, to all be Efficency 3 books.
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