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Dungeons and Taverns Woodland Mansion Overhaul

Dungeons and Taverns Woodland Mansion Overhaul

by NovaWostra • Downloads: 0 • Followers: 0
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This mod is part of the Dungeons and Taverns series, but does not require Dungeons and Taverns to work. The main Dungeons and Taverns mod does NOT include this mod's features. If you would like more structures similar to this one, then check my profile!

  • This Structure datapack no longer replaces the woodland mansion with the Illager Manor from main Dungeons and Taverns, from 1.21.9 onward. Instead properly overhauling it.
  • 184 total rooms spread over the 8 type of rooms
  • Overhauled loot table with morer esources
  • Supply chest loot table for the infamous empty storage room chests
  • Basememnt level accesed by the staircase at the backside of the mansion
  • Secret rooms for both basement and normal mansion layers
  • Witches and Pillager moved in
  • Entry of the woodland mansion generates a long path away from it, Guarded by Pillager
  • various houseshapes for a bit more variety

All Versions

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Name Game version Platforms Published Downloads Actions
26.3
Neoforge
1d ago 1
26.3
Forge
1d ago 1
26.3
Fabric
1d ago 1
26.3
Datapack
1d ago 1
26.3
Neoforge
1d ago 1
26.3
Forge
1d ago 1
26.3
Fabric
1d ago 1
26.3
Datapack
1d ago 1
26.2 26.1.x 1.21.x
Neoforge
1d ago 1
26.2 26.1.x 1.21.x
Forge
1d ago 1
26.2 26.1.x 1.21.x
Fabric
1d ago 1
26.2 26.1.x 1.21.x
Datapack
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.5
Forge
1d ago 1
1.21.5
Neoforge
1d ago 1
1.21.5
Fabric
1d ago 1
1.21.5
Datapack
1d ago 1
1.21.4
Forge
1d ago 1
1.21.4
Neoforge
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.4
Datapack
1d ago 1
1.21.4
Forge
1d ago 1
1.21.4
Neoforge
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.4
Datapack
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Forge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Datapack
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Forge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Datapack
1d ago 1
1.21
Forge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Datapack
1d ago 1
## Woodland Mansion Overhaul Hotfix 2.2.1
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Woodland Mansion Overhaul Hotfix 2.2.1
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Woodland Mansion Overhaul Hotfix 2.2.1
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
## Woodland Mansion Overhaul Hotfix 2.2.1
  • Fixed some erroneous structure jigsaw formats, meaning some structure complexity has been restored after being unable to spawn prior.
# Woodland Mansion Overhaul v2.2 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Cushioned up the place :)
  • Added some woolstairs and updated some funiture :)
  • Added a quite rare chance for a Vex Armor Trim from Mansion Overhaul pots
(technical change)
  • Reworked the function enchantment responsible for spawning the chicken jockey into a new ID of nova_structures:mansion_function_only. In-game, this is now displayed as "Fire Enchant".
If the enchantment is somehow found on a random loot item, it is now edited into Fire Protection cuz lol.
# Woodland Mansion Overhaul v2.2 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Cushioned up the place :)
  • Added some woolstairs and updated some funiture :)
  • Added a quite rare chance for a Vex Armor Trim from Mansion Overhaul pots
(technical change)
  • Reworked the function enchantment responsible for spawning the chicken jockey into a new ID of nova_structures:mansion_function_only. In-game, this is now displayed as "Fire Enchant".
If the enchantment is somehow found on a random loot item, it is now edited into Fire Protection cuz lol.
# Woodland Mansion Overhaul v2.2 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Cushioned up the place :)
  • Added some woolstairs and updated some funiture :)
  • Added a quite rare chance for a Vex Armor Trim from Mansion Overhaul pots
(technical change)
  • Reworked the function enchantment responsible for spawning the chicken jockey into a new ID of nova_structures:mansion_function_only. In-game, this is now displayed as "Fire Enchant".
If the enchantment is somehow found on a random loot item, it is now edited into Fire Protection cuz lol.
# Woodland Mansion Overhaul v2.2 #
  • Fixed ALL of their files to new 26.3 file format
  • Fixed all "configured features" into features and are now in-line instead of inside a config object
  • Cushioned up the place :)
  • Added some woolstairs and updated some funiture :)
  • Added a quite rare chance for a Vex Armor Trim from Mansion Overhaul pots
(technical change)
  • Reworked the function enchantment responsible for spawning the chicken jockey into a new ID of nova_structures:mansion_function_only. In-game, this is now displayed as "Fire Enchant".
If the enchantment is somehow found on a random loot item, it is now edited into Fire Protection cuz lol.
## Woodland Mansion Overhaul v2.1 ##
  • Loottables have been updated to not anymore roll 50% for the vex trim OR the Vanilla Loottable, this is to heavily reduce the amount of vex trims per structure, 32 is a ridiculous amount
  • Large rooms now have a guaranteed Chest with the Vanilla Woodland Mansion Loottable, those still have the 50% vex trim
  • Reduced the amount of Illagers within the Woodland Mansion
## Woodland Mansion Overhaul v2.1 ##
  • Loottables have been updated to not anymore roll 50% for the vex trim OR the Vanilla Loottable, this is to heavily reduce the amount of vex trims per structure, 32 is a ridiculous amount
  • Large rooms now have a guaranteed Chest with the Vanilla Woodland Mansion Loottable, those still have the 50% vex trim
  • Reduced the amount of Illagers within the Woodland Mansion
## Woodland Mansion Overhaul v2.1 ##
  • Loottables have been updated to not anymore roll 50% for the vex trim OR the Vanilla Loottable, this is to heavily reduce the amount of vex trims per structure, 32 is a ridiculous amount
  • Large rooms now have a guaranteed Chest with the Vanilla Woodland Mansion Loottable, those still have the 50% vex trim
  • Reduced the amount of Illagers within the Woodland Mansion
## Woodland Mansion Overhaul v2.1 ##
  • Loottables have been updated to not anymore roll 50% for the vex trim OR the Vanilla Loottable, this is to heavily reduce the amount of vex trims per structure, 32 is a ridiculous amount
  • Large rooms now have a guaranteed Chest with the Vanilla Woodland Mansion Loottable, those still have the 50% vex trim
  • Reduced the amount of Illagers within the Woodland Mansion
  • From 1.21.9 onward, this project no longer will replace woodland mansions with the Illager Manor from Dungeons and Taverns and instead place a proper Woodland Mansion Overhaul.
  • it still reuses a lot of the Illager Manor rooms but those have been reworked to work with the new Woodland Mansion
  • it also adds quite a lot new rooms totaling in 184 rooms
  • New Overhauled Loottables that have a chance to roll instead for the Vanilla loot table too, this is for mod compability and to ensure the loot tables dont utterly break once mojang updates woodland mansion loot tables again like in 1.21.4
  • Houseshape can warry and sometimes have extra wings
  • There are always 2 staircases leading to the next layer up, but only down into the basement
  • There is now a path leading away from the Woodland Mansion with lanterns and some pillager pre-spawned in, mobs dont respawn
  • From 1.21.9 onward, this project no longer will replace woodland mansions with the Illager Manor from Dungeons and Taverns and instead place a proper Woodland Mansion Overhaul.
  • it still reuses a lot of the Illager Manor rooms but those have been reworked to work with the new Woodland Mansion
  • it also adds quite a lot new rooms totaling in 184 rooms
  • New Overhauled Loottables that have a chance to roll instead for the Vanilla loot table too, this is for mod compability and to ensure the loot tables dont utterly break once mojang updates woodland mansion loot tables again like in 1.21.4
  • Houseshape can warry and sometimes have extra wings
  • There are always 2 staircases leading to the next layer up, but only down into the basement
  • There is now a path leading away from the Woodland Mansion with lanterns and some pillager pre-spawned in, mobs dont respawn
  • From 1.21.9 onward, this project no longer will replace woodland mansions with the Illager Manor from Dungeons and Taverns and instead place a proper Woodland Mansion Overhaul.
  • it still reuses a lot of the Illager Manor rooms but those have been reworked to work with the new Woodland Mansion
  • it also adds quite a lot new rooms totaling in 184 rooms
  • New Overhauled Loottables that have a chance to roll instead for the Vanilla loot table too, this is for mod compability and to ensure the loot tables dont utterly break once mojang updates woodland mansion loot tables again like in 1.21.4
  • Houseshape can warry and sometimes have extra wings
  • There are always 2 staircases leading to the next layer up, but only down into the basement
  • There is now a path leading away from the Woodland Mansion with lanterns and some pillager pre-spawned in, mobs dont respawn
  • From 1.21.9 onward, this project no longer will replace woodland mansions with the Illager Manor from Dungeons and Taverns and instead place a proper Woodland Mansion Overhaul.
  • it still reuses a lot of the Illager Manor rooms but those have been reworked to work with the new Woodland Mansion
  • it also adds quite a lot new rooms totaling in 184 rooms
  • New Overhauled Loottables that have a chance to roll instead for the Vanilla loot table too, this is for mod compability and to ensure the loot tables dont utterly break once mojang updates woodland mansion loot tables again like in 1.21.4
  • Houseshape can warry and sometimes have extra wings
  • There are always 2 staircases leading to the next layer up, but only down into the basement
  • There is now a path leading away from the Woodland Mansion with lanterns and some pillager pre-spawned in, mobs dont respawn
Updated Processor list to fix the crash ocouring from 1.21.6 onward
Updated Processor list to fix the crash ocouring from 1.21.6 onward
Updated Processor list to fix the crash ocouring from 1.21.6 onward
Updated Processor list to fix the crash ocouring from 1.21.6 onward
Fixed it generating DnT maps despite DnT structures not existing if only using the pillager outpost overhaul
They now only generate maps to pillager outposts and ancient cities
Fixed it generating DnT maps despite DnT structures not existing if only using the pillager outpost overhaul
They now only generate maps to pillager outposts and ancient cities
Fixed it generating DnT maps despite DnT structures not existing if only using the pillager outpost overhaul
They now only generate maps to pillager outposts and ancient cities
Fixed it generating DnT maps despite DnT structures not existing if only using the pillager outpost overhaul
They now only generate maps to pillager outposts and ancient cities
  • Illager manors are now smaller to fix a bug with curling into itself
  • Illager manors tower issue got fixed
  • Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
  • Updated the Lighting Rod Cage to have 3 Creeper instead
  • Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
  • Illager manors are now smaller to fix a bug with curling into itself
  • Illager manors tower issue got fixed
  • Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
  • Updated the Lighting Rod Cage to have 3 Creeper instead
  • Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
  • Illager manors are now smaller to fix a bug with curling into itself
  • Illager manors tower issue got fixed
  • Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
  • Updated the Lighting Rod Cage to have 3 Creeper instead
  • Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
  • Illager manors are now smaller to fix a bug with curling into itself
  • Illager manors tower issue got fixed
  • Illager manors mobs have now an 33% chance of spawning instead of an 50% chance of spawning in the designated spawn locations
  • Updated the Lighting Rod Cage to have 3 Creeper instead
  • Removed the Function that made allays, that where holding echo shards turn into vex when hit by lighting (don't ask why it was in there in the first place) :relieved:
  • Added Resin to the Loot Tables
  • Updated Loot tables for 1.21.4
  • Updated Woodland Mansion Replacement to now spawn not anymore at too high areas with an ridiculously huge foundation:
  • Consequence: it doesn't replace 1:1 of all woodland mansions anymore and became much rarer due to that.
  • Added Resin to the Loot Tables
  • Updated Loot tables for 1.21.4
  • Updated Woodland Mansion Replacement to now spawn not anymore at too high areas with an ridiculously huge foundation:
  • Consequence: it doesn't replace 1:1 of all woodland mansions anymore and became much rarer due to that.
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