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Dungeons Perspective

Dungeons Perspective

by cleannrooster • Downloads: 0 • Followers: 0
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REQUIRES SODIUM IN FABRIC, FOR 1.20.1 AND 1.21.1

REQUIRES EMBEDDIUM IN FORGE, FOR 1.20.1

IF YOU FIND YOURSELF INVISIBLE THROUGH WALLS, DISABLE ANY FORM OF ENTITY CULLING

(NEO)FORGE REQUIRES SINYTRA CONNECTOR

This mod adds a top-down perspective similar to Minecraft Dungeons.

The angle looking down is 45 degrees, the FOV is 45 degrees, and the camera can be rotated 360 degrees.

Press F4 to enter the perspective.

Click and hold the middle mouse button to move the camera around your character.

You can press the Home button to lock the camera to a pseudo-isometric view.

Now with Click-to-move! Toggle it on in the Mod Menu.

In this mode, right click to move, left click to attack. Certain ranged weapons such as bows and crossbows will have their shoot ability mapped to left click.

To interact with stuff (normally right-click), press G (Rebindable).

Features:

Full 360 degree rotation around the player

Top down view inspired by Minecraft Dungeons

Zoom in and out

Block culling for blocks between the character and the camera

Targeting behind walls between the character and the camera

Contextual Camera Offset mode to make kiting targets easier

Player rotation to mouse position is retained for a duration after interaction

Otherwise, player is rotated towards direction of movement

Horse support - Horse rotation is decoupled from player when attacking

Spell Engine support

Sodium support

This mod is a work in progress, and I am working hard to get it on more versions of Minecraft- please be patient.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
2mo ago 1
26.1.2
Fabric
2mo ago 1
1.21.x
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Fabric
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
[3.6.1] Dungeons Perspective 3.6.1 by cleannrooster on Aug 21, 2026
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Feature parity with 1.21.1
Feature parity with 1.21.1
Mod no longer depends on anything! Enjoy the mod without its dependencies. If you want.

Mod has been substantially cleaned, being much smaller.

Added black cutaway for background when indoors or culling.
[3.6.1] Dungeons Perspective 3.6.1 by cleannrooster on Aug 17, 2026
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Mod no longer depends on anything! Enjoy the mod without its dependencies. If you want.

Mod has been substantially cleaned, being much smaller.

Added black cutaway for background when indoors or culling.
HUGE CHANGES!

Dungeons Perspective now has pseudo-controller support in the form of improved targeting when you're not aiming with your mouse. New options allow you to target intuitively based on your movement direction rather than needing to constantly aim with the mouse. There is also a general CONTROLLER MODE that automatically enables all relevant settings at once, without compromising your previous settings.

Culling has received a major overhaul and now uses a shape system alongside the existing silhouette corridor system. Instead of awkwardly removing only parts of large objects, entire trees can now be culled at once, and roofs are handled similarly. In addition, a new block ghosting system smoothly fades blocks back into view that would normally be hidden by the culling system, making transitions into and around indoor spaces considerably cleaner and more natural.

IMPORTANT NOTE:

Going forward, I want to change the scope of the mod slightly. It has become apparent that designing Dungeons Perspective to remain fully playable both above ground and underground - specifically while caving or mining - has fragmented my ability to provide the best possible experience for players.

I want to tighten the scope around surface and above-ground gameplay so I can more completely design the camera, culling, targeting, and visibility systems around the environments where Dungeons Perspective works best. Previously, treating underground gameplay as something that needed to be accommodated at all times was limiting what I could do with these systems.

To those who enjoy using Dungeons Perspective underground, I understand the frustration this change may cause. However, I believe narrowing the scope will allow the mod to deliver a substantially better and more polished experience overall.

Thank you for your continued support!
HUGE CHANGES!

Dungeons Perspective now has pseudo-controller support in the form of improved targeting when you're not aiming with your mouse. New options allow you to target intuitively based on your movement direction rather than needing to constantly aim with the mouse. There is also a general CONTROLLER MODE that automatically enables all relevant settings at once, without compromising your previous settings.

Culling has received a major overhaul and now uses a shape system alongside the existing silhouette corridor system. Instead of awkwardly removing only parts of large objects, entire trees can now be culled at once, and roofs are handled similarly. In addition, a new block ghosting system smoothly fades blocks back into view that would normally be hidden by the culling system, making transitions into and around indoor spaces considerably cleaner and more natural.

IMPORTANT NOTE:

Going forward, I want to change the scope of the mod slightly. It has become apparent that designing Dungeons Perspective to remain fully playable both above ground and underground - specifically while caving or mining - has fragmented my ability to provide the best possible experience for players.

I want to tighten the scope around surface and above-ground gameplay so I can more completely design the camera, culling, targeting, and visibility systems around the environments where Dungeons Perspective works best. Previously, treating underground gameplay as something that needed to be accommodated at all times was limiting what I could do with these systems.

To those who enjoy using Dungeons Perspective underground, I understand the frustration this change may cause. However, I believe narrowing the scope will allow the mod to deliver a substantially better and more polished experience overall.

Thank you for your continued support!
Catch up to curseforge - see changelog there
[3.0.5] Dungeons Perspective 3.0.5 by cleannrooster on Nov 21, 2025
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Catch up to curseforge - see changelog there
[2.3.1] Dungeons Perspective 2.3.1 by cleannrooster on Sep 22, 2025
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New option to hold rotation after interaction or attack for 2 seconds (on by default)

Further improvements to head decoupled from torso behavior
[2.2.3] Dungeons Perspective 2.2.3 by cleannrooster on Sep 15, 2025
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