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E-Utils

E-Utils

by Hysocs • Downloads: 0 • Followers: 0
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EverlastingUtils

EverlastingUtils is a powerful, server-side utility and API library for the Fabric modding toolchain. It provides a robust framework for common, yet complex, features that mod developers frequently need, allowing them to focus more on their mod's unique content.

For Players: If a mod you downloaded requires "EverlastingUtils," you just need to install this library in your mods folder. You can ignore all the technical information below.

Legacy Versions: If you are using older versions of mods that require this library, please download EverlastingUtils version 1.0.2.

Dependencies


Attention Developers

The information from this point forward is intended for mod developers looking to use EverlastingUtils as a dependency in their own projects.

Core Features

EverlastingUtils is designed to accelerate development by providing ready-to-use, high-quality systems for:

  • Configuration: A type-safe, multi-file configuration system with JSONC support, live reloading, and automatic version migration.
  • Task Scheduling: A server-aware scheduler that properly handles synchronous (main thread) and asynchronous tasks, preventing common concurrency issues.
  • Commands: A fluent, Brigadier-based command builder with integrated permission handling.
  • GUIs: A simple yet powerful framework for creating interactive inventory-based GUIs, including standard and anvil types.
  • Utilities: A collection of helpers for things like MiniMessage color parsing and toggleable, per-mod debug logging.

System Spotlights

Configuration System (ConfigManager)

The ConfigManager is a sophisticated system designed to handle all aspects of configuration management with minimal boilerplate.

Key Functionalities:

  • Type-Safe & Modern: Uses Kotlin data classes for type-safe config access and JSONC for human-readable files with comments.
  • Live Reloading: Automatically reloads configuration files from disk when they are changed, allowing server owners to adjust settings without a restart.
  • Multi-File Support: Manages a main config.jsonc and any number of "secondary" configs in sub-directories, perfect for organizing complex data like Pokémon or loot pools.
  • Automatic Migration: When you release a new version of your mod, the ConfigManager compares the version number in the user's config file with your mod's current version. If they don't match, it automatically merges their existing settings into a new, updated config structure, preserving their changes.
  • Metadata & Comments: Programmatically add header comments, footer comments, and per-field descriptions to your config files, making them self-documenting.

Example Usage:

// 1. Define your configuration structure
data class MyConfig(
    override val version: String = "1.0.0",
    override val configId: String = "mymod", // Used for the config folder name
    var debugMode: Boolean = false,
    var welcomeMessage: String = "<green>Welcome to my server!"
) : ConfigData

// 2. Initialize the manager in your mod's entry point
val configManager = ConfigManager(
    currentVersion = "1.0.0", // Your mod's current version
    defaultConfig = MyConfig(),
    configClass = MyConfig::class,
    metadata = ConfigMetadata(
        headerComments = listOf("Main configuration for MyMod."),
        sectionComments = mapOf("debugMode" to "Enables detailed console logging.")
    )
)

// 3. Access your config anywhere
val isDebug = configManager.getCurrentConfig().debugMode

Task Scheduler (SchedulerManager)

The SchedulerManager provides a safe and efficient way to schedule delayed or repeating tasks, built specifically for the Minecraft server environment.

Key Functionalities:

  • Server-Aware: The scheduler is tied to the server lifecycle. It automatically shuts down when the server stops and recreates its thread pool on restart, preventing thread leaks and errors.
  • Sync vs. Async: Easily specify whether a task should run synchronously on the main server thread (necessary for almost all Minecraft API calls) or asynchronously on a worker thread (for heavy, non-API work like database queries).
  • Efficient Threading: Uses a shared, managed thread pool to prevent individual mods from creating excessive threads and bogging down the server.
  • Tracked Tasks: All scheduled tasks are tracked by a unique ID, allowing you to cancel them later if needed.

Example Usage:

// In your server-side initializer (e.g., inside ServerLifecycleEvents.SERVER_STARTED)
val server = ... // Get the MinecraftServer instance

// Schedule a task to run every 5 minutes on the main server thread
SchedulerManager.scheduleAtFixedRate(
    id = "mymod-broadcast-task", // Unique ID for this task
    server = server,
    initialDelay = 0,
    period = 5,
    unit = TimeUnit.MINUTES,
    runAsync = false, // IMPORTANT: false runs on the main server thread
    task = {
        // This code is safe to run because runAsync is false
        server.playerManager.broadcast(Text.literal("It has been 5 minutes!"), false)
    }
)

Other Features

Command System (CommandManager)

A fluent builder for creating Brigadier commands with less boilerplate. It handles permission checks automatically, supporting both vanilla OP levels and the Fabric Permissions API.

val commandManager = CommandManager(modId = "mymod")

commandManager.command("hello", permission = "mymod.hello") {
    executes { context ->
        context.source.sendFeedback({ Text.literal("Hello, world!") }, false)
        1 // Success
    }
    subcommand("admin") {
        executes { context -> /* ... */ }
    }
}
// Don't forget to register it!
commandManager.register()

GUI Framework (CustomGui & AnvilGuiManager)

Quickly create interactive GUIs for your players with callback-based logic, dynamic updates, and full MiniMessage support for titles and lore.

// Example of a simple chest GUI
CustomGui.openGuiFormatted(
    player = player,
    title = "<gradient:gold:yellow>My Awesome GUI",
    layout = listOf(
        CustomGui.createFormattedButton(
            ItemStack(Items.DIAMOND), 
            "<blue>Click Me!", 
            listOf("<gray>This is a button."), 
            player
        )
    ),
     context ->
        if (context.slotIndex == 0) {
            player.sendMessage(Text.literal("You clicked the button!"))
            CustomGui.closeGui(player)
        }
    },
     /* ... */ }
)

For Developers: Getting Started

To use EverlastingUtils in your project, add it to your dependencies.

build.gradle.kts

repositories {
    // Add the repository where EverlastingUtils is hosted
    maven { url = "https://api.modrinth.com/maven" }
}

dependencies {
    // Add the library as a dependency
    modImplementation("maven.modrinth:e-utils:1.1.2") // Replace with the latest version
}

fabric.mod.json

Make sure to declare the dependency in your fabric.mod.json file.

"depends": {
    "everlastingutils": ">=1.1.2" // Replace with the version you are using
}

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric
5mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.1
Fabric
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1.21.1
Fabric
10mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
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1.21.x 1.20.x 1.19 +3
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last yr. 1
[1.1.6] E-Utils 1.1.6 by Hysocs on May 16, 2026
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  • Improved scheduler safety for sync repeating tasks.
  • Prevents duplicate server-thread executions from stacking during lag.
[1.1.5] E-Utils 1.1.5 by Hysocs on Dec 21, 2025
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  • Added method to de-register sub configs to prevent auto recovery when not expected
[1.1.4] E-Utils 1.1.4 by Hysocs on Dec 19, 2025
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  • Added savesecondaryconfig method to edit and save seperate configs only
[1.1.3] E-Utils 1.1.3 by Hysocs on Dec 16, 2025
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  • Fixed issue where empty configs wherent being repaired
[1.1.2] E-Utils 1.1.2 by Hysocs on Dec 10, 2025
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  • Added the ability to schedule on or off thread
[1.1.1] E-Utils 1.1.1 by Hysocs on Dec 08, 2025
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  • Refactored schedular
[1.1.0] E-Utils 1.1.0 by Hysocs on Dec 07, 2025
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  • Added multi file support for the config system
  • Attempted to fix server schedular hangs
[1.0.9] E-Utils 1.0.9 by Hysocs on Sep 29, 2025
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  • E-Utils 1.0.9**

  • Gui Reworked to allow minimessage support (for devs, this is a new function that needs to be called)

This feature will be utilized in my future mod updates
[1.0.8] E-Utils 1.0.8 by Hysocs on Apr 02, 2025
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  • Fixed some possible gui dupes
  • You can now make multi sized guis
[1.0.6] E-Utils 1.0.6 by Hysocs on Mar 20, 2025
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  • Fixed links getting reset on config updates/reloads
  • Updated discord link in console
[1.0.5] E-Utils 1.0.5 by Hysocs on Mar 13, 2025
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  • Fixed colors
  • Renamed
  • The mod was renamed due to discord server changes and rebranding
[1.0.2] B-Utils 1.0.2 by Hysocs on Feb 27, 2025
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+ Integrated Anvil GUI Manager for creating and managing Anvil-based GUIs.
+ Implemented Scheduler Manager for setting up and handling schedulers efficiently.
+ Fixed issues with kyori conflicts
[1.0.1] B-Utils 1.0.1 by Hysocs on Feb 15, 2025
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+ Added logging support
+ Added Koyori support
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