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Eco Stack Manager

Eco Stack Manager

by Kaworru • Downloads: 0 • Followers: 0
Description
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🌍 Eco Stack Manager

Eco Stack Manager Versions

Download on CurseForge CurseForge Downloads

Download on Modrinth Modrinth Downloads

Report an Issue Open Issues Closed Issues

Wiki

Eco Stack Manager helps optimize Minecraft servers by managing and cleaning up item stacks, XP orbs and user inventories.

It is an advanced version of the Adaptive Performance Tweaks: Items mod and is compatible with Forge, Fabric, and NeoForge.

✨ Features

  • Stacking Items and Blocks: Automatically stack items and blocks on the server side to reduce clutter and improve performance.
  • Automatic Cleanup: Removes older or excessive items and blocks from the world to keep your server running smoothly.
  • Stacking XP Orbs: Combines XP orbs within a specified range to reduce lag from large XP farms.
  • Client-Side Transformations: Converts multiple items into blocks (e.g., 64 coal into 1 coal block) when picked up or in the inventory to simplify management. (WIP)
  • Server-Side Optimization: Operates entirely on the server side to avoid any client-side lag or issues.

Usage

Simply install the mod on your server and it will start managing and optimizing item stacks and XP orbs automatically. No additional configuration is required.

ℹ️ More Information

For detailed information and FAQs, please check the wiki.

🐛 Report Issues, Bugs, Crashes, or Feature Requests

Report any issues or feature requests using the issues link. Your feedback helps improve the mod!

🫶 Support Me

If you enjoy using Eco Stack Manager, consider supporting my development! ☕️ Donations via Ko-fi are greatly appreciated and help me continue creating and maintaining mods.

⚖️ License

The MIT LICENSE applies to the code in this repository. All images, models, and other assets are explicitly excluded.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.11
Neoforge
10mo ago 1
1.21.11
Fabric Quilt
10mo ago 1
1.21.11
Forge
10mo ago 1
1.21.10
Neoforge
10mo ago 1
1.21.10
Forge
10mo ago 1
1.21.10
Fabric Quilt
10mo ago 1
1.21.8
Neoforge
last yr. 1
1.21.8
Forge
last yr. 1
1.21.8
Fabric Quilt
last yr. 1
1.21.7
Neoforge
last yr. 1
1.21.7
Forge
last yr. 1
1.21.7
Fabric Quilt
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.6
Fabric Quilt
last yr. 1
1.21.6
Forge
last yr. 1
1.21.5
Fabric Quilt
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.5
Fabric Quilt
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Forge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.3
Neoforge
last yr. 1
1.21.3
Forge
last yr. 1
1.21.3
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Forge
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Forge
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.18.2
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Forge
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.18.2
Forge
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Forge
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Forge
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.18.2
Forge
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.18.2
Forge
last yr. 1
# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clust_*ering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

# Changelog for Eco Stack Manager

## Note

This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.

### 1.4.0

  • Fixed Race Condition for shouldMergeItems and shouldMergeExperienceOrbs.
  • Fixed null pointer exception for removed items.
  • Fixed smaller memory leak for removed items.
  • Improved performance by reducing the number of unnecessary calculations.
  • Improved thread safety and performance.

### 1.3.1

  • Improved Forge compatibility by making sure correct mappings are used.

### 1.3.0

  • Fixed #3 by trying multiple field names to adjust experience orb clustering.
  • Fixed #2 by disable item optimization with using 0 for maxNumberOfItemsPerWorld and/or
maxNumberOfItemsPerType.
  • Added automated gametest for better testing and quality assurance.
  • Updated wiki to include more detailed information about the configuration options.

### 1.2.0

  • Added basic configuration files under /config/eco_stack_manager to fine-tune settings.
  • Added allow list to limit the optimization to specific items.
  • Added deny list to exclude specific items from the optimization.
  • Added feature to move existing experience orbs to the new "drop" location.
  • Added feature to move existing item entities to the new "drop" location.
  • Improved code quality and added more detailed debug messages.

### 1.1.0

  • Added '/eco_stack_manager debug <true|false>' command to enable or disable debug mode.
  • Added automatic item entity cleanup to prevent memory leaks.
  • Added warning message and automatic deactivation for features which are incompatible with other
mods.
  • Improved memory usage and performance by reducing the number of unnecessary calculations.

### 1.0.0

  • Released first beta version for more detailed live testing.

[history]: https://github.com/MarkusBordihn/BOs-Eco-Stack-Manager/commits/

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