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Ecologics

Ecologics

by samedifferent • Downloads: 0 • Followers: 0
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Ever thought the bland Vanilla biomes could use an update? Ecologics aims to improve various Vanilla biomes by adding fun new mobs, blocks, and more, all while staying completely true to the Vanilla style.

🏝 The Coastal Update

  • The beach biome now contains lush Coconut Trees! Watch your head because fully grown coconuts may fall down on you!
  • While some coconuts fall and break into food, sometimes a Coconut Crab will pop out from inside! Don't let their size fool you, as the coconut shell on these crustaceans can withstand multiple strong hits. These creatures will fight back if you try to attack them, but if you break their shell, they will scurry away in fear! They can drop crab claws, which can be cooked into food or used as shears.
  • Fully grown coconuts drop 2 coconut slices, which can be eaten to remove all effects from the player like milk. After eating a coconut slice, you are left with the coconut husk, which can be used as a bowl in recipes or composted.
  • You will now find Seashells scattered along the shore. These shells can be used to craft the small (yet mighty) Sandcastle!
  • Sandcastles can be placed on top of turtle eggs to hide them from zombies and other mobs! And yes, the eggs will still continue to hatch when inside the sandcastle.
  • A new tropical-themed music disc can be found in buried treasure!

🌵 The Desert Update

  • Deserts now have Camels! They can be tamed and ridden by up to 2 players at once, and they can be right clicked with a chest for some extra storage. They can be fed dead bushes and cacti, and they are bred using Prickly Pears.
  • Prickly Pear plants now sprout on top of fully-grown cacti! Eating this fruit raw will slightly damage you, but you can avoid this by cooking them.
  • Pots spawn inside of new desert ruins with loot inside! Pots can hold up to 9 individual items, but the only way to see or obtain them is to break the pot. Pots can be chiseled by shift + right-clicking them with a pickaxe, cycling through various designs. Attaching a comparator to a pot will emit a redstone signal equal to the amount of items inside, and pots also emit a 1-tick signal each time you put an item inside.
  • New Desert Ruins structures will now spawn around the desert!

❄️ The Snowy Update

  • Snowy and icy biomes now contain Penguins! Penguins spawn in huddles, and being near a huddle of at least 4 penguins grants you a regeneration effect. Penguins will hunt fish and pick up the item, which they will eat. You can breed them with fish and the penguin will keep the egg by its feet, which will eventually hatch.
  • When baby penguins grow into an adult, they will shed their feathers as an item, which can be used to brew a Potion of Sliding! This effect will make you slide on all blocks as if they were ice.
  • Watch your step in icy biomes because patches of Thin Ice are now scattered around! Jumping on thin ice will cause it to crack, and standing on cracked thin ice will break it and drop you into the water below.
  • Build chilly creations with new Snow Bricks and Ice Bricks!

🌳 The Plains Update

  • The Plains biome now has its own unique tree - Walnut Trees! Walnut leaves drop walnuts, which can be eaten.
  • Squirrels will now spawn in the Plains biome! Squirrels can be fed walnuts to make them trust the player. If a Squirrel is trusting, they will pick up sapling items and plant them nearby. Squirrels can be bred with honeycomb if they are trusting.
  • The plains biome is still the empty field you know and love, just with a few minor additions to enliven the area.

🌸 The Lush Caves Update

  • New Azalea logs and Flowering Azalea logs, which replace the oak wood on the vanilla azalea tree. They can be crafted into planks, which are used to craft the other wood decoration blocks. It matches perfectly with the moss and lush cave biome.
  • A beautiful Azalea flower, which can be obtained by using shears on flowering azalea leaves, bushes, or logs.
  • Moss Carpet is now stackable like snow layers
  • The surfaces of lush caves are now decorated with Surface Moss, a new item that can be placed on the sides of blocks up to 3 times, increasing the amount of moss on that surface with each layer.
  • All of this content has been moved here from my other mod Better Azalea, as it fits the theme of Ecologics and will be easier to update.

🍁 Maple & Syrup Update

  • Available on 26.1.2 and newer.
  • New Maple Trees which can generate in Forest, Windswept Forest, and Dappled Forest as uncommon tree. You can tap the tree of sap or cut the trees for a beautiful, grounded Maple wood set.
  • New Sappy Maple Logs which can be tapped using Spiles. When you put a Bucket on a Spile, it will gradually fill up with maple sap. It takes a while for the bucket to fill up so be patient. The log may exhaust on completely filling a bucket.
  • Use Cauldrons over hot blocks (example: Campfire) to boil Maple Sap into Maple Syrup which is a sweet treat. You can bottle it using Glass Bottle and from there, it can be crafted into sugar or used to make some sweet foods!

✅ Mod Compatibility? Config?

  • We are partnered with the mod Every Compat, which automatically adds compatibility for the wood types in Ecologics! It lets you craft the blocks from Quark, Decorative Blocks, Architects Palette, Macaw's Mods, Another Furniture, and many more popular mods!
  • On Fabric, we have integration with Mod Menu for the config file. On Forge 1.18, we use a standard config file for everything. However, on Forge 1.19, you need to use datapacks to configure most things because Forge changed their biome modification system. If you are unfamiliar with configuring datapacks, here is a simple wiki article explaining how: https://github.com/samedifferent/Ecologics/wiki/Ecologics-Configuration-(Forge)

🔄 1.16.5 Backport?:

Forge recently announced that they will no longer support 1.16.5 and the oldest version that they will support is 1.18.2. Therefore, I will not be supporting an outdated version. If someone would like to volunteer to complete and maintain a backport, they can message me privately for permission. You may not backport this mod without my explicit permission, per the mod's licenses.

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Name Game version Platforms Published Downloads Actions
26.3
Fabric Neoforge
1d ago 1
26.2
Fabric Neoforge
1d ago 1
26.1.x
Fabric Neoforge
1d ago 1
26.2
Fabric Neoforge
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26.3
Fabric Neoforge
1d ago 1
26.3
Fabric Neoforge
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26.3
Fabric Neoforge
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1.21.1
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1.21.1
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26.1.x
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1.21.11
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1.21.11
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26.1.x
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1.21.11
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1.21.11
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26.1.x
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1.21.11
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1.21.11
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1.21.1
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  • Maple Trees can now generate in Flower Forests.
  • Added bee variant of Maple Trees.
  • There is 10% chance to grow a bee nest variant of maple trees if the sapling grows near a flower. Regardless of the outcomes, maple trees grown near flowers will always have green leaves.
  • They can be found in whichever biome generates Maple Trees except for Dappled Forest. Flower Forest is your best bet!
  • Updated Russian language.
  • Restored tag-based thin ice breaking by entity type. Updated tags to include Polar Bears and more variants of Horses and Camels.
  • Increased the sugar yield from Maple Syrup Bottles to 3, matching Honey Bottles.
  • Maple Leaves are now correctly tagged to be broken faster by hoes.
  • Added map colour to Ice Bricks and Snow Bricks.
  • Stick has been added to Sand Castle loot. Sand Castle now drops resources if crushed while turtle eggs are inside.
  • Fixed registering default state for Carved Pot Block and Coconuts.
  • Thin Ice should now properly melt when exposed to bright lights.
  • (Fabric) Fixed coconut music disc not in buried treasure loot.
  • (NeoForge) Now built on 26.3.0.51-beta as NF did many breaking changes.
  • (NeoForge) Fixed logs not being strippable.
  • Double-checked Wandering Trader trades to make sure they're working as intended.
  • Double-checked Sandcastle drop behaviour for consistency.
  • Added map colour to Ice Bricks and Snow Bricks.
  • Maple Leaves and Saplings can now be composted in Composter.
  • Update Russian language.
  • Restored tag-based thin ice breaking by entity type. Updated tags to include Polar Bears and more variants of Horses and Camels.
  • Fixed registering default state for Carved Pot Block and Coconuts.
  • (NeoForge) Fixed Maple Sap particles.
  • Backported Maple trees. They can be found in Forest, Flower Forest, and Windswept Forest.
  • You can tap them for sap and the sap can be boiled into syrup in heated cauldrons.
  • The leaves come in four colours: red, orange, yellow, and green. Grow a sapling near flowers to get red and green.
  • They come with a full suite of wood set.
  • Sappy Maple Logs will drop if broken with Silk Touch, otherwise drops normal Maple Logs.
  • Backported Maple-related items.
  • Backported support for Farmer's Delight and Rustic Delight.
  • Added Wandering Trader trades. Wandering Trader will now sell all mod-added saplings and logs, as well as seashells.
  • Added Brazilian Portuguese language.
  • Updated Russian language to include the maple content.
  • Changed sand castle drop behaviour. It now drops sand in addition to seashell if destroyed. Additionally, if destroyed by jumping on it, it drops the resources.
  • Thin Ice now melts if exposed to light source like Ice block.
  • Added map colour to Thin Ice, Ice Bricks, and Snow Bricks.
  • Fixed Ice Bricks transparency.
  • Fixed a typo with some boats on Piratespeak language.
  • (Fabric) Fixed coconut music disc not in buried treasure loot.
  • Backported Maple trees. They can be found in Forest, Flower Forest, and Windswept Forest.
  • You can tap them for sap and the sap can be boiled into syrup in heated cauldrons.
  • The leaves come in four colours: red, orange, yellow, and green. Grow a sapling near flowers to get red and green. The green variant may have bees if grown near flowers.
  • They come with a full suite of wood set.
  • Sappy Maple Logs will drop if broken with Silk Touch, otherwise drops normal Maple Logs.
  • Backported Maple-related items.
  • Backported support for Farmer's Delight and Rustic Delight.
  • Added Brazilian Portuguese language.
  • Added Wandering Trader trades. Wandering Trader will now sell all mod-added saplings and logs, as well as seashells.
  • Changed sand castle drop behaviour. It now drops sand in addition to seashell if destroyed. Additionally, if destroyed by jumping on it, it drops the resources.
  • Thin Ice now melts if exposed to light source like Ice block.
  • Fixed Thin Ice colour on map.
  • Fixed Ice Bricks transparency.
  • Fixed a typo with some boats on Piratespeak language.
  • (Fabric) Fixed coconut music disc not in buried treasure loot.
  • Fixed loot table for Prickly Pears.
  • Fixed JEI incompatibility. Hopefully.
  • Ported to Minecraft 26.3
  • Introduced Maple trees! You can find those in Forest and Dappled Forest.
  • Maple Trees have 75% chance of having a sappy maple log.
  • You can tap Sappy Maple Logs with Spiles. Spile will gradually fill up bucket with sap. The Sap can be processed into Syrup. The log has 20% chance to deplete after the bucket is completely filled, necessitating chopping the tree down to plant a new tree. It can take quite some time for the bucket to fill with sap so be patient!
  • Maple is also complete with a fully-fledged wood set! This includes planks, stairs, fences, doors, etc!
  • Added Maple Sap Cauldrons.
  • Use the Bucket of Maple Syrup on an empty cauldron. If the cauldron is full, you can use bucket to scoop it back up.
  • If the Cauldron is over hot blocks, the sap will gradually boil into syrup. You'll know it's ready when it's a rich amber colour.
  • Just don't fall into the cauldron of boiling sap! It's VERY hot!
  • Added new items.
  • Spile - Used to tap Sappy Maple Logs. Place it on the log then use an empty bucket on the spile.
  • Maple Sap - Collect it after the bucket fills up. Put the sap into a hot cauldron. Cauldron is hot when hot blocks are below it.
  • Maple Syrup - Use glass bottle on the cauldron after the sap has finally boiled enough to have a rich syrup colour. Can be drank for hunger refill and a bit of rush, or crafted into sugar. Can be used for some food recipes!
  • Maple Cookie - Make with 2 wheats and 1 maple syrup bottle, yields 8 cookies. Some sweet snacks!
  • Maple Cream Pie - A delicious pie using maple syrup as ingredient! Gives Saturation effect for 1 second.
  • Integrated Farmer's Delight Support & Rustic Delight Support on Fabric
  • Farmer's Delight: Cabinets are back! Maple Cream Pies are placeable and Maple Pie slices are enabled.
  • Rustic Delight: Maple Pancakes!
  • Added Brazilian Portuguese language.
  • Added Wandering Trader trades. Wandering Trader will now sell all mod-added saplings and logs, as well as seashells.
  • Changed sand castle drop behaviour. It now drops sand in addition to seashell if destroyed. Additionally, if destroyed by jumping on it, it drops the resources.
  • Changed carved pot drop behaviour. Pots also no longer require pickaxe.
  • Fixed Thin Ice colour on map.
  • Fixed Ice Bricks transparency.
  • Fixed a typo with some boats on Piratespeak language.
  • Removed legacy declaration of features from code. Seashell and thin ice generation are now purely JSON-driven. Trees are JSON-driven. Features now only declare ResourceKey needed for saplings.
  • Backported several languages.
  • Flowering Azalea logs can now be sheared with Crab Claws or items tagged with c:shears
  • Adjusted the ordering of creative tab to match vanilla ordering of wooden products.
  • Restored functionality of Prickly Pear item.
  • Cooked Prickly Pear now restores slightly more hunger and has the same great effect of removing Wither without the damage.
  • There is now dedicated mod foods entry instead of borrowing from vanilla foods. The food has been changed to use the new food registry entries.
  • Coconut Husk is now tagged under c:bowls tag. The vanilla bowls also use that tag.
  • Coconut Husks can be crafted into bowls if you're intending to use recipes that strictly use vanilla bowls.
  • Tropical Stew no longer effectively duplicates bowl. Now consuming the Tropical Stew leaves you with a coconut husk.
  • Fixed an issue where Ecologics signs and hanging signs wouldn't drop.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • (NeoForge) Fixed an error with compostables data map.
  • Backported several languages.
  • Flowering Azalea logs can now be sheared with Crab Claws or items tagged with c:shears
  • Adjusted the ordering of creative tab to match vanilla ordering of wooden products.
  • Restored functionality of Prickly Pear item.
  • Cooked Prickly Pear now restores slightly more hunger and has the same great effect of removing Wither without the damage.
  • There is now dedicated mod foods entry instead of borrowing from vanilla foods. The food has been changed to use the new food registry entries.
  • Coconut Husk is now tagged under c:bowls tag. The vanilla bowls also use that tag.
  • Coconut Husks can be crafted into bowls if you're intending to use recipes that strictly use vanilla bowls.
  • Tropical Stew no longer effectively duplicates bowl. Now consuming the Tropical Stew leaves you with a coconut husk.
  • Fixed an issue where Ecologics signs and hanging signs wouldn't drop.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • (NeoForge) Fixed an error with compostables data map.
  • Backported several languages.
  • Flowering Azalea logs can now be sheared with Crab Claws or items tagged with c:shears
  • The tag c:shears also includes forge:shears
  • Moved c and forge tags to be stored in common instead of being modloader-specific. That means no matter if it's Forge or Fabric, you get both c and forge tags. This is done to improve compatibility.
  • Adjusted the ordering of creative tab to match vanilla ordering of wooden products.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • Backported several languages.
  • Flowering Azalea logs can now be sheared with Crab Claws or items tagged with c:shears
  • The tag c:shears also includes forge:shears
  • Moved c and forge tags to be stored in common instead of being modloader-specific. That means no matter if it's Forge or Fabric, you get both c and forge tags. This is done to improve compatibility.
  • Adjusted the ordering of creative tab to match vanilla ordering of wooden products.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • Ported to 26.2
  • Due to the changes in how signs are done, the signs had to be converted. The sign textures may look slightly different.
  • Includes the mod changes and fixes from version 2.5.3.
  • Integrated several Ecologics blocks for use with Sulfur Cubes.
  • Bouncy: Ecologics Logs & Planks (same as vanilla)
  • Slow Bouncy: Seashell Tiles
  • Regular: Seashell Block
  • Fast Sliding: Ice Bricks, Snow Bricks
  • (NeoForge) Removed the old global loot modifier JSON file as it's no longer needed.
# Version 2.5.2

  • Slightly reorganized the wooden contents of Ecologics creative tab to match vanilla ordering.
  • Added missing translation nodes for hanging signs, shelves, and fixed translations for boat entities for several language files.
  • Added the following language files:
  • Shakespearean English
  • Piratespeak
  • Mexican Spanish (copied from es_es with a few words modified)
  • German (rough, not perfect)
  • Canadian English (currently the same as en_gb)
  • Canadian French (currently the same as fr_fr)
  • Updated the following language files:
  • French
  • Italian
  • Spanish
  • Swedish (Still rough and incomplete)
  • Turkish (Still very rough and incomplete)
  • Russian (Courtesy of a nice user on GitHub)
  • English and British English (reorganized)

# Version 2.5.3

  • Added Danish language courtesy of a user on Discord.
  • Crab Claws can now be used to shear Flowering Azalea log blocks.
  • Fixed missing advancement for Azalea Flower suspicious stew.
  • Fixed an issue where the wall variants of Ecologics signs wouldn't drop.
  • Fixed the visuals for Baby Penguins so they appear less sunken while sliding on ice, and should be using the right textures.
# Version 2.4.5

  • Slightly reorganized the wooden contents of Ecologics creative tab to match vanilla ordering.
  • Added missing translation nodes for hanging signs, shelves, and fixed translations for boat entities for several language files.
  • Added the following language files:
  • Shakespearean English
  • Piratespeak
  • Mexican Spanish (copied from es_es with a few words modified)
  • German (rough, not perfect)
  • Canadian English (currently the same as en_gb)
  • Canadian French (currently the same as fr_fr)
  • Updated the following language files:
  • French
  • Italian
  • Spanish
  • Swedish (Still rough and incomplete)
  • Turkish (Still very rough and incomplete)
  • Russian (Courtesy of a nice user on GitHub)
  • English and British English (reorganized)
  • Marked the version range on Fabric as running strictly on 1.21.11.

# Version 2.4.6

  • Added Danish language courtesy of a user on Discord.
  • Crab Claws can now be used to shear Flowering Azalea log blocks.
  • Fixed an issue where the wall variants of Ecologics signs wouldn't drop.
# Version 2.4.5

  • Slightly reorganized the wooden contents of Ecologics creative tab to match vanilla ordering.
  • Added missing translation nodes for hanging signs, shelves, and fixed translations for boat entities for several language files.
  • Added the following language files:
  • Shakespearean English
  • Piratespeak
  • Mexican Spanish (copied from es_es with a few words modified)
  • German (rough, not perfect)
  • Canadian English (currently the same as en_gb)
  • Canadian French (currently the same as fr_fr)
  • Updated the following language files:
  • French
  • Italian
  • Spanish
  • Swedish (Still rough and incomplete)
  • Turkish (Still very rough and incomplete)
  • Russian (Courtesy of a nice user on GitHub)
  • English and British English (reorganized)
  • Marked the version range on Fabric as running strictly on 1.21.11.

# Version 2.4.6

  • Added Danish language courtesy of a user on Discord.
  • Crab Claws can now be used to shear Flowering Azalea log blocks.
  • Fixed an issue where the wall variants of Ecologics signs wouldn't drop.
  • Fixed coconut saplings not being plantable on grass and moss by changing the tags to reference supports_vegetation.
  • Tweaked Walnut Leaves item for better matching of colours.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • Particles should now spawn from Walnut and Coconut leaves for better consistency.
  • Fixed crash when used with Falling Leaves mod.
  • Fixed crash with thin ice when used with Enchancement mod.
  • Fixed crash with coconuts when used with Carpet tracking mod.
  • (Fabric) Version range now includes all hotfix versions of 26.1.x.
  • Tweaked Walnut Leaves item for better matching of colours.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • Particles should now spawn from Walnut and Coconut leaves for better consistency.
  • Fixed crash when used with Falling Leaves mod.
  • Fixed crash with thin ice when used with Enchancement mod.
  • Fixed crash with coconuts when used with Carpet tracking mod.
  • Tweaked Walnut Leaves item for better matching of colours.
  • Fixed some oddities with placing Moss Carpets onto Moss Layers.
  • Particles should now spawn from Walnut and Coconut leaves for better consistency.
  • Fixed crash when used with Falling Leaves mod.
  • Fixed crash with thin ice when used with Enchancement mod.
  • Fixed crash with coconuts when used with Carpet tracking mod.
  • Ported to Minecraft 26.1.2.
  • Golden Dandelions can be used on Coconut Crabs, Squirrels, and Penguins.
  • Moss Layer and Pale Moss Layer now count as hoe-mineable.
  • Added tags for Ecologics' stripped logs and wood for both blocks and items. c:stripped_logs and c:stripped_woods
  • Various recipes are now given categories if they're missing categories.
  • Crab Claws have been fixed. Crab Claws should now break at the same speed as Shears on applicable blocks once again. In addition, it should be able to harvest blocks like leaves and cobwebs once again on Fabric.
  • Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
  • Improved Moss Layers:
  • Directly placing Moss Layer now results in just one layer instead of two.
  • Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
  • Moss Layer is now added to creative tab.
  • Tweaked the textures of modded shelves for a bit of consistency between states.
  • Adjusted Carved Pot advancement.
  • Prickly Pears can now be composted.
  • Thin Ice is now translucent once again.
  • Fixed penguin animations so they visibly swim and slide once again.
  • Penguin now seeks air and resurface when running low on oxygen.
  • Config should work on NeoForge once again, allowing you to turn off Azalea trees when bonemealing.
  • Added tags for Ecologics' stripped logs and wood for both blocks and items. c:stripped_logs and c:stripped_woods
  • Various recipes are now given categories if they're missing categories.
  • Crab Claws have been fixed. Crab Claws should now break at the same speed as Shears on applicable blocks once again. In addition, it should be able to harvest blocks like leaves and cobwebs once again on Fabric.
  • Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
  • Improved Moss Layers:
  • Directly placing Moss Layer now results in just one layer instead of two.
  • Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
  • Moss Layer is now added to creative tab.
  • Tweaked the textures of modded shelves for a bit of consistency between states.
  • Adjusted Carved Pot advancement.
  • Prickly Pears can now be composted.
  • Thin Ice is now translucent once again.
  • Fixed penguin animations so they visibly swim and slide once again.
  • Penguin now seeks air and resurface when running low on oxygen.
  • Config should work on NeoForge once again, allowing you to turn off Azalea trees when bonemealing.
  • Fixed recipe advancement for Carved Pots.
  • Fixed Moss Layer item not being tinted when used with Biome Moss.
  • ~~Fixed potential crash with Farmers Delight Refabricated and some mods.~~ (Issue not present in NeoForge)
  • Fixed recipe advancement for Carved Pots.
  • Fixed Moss Layer item not being tinted when used with Biome Moss.
  • Fixed potential crash with Farmers Delight Refabricated and some mods.
A hotfix for crash when used with certain mods, especially Farmers Delight Refabricated.

The internal version remains the same for compatibility but it's recommended to grab the hotfixed version if you're on Fabric.

The issue isn't present in Forge.
  • Added tags for Ecologics' stripped logs and wood for both blocks and items. c:stripped_logs and c:stripped_woods
  • Various recipes are now given categories.
  • Crab Claws have been fixed. Crab Claws should now break at the same speed as Shears on applicable blocks once again. In addition, it should be able to harvest blocks like leaves and cobwebs once again on Fabric.
  • Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
  • Tweaked Flowering Azalea Doors to make the hinges easier to see.
  • Directly placing Moss Layer now results in just one layer instead of two.
  • Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
  • Moss Layer is now added to creative tab.
  • Improved compatibility with Biome Moss mod. Moss Layers and Surface Moss should now adapt to the colours. You might find Surface Moss to be slightly different colours.
  • Added tags for Ecologics' stripped logs and wood for both blocks and items. c:stripped_logs and c:stripped_woods
  • Various recipes are now given categories.
  • Crab Claws have been fixed. Crab Claws should now break at the same speed as Shears on applicable blocks once again. In addition, it should be able to harvest blocks like leaves and cobwebs once again on Fabric.
  • Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
  • Tweaked Flowering Azalea Doors to make the hinges easier to see.
  • Directly placing Moss Layer now results in just one layer instead of two.
  • Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
  • Moss Layer is now added to creative tab.
  • Improved compatibility with Biome Moss mod. Moss Layers and Surface Moss should now adapt to the colours. You might find Surface Moss to be slightly different colours.
# 2.2.6 Changes

  • Tweaked the drop table of Hanging Coconuts, following similar logic to Coconuts. Still requires being fully grown before it drops anything.
  • Creative Mode tab contents are now stored in common code and replicated to Forge and Fabric. Less redundant code.
  • Directly placing Moss Layer now results in just one layer instead of two.
  • Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
  • Moss Layer is now added to creative tab.
  • Improved compatibility with Biome Moss mod. Moss Layers and Surface Moss should now adapt to the colours. You might find Surface Moss to be slightly different colours.

# 2.2.5 Changes

  • Updated Desert Ruins.
  • The NBT files are updated. Generation code is also adjusted so the sand floor should be more likely to generate 'sunken' and level with the ground.
  • They also now come complete with a layer of sand at the floor and filled with structure void. Suspicious sand is more likely to appear to replace the generated sand floor.
  • Adjusted structural integrity from 90% to 95%.
  • Pots should generate non-waterlogged by default to account for Pots being waterloggable now, unless the ruins generate flooded.
  • Removed old Desert Ruin code. Properly no longer a Feature but a Structure now.
  • Updated Coconut Crabs:
  • Coconut Crabs can now breed and as such, now have baby variants. Babies spawn without coconuts as shells.
  • Can be given coconuts as shells if they don't have coconut shells.
  • Is now set as arthropod and as such, Bane of Arthropods enchantment now deals extra damage to coconut crabs.
  • Updated Coconuts:
  • Decreased the damage from falling coconuts to be half that of Anvils. Coconuts aren't as heavy as anvils logically.
  • Coconuts can be placed under Coconut Leaves. This will mark the hanging coconut as persistent so it won't fall on its own.
  • Coconuts that fell into water will not break.
  • Breaking Coconuts with axe will cause it to drop Coconut Slices instead of Coconut, unless enchanted with Silk Touch.
  • Now waterloggable.
  • Using pick block on Hanging Coconuts in Creative will clone Coconuts into your hotbar as opposed to not cloning anything.
  • Updated Thin Ice:
  • Thin Ice can now be crafted. 2x Ice blocks to 4x Thin Ice blocks.
  • Thin Ice no longer breaks if you move down from 1 block height such as moving down from a slab. Just don't jump!
  • There is now a data-driven list of mobs and entities who can break Thin Ice determined by the tag ecologics:breaks_thin_ice. Players are now no longer the only one who can break thin ices.
  • Pot Changes:
  • Now waterloggable.
  • Changed the recipe. Should cost less Terracotta now. Also uses Bricks in recipes.
  • Renamed to Carved Pot to distinguish from Decorated Pots.
  • Updated Azalea Flowers:
  • Can be crafted into Magenta Dyes.
  • Can be crafted into Suspicious Stew with Nausea debuff.
  • Brown Mooshrooms can be fed Azalea Flowers.
  • Azalea Buttons and Azalea Pressure Plates can now be crafted from Flowering Azalea Planks.
  • Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
  • Tweaked Flowering Azalea Doors to make the hinges easier to see.
  • Coconut Husks can be used as furnace fuel. Same burn time as bowls.
  • Various recipes are now given categories.
  • Crab Claws should now work for harvesting blocks that drop by shears once again, at least on Fabric.
  • Updated Chinese translation files.
# 2.2.6 Changes

  • Tweaked the drop table of Hanging Coconuts, following similar logic to Coconuts. Still requires being fully grown before it drops anything.
  • Creative Mode tab contents are now stored in common code and replicated to Forge and Fabric. Less redundant code.
  • Directly placing Moss Layer now results in just one layer instead of two.
  • Using hoes on Moss Layer now takes one layer off, minimum of one layer. Cannot be used on full Moss Blocks.
  • Moss Layer is now added to creative tab.
  • Improved compatibility with Biome Moss mod. Moss Layers and Surface Moss should now adapt to the colours. You might find Surface Moss to be slightly different colours.

# 2.2.5 Changes

  • Updated Desert Ruins.
  • The NBT files are updated. Generation code is also adjusted so the sand floor should be more likely to generate 'sunken' and level with the ground.
  • They also now come complete with a layer of sand at the floor and filled with structure void. Suspicious sand is more likely to appear to replace the generated sand floor.
  • Adjusted structural integrity from 90% to 95%.
  • Pots should generate non-waterlogged by default to account for Pots being waterloggable now, unless the ruins generate flooded.
  • Removed old Desert Ruin code. Properly no longer a Feature but a Structure now.
  • Updated Coconut Crabs:
  • Coconut Crabs can now breed and as such, now have baby variants. Babies spawn without coconuts as shells.
  • Can be given coconuts as shells if they don't have coconut shells.
  • Is now set as arthropod and as such, Bane of Arthropods enchantment now deals extra damage to coconut crabs.
  • Updated Coconuts:
  • Decreased the damage from falling coconuts to be half that of Anvils. Coconuts aren't as heavy as anvils logically.
  • Coconuts can be placed under Coconut Leaves. This will mark the hanging coconut as persistent so it won't fall on its own.
  • Coconuts that fell into water will not break.
  • Breaking Coconuts with axe will cause it to drop Coconut Slices instead of Coconut, unless enchanted with Silk Touch.
  • Now waterloggable.
  • Using pick block on Hanging Coconuts in Creative will clone Coconuts into your hotbar as opposed to not cloning anything.
  • Updated Thin Ice:
  • Thin Ice can now be crafted. 2x Ice blocks to 4x Thin Ice blocks.
  • Thin Ice no longer breaks if you move down from 1 block height such as moving down from a slab. Just don't jump!
  • There is now a data-driven list of mobs and entities who can break Thin Ice determined by the tag ecologics:breaks_thin_ice. Players are now no longer the only one who can break thin ices.
  • Pot Changes:
  • Now waterloggable.
  • Changed the recipe. Should cost less Terracotta now. Also uses Bricks in recipes.
  • Renamed to Carved Pot to distinguish from Decorated Pots.
  • Updated Azalea Flowers:
  • Can be crafted into Magenta Dyes.
  • Can be crafted into Suspicious Stew with Nausea debuff.
  • Brown Mooshrooms can be fed Azalea Flowers.
  • Azalea Buttons and Azalea Pressure Plates can now be crafted from Flowering Azalea Planks.
  • Azalea Logs and Wood can be converted into their Flowering variants using Azalea Flowers in shapeless crafting.
  • Tweaked Flowering Azalea Doors to make the hinges easier to see.
  • Coconut Husks can be used as furnace fuel. Same burn time as bowls.
  • Various recipes are now given categories.
  • Crab Claws should now work for harvesting blocks that drop by shears once again, at least on Fabric.
  • Updated Chinese translation files.
  • Updated Desert Ruins.
  • The NBT files are updated. Generation code is also adjusted so the sand floor should be more likely to generate 'sunken' and level with the ground.
  • They also now come complete with a layer of sand and filled with structure void. Suspicious sand is more likely to appear.
  • Fixed pots generating waterlogged in Desert Ruins by correctly defining their default state in the structure NBTs.
  • Updated Azalea Flowers:
  • Can be crafted into Magenta Dyes.
  • Can be crafted into Suspicious Stew with Nausea debuff.
  • Brown Mooshrooms can be fed Azalea Flowers
  • Tagged as bee-attractive and bee food.
  • Added Pale Moss Layers for consistency with Moss Layers. Simply use Pale Moss Carpets. (1.21.11+ feature)
  • You can now shear Pale Moss Carpets to remove their side growth. Once you shear, that carpet block will not attempt to re-grow side growth unless broken and replaced.
  • Changed the interaction sounds for Carved Pots to match that of Decorated Pots.
  • Removed the sound from Prickly Pear growing naturally on cactus since it doesn't make sense, and to bring consistency with Cactus Flowers.
  • Updated Chinese translations courtesy of BoredYukolin!
  • (NeoForge) Fixed a data error associated with Walnut Saplings in compostables.
  • Updated Desert Ruins.
  • The NBT files are updated. Generation code is also adjusted so the sand floor should be more likely to generate 'sunken' and level with the ground.
  • They also now come complete with a layer of sand and filled with structure void. Suspicious sand is more likely to appear.
  • Fixed pots generating waterlogged in Desert Ruins by correctly defining their default state in the structure NBTs.
  • Updated Azalea Flowers:
  • Can be crafted into Magenta Dyes.
  • Can be crafted into Suspicious Stew with Nausea debuff.
  • Brown Mooshrooms can be fed Azalea Flowers
  • Tagged as bee-attractive and bee food.
  • Added Pale Moss Layers for consistency with Moss Layers. Simply use Pale Moss Carpets. (1.21.11+ feature)
  • You can now shear Pale Moss Carpets to remove their side growth. Once you shear, that carpet block will not attempt to re-grow side growth unless broken and replaced.
  • Changed the interaction sounds for Carved Pots to match that of Decorated Pots.
  • Removed the sound from Prickly Pear growing naturally on cactus since it doesn't make sense, and to bring consistency with Cactus Flowers.
  • Updated Chinese translations courtesy of BoredYukolin!
  • (NeoForge) Fixed a data error associated with Walnut Saplings in compostables.
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