Description
Gallery
Changelog
Versions

🧙♂️🌊⛰️🌪️Master the elements to overcome your foes!
Wizards (RPG-Series) Add-On for 3 new Elemental Wizard Sub-Classes (Earth, Water & Wind)
📂 Installation
👍Highly Recommended Mods
- My More RPG Classes Mods
- The whole RPG Series Project!
- Better Combat
- Additional RPG Jewelry
- Loot & Explore & LNE Wizards
🕹️ Features
✨Spells
- Make use of the different elemental Wizard-Spells to make fighting and combat more fun.
- The Water Wizard is a semi supporting & Healing Wizard, but he can also deal good damage!
- The Earth Wizard is a tanky CC, Damage over time oriented wizard, that is hard to kill.
- The Wind Wizard is a CC intensive class that relies on its combos of knockbacks & knockups.
- By equipping a Spell Book with a bound Spell-Pool or using Weapons with a bound Spell, you can cast the spells.
- To craft a Spell Book, search for a Spell Binding Table or craft a table! You'll need a book

🤺Combat & Equipment
- Craft new Wands and Staffs for the air, earth and water element!
- Craft elemental runes, you´ll need them for spell casting.
- You should use Better Combat for the best experience!
-
Weapons, Armor and Spells make use of the Air, Earth and Water Spell Power.

🤝Integrated Mod Compability
- BetterEnd
- BetterNether
- Zephyr Thanks for Compat MuonR!
⚙️Configuration
File Locations
- Armor & Weapon bonuses:
- _config/elemental_wizards_rpg/items.json
- Status Effect values:
- _config/elemental_wizards_rpg/effects.json
- Loot Injections:
- _config/rpg_series/loot.json
- Spells can be configurated via datapacks!
🎥 Showcases
Video List
Thanks to all content creators for showcasing my Mod😊!🙌Credits
- Deadelus for creating the amazing Spell Engine API & the Wiizard's Mod, inspiring this add-on
-
Damienbrittan for creating the awesome Mod Banner!
If you want to give feedback about the mod or talk about it, feel free to join my Discord Server! :)
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 | ||||
| 19h ago | 1 |
[3.2.0+1.21.1-fabric] 3.2.0+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.2.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Earth-, Water- & Wind-Wizard equipment is now affiliated loot: it drops more often for players carrying the matching spell book
[3.2.0+1.21.1-neoforge] 3.2.0+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 3.2.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Earth-, Water- & Wind-Wizard equipment is now affiliated loot: it drops more often for players carrying the matching spell book
[3.1.1+1.20.1-fabric] 3.1.1+1.20.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.1.1+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
requires Armory RPGs.
### Accepted 1.20.1 limitations
the four.
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Forge-specific rebuild: own entrypoint,
mods.toml, manifest mixin config, and a hand-assembled pack
wizard_changes data pack (Forge 47 has no addPackFinders(Identifier, ...)).- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge
- The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs
requires Armory RPGs.
- Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla
### Accepted 1.20.1 limitations
minecraft:wind_chargedoes not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and
minecraft:feather instead, which makes the wind set the cheapest ofthe four.
- 1.20.1 has no jump-strength attribute for players, so **Impaled no longer prevents jumping**; it keeps
- 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of
- The vanilla
head_armor/chest_armor/leg_armor/foot_armoritem tags are 1.21-only; the robes are
minecraft:trimmable_armor instead.
[3.1.1+1.20.1-forge] 3.1.1+1.20.1-forge
by Fichte on Oct 14, 2026
Download
# 3.1.1+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
requires Armory RPGs.
### Accepted 1.20.1 limitations
the four.
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Forge-specific rebuild: own entrypoint,
mods.toml, manifest mixin config, and a hand-assembled pack
wizard_changes data pack (Forge 47 has no addPackFinders(Identifier, ...)).- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge
- The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs
requires Armory RPGs.
- Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla
### Accepted 1.20.1 limitations
minecraft:wind_chargedoes not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and
minecraft:feather instead, which makes the wind set the cheapest ofthe four.
- 1.20.1 has no jump-strength attribute for players, so **Impaled no longer prevents jumping**; it keeps
- 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of
- The vanilla
head_armor/chest_armor/leg_armor/foot_armoritem tags are 1.21-only; the robes are
minecraft:trimmable_armor instead.
[3.1.1+1.21.1-neoforge] 3.1.1+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 3.1.1 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with Armor Model API
- Inject Elemental Wizard items into Wizard Merchant Villager Trades
[3.1.1+1.21.1-fabric] 3.1.1+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.1.1 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with Armor Model API
- Inject Elemental Wizard items into Wizard Merchant Villager Trades
[3.1.0+1.21.1-fabric] 3.1.0+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.1.0 - 1.21.1
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
[3.1.0+1.21.1-neoforge] 3.1.0+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 3.1.0 - 1.21.1
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
[1.3.8-1.20.1] elemental_wizards_rpg-1.3.8-1.20.1
by Fichte on Oct 14, 2026
Download
1.3.8 - 1.20.1
- Attempt to Fix a crash with MRPG Lib when using Springwater
- Springwater now only removes one harmful effect
[3.0.2+1.21.1-neoforge] 3.0.2+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 3.0.2 - 1.21.1
- Armory & Arsenal Compat Equipment is now added to a separate Item Group
- Remove old loot Tables causing an error message in the Logs - GH #12
- Add some sound effects for the Earth Golem & the Tornado
[3.0.2+1.21.1-fabric] 3.0.2+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.0.2 - 1.21.1
- Armory & Arsenal Compat Equipment is now added to a separate Item Group
- Remove old loot Tables causing an error message in the Logs - GH #12
- Add some sound effects for the Earth Golem & the Tornado
[3.0.1+1.21.1-neoforge] 3.0.1+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 3.0.1 - 1.21.1
- Converted the Tornado Spell to a Spell Cloud instead of an Entity
- Also, the Tornado received a new Spawning & De-Spawning Animation
- Attempt to fix a crash on Neoforge, caused by the TerraStoneEntity
- removed the custom knock up spell impacts and use spell engines new velocity impact
- improved the earth golem's spell casting behaviour
- Added uk_ua localization- #11 - thx Ch1sho
[3.0.1+1.21.1-fabric] 3.0.1+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.0.1 - 1.21.1
- Converted the Tornado Spell to a Spell Cloud instead of an Entity
- Also, the Tornado received a new Spawning & De-Spawning Animation
- Attempt to fix a crash on Neoforge, caused by the TerraStoneEntity
- removed the custom knock up spell impacts and use spell engines new velocity impact
- improved the earth golem's spell casting behaviour
- Added uk_ua localization- #11 - thx Ch1sho
[3.0.0+1.21.1-neoforge] 3.0.0+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 3.0.0 - 1.21.1
- Adapt to Spell Engine 1.9.10+ API Changes
- Balancing & Internal Changes:**
- Earthquake: now is a channeled spell, increasing it's range the longer you channel them.
- Earth Golem: Completely uses Spell Engine's Summoned Entity System now. It can now also cast the Stone Throw Ability.
- Improved the behaviour of many Custom Spell Entities.
- The Earth Golem will receive some additional Animations soon
[3.0.0+1.21.1-fabric] 3.0.0+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 3.0.0 - 1.21.1
- Adapt to Spell Engine 1.9.10+ API Changes
- Balancing & Internal Changes:**
- Earthquake: now is a channeled spell, increasing it's range the longer you channel them.
- Earth Golem: Completely uses Spell Engine's Summoned Entity System now. It can now also cast the Stone Throw Ability.
- Improved the behaviour of many Custom Spell Entities.
- The Earth Golem will receive some additional Animations soon
[1.3.7-1.20.1] elemental_wizards_rpg-1.3.7-1.20.1
by Fichte on Oct 14, 2026
Download
1.3.7 - 1.20.1
- Fixed a crash because of the latest More RPG Library Update
- Backport of some improved Projectile & Entity Models / Textures
[2.6.7+1.21.1-neoforge] 2.6.7+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.7 - 1.21.1
- Attempt to fix Neoforge Server Crash due to Entities Ticking
[2.6.7+1.21.1-fabric] 2.6.7+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.7 - 1.21.1
- Attempt to fix Neoforge Server Crash due to Entities Ticking
[2.6.6+1.21.1-fabric] 2.6.6+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.6 - 1.21.1
- Fixed a client crash when leaving a server due to a wrong registered sound id
[2.6.6+1.21.1-neoforge] 2.6.6+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.6 - 1.21.1
- Fixed a client crash when leaving a server due to a wrong registered sound id
[2.6.5+1.21.1-neoforge] 2.6.5+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.5 - 1.21.1
- Added ja_jp.json - Thanks Anpan715
- changed the tornado texture (a bit brighter and some transparent parts) - Ty Slepykat
- Fixed the rendering issue where you could see clouds through the tornado model
- Added a small Heal Impact to the Waterball spell
- Fixed Bubble Foam's Pushback Mechanism not working on players if a mob has the effect
- Fixed Stone Flesh Effect Renderer not working on Mob-Entities
- Added a small emerge animation for the ImpaleEffect Renderer
[2.6.5+1.21.1-fabric] 2.6.5+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.5 - 1.21.1
- Added ja_jp.json - Thanks Anpan715
- changed the tornado texture (a bit brighter and some transparent parts) - Ty Slepykat
- Fixed the rendering issue where you could see clouds through the tornado model
- Added a small Heal Impact to the Waterball spell
- Fixed Bubble Foam's Pushback Mechanism not working on players if a mob has the effect
- Fixed Stone Flesh Effect Renderer not working on Mob-Entities
- Added a small emerge animation for the ImpaleEffect Renderer
[2.6.4+1.21.1-fabric] 2.6.4+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.4 - 1.21.1
- Fixed Stormdraft only damaging the first target it hit
- Fixed the golems summoned stone spike renderer issue on neoforge
[2.6.4+1.21.1-neoforge] 2.6.4+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.4 - 1.21.1
- Fixed Stormdraft only damaging the first target it hit
- Fixed the golems summoned stone spike renderer issue on neoforge
[2.6.3+1.21.1-fabric] 2.6.3+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.3 - 1.21.1
- Fixed that the Summoned Earth Golem stops attacking other entities after it killed one
- Fixed that the Summoned Earth Golem Spikes deal to fast multiple damage to a target
- The Earth Golem can now move up 1 Block high to not get stuck behind
- Now when the Earth Golem de-spawns a sound is played and dust & stone particles are spawned
- There is now a small damage and knockback area around the Earth Golem when he is smashing the ground
- Added a visual Status Effect Model renderer with an Animation for the Stone Flesh Status Effect
- Also, if the player has 100% health, the player model is completely rendered with the dripstone-block texture
- Also, I gave the BubbleFoam Status Effect a new visual animation and renderer!
- Increased the Damage Window for the Stormdraft spell
[2.6.3+1.21.1-neoforge] 2.6.3+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.3 - 1.21.1
- Fixed that the Summoned Earth Golem stops attacking other entities after it killed one
- Fixed that the Summoned Earth Golem Spikes deal to fast multiple damage to a target
- The Earth Golem can now move up 1 Block high to not get stuck behind
- Now when the Earth Golem de-spawns a sound is played and dust & stone particles are spawned
- There is now a small damage and knockback area around the Earth Golem when he is smashing the ground
- Added a visual Status Effect Model renderer with an Animation for the Stone Flesh Status Effect
- Also, if the player has 100% health, the player model is completely rendered with the dripstone-block texture
- Also, I gave the BubbleFoam Status Effect a new visual animation and renderer!
- Increased the Damage Window for the Stormdraft spell
[2.6.2+1.21.1-neoforge] 2.6.2+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.2 - 1.21.1
- Elemental Wizards Spell Expansion:**
- New Spell Choices for the Spell Tier's 2-4 for every Elemental Wizard Spell Book!
- Earth:** T2: Impale T3: Shattering Stones (Old LNE Spell) T4: Stone Golem
- Impale: Impales a target with a sharp stone, blocking its movement and dealing damage to it.
- Shattering Stones: Launch a stone that shatters on impact, sending fragments in all directions that cause bleeding wounds.
- Stone Golem: Summons a Earth Golem, that smashes the ground and summons damaging spikes that deal damage and knock up on contact.
- Water:** T2: Waterballs T4: Tidal Wave
- Waterballs: Shoots multiple water balls that deal {damage} damage.
- Tidal Wave: Tidal Wave that travels back and forth and deals damage and knocks targets back.
- Wind:** T2: Twister T3: Windfield T4: Storm Draft
- Twister: Launch a circling-moving whirlwind, that knock's back targets it hits and damages them.
- Windfield: Calls a field of strong wind that deals damage and reduces movement speed.
- Storm Draft: Channel bursts of high pressure air that deal damage and shortly stun enemies.
- Huge thanks to Slepykat for the new Projectile- & Effect- and Entity Models <3**
- Fixes and Changes**
- Moved the LNE-Extra Spells to the LNE-Wizards Mod (Explosive Bubble & Aeroburst)
- Improved the Tornado Model (by Slepykat)
- Fixed some Missing Weapon Recipes
- Internal Changes for some Spell Spawned Entities to improve their behaviour
- Improved the Spell Textures for some of the existing Earth Wizard Spell Icons
- Cleaned up the Code
[2.6.2+1.21.1-fabric] 2.6.2+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.2 - 1.21.1
- Elemental Wizards Spell Expansion:**
- New Spell Choices for the Spell Tier's 2-4 for every Elemental Wizard Spell Book!
- Earth:** T2: Impale T3: Shattering Stones (Old LNE Spell) T4: Stone Golem
- Impale: Impales a target with a sharp stone, blocking its movement and dealing damage to it.
- Shattering Stones: Launch a stone that shatters on impact, sending fragments in all directions that cause bleeding wounds.
- Stone Golem: Summons a Earth Golem, that smashes the ground and summons damaging spikes that deal damage and knock up on contact.
- Water:** T2: Waterballs T4: Tidal Wave
- Waterballs: Shoots multiple water balls that deal {damage} damage.
- Tidal Wave: Tidal Wave that travels back and forth and deals damage and knocks targets back.
- Wind:** T2: Twister T3: Windfield T4: Storm Draft
- Twister: Launch a circling-moving whirlwind, that knock's back targets it hits and damages them.
- Windfield: Calls a field of strong wind that deals damage and reduces movement speed.
- Storm Draft: Channel bursts of high pressure air that deal damage and shortly stun enemies.
- Huge thanks to Slepykat for the new Projectile- & Effect- and Entity Models <3**
- Fixes and Changes**
- Moved the LNE-Extra Spells to the LNE-Wizards Mod (Explosive Bubble & Aeroburst)
- Improved the Tornado Model (by Slepykat)
- Fixed some Missing Weapon Recipes
- Internal Changes for some Spell Spawned Entities to improve their behaviour
- Improved the Spell Textures for some of the existing Earth Wizard Spell Icons
- Cleaned up the Code
[2.6.1+1.21.1-fabric] 2.6.1+1.21.1-fabric
by Fichte on Oct 14, 2026
Download
# 2.6.1 - 1.21.1
- Fix Neoforge not loading (Did not Register the Entity Attributes on NeoForge)
- Fixed some model and particle renderer issues on NeoForge
[2.6.1+1.21.1-neoforge] 2.6.1+1.21.1-neoforge
by Fichte on Oct 14, 2026
Download
# 2.6.1 - 1.21.1
- Fix Neoforge not loading (Did not Register the Entity Attributes on NeoForge)
- Fixed some model and particle renderer issues on NeoForge