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Elemental Wizards (RPG Series Plus)

Elemental Wizards (RPG Series Plus)

by Fichte • Downloads: 0 • Followers: 0
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🧙‍♂️🌊⛰️🌪️Master the elements to overcome your foes!

Wizards (RPG-Series) Add-On for 3 new Elemental Wizard Sub-Classes (Earth, Water & Wind)

Fabric Curseforge Github

📂 Installation

👍Highly Recommended Mods


🕹️ Features

✨Spells

  • Make use of the different elemental Wizard-Spells to make fighting and combat more fun.
  • The Water Wizard is a semi supporting & Healing Wizard, but he can also deal good damage!
  • The Earth Wizard is a tanky CC, Damage over time oriented wizard, that is hard to kill.
  • The Wind Wizard is a CC intensive class that relies on its combos of knockbacks & knockups.
  • By equipping a Spell Book with a bound Spell-Pool or using Weapons with a bound Spell, you can cast the spells.
  • To craft a Spell Book, search for a Spell Binding Table or craft a table! You'll need a book  Spell Pool

🤺Combat & Equipment

  • Craft new Wands and Staffs for the air, earth and water element!
  • Craft elemental runes, you´ll need them for spell casting.
  • You should use Better Combat for the best experience!
  • Weapons, Armor and Spells make use of the Air, Earth and Water Spell Power. ElementalWizards

🤝Integrated Mod Compability

⚙️Configuration

File Locations
  • Armor & Weapon bonuses:
  • _config/elemental_wizards_rpg/items.json
  • Status Effect values:
  • _config/elemental_wizards_rpg/effects.json
  • Loot Injections:
  • _config/rpg_series/loot.json
  • Spells can be configurated via datapacks!

🎥 Showcases

Video List Thanks to all content creators for showcasing my Mod😊!

🙌Credits

  • Deadelus for creating the amazing Spell Engine API & the Wiizard's Mod, inspiring this add-on
  • Damienbrittan for creating the awesome Mod Banner!

    If you want to give feedback about the mod or talk about it, feel free to join my Discord Server! :)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.x
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
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Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
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Fabric
22h ago 1
# 3.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Earth-, Water- & Wind-Wizard equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 3.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Earth-, Water- & Wind-Wizard equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 3.1.1+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2), Armor Model API (1.0.0) and Wizards (3.1.2).
  • Forge-specific rebuild: own entrypoint, mods.toml, manifest mixin config, and a hand-assembled pack
finder for the built-in wizard_changes data pack (Forge 47 has no addPackFinders(Identifier, ...)).
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge
47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs
starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still
requires Armory RPGs.
  • Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla
trade factories; prices, counts, uses, XP and enchant rolls are unchanged.

### Accepted 1.20.1 limitations

  • minecraft:wind_charge does not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and
the matching unsmelt outputs use minecraft:feather instead, which makes the wind set the cheapest of
the four.
  • 1.20.1 has no jump-strength attribute for players, so **Impaled no longer prevents jumping**; it keeps
only its movement-speed lock.
  • 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of
scaling with the victim.
  • The vanilla head_armor/chest_armor/leg_armor/foot_armor item tags are 1.21-only; the robes are
tagged minecraft:trimmable_armor instead.

# 3.1.1+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2), Armor Model API (1.0.0) and Wizards (3.1.2).
  • Forge-specific rebuild: own entrypoint, mods.toml, manifest mixin config, and a hand-assembled pack
finder for the built-in wizard_changes data pack (Forge 47 has no addPackFinders(Identifier, ...)).
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge
47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Hurricane, Mountain and Ocean robes are now always registered, so a server without Armory RPGs
starts (their set bonuses used to fail to load and abort the startup). Crafting these sets still
requires Armory RPGs.
  • Wizard-merchant trades are built on the public trade constructor instead of the package-private vanilla
trade factories; prices, counts, uses, XP and enchant rolls are unchanged.

### Accepted 1.20.1 limitations

  • minecraft:wind_charge does not exist on 1.20.1. The four wind-armor recipes, the wind staff recipe and
the matching unsmelt outputs use minecraft:feather instead, which makes the wind set the cheapest of
the four.
  • 1.20.1 has no jump-strength attribute for players, so **Impaled no longer prevents jumping**; it keeps
only its movement-speed lock.
  • 1.20.1 has no entity-scale attribute, so the Impaled spike ring is drawn at a fixed scale instead of
scaling with the victim.
  • The vanilla head_armor/chest_armor/leg_armor/foot_armor item tags are 1.21-only; the robes are
tagged minecraft:trimmable_armor instead.

# 3.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with Armor Model API
  • Inject Elemental Wizard items into Wizard Merchant Villager Trades


# 3.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with Armor Model API
  • Inject Elemental Wizard items into Wizard Merchant Villager Trades


# 3.1.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!


# 3.1.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!


1.3.8 - 1.20.1
  • Attempt to Fix a crash with MRPG Lib when using Springwater
  • Springwater now only removes one harmful effect
# 3.0.2 - 1.21.1
  • Armory & Arsenal Compat Equipment is now added to a separate Item Group
  • Remove old loot Tables causing an error message in the Logs - GH #12
  • Add some sound effects for the Earth Golem & the Tornado


# 3.0.2 - 1.21.1
  • Armory & Arsenal Compat Equipment is now added to a separate Item Group
  • Remove old loot Tables causing an error message in the Logs - GH #12
  • Add some sound effects for the Earth Golem & the Tornado


# 3.0.1 - 1.21.1
  • Converted the Tornado Spell to a Spell Cloud instead of an Entity
  • Also, the Tornado received a new Spawning & De-Spawning Animation
  • Attempt to fix a crash on Neoforge, caused by the TerraStoneEntity
  • removed the custom knock up spell impacts and use spell engines new velocity impact
  • improved the earth golem's spell casting behaviour
  • Added uk_ua localization- #11 - thx Ch1sho


# 3.0.1 - 1.21.1
  • Converted the Tornado Spell to a Spell Cloud instead of an Entity
  • Also, the Tornado received a new Spawning & De-Spawning Animation
  • Attempt to fix a crash on Neoforge, caused by the TerraStoneEntity
  • removed the custom knock up spell impacts and use spell engines new velocity impact
  • improved the earth golem's spell casting behaviour
  • Added uk_ua localization- #11 - thx Ch1sho


# 3.0.0 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Balancing & Internal Changes:**
  • Earthquake: now is a channeled spell, increasing it's range the longer you channel them.
  • Earth Golem: Completely uses Spell Engine's Summoned Entity System now. It can now also cast the Stone Throw Ability.
  • Improved the behaviour of many Custom Spell Entities.
  • The Earth Golem will receive some additional Animations soon


# 3.0.0 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Balancing & Internal Changes:**
  • Earthquake: now is a channeled spell, increasing it's range the longer you channel them.
  • Earth Golem: Completely uses Spell Engine's Summoned Entity System now. It can now also cast the Stone Throw Ability.
  • Improved the behaviour of many Custom Spell Entities.
  • The Earth Golem will receive some additional Animations soon


1.3.7 - 1.20.1
  • Fixed a crash because of the latest More RPG Library Update
  • Backport of some improved Projectile & Entity Models / Textures
# 2.6.7 - 1.21.1
  • Attempt to fix Neoforge Server Crash due to Entities Ticking


# 2.6.7 - 1.21.1
  • Attempt to fix Neoforge Server Crash due to Entities Ticking


# 2.6.6 - 1.21.1
  • Fixed a client crash when leaving a server due to a wrong registered sound id


# 2.6.6 - 1.21.1
  • Fixed a client crash when leaving a server due to a wrong registered sound id


# 2.6.5 - 1.21.1
  • Added ja_jp.json - Thanks Anpan715
  • changed the tornado texture (a bit brighter and some transparent parts) - Ty Slepykat
  • Fixed the rendering issue where you could see clouds through the tornado model
  • Added a small Heal Impact to the Waterball spell
  • Fixed Bubble Foam's Pushback Mechanism not working on players if a mob has the effect
  • Fixed Stone Flesh Effect Renderer not working on Mob-Entities
  • Added a small emerge animation for the ImpaleEffect Renderer


# 2.6.5 - 1.21.1
  • Added ja_jp.json - Thanks Anpan715
  • changed the tornado texture (a bit brighter and some transparent parts) - Ty Slepykat
  • Fixed the rendering issue where you could see clouds through the tornado model
  • Added a small Heal Impact to the Waterball spell
  • Fixed Bubble Foam's Pushback Mechanism not working on players if a mob has the effect
  • Fixed Stone Flesh Effect Renderer not working on Mob-Entities
  • Added a small emerge animation for the ImpaleEffect Renderer


# 2.6.4 - 1.21.1
  • Fixed Stormdraft only damaging the first target it hit
  • Fixed the golems summoned stone spike renderer issue on neoforge


# 2.6.4 - 1.21.1
  • Fixed Stormdraft only damaging the first target it hit
  • Fixed the golems summoned stone spike renderer issue on neoforge


# 2.6.3 - 1.21.1
  • Fixed that the Summoned Earth Golem stops attacking other entities after it killed one
  • Fixed that the Summoned Earth Golem Spikes deal to fast multiple damage to a target
  • The Earth Golem can now move up 1 Block high to not get stuck behind
  • Now when the Earth Golem de-spawns a sound is played and dust & stone particles are spawned
  • There is now a small damage and knockback area around the Earth Golem when he is smashing the ground
  • Added a visual Status Effect Model renderer with an Animation for the Stone Flesh Status Effect
  • Also, if the player has 100% health, the player model is completely rendered with the dripstone-block texture
  • Also, I gave the BubbleFoam Status Effect a new visual animation and renderer!
  • Increased the Damage Window for the Stormdraft spell


# 2.6.3 - 1.21.1
  • Fixed that the Summoned Earth Golem stops attacking other entities after it killed one
  • Fixed that the Summoned Earth Golem Spikes deal to fast multiple damage to a target
  • The Earth Golem can now move up 1 Block high to not get stuck behind
  • Now when the Earth Golem de-spawns a sound is played and dust & stone particles are spawned
  • There is now a small damage and knockback area around the Earth Golem when he is smashing the ground
  • Added a visual Status Effect Model renderer with an Animation for the Stone Flesh Status Effect
  • Also, if the player has 100% health, the player model is completely rendered with the dripstone-block texture
  • Also, I gave the BubbleFoam Status Effect a new visual animation and renderer!
  • Increased the Damage Window for the Stormdraft spell


# 2.6.2 - 1.21.1
  • Elemental Wizards Spell Expansion:**
  • New Spell Choices for the Spell Tier's 2-4 for every Elemental Wizard Spell Book!
  • Earth:** T2: Impale T3: Shattering Stones (Old LNE Spell) T4: Stone Golem
  • Impale: Impales a target with a sharp stone, blocking its movement and dealing damage to it.
  • Shattering Stones: Launch a stone that shatters on impact, sending fragments in all directions that cause bleeding wounds.
  • Stone Golem: Summons a Earth Golem, that smashes the ground and summons damaging spikes that deal damage and knock up on contact.
  • Water:** T2: Waterballs T4: Tidal Wave
  • Waterballs: Shoots multiple water balls that deal {damage} damage.
  • Tidal Wave: Tidal Wave that travels back and forth and deals damage and knocks targets back.
  • Wind:** T2: Twister T3: Windfield T4: Storm Draft
  • Twister: Launch a circling-moving whirlwind, that knock's back targets it hits and damages them.
  • Windfield: Calls a field of strong wind that deals damage and reduces movement speed.
  • Storm Draft: Channel bursts of high pressure air that deal damage and shortly stun enemies.
  • Huge thanks to Slepykat for the new Projectile- & Effect- and Entity Models <3**
  • Fixes and Changes**
  • Moved the LNE-Extra Spells to the LNE-Wizards Mod (Explosive Bubble & Aeroburst)
  • Improved the Tornado Model (by Slepykat)
  • Fixed some Missing Weapon Recipes
  • Internal Changes for some Spell Spawned Entities to improve their behaviour
  • Improved the Spell Textures for some of the existing Earth Wizard Spell Icons
  • Cleaned up the Code


# 2.6.2 - 1.21.1
  • Elemental Wizards Spell Expansion:**
  • New Spell Choices for the Spell Tier's 2-4 for every Elemental Wizard Spell Book!
  • Earth:** T2: Impale T3: Shattering Stones (Old LNE Spell) T4: Stone Golem
  • Impale: Impales a target with a sharp stone, blocking its movement and dealing damage to it.
  • Shattering Stones: Launch a stone that shatters on impact, sending fragments in all directions that cause bleeding wounds.
  • Stone Golem: Summons a Earth Golem, that smashes the ground and summons damaging spikes that deal damage and knock up on contact.
  • Water:** T2: Waterballs T4: Tidal Wave
  • Waterballs: Shoots multiple water balls that deal {damage} damage.
  • Tidal Wave: Tidal Wave that travels back and forth and deals damage and knocks targets back.
  • Wind:** T2: Twister T3: Windfield T4: Storm Draft
  • Twister: Launch a circling-moving whirlwind, that knock's back targets it hits and damages them.
  • Windfield: Calls a field of strong wind that deals damage and reduces movement speed.
  • Storm Draft: Channel bursts of high pressure air that deal damage and shortly stun enemies.
  • Huge thanks to Slepykat for the new Projectile- & Effect- and Entity Models <3**
  • Fixes and Changes**
  • Moved the LNE-Extra Spells to the LNE-Wizards Mod (Explosive Bubble & Aeroburst)
  • Improved the Tornado Model (by Slepykat)
  • Fixed some Missing Weapon Recipes
  • Internal Changes for some Spell Spawned Entities to improve their behaviour
  • Improved the Spell Textures for some of the existing Earth Wizard Spell Icons
  • Cleaned up the Code


# 2.6.1 - 1.21.1
  • Fix Neoforge not loading (Did not Register the Entity Attributes on NeoForge)
  • Fixed some model and particle renderer issues on NeoForge


# 2.6.1 - 1.21.1
  • Fix Neoforge not loading (Did not Register the Entity Attributes on NeoForge)
  • Fixed some model and particle renderer issues on NeoForge


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