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ElevatorMod

ElevatorMod

by VsnGamer • Downloads: 0 • Followers: 0
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DatHost

ElevatorMod

GitHub CurseForge Modrinth

Port of the elevator from OpenBlocks to Minecraft 1.8+.

Crafting

The default recipe is the same as in OpenBlocks.

Example of the white elevator recipe:

Elevator recipe

You can also re-dye any elevator:

Dyeing

Usage

To use them place two or more elevators in the same X and Z coordinates, to move between them simply jump to go to the elevator above or sneak to go to the one below.

You can configure the range of the elevators and if they should require XP to teleport in the configuration file.

Options Interface

You can access the options interface by right-clicking on the elevator with an empty hand.

Options

Directional

When the Directional checkbox is enabled, the elevator will adjust the yaw rotation of players who teleport to it based on the configured direction.

You can change the direction by clicking on the desired direction button. The display order of the buttons will match the current direction the player is facing.

It will also show an arrow on the elevator to indicate the direction it is facing. You can hide it by selecting the Hide arrow checkbox.

Note: This has nothing to do with horizontal movement, it only changes the direction the player is facing.

Camouflage

You can use any solid block to camouflage the elevator, just right-click on the elevator with the desired block on your hand.

Most blocks can be used as camouflage with some exceptions. For example, you can't use a chest because it uses a different rendering method.

Configuration

The configuration file is per-world and is located at <world-directory>/serverconfig/elevatorid-server.toml.

Here are the default values:
[General]
#Should elevators have the same color in order to teleport ?
sameColor = false

#Elevator range
#Range: 3 ~ 4064
range = 384

#Realign players to the center of elevator ?
precisionTarget = true

#Can mobs spawn on elevators ?
mobSpawn = false

#Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false

#Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true

#Should teleporting require XP ?
useXP = false

#Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels
#Range: > 1
XPPointsAmount = 1

Thanks

  • OpenBlocks Team
  • All contributors on GitHub

Modpacks

Feel free to use this in any modpack.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
9h ago 1
26.3
Neoforge
9h ago 1
26.3
Neoforge
9h ago 1
26.3
Fabric
9h ago 1
26.2
Neoforge
9h ago 1
26.2
Fabric
9h ago 1
26.1.x
Fabric
9h ago 1
26.1.x
Neoforge
9h ago 1
1.21.11
Fabric
9h ago 1
1.21.11
Neoforge
9h ago 1
1.21.x
Fabric
9h ago 1
1.21.x
Neoforge
9h ago 1
1.21.8
Fabric
9h ago 1
1.21.8
Neoforge
9h ago 1
1.21.8
Fabric
9h ago 1
1.21.7
Fabric
9h ago 1
1.21.x
Neoforge
9h ago 1
1.21.6
Fabric
9h ago 1
1.21.6
Neoforge
9h ago 1
1.20.1
Forge
9h ago 1
1.21.5
Fabric
9h ago 1
1.21.5
Neoforge
9h ago 1
1.18.2
Forge
9h ago 1
1.21.1
Neoforge
9h ago 1
1.21.4
Fabric
9h ago 1
1.21.4
Neoforge
9h ago 1
1.21.3
Fabric
9h ago 1
1.21.3
Fabric
9h ago 1
1.21.3
Neoforge
9h ago 1
1.21.3
Fabric
9h ago 1
1.21.3
Neoforge
9h ago 1
1.21.3
Neoforge
9h ago 1
1.21.1
Neoforge
9h ago 1
1.21.x
Fabric
9h ago 1
1.21.x
Neoforge
9h ago 1
1.20.6
Neoforge
9h ago 1
1.20.5
Neoforge
9h ago 1
1.20.4
Neoforge
9h ago 1
1.20.x
Forge
9h ago 1
1.20.4
Neoforge
9h ago 1
1.20.2
Forge
9h ago 1
1.20.4
Neoforge
9h ago 1
1.20.4
Neoforge
9h ago 1
1.20.2
Neoforge
9h ago 1
1.20.2
Neoforge
9h ago 1
1.19.2
Forge
9h ago 1
1.12.2
Forge
9h ago 1
1.16.x
Forge
9h ago 1
1.20.1
Forge Neoforge
9h ago 1
## What's Changed

fix: adapt to NeoForge SERVER -> SYNCED config rename [#158](https://github.com/VsnGamer/ElevatorMod/issues/158)

fix: tint camouflaged elevator particles with the held block's color

## Built with

NeoForge 26.3.0.64-beta

Fabric 0.19.5, API 0.162.0+26.3

FCAP 26.3.1


## What's Changed

fix: adapt to NeoForge SERVER -> SYNCED config rename [#158](https://github.com/VsnGamer/ElevatorMod/issues/158)

fix: tint camouflaged elevator particles with the held block's color

## Built with

NeoForge 26.3.0.64-beta

Fabric 0.19.5, API 0.162.0+26.3

FCAP 26.3.1


## What's Changed

## Built with
NeoForge 26.3.0.7-beta

Fabric 0.19.5, API 0.161.0+26.3

FCAP 26.3.0

## What's Changed

## Built with
NeoForge 26.3.0.7-beta

Fabric 0.19.5, API 0.161.0+26.3

FCAP 26.3.0

## What's Changed

## New Contributors

## Built with
  • NeoForge 26.2.0.6-beta
  • Fabric 0.19.3, API 0.152.2+26.2
  • FCAP 26.2.0

## What's Changed

## New Contributors

## Built with
  • NeoForge 26.2.0.6-beta
  • Fabric 0.19.3, API 0.152.2+26.2
  • FCAP 26.2.0

26.1.1 port

Built with:
  • Fabric Loader 0.18.6
  • Fabric API 0.145.3+26.1.1
  • FCAP 26.1.3
26.1 port

Built with NeoForge 26.1.0.8-beta
Update to 1.21.11

Czech Localisation file by @RomanPlayer22 in [#150](https://github.com/VsnGamer/ElevatorMod/pull/150)

Built with:
  • Fabric Loader 0.18.2
  • Fabric API 0.140.0+1.21.11
  • FCAP 21.11.1
Update to 1.21.11

Czech Localisation file by @RomanPlayer22 in [#150](https://github.com/VsnGamer/ElevatorMod/pull/150)

Built with NeoForge 21.11.6-beta
Update to 1.21.9

Update FCAP to 21.9.8
Updated PT_BR localization by @PrincessStelllar (#144)

Properly use relative parameter in teleportTo (#145)

Update FCAP to 21.8.1
Updated PT_BR localization by @PrincessStelllar (#144)

Properly use relative parameter in teleportTo (#145)
Update FCAP to 21.8.0
1.21.7 Update

Built with Fabric 0.16.14, API 0.129.0+1.21.7, FCAP 21.7.0
1.21.7 Update

Built with NeoForge 21.7.19-beta

Initial 1.21.6 update

Built with Fabric Loader 0.16.14, Fabric API 0.127.1+1.21.6

Initial 1.21.6 update

Built with NeoForge 21.6.5-beta

Fix rare client crash when pressing keys

Built with Minecraft Forge 47.4.1
Initial 1.21.5 port

As usual after a new version, APIs can have breaking changes, so expect bugs/crashes

Initial 1.21.5 port

As usual after a new version, APIs can have breaking changes, so expect bugs/crashes

## Patch fix for people playing with controllers

Improve controller compatibility (#132)

Backport activation range config option

Update to 1.21.4

Update lang zh_tw (#135) (Thanks hugoalh)

Update to 1.21.4

Update lang zh_tw (#135) (Thanks hugoalh)

Embed FCAP (21.3.2)

Update activation range config description

Make elevator activation range configurable
  • _Should help with jump boost modifiers_

Make elevator activation range configurable
  • _Should help with jump boost modifiers_

Built with NeoForge 21.3.7-beta

Update to 1.21.3

Dynamic light emission should work in fabric too

Fix recipes still using old format

Built with NeoForge 21.3.3-beta
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