ElevatorMod
Port of the elevator from OpenBlocks to Minecraft 1.8+.
Crafting
The default recipe is the same as in OpenBlocks.
Example of the white elevator recipe:

You can also re-dye any elevator:

Usage
To use them place two or more elevators in the same X and Z coordinates, to move between them simply jump to go to the elevator above or sneak to go to the one below.
You can configure the range of the elevators and if they should require XP to teleport in the configuration file.
Options Interface
You can access the options interface by right-clicking on the elevator with an empty hand.

Directional
When the Directional checkbox is enabled, the elevator will adjust the yaw rotation of players who teleport to it
based on the configured direction.
You can change the direction by clicking on the desired direction button. The display order of the buttons will match the current direction the player is facing.
It will also show an arrow on the elevator to indicate the direction it is facing. You can hide it by selecting
the Hide arrow checkbox.
Note: This has nothing to do with horizontal movement, it only changes the direction the player is facing.
Camouflage
You can use any solid block to camouflage the elevator, just right-click on the elevator with the desired block on your hand.
Most blocks can be used as camouflage with some exceptions. For example, you can't use a chest because it uses a different rendering method.
Configuration
The configuration file is per-world and is located at <world-directory>/serverconfig/elevatorid-server.toml.
Here are the default values:
[General]
#Should elevators have the same color in order to teleport ?
sameColor = false
#Elevator range
#Range: 3 ~ 4064
range = 384
#Realign players to the center of elevator ?
precisionTarget = true
#Can mobs spawn on elevators ?
mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true
#Should teleporting require XP ?
useXP = false
#Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels
#Range: > 1
XPPointsAmount = 1
Thanks
- OpenBlocks Team
- All contributors on GitHub
Modpacks
Feel free to use this in any modpack.
All Versions
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fix: adapt to NeoForge SERVER -> SYNCED config rename [#158](https://github.com/VsnGamer/ElevatorMod/issues/158)
fix: tint camouflaged elevator particles with the held block's color
## Built with
NeoForge
26.3.0.64-beta
Fabric
0.19.5, API 0.162.0+26.3
FCAP
26.3.1
fix: adapt to NeoForge SERVER -> SYNCED config rename [#158](https://github.com/VsnGamer/ElevatorMod/issues/158)
fix: tint camouflaged elevator particles with the held block's color
## Built with
NeoForge
26.3.0.64-beta
Fabric
0.19.5, API 0.162.0+26.3
FCAP
26.3.1
- feat: update to 26.3 by @VsnGamer in [#157](https://github.com/VsnGamer/ElevatorMod/pull/157)
- ci: use already built artifacts for publishing by @VsnGamer in [#156](https://github.com/VsnGamer/ElevatorMod/pull/156)
## Built with
NeoForge
26.3.0.7-betaFabric
0.19.5, API 0.161.0+26.3FCAP
26.3.0- feat: update to 26.3 by @VsnGamer in [#157](https://github.com/VsnGamer/ElevatorMod/pull/157)
- ci: use already built artifacts for publishing by @VsnGamer in [#156](https://github.com/VsnGamer/ElevatorMod/pull/156)
## Built with
NeoForge
26.3.0.7-betaFabric
0.19.5, API 0.161.0+26.3FCAP
26.3.0- feat: update to 26.2 by @VsnGamer in https://github.com/VsnGamer/ElevatorMod/pull/155
- doc: Update uk_ua lang by @Tenwoc in https://github.com/VsnGamer/ElevatorMod/pull/154
## New Contributors
- @Tenwoc made their first contribution in https://github.com/VsnGamer/ElevatorMod/pull/154
## Built with
- NeoForge
26.2.0.6-beta - Fabric
0.19.3, API0.152.2+26.2 - FCAP
26.2.0
- feat: update to 26.2 by @VsnGamer in https://github.com/VsnGamer/ElevatorMod/pull/155
- doc: Update uk_ua lang by @Tenwoc in https://github.com/VsnGamer/ElevatorMod/pull/154
## New Contributors
- @Tenwoc made their first contribution in https://github.com/VsnGamer/ElevatorMod/pull/154
## Built with
- NeoForge
26.2.0.6-beta - Fabric
0.19.3, API0.152.2+26.2 - FCAP
26.2.0
26.1.1 portBuilt with:
- Fabric Loader
0.18.6 - Fabric API
0.145.3+26.1.1 - FCAP
26.1.3
26.1 portBuilt with NeoForge
26.1.0.8-betaCzech Localisation file by @RomanPlayer22 in [#150](https://github.com/VsnGamer/ElevatorMod/pull/150)
Built with:
- Fabric Loader
0.18.2 - Fabric API
0.140.0+1.21.11 - FCAP
21.11.1
Czech Localisation file by @RomanPlayer22 in [#150](https://github.com/VsnGamer/ElevatorMod/pull/150)
Built with NeoForge
21.11.6-betaUpdate FCAP to 21.9.8
Properly use relative parameter in
teleportTo (#145)Update FCAP to
21.8.1Properly use relative parameter in
teleportTo (#145)21.8.0Built with Fabric 0.16.14, API 0.129.0+1.21.7, FCAP 21.7.0
Built with NeoForge 21.7.19-beta
Built with Fabric Loader
0.16.14, Fabric API 0.127.1+1.21.6Built with NeoForge
21.6.5-betaBuilt with Minecraft Forge 47.4.1
As usual after a new version, APIs can have breaking changes, so expect bugs/crashes
As usual after a new version, APIs can have breaking changes, so expect bugs/crashes
Improve controller compatibility (#132)
Backport activation range config option
Update lang zh_tw (#135) (Thanks hugoalh)
Update lang zh_tw (#135) (Thanks hugoalh)
Update activation range config description
- _Should help with jump boost modifiers_
- _Should help with jump boost modifiers_
Built with NeoForge 21.3.7-beta
Dynamic light emission should work in fabric too
Built with NeoForge 21.3.3-beta
