ELO - Entity LOD Optimizer 🚀
A smart performance booster for Minecraft servers
🔍 Overview
Entity LOD Optimizer is a server-side performance mod for Minecraft (Fabric 1.20.x) that dynamically optimizes entity AI processing based on player proximity. Perfect for crowded servers or large worlds!
✅ Reduces CPU load - entity-heavy scenarios
✅ Zero-config – works out of the box
✅ Scalable - for singleplayer and multiplayer (untested on multiplayer!)
⚡ Features
🎯 Smart AI Tiers
| Distance from Player | AI Mode | Behavior |
|---|---|---|
| < 10 blocks | Full AI | Normal Minecraft behavior |
| 10-100 blocks | Simplified AI | Reduced updates (40-tick interval) |
| > 100 blocks | Disabled AI | Frozen (no CPU usage) |
🚀 Performance Benefits
- CPU: Cuts redundant AI calculations for distant mobs
- Memory: Lightweight entity state management
- Network: Fewer unnecessary entity updates
⚠️ Important Notes
🚨 Backup your worlds!
- Automated farms >100 blocks away may break (e.g., iron farms, mob grinders).
📥 Installation
- Install Fabric Loader for 1.20.x
- Install Fabric API for 1.20.x
- Download the latest
.jarfrom Versions - Drop it into your
modsfolder
❓ Support & Contributing
- Bug Reports: Open an Issue
- Contributing: Read the Guidelines
- Like this mod? ⭐ Star it on GitHub!
How to Install ELO - Entity LOD Optimizer (Mod)
ELO - Entity LOD Optimizer by Kubik-MC is verified for Fabric across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6 (latest release: 1.2a, file size: 118 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded ELO - Entity LOD Optimizer file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Fixed critical issue where entity AI would remain disabled after mod uninstallation
- Entities now properly reset their AI state when entering active ranges
- Silent state now correctly resets when entities return to full AI range
- Added failsafe to enable full AI when no players are nearby
- Initial upload
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