Elytra Thrusters
Adds the "Thrusters" Enchantment 🚀
- This enchantment propels the player forward while gliding
- Hold SNEAK while gliding to brake (disables propulsion)
- The propulsion velocity increases with each level (Max III)
Updated to Beta Version 1.0.0 🥳
- "Thrusters" enchanted books can be found in end city treasure chests
- Thrusters I (10%) Thrusters II (5%) Thrusters III (3%)
- Adjusted flight speeds:
- Thrusters I is marginally slower than constant flight duration 3 fireworks (~75%)
- Thrusters II is marginally faster than constant flight duration 3 fireworks (~130%)
- Thrusters III is MUCH faster than constant flight duration 3 fireworks (~250%)
looking at likely further limiting Thrusters III in a future patch for better vanilla friendly-ish balancing
Config Options (& How to Enable the old "Boost" Enchant)
- Provides a few config options ⚙️
- Added toggle to revert any "Thrusters" book to a "Boost" book on pickup 😎
- /scoreboard players set .UseLegacyEnchant 1
- defaults to 0 (false)
- Thrusters I -> Boost I
- Thrusters II -> Boost III
- Thrusters III -> Boost IV
- Added toggle allowing the reload message to be disabled
- /scoreboard players set .BroadcastReloadMessage 0
- defaults to 1 (true)
- You can view the current config values at any time with:
- /scoreboard objectives setdisplay sidebar ElytraBoostConfig
- to remove display: /scoreboard objectives setdisplay sidebar
- Added toggle to revert any "Thrusters" book to a "Boost" book on pickup 😎
WARNING: the "Boost" enchantment is from the Alpha version and is MUCH stronger. I am leaving it in for those who used this pack in alpha to continue support and as an option to new downloaders - but it is WILDLY UNBALANCED from standard gameplay so please be sure to test it out prior commiting to its full implementation!!
please view the changelog for the most recent and detailed... details...!
THIS DATAPACK IS CURRENTLY (very much) IN BETA: any and all feedback is very welcome & appreciated!
if the current release isn't quite right for you, feel free to reach out! I'd likely be willing to customize a version of the pack to better suit your use case 👍
Thx for checking out my datapack!! -DRE
Contact
feel free to reach out with any issues/inquiries at: drecubed.contact@gmail.com
All Versions
+ Add Versionsimilar note as from 1.0.1:
_Pack format 121 includes breaking changes to predicate and loot table definitions utilized in this pack, so versions for MC26.2 and above will need to be maintained seperately from previous versions - I'll still plan to backport any future feature updates to MC versions 1.21.11→26.2 as possible_
similar note as from 1.0.1:
_Pack format 121 includes breaking changes to predicate and loot table definitions utilized in this pack, so versions for MC26.2 and above will need to be maintained seperately from previous versions - I'll still plan to backport any future feature updates to MC versions 1.21.11→26.2 as possible_
- Pack format 107 includes a breaking change to entity subpredicates utilized in this pack, so versions for MC26.2 and above will need to be maintained seperately from previous versions - I'll still plan to backport any future feature updates to MC versions 1.21.11->26.1.x as possible
- Pack format 107 includes a breaking change to entity subpredicates utilized in this pack, so versions for MC26.2 and above will need to be maintained seperately from previous versions - I'll still plan to backport any future feature updates to MC versions 1.21.11->26.1.x as possible
### Notable Changes
- Changed enchantment name from "Boost" to "Thrusters" 🤯**
- Reduced the max level** of Thrusters from 5 to 3
- Generally **reduced flight velocity** of Thrusters:
- (Old) Boost Magnitude [I->V]: 0.1 -> 0.2 -> 0.4 -> 0.6 -> 1.0
- (New) Thrusters Magnitude [I->III]: 0.15 -> 0.25 -> 0.4
- Thrusters I slower than fd3 rockets
- Thrusters II marginally faster fd3 rockets
- Thrusters III MUCH faster than fd3 rockets (~2.5x)<br><sup>_(looking at probably reducing thrusters III a bit further)_<sup>
- Adjusted drop rates**
- Thrusters Drop Rate: I 10% | II 5% | III 3%
- (Thrusters books are still found in end city chests)
- Removed the "Boost (Evil)" enchantment**
- If you happened to be a real "Boost (Evil)" enjoyer, my apologies 😔
- (if you do genuinely want Boost (Evil) for something just shoot me an email lol)
### Added config options ⚙️
- Added toggle to revert any "Thrusters" book to a "Boost" book on pickup 😎**
- /scoreboard players set .UseLegacyEnchant 1
- defaults to 0 (false)
- Thrusters I -> Boost I
- Thrusters II -> Boost III
- Thrusters III -> Boost IV
- Added toggle allowing the reload message to be disabled
- /scoreboard players set .BroadcastReloadMessage 0
- defaults to 1 (true)
- You can view the current config values at any time with:
- /scoreboard objectives setdisplay sidebar ElytraBoostConfig
- to remove display: /scoreboard objectives setdisplay sidebar
<details>
<summary>Other Changes 🤓</summary>
- Increased the anvil cost of Thrusters from 1 to 4
- _Anvil cost is multiplied by enchant level and then halved when using a book, so the maximum possible final application cost of Thrusters III if you were to combine up from 4 Thrusters I books would be nine levels_
- Reduced the "weight" value of Thrusters and Boost from 100 to 5
- _(this only affects the enchant table which elytra cannot enter in vanilla)_
- _((5 is equivalent to the probably of obtaining i.e. Unbreaking or Smite - 100 was an absurd value I just did not know what that meant when I first made this and figured it didnt matter o.o))_
- Updated supported pack formats to 94-101 for MC 26.1 Compatibility
</details>
### Notable Changes
- Changed enchantment name from "Boost" to "Thrusters" 🤯**
- Reduced the max level** of Thrusters from 5 to 3
- Generally **reduced flight velocity** of Thrusters:
- (Old) Boost Magnitude [I->V]: 0.1 -> 0.2 -> 0.4 -> 0.6 -> 1.0
- (New) Thrusters Magnitude [I->III]: 0.15 -> 0.25 -> 0.4
- Thrusters I slower than fd3 rockets
- Thrusters II marginally faster fd3 rockets
- Thrusters III MUCH faster than fd3 rockets (~2.5x)<br><sup>_(looking at probably reducing thrusters III a bit further)_<sup>
- Adjusted drop rates**
- Thrusters Drop Rate: I 10% | II 5% | III 3%
- (Thrusters books are still found in end city chests)
- Removed the "Boost (Evil)" enchantment**
- If you happened to be a real "Boost (Evil)" enjoyer, my apologies 😔
- (if you do genuinely want Boost (Evil) for something just shoot me an email lol)
### Added config options ⚙️
- Added toggle to revert any "Thrusters" book to a "Boost" book on pickup 😎**
- /scoreboard players set .UseLegacyEnchant 1
- defaults to 0 (false)
- Thrusters I -> Boost I
- Thrusters II -> Boost III
- Thrusters III -> Boost IV
- Added toggle allowing the reload message to be disabled
- /scoreboard players set .BroadcastReloadMessage 0
- defaults to 1 (true)
- You can view the current config values at any time with:
- /scoreboard objectives setdisplay sidebar ElytraBoostConfig
- to remove display: /scoreboard objectives setdisplay sidebar
<details>
<summary>Other Changes 🤓</summary>
- Increased the anvil cost of Thrusters from 1 to 4
- _Anvil cost is multiplied by enchant level and then halved when using a book, so the maximum possible final application cost of Thrusters III if you were to combine up from 4 Thrusters I books would be nine levels_
- Reduced the "weight" value of Thrusters and Boost from 100 to 5
- _(this only affects the enchant table which elytra cannot enter in vanilla)_
- _((5 is equivalent to the probably of obtaining i.e. Unbreaking or Smite - 100 was an absurd value I just did not know what that meant when I first made this and figured it didnt matter o.o))_
- Updated supported pack formats to 94-101 for MC 26.1 Compatibility
</details>
- Changed the contents of "slots" in the boost.json and boost_evil.json enchantment definition files from "chest" to "armor"
- This change has been implemented to allow the boost enchantment to properly function when equipped in the cape/elytra slot of Emi's "Trinkets" mod and its forks (Thx vyg!!)
### MINOR CHANGES / FIXES
- Corrected reload message to display "Elytra Boost" rather than "Auto Elytra"
- thx for checking out my datapack! - DRE*
- Changed the contents of "slots" in the boost.json and boost_evil.json enchantment definition files from "chest" to "armor"
- This change has been implemented to allow the boost enchantment to properly function when equipped in the cape/elytra slot of Emi's "Trinkets" mod and its forks (Thx vyg!!)
### MINOR CHANGES / FIXES
- Corrected reload message to display "Elytra Boost" rather than "Auto Elytra"
- thx for checking out my datapack! - DRE*
- still very much an alpha version - but now a bit more usable!*
- Added "Boost" Enchanted Books to the end city chest loot table
- ~40% of end city chests will have a Boost Book
- When a chest DOES contain a Boost Book:
- 25% Chance of Boost I
- 37.5% Chance for Boost II
- 35% Chance for Boost III
- 2.5% Chance for Boost V
- these odds will likely be tuned down in a future version: haven't had the chance to test at scale yet but realistically this is probably a little too cluttery*
### MINOR CHANGES / FIXES
- Changed the pack.png file (sparkly wolf was not particularly relevant)
- Renamed boost_absurd.json to boost_evil.json (consistency)
- Corrected the pack namespace from "auto_elytra" to "elytra_boost"
- Swapped around some currently irrelevant values in boost.json related to the enchanting table
- Increased reload message platonicness (removed the "<3")
- thx for checking out my datapack! - DRE*
- still very much an alpha version - but now a bit more usable!*
- Added "Boost" Enchanted Books to the end city chest loot table
- ~40% of end city chests will have a Boost Book
- When a chest DOES contain a Boost Book:
- 25% Chance of Boost I
- 37.5% Chance for Boost II
- 35% Chance for Boost III
- 2.5% Chance for Boost V
- these odds will likely be tuned down in a future version: haven't had the chance to test at scale yet but realistically this is probably a little too cluttery*
### MINOR CHANGES / FIXES
- Changed the pack.png file (sparkly wolf was not particularly relevant)
- Renamed boost_absurd.json to boost_evil.json (consistency)
- Corrected the pack namespace from "auto_elytra" to "elytra_boost"
- Swapped around some currently irrelevant values in boost.json related to the enchanting table
- Increased reload message platonicness (removed the "<3")
- thx for checking out my datapack! - DRE*
- Adds the "Boost" enchantment
- Compatible on elytra
- Max level V
- Propels the player forward while gliding
- Velocity increases with level
- Player can SNEAK while gliding to "Brake" and stop the propulsion so long as SNEAK is held
- Adds the "Boost (evil)" enchantment
- Same functionality as normal "Boost" but with a max level of X and much more aggressive scaling
- Enchant is not currently obtainable in survival
- The enchant can be applied using "/enchant" or by retrieving the enchanted book(s) from the creative menu
- Use in survival and more "vanilla-friendly" means of acquisition and scaling will be added in shortly upcoming versions
- Adds the "Boost" enchantment
- Compatible on elytra
- Max level V
- Propels the player forward while gliding
- Velocity increases with level
- Player can SNEAK while gliding to "Brake" and stop the propulsion so long as SNEAK is held
- Adds the "Boost (evil)" enchantment
- Same functionality as normal "Boost" but with a max level of X and much more aggressive scaling
- Enchant is not currently obtainable in survival
- The enchant can be applied using "/enchant" or by retrieving the enchanted book(s) from the creative menu
- Use in survival and more "vanilla-friendly" means of acquisition and scaling will be added in shortly upcoming versions