Embers is best described as a dwarven magic tech mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a form of power that you must extract from the world's core near bedrock.
To get started, you will first need to find an Ancient Golem:

Slay the golem, and use his drops to craft the Ancient Codex. This will guide you through the rest of the mod.
The 1.20.1 port is mostly a direct port of the 1.12.2 version but some things are significantly or subtly different. The Ancient Codex has been updated to reflect all the changes so make sure to make one even if you were already familiar with the mod.
Here is a list of most of the changes, check the Ancient Codex for more details:
- Linking emitters and receivers no longer requires shift-clicking and you click on the emitter first now
- All blocks that are not full blocks can be waterlogged
- Ember Receptors no longer say they accept ember if they're over half full, giving them plenty of buffer for long distance connections
- The mechanical core and machine accessor have been merged into one block
- The bin is now made of lead since it's related to item transport/storage
- The checkmarks in the codex have been replaced with a dawnstone dot on uncompleted entries
- The mixer centrifuge now has small holes on the side to show what fluids are inside
- Beam splitters no longer have an internal ember buffer, they directly split any ember fed into them and they can be placed on walls
- Stampers now stop working when they're trying to output to a bin that's full
- The pressure refinery now gives a maximum of 3x multiplication instead of 6x
- The ember bore now requires at least 3 bedrock touching the blades to mine ember
- The ember cluster is now worth 4400 ember instead of 3600
- Alchemy has been completely redesigned, you now have to match aspecti to ingredients and alchemical waste gives hints similar to the ones you get in the game mastermind
- The ember injector can now be placed up to one block away from a crystal seed to allow picking up drops with 6 injectors on one crystal
- Metal crystal seeds now generate in small ruins instead of being craftable, their metal type can be changed with an alchemy recipe
- Catalytic plugs now run on steam or dwarven gas, wildfire stirlings can run on dwarven gas too
- The limit on most machine upgrades has been removed and replaced with decreased effectiveness above a certain amount
- Machine upgrades can now be proxied up to 3 blocks away from a machine with mechanical cores, most upgrades lose effectiveness with distance
- The field chart can now be toggled between displaying the current ember and base ember instead of displaying both at the same time
- Atmospheric gauges can now be placed in the world and a comparator can read them
- Resistances from inflictor gems are now added up across all armor pieces
- Caminite rings now always place in the center even when you click on the edge of a reservoir or camanite ring
- The recipes for item and fluid transfers now produces 3 transfers instead of 1
- The question mark in the bottom left of the codex now glows to draw attention to it
- Ember production now generates 1/4th of the steam so boilers don't instantly explode on pressure refineries
- The beam cannon requires at least 1000 ember in it to fire, which is the minimum required to initate alchemy
- The cinder staff and blazing ray now allow you to walk at normal speed while charging, sprinting is still prevented
Credits:
RCXcrafter: Current Maintainer
BordListian: Maintainer for 1.12.2
Elucent: Original author
TechnoMysterio & KomradeSpectre: Sounds
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Fixed beam cannon being targetable with tinker hammer
Fixed levers not being placable on certain blocks anymore
Fixed crash when a tinker hammer is aiming a face of a beam splitter that isn't there
Fixed ancient codex opening on the host when a joined player opens it
Fixed a whole bunch of blocks being replaceable with fluids (thanks sirplop)
Fixed crash with mods that add cauldron interactions such as inspirations
Fixed crash with mods that use null players for placing blocks such as effortless building
Textures of the wildfire sterling and ember funnel have been touched up
A few hitboxes have been tweaked a bit more from the previous update
Fluid vessels can now collect water and lava from dripping stalactites
Most block hitboxes have been revisited to make them fit the model better
Added a tinkers lens tooltip for blocks that require a redstone signal
Added a preview of the crafted item on the alchemical note in the inventory
Added the alchemy hints to the tooltip of the alchemical waste
Added machine upgrade tooltips that give a brief description and list the compatible machines
Added a codex entry for the glimmer lamp
Fixed a crash when alchemy was initiated while the entropic enumerator was solved
Fixed blazing ray not dealing projectile damage
Codex entries now use resourcelocations for their id instead of strings
If you're an addon developer, please be aware that migrating your entries to a different namespace will wipe the research progress for those entries in existing worlds
added reservoir cap tag that stops a reservoir from leaking gasses
all possible aspectus combinations now show in jei since not showing them confused some people
the entropic enumerator now fails to solve when alchemy fails
particles on the heat exchanger now scale with the ember generated
the ember activator now show dial tooltips from its bottom block on the top as well
fixed stamp base not having an in/output tooltip for items
fixed dupe glitch with custom item entities
maybe fixed progress in the ancient codex resetting
fixed ember particles becoming square when affected by fog
fixed catalytic plug not increasing the ember bore fuel consumption
fixed ashen armor fully breaking in some cases
Pipe unclogging now fully resets the pipe
Recipes with fluid outputs now support tag outputs, you can now make all melting recipes output tinkers construct fluids with a single config
Fixed crash with beam splitters not initializing trajectory
Fixed inferno forge not placing correctly
Fixed z-fighting on alchemical note with certain items
Fixed ember projectiles teleporting to the hit entity's feet
Ember relays now give much more accutate previews of the ember trajectory when linking
Ember emitters no longer send bursts into unloaded chunks if they can avoid it
All (multi)blocks now rotate properly in structures
The ember lantern can now be placed in a hanging state
The ash output of the cinder plinth is now affected by the tag preferences config
Added a way for resource packs to change the various colors of ember particles to make visual overhauls more viable
Added a config to change how many millibuckets a nugget is worth in the fluid tooltips
The hearth coil is now faster when its above its normal max heat
Particles now look a bit better in fanulous graphics mode, fancy is still the recommended setting for playing with embers
Fixed crash when the hearth coil is made too fast with the config
Fixed transfers not displaying their filter after switching dimensions
Fixed repair recipes showing up when another mod adds a broken ingredient for them
Fixed anvils producing the wrong amount of items when breaking down tools
updated Russian translation (thanks wMangow)
updated Chinese translation (thanks ChuijkYahus)
Added sounds to wildfire stirling (thanks to Technomysterio)
Added information to codex about beam cannons transferring ember and exchange tablets outputting to bins
Added blacklist tag for the cinder plinth
Added damage type blacklist for inflictor gems
Added upgrade slot tooltip to tinker lens
Added tooltip to ashen armor to show slotted gems and empty gem slots
The ancient codex now fits on the screen at larger gui sizes (thanks to Sirplop)
The codebreaking slate now fits on the screen at larger gui sizes (thanks to Sirplop)
Fluid ingredients now use the word "fluid" to specify their fluid
Meelee weapons now gain heat proportional to the damage they deal, allowing slow weapons to level at reasonable speeds
Catalytic plugs can now speed up alchemy by attaching on to the exchange tablet
Grabbing an item from a machine by interacting with it now puts the item directly in your inventory
The blasting augment now uses actual explosions to break blocks and deal damage which should be better for compatibility
The cinder staff projectile is now offset towards the hand you hold the staff in, allowing you to see what is in front of you
Improved mechanical core slot tooltip on tinker lens
The tinker lens is now part of the progression in the codex to encourage players to make one
Any tagged steam can now be used in embers machines
Fixed wildfire stirling not doing anything
Fixed ember injectors not speeding up crystal growth when upgraded
Fixed ember packets sometimes dissapearing on the client when relaying them
Fixed catalytic plugs not working on inferno forge
Fixed tyrfing working while dealing damage with other weapons
Fixed particles and sound from growing crystal cell not appearing
Fixed curio equip sound being played when joining world
the jei display of mixing recipes now displays all 4 input slots
added a gauge display tag for addons that add their own gauge items
buckets can now take steam from boilers, since it was impossible to get steam in a bucket otherwise
fixed a crash when firing a beam cannon at an ember relay
fixed the diffraction barrel not copying the color of the projectile onto the smaller projectiles
ember injectors, item/fluid transfers and item vacuums can now be placed in the opposite direction when holding shift
the entropic enumerator now starts its idle scrambling animation right after placing or right-clicking
hopefully fixed pipes sometimes not visually connecting when loading chunks
fixed vapour particles from tank blocks not having the right color
fixed 3x3 machines saying they could be proxied from wrong sides
reduced the flickering of the field chart
made small ruins rarer again
dials now gather their required data on the server side and send it to the client instead of sending the full blockentity to the client, this makes them much more reliable and they'll work with more machines from other mods
the text shown by dials now uses components instead of raw strings, as a player you probably don't care about this
added russian translation, thanks ianlavr and rxninq
fixed death message when being killed by a beam cannon
fixed mini boiler not working on some machines
added heat exchanger upgrade which multiplies generated ember by 0.9 but adds a flat 300 ember
added excavation buckets upgrade that allows the ember bore to harvest gravel and snow
ported mantle bulb curio
ported ember ring, belt and amulet curios
ported dawnstone mail curio
ported ashen amulet curio
ported amulet of the heretic curio
ported explosion charm curio
ported explosion pedestal
ported heat insulation upgrade from soot
the heat bar no longer appears full when it is nearly full
the reservoir and caminite valve can now be filled/emptied with buckets
the entropic enumerator can now be solved and scrambled at will by right-clicking it
sprinting is now fully prevented while charging a weapon
items can no longer despawn while they are in the inferno forge
clockwork tools now deal 1 fewer damage but set entities on fire for slightly longer
the attack speed of the grandhammer has been nerfed a bit
dwarven gas now has a multiplier of 2.5 in the catalytic plug and a multiplier of 0.4 in the wildfire stirling
gaseous fuels now have a multiplier displayed in jei
fixed small ruins spawning on the surface in amplified worlds
fixed dials not having any comparator output for a small amount of items/ember/fluid
fixed null repair ingredients not being properly caught, which crashed the jei plugin
fixed blasting core causing crashes when attacking mobs
added atmospheric bellows upgrade which limits the hearth coil to blasting recipes but doubles the speed
added melting/stamping compatibility for more metals: zinc, platinum, uranium, brass, constantan and invar
added crystal seed compatibility for more metals: zinc, platinum and uranium
added entropic enumerator upgrade which allows some wrong aspecti in alchemy recipes but adds a random chance for failure
hanging signs now connect to emitters
rearranged some entries in the ancient codex in a way that makes more sense with the actual progression of the mod
various codex entries have had small errors fixed and some vague things clarified
all of the rules of alchemy are now recapped on the second page of the codebreaking slate entry
the question mark in the bottom left corner of the codex that explains how to use it now glows to make it more obvious
right click interactions have been smoothed out and made consistent across machines, having something in your offhand no longer swaps it into the machine when taking something out
the recipes for item and fluid transfers now give you 3 instead of 1
the amount of steam produced from ember activation has been divided by 4, making the boiler no longer practically unusable on ember activators
tools from tetra, truly modular and weapon master can now be augmented without needing a compatibility datapack
the mnemonic inscriber now glows while active
the fluid tags now also contains the flowing variants for each fluid
anything using custom core shaders now has a fallback config in case some other mod breaks them
small ruins are now slightly more common
the beam cannon now requires at least 1000 ember to fire, which is the minimum required to initiate alchemy
fixed ignem reactor spawning its particles one block too high
fixed exchange tablet eating all of the items on it when the recipe only requires one
fixed mechanical pump crashing when trying to place it in a spot that it doesn't fit
fixed not all entities having lang entries
fixed crashes with mods that have broken repair ingredients on tools/armor, it will now simply log any errors it finds
fixed blasting core not taking loot modifiers into account when breaking blocks
fixed ancient golems being able to spawn in biomes tagged as forge:no_default_monsters
fixed small ruins sometimes being broken by a chunk border
fixed small ruins spawning in biomes with no hostile mob spawns
fixed small ruins spawning on the ocean floor when another mod lowers the ocean floor
fixed particles becoming invisible while picking up items
fixed the beam cannon not damaging mobs that stand in its way while firing
fixed crystal seeds not having shading
fixed alchemical note background not having shading
fixed fluid renderers not having shading
fixed exchange tablet behaving weird or crashing when removing ingredients during alchemy
added solidified metal block which is created when molten metal collides with water
added large caminite bricks
added blacklist tags for repairing and breakdown recipes
ported gear stamp
ported large archaic bricks from soot
ported raw caminite block from soot
ported caminite large tile from soot
ported caminite tiles from soot
ported sealed planks
ported reinforced sealed planks
ported sealed wood tile from soot
ported sealed wood pillar from soot
ported sealed wood keg from soot
ported metal platform from soot
organized creative tab in a way that makes more sense
a handheld tinkers lens now tages priority over the tinkers blindness augment
caminite rings now place in the center when placed on the edge of a 3x3 multiblock
ingot textures have been modified to be more consistent with the new vanilla ingots
removed debug message when player kills a mob
fixed non dawnstone tools not working with certain augments
fixed exception when a mod tries to get items from a tag before tags are loaded
fixed alchemical notes using the item frame display in the mnemonic inscriber
fixed crystal cell and field chart glowing parts not rendering on fabulous graphics
fixed resonating bell particles causing other particles to become x-ray
fixed tinkers sight and blindness augments not affecting pipe particles
fixed 3x3 multiblocks dropping when broken in creative
added alchemical note item
added config for preferred results from breaking down tools
added config for gem slots on ashen armor pieces
added tooltips for puting aspecti in alchemy pedestals
added tooltip for remaining augment slots
added consecration tag to ember damage so ember weaponry can consecrate undead with consecration installed
ported cinder plinth
ported dawnstone anvil
ported automatic hammer
ported augment system
ported infereno forge
ported superheater
ported conder jet
ported blasting core
ported caster orb
ported resonating bell
ported flame barrier
ported eldritch insignia
ported intelligent apparatus
ported diffraction barrel
ported focal lens
ported shifting scales
ported winding gears
fixed item and fluid transfers preventing worlds from fully closing
fixed mechanical cores not passing block updates through to attached dials
fixed reservoir not displaying small amounts of liquid
fixed atmospheric gauge having no required tool
fixed ashen armor being breakable
reimplemented api from 1.12.2
separate recipes into interfaces to allow multiple recipe types
moved some datafiles to the correct embers namespace
moved event handling to a separate class out of the main mod class
inflictor gems can now be placed on all pieces of the ashen armor
fix exchange tablet breaking pipe connections on its bottom face
add bin output to exchange tablet
add output tooltip to the bottom face of the exchange tablet
the custom models for the pipes are now loaded with a custom loader, this should fix a rare crash
small ruins now attempt to spawn in caves and are much easier to find now
dimensions now display a nice name instead of an id in jei for the ember bore
port ignem reactor, catalysis chamber and combustion chamber
port glimmer crystal and glimmer lamp
fix config values for cinder staff and blazing ray not actually working
fix ember field moving faster if more dimensions are loaded
fix crash with maledicta when viewing fluid vessel
fix activators duping contents when broken
This is not a complete port yet but most of the content up to augment smithing is present, here is a list of what hasn't been ported yet:
- Augment smithing
- Baubles compatibility
- Mystical Mechanics compatibility
- Sealed Planks
- Fluid Dropper
- Reaction Chamber
- Cinder Plinth
- Automatic Breaker
- Item Requisition
- Volatile Ember Conduit
- Explosion Charm Pedestal
- Ignem Reactor
- Glimmer Crystal and Lamp
- Eye of the Ancients
- Metallurgic Dust
If you were previously using the 0.0.4 alpha build released on github you should take note that the mod id has been changed from embersrekindled to embers but your existing worlds should migrate properly.