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EMF Compat: Better Combat

EMF Compat: Better Combat

by stradat • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

EMF Compat: Better Combat

Better Combat

A small client-side mod that makes Better Combat attack animations work correctly with Entity Model Features player models.

Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.

Looks very good with Visceral Combat Also try Hackers 'n Slashers with EMF Compat: Hackers 'n Slashers

Features

  • Compatible with Fresh Animations: Player Extension.
  • Your weapon swings and charge poses look right instead of being overwritten by idle resource-pack animations.
  • Body and legs keep their EMF animations during attacks; only arms switch to Better Combat.
  • Held items align with your swing in first person, so weapons don't float next to your arm.
  • Smooth hand-off back to EMF at the end of an attack, no single-frame snap.
  • Works with one-handed, two-handed and mace attacks.

enjoy ^_^

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
11d ago 1
1.21.1
Neoforge
11d ago 1
1.20.1
Forge
11d ago 1
26.3
Fabric
18d ago 1
26.2
Fabric
18d ago 1
26.1.2
Fabric
18d ago 1
1.21.11
Fabric
18d ago 1
1.21.1
Fabric
18d ago 1
1.21.1
Neoforge
18d ago 1
1.20.1
Forge
18d ago 1
26.2
Fabric
2mo ago 1
26.1.2
Fabric
2mo ago 1
1.21.11
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
26.2
Fabric
3mo ago 1
26.1.2
Fabric
3mo ago 1
1.21.11
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.11
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
  • Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
  • Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
  • Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
  • Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
  • Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
  • Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted

  • Added a config tab with toggles for arm sync, attack legs, weapon stances
  • Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
  • Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
  • Softer torso lean during attacks, so swings don't tip your whole body over
  • Fixed the model flicking back to vanilla for a few frames right after an attack
  • Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything
  • Added a config tab with toggles for arm sync, attack legs, weapon stances
  • Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
  • Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
  • Softer torso lean during attacks, so swings don't tip your whole body over
  • Fixed the model flicking back to vanilla for a few frames right after an attack
  • Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything
  • Added a config tab with toggles for arm sync, attack legs, weapon stances
  • Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
  • Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
  • Softer torso lean during attacks, so swings don't tip your whole body over
  • Fixed the model flicking back to vanilla for a few frames right after an attack
  • Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything
  • Added a config tab with toggles for arm sync, attack legs, weapon stances and the RPG Series support
  • Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
  • Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
  • Added support for RPG Series and Spell Engine — casting poses stay visible (Archers, Wizards, Paladins & Priests, Rogues & Warriors etc)
  • Softer torso lean during attacks, so swings don't tip your whole body over
  • Fixed the model flicking back to vanilla for a few frames right after an attack
  • Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything
  • Added a config tab with toggles for arm sync, attack legs, weapon stances and the RPG Series support
  • Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
  • Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
  • Added support for RPG Series and Spell Engine — casting poses stay visible (Archers, Wizards, Paladins & Priests, Rogues & Warriors etc)
  • Softer torso lean during attacks, so swings don't tip your whole body over
  • Fixed the model flicking back to vanilla for a few frames right after an attack
  • Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything
  • Compatibility update for EMF Compat Core 1.0.1 (UUID-based pose storage)
  • No feature changes.
  • Initial Release
  • Initial Release
  • Initial Release
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