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EMF Compat: Carry On

EMF Compat: Carry On

by stradat • Downloads: 0 • Followers: 0
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EMF Compat: Carry On

Carry On

A small client-side mod that makes Carry On carry poses work correctly with Entity Model Features player models.

Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.

Features

  • Compatible with Fresh Animations: Player Extension.
  • Your arms stay raised naturally while carrying blocks and entities.
  • Carried objects stay attached to your EMF-animated hands in both third-person camera directions.
  • Carried mobs keep their resource-pack model and texture: Frozen holds an independent pose, while Animated keeps their own EMF animation without first-person shaking.
  • First-person carry pose stays visible even with First Person Model mod.
  • With the EMF Compat: ParCool addon on NeoForge 1.21.1, carrying keeps control of both arms during fast runs and charged jumps. Crawling, rolls, dodges/dashes, flips and two-handed hangs/climbs wait until the load is put down.

enjoy ^_^

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
10d ago 1
26.2
Fabric
10d ago 1
26.1.2
Fabric
10d ago 1
1.21.11
Fabric
10d ago 1
1.21.1
Fabric
10d ago 1
1.21.1
Neoforge
10d ago 1
1.20.1
Forge
10d ago 1
26.3
Fabric
17d ago 1
26.2
Fabric
17d ago 1
26.1.2
Fabric
17d ago 1
1.21.11
Fabric
17d ago 1
1.21.1
Fabric
17d ago 1
1.21.1
Neoforge
17d ago 1
1.20.1
Forge
17d ago 1
26.1.2
Fabric
2mo ago 1
1.21.11
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
26.2
Fabric
3mo ago 1
26.1.2
Fabric
3mo ago 1
1.21.11
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.11
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
4mo ago 1
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Rebuilt on EMF's animation hook instead of patching its internals.
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Rebuilt on EMF's animation hook instead of patching its internals.
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Rebuilt on EMF's animation hook instead of patching its internals.
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Rebuilt on EMF's animation hook instead of patching its internals.
  • 26.2 port
  • 26.1.2 port
  • Added a config tab with arm sync and a toggle for the carried mob's model
  • The carried block or mob stays in your hands while you move more accurately
  • Added a config tab with arm sync and a toggle for the carried mob's model
  • The carried block or mob stays in your hands while you move more accurately
  • Added a config tab with arm sync and a toggle for the carried mob's model
  • The carried block or mob stays in your hands while you move more accurately
  • Fixed crash in GUI with chest RP.
  • Compatibility update for EMF Compat Core 1.0.1 (UUID-based pose storage)
  • Invert X rotation for holding items (looks better).
  • Initial Release
  • Initial Release
  • Initial Release
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