EMF Compat: Core
A shared client-side library that lets all EMF Compat addons fix animation conflicts with Entity Model Features.
This mod does not add visible gameplay features on its own, but it is required by every EMF Compat addon.
What it does
When another mod plays its own player animation — such as Create's Skyhook, Better Combat attacks or Carry On carrying — the addon captures the current body, arms or head pose before EMF overrides it, then restores that pose so the external animation stays visible instead of being replaced by the resource-pack animation.
Features
- Required shared library for all EMF Compat addons.
- Lets addon animations show correctly on animated EMF player models.
- Handles pose capture and restore behind the scenes.
- Keeps first-person and third-person poses consistent.
- Poses blend smoothly into your resource pack's animation instead of snapping to it in one frame. Armour follows the blend.
- Fixes crouching while a mod animates the player — no more sinking into the ground or jumping up with every attack from a crouch.
- Keeps your pack animating while another mod plays an animation through Player Animation Library, instead of freezing the whole model.
- One settings screen for every addon, with a global compatibility switch, smooth pose transitions and a crouch fix.
- Shared support for the foot placement and hand contacts used by Touch'n Motion.
Settings
All addons share one settings screen, with a tab per addon: Mods → EMF Compat Core → Config.
Each installed addon also has a Config button in its own mod-list entry. It opens this shared screen directly on that addon's tab; Done returns to the mod list. Fabric requires Mod Menu to show the buttons; Forge and NeoForge use their built-in mod lists.
Settings and addon tabs scroll with the mouse wheel. Click a category heading to fold or unfold it; child options appear under their parent. Numeric options use fixed steps. Hover over an option to read its description, and use Reset to restore the selected tab's defaults. Changes apply without restarting the game.
The Core tab controls EMF compatibility, Smooth pose transitions and Crouch fix. The global compatibility switch disables all installed addons while keeping their individual settings.
Projects
- Touch'n Motion
- EMF Compat: Not Enough Animations
- EMF Compat: Create
- EMF Compat: Better Combat
- EMF Compat: Carry On
- EMF Compat: Immersive Melodies
- EMF Compat: Quark
- EMF Compat: Supplementaries
- EMF Compat: Exposure
- EMF Compat: Gliders
- EMF Compat: Iron's Spells 'n Spellbooks
- EMF Compat: TACZ
- EMF Compat: Take a Seat
- EMF Compat: WATUT
- EMF Compat: Parcool Currently unavailable
- EMF Compat: Hackers 'n Slashers Currently unavailable
Spoiler

enjoy ^_^
All Versions
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- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- The settings screen is rebuilt: options are sorted into groups you can fold, an option that depends on another sits under it, and the list scrolls when it does not fit
- An option can offer a choice of several values, not only on and off
- An addon's entry in the mod list opens the settings on that addon's tab
- Shared hand and foot reach helpers for addons — Touch'n Motion is built on them
- Added a Fabric 26.3 build
- Your pack keeps animating while another mod plays a Player Animation Library animation — sitting, carrying or playing an instrument no longer freezes the model
- Poses now blend smoothly into your pack's animation instead of snapping. Setting: "Smooth pose transitions"
- Fixed crouching while a mod animates you: no more sinking into the ground or hopping up on every attack. Setting: "Crouch fix"
- Added a Fabric 1.21.1 build
- Now requires Entity Model Features 3.3.2 or newer
- Rebuilt on EMF's own animation hooks instead of patching its internals, so pose restoring no longer breaks every time EMF moves something around
- Poses are restored once per rendered player instead of once per body part, which takes work off the render thread
- Now requires Entity Model Features 3.3.2 or newer
- Rebuilt on EMF's own animation hooks instead of patching its internals, so pose restoring no longer breaks every time EMF moves something around
- Poses are restored once per rendered player instead of once per body part, which takes work off the render thread
- Now requires Entity Model Features 3.3.2 or newer
- Rebuilt on EMF's own animation hooks instead of patching its internals, so pose restoring no longer breaks every time EMF moves something around
- Poses are restored once per rendered player instead of once per body part, which takes work off the render thread
- Now requires Entity Model Features 3.3.2 or newer
- Rebuilt on EMF's own animation hooks instead of patching its internals, so pose restoring no longer breaks every time EMF moves something around
- Poses are restored once per rendered player instead of once per body part, which takes work off the render thread
- Now requires Entity Model Features 3.3.2 or newer
- Rebuilt on EMF's own animation hooks instead of patching its internals, so pose restoring no longer breaks every time EMF moves something around
- Poses are restored once per rendered player instead of once per body part, which takes work off the render thread
- Fixed a possible frame rate drop in first person (thanks to YEETSKIE1 for the profiling)
- Fixed a possible frame rate drop in first person (thanks to YEETSKIE1 for the profiling)
- Fixed a possible frame rate drop in first person (thanks to YEETSKIE1 for the profiling)
- Fixed a possible frame rate drop in first person (thanks to YEETSKIE1 for the profiling)
- Fixed a possible frame rate drop in first person (thanks to YEETSKIE1 for the profiling)
- Fixed a potential crash on startup with several addons installed — they registered their settings tabs at the same moment and tripped over each other
- Fixed a potential crash on startup with several addons installed — they registered their settings tabs at the same moment and tripped over each other
- Fixed a potential crash on startup with several addons installed — they registered their settings tabs at the same moment and tripped over each other
- Fixed a potential crash on startup with several addons installed — they registered their settings tabs at the same moment and tripped over each other
- Fixed a potential crash on startup with several addons installed — they registered their settings tabs at the same moment and tripped over each other
- Added an in-game settings screen with a tab for every installed addon
- Added a global switch in the Core tab: turn off every addon
- Added body-based arm restore: a held or raised pose keeps its exact shape while you walk, crouch and turn, instead of only its rotation
- Added armour support for full-body poses, so sitting down no longer leaves your armour standing up
- Added limb priority: when two mods reach for the same limb the more specific one wins — an attack takes the arms while a riding pose keeps the legs
- Poses no longer flicker when several mods are active at once
- Added an in-game settings screen with a tab for every installed addon
- Added a global switch in the Core tab: turn off every addon
- Added body-based arm restore: a held or raised pose keeps its exact shape while you walk, crouch and turn, instead of only its rotation
- Added armour support for full-body poses, so sitting down no longer leaves your armour standing up
- Added limb priority: when two mods reach for the same limb the more specific one wins — an attack takes the arms while a riding pose keeps the legs
- Poses no longer flicker when several mods are active at once
- Added an in-game settings screen with a tab for every installed addon
- Added a global switch in the Core tab: turn off every addon
- Added body-based arm restore: a held or raised pose keeps its exact shape while you walk, crouch and turn, instead of only its rotation
- Added armour support for full-body poses, so sitting down no longer leaves your armour standing up
- Added limb priority: when two mods reach for the same limb the more specific one wins — an attack takes the arms while a riding pose keeps the legs
- Poses no longer flicker when several mods are active at once
- Added an in-game settings screen with a tab for every installed addon
- Added a global switch in the Core tab: turn off every addon
- Added body-based arm restore: a held or raised pose keeps its exact shape while you walk, crouch and turn, instead of only its rotation
- Added armour support for full-body poses, so sitting down no longer leaves your armour standing up
- Added limb priority: when two mods reach for the same limb the more specific one wins — an attack takes the arms while a riding pose keeps the legs
- Poses no longer flicker when several mods are active at once
- Added an in-game settings screen with a tab for every installed addon
- Added a global switch in the Core tab: turn off every addon
- Added body-based arm restore: a held or raised pose keeps its exact shape while you walk, crouch and turn, instead of only its rotation
- Added armour support for full-body poses, so sitting down no longer leaves your armour standing up
- Added limb priority: when two mods reach for the same limb the more specific one wins — an attack takes the arms while a riding pose keeps the legs
- Poses no longer flicker when several mods are active at once
- Fixed crash when open GUI with chest replacers RP.
- Requires all EMF Compat addons to be updated to their latest versions
- Initial Release
- Initial Release