EMF Compat: Create

A small client-side mod that makes Create — and many of its add-ons — work correctly with Entity Model Features models.
Tested with Fresh Animations, Fresh Animations: Player Extension and Detailed Animations but it should work with any animation resource pack.
Features
- You keep the Skyhook hanging pose while riding chains and ropes.
- Your character's expressions and idle motion keep playing while you hang — the model is no longer frozen or swapped for the vanilla one.
- The engineer's and logistics hat sits on top of the head again. With Fresh Animations it used to sink to the neck on villagers and zombies, and hang in the air beside animals, far too big.
- Holding an Aeronautics handle keeps your hands on the handle, following your moving body.
- Grabbed physics objects and ragdoll grabs.
- Jetpack flight (Cosmonautics and Create S&A) can play only with Fresh Animations: Player Extension).
- Works for other players too.
Supported Create add-ons
Everything below is optional — install what you like, the matching feature turns itself on. Each one can also be toggled off in the config.
| Add-on | What it covers |
|---|---|
| Create Aeronautics | Handle grip pose |
| Climbable Ropes | Rope climbing |
| Create Grappling Hooks | Grapple and cable-trolley poses |
| Sable Ragdolls | Grabbing and being grabbed |
| Barehanded | Holding a grabbed structure in third person |
| Create Cosmonautics | Jetpack flight animation |
| Create Stuff 'N Additions | Jetpack flight, grappling whisk, block picker |
Loaders
- NeoForge 1.21.1 — everything above.
- Forge 1.20.1 — Skyhook, hats, Create Stuff 'N Additions and the Not Enough Animations fix.
- Fabric 1.21.11, 26.1.2, 26.2 — for Create Fly: Skyhook, hats and the Not Enough Animations fix.
Compatibility
- Not Enough Animations — its item-swap animation is suppressed while you're skyhooking or grappling.
- First Person Model — Skyhook poses stay visible on your body in first person.
- Freecam — Skyhook poses stay correct even when the camera is detached.
enjoy ^_^
All Versions
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- Requires EMF Compat Core 2.3.0
- Skyhook on Fabric no longer freezes your character: faces and your resource pack keep working while you hang
- Fixed Create's engineer and logistics hat under Fresh Animations: it sits on the mob's head again instead of sinking to the neck or floating beside animals. Setting: "Hats on mobs"
- Added support for Barehanded on 1.21.1
- Added a Forge 1.20.1 build with Skyhook, hats and Create Stuff 'N Additions
- Requires EMF Compat Core 2.3.0
- Skyhook on Fabric no longer freezes your character: faces and your resource pack keep working while you hang
- Fixed Create's engineer and logistics hat under Fresh Animations: it sits on the mob's head again instead of sinking to the neck or floating beside animals. Setting: "Hats on mobs"
- Added support for Barehanded on 1.21.1
- Added a Forge 1.20.1 build with Skyhook, hats and Create Stuff 'N Additions
- Requires EMF Compat Core 2.3.0
- Skyhook on Fabric no longer freezes your character: faces and your resource pack keep working while you hang
- Fixed Create's engineer and logistics hat under Fresh Animations: it sits on the mob's head again instead of sinking to the neck or floating beside animals. Setting: "Hats on mobs"
- Added support for Barehanded on 1.21.1
- Added a Forge 1.20.1 build with Skyhook, hats and Create Stuff 'N Additions
- Requires EMF Compat Core 2.3.0
- Skyhook on Fabric no longer freezes your character: faces and your resource pack keep working while you hang
- Fixed Create's engineer and logistics hat under Fresh Animations: it sits on the mob's head again instead of sinking to the neck or floating beside animals. Setting: "Hats on mobs"
- Added support for Barehanded on 1.21.1
- Added a Forge 1.20.1 build with Skyhook, hats and Create Stuff 'N Additions
- Requires EMF Compat Core 2.3.0
- Skyhook on Fabric no longer freezes your character: faces and your resource pack keep working while you hang
- Fixed Create's engineer and logistics hat under Fresh Animations: it sits on the mob's head again instead of sinking to the neck or floating beside animals. Setting: "Hats on mobs"
- Added support for Barehanded on 1.21.1
- Added a Forge 1.20.1 build with Skyhook, hats and Create Stuff 'N Additions
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Updated for EMF 3.3: the jetpack jump-suppression hooks the animation variable in its new home, and the flight check reads the new render state (its better - trust)
- Fixed incorrect dependencies
- Fixed incorrect dependencies
- Fixed incorrect dependencies
- Added a config tab with a master toggle and the NotEnoughAnimations item-swap fix
- You keep the Skyhook hanging pose while riding chains and ropes, instead of half your body sliding back into the resource-pack animation
Known limitation: while skyhooking, the model falls back to the vanilla one, so expression and
idle animations from your pack pause for the duration.
- Added a config tab with a master toggle and the NotEnoughAnimations item-swap fix
- You keep the Skyhook hanging pose while riding chains and ropes, instead of half your body sliding back into the resource-pack animation
Known limitation: while skyhooking, the model falls back to the vanilla one, so expression and
idle animations from your pack pause for the duration.
- Added a config tab with a master toggle and the NotEnoughAnimations item-swap fix
- You keep the Skyhook hanging pose while riding chains and ropes, instead of half your body sliding back into the resource-pack animation
Known limitation: while skyhooking, the model falls back to the vanilla one, so expression and
idle animations from your pack pause for the duration.
- Added a config tab with a toggle for every supported add-on
- Added built-in support for Create Cosmonautics and Create Stuff 'N Additions — the separate addons can be removed
- Fixed Skyhook on Create 6.x — half the body no longer slides out of the hanging pose
- Grappling hooks reworked the same way, poses stay correct while you swing
- Your character keeps its expressions and idle motion while skyhooking or grappling
- Compatibility update for EMF Compat Core 1.0.1 (UUID-based pose storage)
- No feature changes.
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- 26.2 Fabric port
- Fixed crash without Sable Ragdoll (now really optional) ^_^ let me know if not
- Added Sable Ragdoll compat
- Not Actually Sable Ragdoll optional
- Added Create Grappling Hooks compitability
- Added Grabbing Physics compat with Create Aeronautics
- Added 1.21.11 Fabric support (nobody asked)
- Added 26.1.2 Fabric Support!
- Added Skyhook compat