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EMF Compat: Immersive Melodies

EMF Compat: Immersive Melodies

by stradat • Downloads: 0 • Followers: 0
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EMF Compat: Immersive Melodies

Immersive Melodies

A small client-side mod that makes Immersive Melodies instrument animations work correctly with Entity Model Features player models.

Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.

Features

  • Compatible with Fresh Animations: Player Extension.
  • Playing instruments doesn't get overridden by resource-pack animations.
  • Mobs play too: zombies, skeletons, piglins and illagers with an instrument keep their pose under Fresh Animations, and vindicators and evokers uncross their arms to hold it.
  • Should work with most player animation resource packs using EMF.

enjoy ^_^

How to Install EMF Compat: Immersive Melodies (Mod)

EMF Compat: Immersive Melodies by stradat is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 1.2.1, file size: 124 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Fabric, Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
  3. Move the downloaded EMF Compat: Immersive Melodies file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
19d ago 1
1.21.1
Neoforge
19d ago 1
1.20.1
Forge
19d ago 1
1.21.1
Fabric
26d ago 1
1.21.1
Neoforge
26d ago 1
1.20.1
Forge
26d ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
4mo ago 1
  • An error while posing an illager's arms no longer makes EMF stop animating its model for the rest of the session
  • An error while posing an illager's arms no longer makes EMF stop animating its model for the rest of the session
  • An error while posing an illager's arms no longer makes EMF stop animating its model for the rest of the session
  • Requires EMF Compat Core 2.3.0
  • Mobs keep their instrument pose too: zombies, skeletons, piglins and illagers play instead of being animated over by Fresh Animations. Setting: "Mobs with instruments"
  • Vindicators and evokers now uncross their arms and hold the instrument while playing, with or without a resource pack
  • Added a Fabric 1.21.1 build
  • Requires EMF Compat Core 2.3.0
  • Mobs keep their instrument pose too: zombies, skeletons, piglins and illagers play instead of being animated over by Fresh Animations. Setting: "Mobs with instruments"
  • Vindicators and evokers now uncross their arms and hold the instrument while playing, with or without a resource pack
  • Added a Fabric 1.21.1 build
  • Requires EMF Compat Core 2.3.0
  • Mobs keep their instrument pose too: zombies, skeletons, piglins and illagers play instead of being animated over by Fresh Animations. Setting: "Mobs with instruments"
  • Vindicators and evokers now uncross their arms and hold the instrument while playing, with or without a resource pack
  • Added a Fabric 1.21.1 build
  • Added a config tab so the addon can be turned off in-game
  • Instrument poses hold up better while you move
  • Added a config tab so the addon can be turned off in-game
  • Instrument poses hold up better while you move
  • Compatibility update for EMF Compat Core 1.0.1 (UUID-based pose storage)
  • No feature changes.
  • Initial Release
  • Initial Release
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