

EMI Loot
EMI Loot is a plugin for the EMI Recipe and Item viewer that displays loot tables for chests, blocks , and mobs.
EMI Loot is in beta! Please expect features to change and be added as development continues.
All credit goes to EmilyPloszaj for the creation of EMI itself. This is just a plugin.
Wiki
For guides on how to use the data-driven systems in EMI Loot, please see the wiki
Notable Features
- Chest loot is sorted by percentage and includes drops added to the loot tables by mods.
- If a chest has too many loot options to fit onto the screen, EMI Loot will condense the output into lists of items stacked by same-percentage. Hovering over a certain percentage list will show the possible stacks you can expect to get at that probability.
- Stack sizes shown represent the average item count you can expect to pull at a time (before factoring in the probability).
- Block drops have been added. These views show the various drops available, split into different categories based on any particular circumstances needed to get that drop (Silk Touch, Shears, etc).
- Mob drops have been added. Shows drops available split into categories based on circumstances needed to acquire them (only when a mob is on fire, extra with looting, etc)
Features to come
- Implement resource-pack driven system for defining custom conditions and how to parse them.
- Add in fishing and other gameplay loot
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- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Fixed modded spawn eggs not appearing in Forge
- Updated ru_ru lang
- Fixed location condition translations
- Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
- New
TableCheckersystem implemented for direct drops. See the wiki for details. - This system lets you define direct drops (and table exclusions) for many tables at once in one file
- updated config with new layout for direct drops
- Added configurable split, where tables with
trial_chamberin their id will be split into a separate Trial Loot category.
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped
- Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
- Nested tables can now be of any loot table type
TextKeynow stores text objects directly. This prevents translation errors on dedicated servers.- Added es_mx translations and updated zh_cn.
- Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
- Nested tables can now be of any loot table type
TextKeynow stores text objects directly. This prevents translation errors on dedicated servers.- Added es_mx translations and updated zh_cn.
- Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
- Nested tables can now be of any loot table type
TextKeynow stores text objects directly. This prevents translation errors on dedicated servers.- Added es_mx translations and updated zh_cn.

