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Enchanted Mobs

Enchanted Mobs

by Diesse • Downloads: 0 • Followers: 0
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­

Enchanted Mobs data pack / mod, add mini-bosses. The mini bosses are enchanted vanilla's mobs. You can see them in three level of enchantment (Common, Rare and Legendary).

­

The meaning of the project is add a dynamic PVE with mini-bosses with different and random abilities and random level of enchantment.

­

Mini-bosses:

Enchanted Zombie

Enchantments:

  • Speed : He runs more faster. His data generic.movement.speed .
    • Common: Speed become 0.35
    • Rare: Speed become 0.40
    • Legendary: Speed become 0.45
  • Resistance : He absorb damage. He gains the effect protection .
    • Common: Protection 1
    • Rare: Protection 2
    • Legendary: Protection 3
Enchanted Creeper

Enchantments:

  • Speed : He runs more faster. He modify his data generic.movement.speed .
    • Common: Speed become 0.30
    • Rare: Speed become 35
    • Legendary: Speed become 0.40
  • Explosion : His explosion is bigger. He modify his data ExplosionRadius.
    • Common: ExplosionRadius 4
    • Rare: ExplosionRadius 6
    • Legendary: ExplosionRadius 8
Enchanted Spider

Enchantments:

  • Bite : He deal more damage. He modify his data generic.attack_damage .
    • Common: Damage 4
    • Rare: Damage 7
    • Legendary: Damage 10
  • Trapweb : He trap the enemy in cobweb and from the Rare he is faster. He modify his data generic.movement.speed.
    • Common: Trap enemies in cobweb
    • Rare: Trap enemies in cobweb and his speed become 0.4
    • Legendary: Trap enemies in cobweb and his speed become 0.5
Enchanted Skeleton

Enchantments:

  • Shotgun : His bow gains Multishot and Power .
    • Common:
      • Multishot: I
    • Rare:
      • Multishot: I
      • Power: II
    • Legendary:
      • Multishot: I
      • Power: IV
  • Fireblast : His bow gains Flame and Punch .
    • Common:
      • Flame: I
      • Punch: I
    • Rare:
      • Flame: I
      • Punch: II
    • Legendary:
      • Flame: I
      • Punch: IV
Enchanted Vindicator

Enchantments:

  • Spinning Axe : He spins his axe dealing 2 HP.
    • Common: Every 10s.
    • Rare: Every 7s.
    • Legendary: Every 5s.
  • Thorns : He deals damage when the players attack him.
    • Common: Deals 1 HP
    • Rare: Deals 2 HP
    • Legendary: Deals 3 HP
Enchanted Evoker

Enchantments:

  • Vex Army : He summon randomly a number of vexs. They die after 7 s.
    • Common: Summon 1 vex.
    • Rare: Summons 2 vexes
    • Legendary: Summons 3 vexes.
  • Fang Forest : He summon randomly fangs in circular range..
    • Common: Range size 2 blocks.
    • Rare: Range size 4 blocks radius.
    • Legendary: Rage size 6 blocks radius.
# Website If you have any questions, need assistance, or simply want to share your thoughts or feedback, feel free to reach out. We're always here to help and would love to hear from you – whether you're looking for answers, suggestions, or just want to let us know how we're doing. ![­](uploads/gallery/enchanted-mobs_desc_3_2c1547cf.webp)![­](uploads/gallery/enchanted-mobs_desc_4_ce6dd3fe.png)

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[0.2+mod] [ MOD ] 0.2 by Diesse on Oct 16, 2026
Download
# 🛠️ Features
We are happy to publish our new release of this product which add two mini bosses to the game.
We added the enchanted version of the **vindicator** and of **evoker**.

Detailes below:
<br>
<details>

<summary>Enchanted <b>Vindicator</b></summary>

Enchantments:
<ul>
<li> <b>Spinning Axe</b> : He spins his axe dealing <kbd>2 HP</kbd>.</li>

<ul>
<li> <b>Common</b>: Every <kbd>10s</kbd>.</li>
<li> <b>Rare</b>: Every <kbd>7s</kbd>.</li>
<li> <b>Legendary</b>: Every <kbd>5s</kbd>.</li>
</ul>

<li> <b>Thorns</b> : He deals damage when the players attack him.
</li>
<ul>
<li> <b>Common</b>: Deals <kbd>1 HP</kbd></li>
<li> <b>Rare</b>: Deals <kbd>2 HP</kbd></li>
<li> <b>Legendary</b>: Deals <kbd>3 HP</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Evoker</b></summary>

Enchantments:
<ul>
<li> <b>Vex Army</b> : He summon randomly a number of vexs. They die after <kbd>7 s</kbd>. </li>

<ul>
<li> <b>Common</b>: Summon <kbd>1</kbd> vex.</li>
<li> <b>Rare</b>: Speed become <kbd>2</kbd> vexes</li>
<li> <b>Legendary</b>: Speed become <kbd>3</kbd> vexes.</li>
</ul>

<li> <b>Fang Forest</b> : He summon randomly fangs in circular range.</kbd>.</li>

<ul>
<li> <b>Common</b>: Range size <kbd>2 blocks</kbd>.</li>
<li> <b>Rare</b>: Range size <kbd>4 blocks radius</kbd>.</li>
<li> <b>Legendary</b>: Rage size <kbd>6 blocks radius</kbd>.</li>
</ul>
</ul>
</details>
[0.2] [ DT ] 0.2 by Diesse on Oct 16, 2026
Download
# 🛠️ Features
We are happy to publish our new release of this product which add two mini bosses to the game.
We added the enchanted version of the **vindicator** and of **evoker**.

Detailes below:
<br>
<details>

<summary>Enchanted <b>Vindicator</b></summary>

Enchantments:
<ul>
<li> <b>Spinning Axe</b> : He spins his axe dealing <kbd>2 HP</kbd>.</li>

<ul>
<li> <b>Common</b>: Every <kbd>10s</kbd>.</li>
<li> <b>Rare</b>: Every <kbd>7s</kbd>.</li>
<li> <b>Legendary</b>: Every <kbd>5s</kbd>.</li>
</ul>

<li> <b>Thorns</b> : He deals damage when the players attack him.
</li>
<ul>
<li> <b>Common</b>: Deals <kbd>1 HP</kbd></li>
<li> <b>Rare</b>: Deals <kbd>2 HP</kbd></li>
<li> <b>Legendary</b>: Deals <kbd>3 HP</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Evoker</b></summary>

Enchantments:
<ul>
<li> <b>Vex Army</b> : He summon randomly a number of vexs. They die after <kbd>7 s</kbd>. </li>

<ul>
<li> <b>Common</b>: Summon <kbd>1</kbd> vex.</li>
<li> <b>Rare</b>: Speed become <kbd>2</kbd> vexes</li>
<li> <b>Legendary</b>: Speed become <kbd>3</kbd> vexes.</li>
</ul>

<li> <b>Fang Forest</b> : He summon randomly fangs in circular range.</kbd>.</li>

<ul>
<li> <b>Common</b>: Range size <kbd>2 blocks</kbd>.</li>
<li> <b>Rare</b>: Range size <kbd>4 blocks radius</kbd>.</li>
<li> <b>Legendary</b>: Rage size <kbd>6 blocks radius</kbd>.</li>
</ul>
</ul>
</details>
[0.1+mod] [MOD] 0.1 by Diesse on Oct 16, 2026
Download
# Enchanted Mobs 0.1v
<details>

<summary>Enchanted <b>Zombie</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>

<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>

<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Creeper</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>

<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>

<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Spider</b></summary>

Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>

<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>

<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>

<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Skeleton</b></summary>

Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
[0.1] [DT] 0.1 by Diesse on Oct 16, 2026
Download
# Enchanted Mobs 0.1v
<details>

<summary>Enchanted <b>Zombie</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>

<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>

<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Creeper</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>

<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>

<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Spider</b></summary>

Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>

<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>

<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>

<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Skeleton</b></summary>

Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
# Enchanted Mobs 0.1v
<details>

<summary>Enchanted <b>Zombie</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>

<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>

<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Creeper</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>

<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>

<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Spider</b></summary>

Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>

<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>

<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>

<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Skeleton</b></summary>

Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
# Enchanted Mobs 0.1v
<details>

<summary>Enchanted <b>Zombie</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>

<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>

<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Creeper</b></summary>

Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>

<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>

<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>

<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Spider</b></summary>

Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>

<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>

<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>

<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>

<details>

<summary>Enchanted <b>Skeleton</b></summary>

Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
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