Make many mutually-exclusive enchantments compatible. This targets all the vanilla enchantments that make sense to stack (so no depth strider/frost walker). Required on the server for multiplayer, but also works in single player!

Configuration
You can configure the behavior of the mod from the enchantmentcompat.toml file within your world/save config folder. Previous versions put the config file in the global (instance) config folder. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
modEnabled: true|false - Simple toggle for the mod! Set to false to disable.
bows: true|false - Whether to allow bow enchantments (i.e. infinity, mending) to combine. Previously called infinityMending.
crossbows: true|false - Whether to allow crossbow enchantments (i.e. multishot, piercing) to combine. Previously called multishotPiercing.
armor: true|false - Whether to allow armor enchantments (i.e. X protection) to combine. Previously called protection.
damage: true|false - Whether to allow damage enchantments (i.e. sharpness, smite) to combine.
All Versions
+ Add Version- Updated to 1.21.9
- Updated to 1.21.6
- Updated to 1.21.5
- Updated to 1.21.2/1.21.3/1.21.4
- Updated to 1.21/1.21.1
- The logic determining enchantment compatibility in vanilla Minecraft changed, so I've tweaked the configuration properties of the mod to match
- Updated to 1.20.5/1.20.6
- Small tweaks under the hood cleaning up code and fixing potential issues
- Updated to 1.20.3/1.20.4
- Updated to 1.20.2
- Fixed issue causing crash on servers
- Updated to 1.20
- Updated to 1.19.4
- Update internal config library
- Updated to 1.19.3
- Updated to RoundaLib 0.2.1 for compatibility with new Roundaround mods