Description
Ender Utilities is a mod packed full of miscellaneous utility type items and blocks. As the name suggests, most of these center around "ender type" mechanics, such as teleportation, remote access and extended storage capabilities.
This mod was started as part of the Modjam 4 modding event/competition. It is also my second mod overall, and my first mod that adds any content such as items or blocks in-game. As such, this mod for me is mainly a modding learning experience/project. I hope at least someone else will find it useful and fun to play with as well :)

Multiblock structures
Energy Bridge Transmitter (in The End)
You only need one transmitter for the entire server/world save.
Energy Bridge Transmitter

Energy Bridge Receiver
Build one receiver in each dimension where you want the re-charging to work, except The End doesn't need one, just the Transmitter.
- There can be nothing except air where the horizontal beams are, and only slightly light obstructing blocks (like Water or Glass) where the vertical beams are, all the way to the void/sky or the first bedrock block.
- Place the Resonators from the inside looking out, so that they face towards the middle.
- There are two blocks of air between the Resonators and the middle block, and between the Transmitter and the middle block/Ender Crystal.
- A red beam on a Receiver means that the Receiver is functional, but there is currently no active Transmitter in The End dimension.
Energy Bridge Receiver

Mod Spotlights
An excellent and quite thorough mod spotlight for Ender Utilities 0.5.3 for MC 1.9 made by kletsie:
All Versions
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- Fixed not being able to break barrels in survival mode (how was this broken for so long without anyone reporting it before... >_>)
- Fixed the Hand Chests and Memory Chests not defining their shape properly (which made walls etc. connect to them like they were full blocks)
- Possibly fixed some mod entity dupes with the Dolly
- Added a block (state) blacklist config for the Dolly
- The Portal Panel now accepts Ore Dictionary dyes
- Original build time:** 2020-06-10 16:45:34 UTC+3
- Fixed the inventory sorting button stacking non-stackable items even in inventories where it's not supposed to do that, causing possible item loss
- Fixed some things not working if some of the vanilla keybinds that are by default in keyboard keys are bound to mouse keys instead
- Original build time:** 2019-08-18 19:38:11 UTC+3
- Use OreDictionary for chests in recipes
- Barrel: Add an option to reverse the sneak behavior when taking out items
- Creation Station: Fixed the JEI recipe transfer handler
- Fix inventories reporting the wrong max stack size
- Implemented middle click + dragging in creative mode in the EnU inventories
- Fix the mod teleporting methods being broken when teleporting out from the End (this was apparently broken by a Forge change a long time ago...)
- Fix the Reusable Ender Pearl disappearing, if the thrower dies from the impact fall damage
- Original build time:** 2019-07-30 22:25:25 UTC+3
- Fix Handy Bag modes not properly/always saving on the Memory Cards
- Fix IPM and WoTLB remote inventory access cross-dimensionally
- Clarify the Portal type Link Crystal's tooltip
- Fix non-mouse-key pickblock keys not working
- Adjusted the Nullifier first person model to be less obstructive
- Original build time:** 2018-11-02 22:13:06 UTC+2
- Fix a Nullifier model crash with Forge
2718+ - Fix/change: The Nullifier doesn't consume the items in Creative mode anymore
- Remove the unused-since-1.12 disable recipe configs (use CraftTweaker instead if you need to remove recipes)
- Original build time:** 2018-07-06 17:31:58 UTC+3
- Fixed a signed Pet Contract getting destroyed when created from a stack of just one unsigned contract
- Changed the Pet Contract to use an event handler, to prevent the normal interaction
- Added a config whitelist for setting the valid "bedrock" blocks for an Energy Bridge
- Original build time:** 2018-06-18 14:02:49 UTC+3
- Fix Handy Bag & Creation Station crafting grids not working properly with items that have been staged with Recipe Stages
- Fix the Ender Tools consuming the items in creative mode when right clicking to place blocks
- Fix the Ender Elevator using the wrong bounding box to get entities (affected very small entities on top of bottom-half slab or layer variants)
- Fix the Handy Bag tooltips being missing
- Fix the Toggle mode in the Drawbridges not working if the length is 1
- Fix the Item Pickup Manager not allowing to send items to a vanilla Ender Chest
- Add a separate keybind for "keybound unselected" items
- Handy Bag: Change the restock/pickup modes to be stored on the cards, and thus be per-card
- Ender Furnace: Only allow inserting smeltable items from the top
- Support custom (End) dimensions better in parts of the code
- Save WotLB template data on the I/O thread
- Add a check to only allow binding to inventories in a couple of items that were missing it
- Clarify some Inserter tooltips
- Original build time:** 2018-06-09 01:14:01 UTC+3
- Update some registrations to new Forge events
- Now requires Forge
2571+ - Add a Pet Contract item, which allows changing the ownership of tameable mobs
- Add camouflage ability to the Barrel
- Add Portal type Link Crystals, allowing Portals to be "paired"
- Fix/improve some Drawbridge retraction/extension logic issues (which blocks get taken/placed in which situations)
- Fix camouflage model overlays on items (elevators)
- Fix some items always eating the keybinds even when they don't have any
- Original build time:** 2018-03-07 16:13:39 UTC+2
- Fix a crash due to a breaking change in the item pickup event in Forge
2557 - Now requires Forge
2558+ - Fix applying Barrel labels not properly updating the model immediately
- Fix a crash due to a null logger in the fingerprint violation event, if doing custom builds of the mod
- Add a Void Upgrade for the Barrel
- Original build time:** 2018-02-01 00:21:28 UTC+2
- Fix a crash with the breaking model of camouflage-able blocks, when certain blocks are used as camo (at least Chisel blocks)
- Change: The Drawbridge is now able to retract blocks it didn't place, if it didn't previously place ANY blocks
- Original build time:** 2017-10-22 07:45:27 UTC+3
- Drawbridge: Add an option for the redstone behaviour
- Original build time:** 2017-09-27 21:24:55 UTC+3
- Added top-half Elevator slabs and layers
- Improved the camouflage model stuff for Elevators/Drawbridges/Portal Frames (should now work with Chisel blocks for example)
- A few small bug fixes and improvements
- Signed the JAR
- Original build time:** 2017-09-25 13:30:47 UTC+3
- Fix a possible crash with the Inserter and Portal Panel highlight boxes
- Nullifier: Allow in items with NBT (like C&B bits), and improve the model (it can now render C&B bits for example)
- Nullifier: Add Ctrl + middle clicking to empty/void slots
- Inventory Swapper: Don't cycle/change card to empty slots using the hotkeys
- Original build time:** 2017-07-27 22:09:32 UTC+3
- Change destroying blocks without spilling contents, again. Fixes some crashes with other modded TileEntities.
- Possibly fix/prevent rare rendering/model related crashes
- Fix the Nullifier model crashing with recent Forge versions
- Fix the Inserter trying to get the target inventory on the wrong side
- Fix Placement Properties syncing to clients not working when joining a server
- Original build time:** 2017-07-15 17:33:47 UTC+3
- Updated to Forge
2373+ - Small possible compatibility improvement to TileEntity creation from NBT (Dolly, Builder's Wand, Drawbridge etc.)
- Fix the Ender Tools' harvest level being 0 due to recent item registration changes
- Fix item tooltips not rendering in the Ender Infuser and Tool Workstation GUIs
- Fix the Dolly's 3rd person model transformations
- LMM: Apply a relative rotation upon releasing an entity
- Various internal clean-up and changes (removed all
SideOnlyannotations for example)
- Original build time:** 2017-06-26 19:23:17 UTC+3
- Ported to MC 1.12
- Note:** Requires Forge
2359or later! - Some internal refactoring to the Creation Station crafting related code due to the 1.12 crafting system changes
- Moved all block, item, model and sound registrations to the new Forge registry events
- Original build time:** 2017-06-24 17:37:48 UTC+3
- Change destroying blocks without spilling contents, again. Fixes some crashes with other modded TileEntities.
- Possibly fix/prevent rare rendering/model related crashes
- Original build time:** 2017-07-15 16:18:12 UTC+3
- Fix Drawbridge values not always syncing properly when opening the GUI
- Fix ASU not marking itself dirty (and thus the changed settings not necessarily getting saved) when changing the values via the GUI buttons
- Fix the Portal Panel and Advanced Quick Stacker not marking themselves dirty when changing settings via the GUI buttons
- Fix not being able to take out items from certain machine slots via the GUI (at least the Ender Furnace and the Ender Infuser input slots)
- Change how the EnU code that destroys blocks without the contents spilling out, works. Hopefully fixes the Dolly apparently spilling out some chest contents, thus allowing for item duping.
- Added middle clicking in the player inventory in many of the mod GUIs in creative mode to get a full stack to the cursor, like in vanilla
- Added some missing TileEntity ID conversions if updating from MC 1.10.2 using an existing world.**
- Unfortunately this won't help you if you have already loaded your world from MC 1.10.2 in the 0.7.0 version in MC 1.11.2, unless you have a backup you can load again.
- Original build time:** 2017-06-07 16:23:11 UTC+3
- Ported to MC 1.11.2
- More or less feature parity with the version
0.7.2for MC 1.10.2 - Added separate textures/models for creative mode MSUs/MSBs
- Added a Creative Storage Key to easily toggle creative mode on Barrels and MSUs/MSBs
- Original build time:** 2017-05-22 04:32:38 UTC+3
- Change destroying blocks without spilling contents, again. Fixes some crashes with other modded TileEntities.
- Possibly fix/prevent rare rendering/model related crashes
- Original build time:** 2017-07-15 17:14:53 UTC+3
- Fix Drawbridge values not always syncing properly when opening the GUI
- Fix ASU not marking itself dirty (and thus the changed settings not necessarily getting saved) when changing the values via the GUI buttons
- Fix the Portal Panel and Advanced Quick Stacker not marking themselves dirty when changing settings via the GUI buttons
- Fix not being able to take out items from certain machine slots via the GUI (at least the Ender Furnace and the Ender Infuser input slots)
- Change how the EnU code that destroys blocks without the contents spilling out, works. Hopefully fixes the Dolly apparently spilling out some chest contents, thus allowing for item duping.
- Original build time:** 2017-06-05 19:49:57 UTC+3
- Change: Increased Sound Block max volume to 4, which means that the maximum range is now 64 blocks (volume > 1 multiplies the base range of 16 blocks)
- Change: Increased the maximum number of slots in the ASU to 27
- Fix/improvement: The Dolly now has better block validity checks, and it can move anything in Creative mode
- Fix: Fixed an edge case minor rendering glitch with the Barrel
- Fix: Fixed a crash with the normal variant of the Drawbridge, if using a length larger than 32
- Fix: Fixed using a client side method in the Ruler's display name method
- Fix: Fixed a crash with the Portal Scaler, due to the new teleport code a while back (in 0.6.6)
- Original build time:** 2017-05-22 04:06:02 UTC+3
- Fix: Barrel labels didn't update properly when first applied (they were "lagging one behind")
- Fix: ASU and Inserter properties didn't sync properly at some values, when first opening the GUI
- Fix: Excluded the Ender Hoe from the creative-breaking module things, since it doesn't use it anyway
- Fix: Player XP didn't sync after teleporting
- Fix: The Builder's Wand Move mode didn't use a mod-friendly method of re-creating the TileEntity
- Fix: The Inserter was unnecessarily scheduling new updates for itself when failing to push items out
- Fix: The Inserter didn't load its "back facing" properly from disk, which broke pulling in items in all but the default (North) orientation
- Change: The Drawbridges will now only contract blocks/positions that they extended/placed themselves in the first place
- This means for example, that you could now use them to place and remove a number of blocks from behind a wall, without pulling in the wall when contracting.
- Change: The Builder's Wand is now able to replace fluids
- Change/addition: The Ender Elevator, the Drawbridges and the Portal Frame blocks can now be camouflaged as any block that has a regular model and an ItemBlock associated with it. And if the block used as the camouflage emits light, so will the camouflaged block.
- Original build time:** 2017-05-20 01:52:03 UTC+3
- Added slab and layer variants of the Ender Elevator
- Added a Chair Wand - it can spawn invisible entities that the players can sit on, to make decorative chairs etc. usable
- Added an Adjustable Storage Unit - the slot count can be set to anything between 1 and 9, and the maximum stack size to 1 .. 1024
- Added a Barrel
- Added a Massive Storage Unit and a Massive Storage Bundle - basically 1 and 9 slot DSUs
- Added a Junk Storage Unit - 270 slots, only accepts normally non-stackable items
- Added a Molecular Exciter block - it can turn any (non-unbreakable) block into a falling block entity, which can also be moved by minecarts
- Added a Dolly item, that can (only) move blocks that have externally exposed inventories
- Added Floor and Cracked Floor blocks. The Cracked Floor will let item entities and XP orbs through.
- Added a Phasing Block and an inverted variant - they will toggle between "solid" (having a collision box) and "non-solid" (no collision box) on redstone signal
- Added an Inserter and a Filtered Inserter
- They are almost like simple pipes, but not officially pipes
- The intended use is to insert items into inventories on the (enabled) sides first, and if that fails, then the items will continue to the front output side.
- Added a Void Pickaxe - mining blocks with it will drop nothing, not even inventory contents. Also works that way in Creative mode.
- Added a "creative breaking" module for the Ender Tools. It will change block breaking so that blocks break instantly, but there is a short cooldown between blocks.
- Added a Nullifier item, with 9 slots and max 1024 items per slot
- Added a Passifier Syringe - it will make hostile mobs neutral
- If any entity attacks the passified mob, it will become hostile again.
- Added a Sound Block, that can play any registered sound from the game
- Added a Drawbridge and an Advanced Drawbridge
- Change: Inventory Swapper can now swap the Baubles slots too
- Change/addition: Added white- and blacklist configs for the Living Matter Manipulator
- Change: Improved the Ruler HUD readability
- Various fixes and internal code clean-up and some refactoring etc. as usual
- Original build time:** 2017-05-13 21:13:22 UTC+3
- Fix a possible crash if something tries to rotate the Ender Elevators
- Fix a possible crash when trying to get the build item in the Wand of the Lazy Builder
- Remove all the running tasks for a player when they log out
- Original build time:** 2017-03-09 21:26:13 UTC+2
- Fixed some offhand slot stuff being broken in some GUIs
- Fixed modular inventories' module slots not becoming inaccessible when they should
- Fixed modular inventories missing the UUID on first open, if the item was grabbed from the creative inventory or JEI instead of crafted
- Fixed some ItemBlocks claiming to have subtypes, when they actually don't
- Fixed block and item remapping potentially trying to remap to the same name
- Fixed crashes in model registration, if disabling some blocks or items
- Fixed some
Ctrl + pick-block'd blocks/machines/inventories not working quite properly when placed back down - Fixed the Item Pickup Manager reporting the selected Link Crystal wrong in the tooltip
- Fixed/changed: The TileEntity is now retrieved in a CME-safe way in
getActualState()etc. - Memory Chest: Fix two issues with locked slots after the 32nd slot
- Memory Chest: Allow middle click + dragging to set the slot type
- Memory Chest: Added a button to toggle the chest into Private mode. A private mode chest is unbreakable.
- Containers/slot clicking: Fix item loss if trying to swap a stack of items into a stack-size limited slot that currently has an item
- Ender Tools: Fix block place sound, and use the Forge placement hook
- Creation Station: Change the recipe syncing to happen via the container
- Creation Station: Refactor the crafting inventory stuff - Fixes JEI recipe filling, and adds proper owner/privacy mode support for the crafting inventories too
- Creation Station: Also use the player inventory for recipe filling items
- Handy Bag: Add a Baubles button to the GUI, if Baubles is installed
- Handy Bag: Add GUI buttons for changing the enabled, re-stock and pickup modes
- Handy Bag: Added a custom upgrade recipe from the normal bag into the large variant, which now preserves the NBT data (i.e. the memory cards and their contents...) of the original bag
- Handy Bag: Add support for updating/ticking items inside the bag. There is a server side config to disable it.
- Handy Bag: Add a button to select the
Shift + clickbehavior (player inventory <=> hotbar, or player inventory <=> bag) - Handy Bag: Added only moving matching/existing items when Sneak + right clicking an inventory with the hotbar-only restock mode enabled
- Handy Bag & Inventory Swapper: Fixed the contents not reloading if the GUI is kept open while the bag is thrown into the world and then picked up again
- Handy Bag & Inventory Swapper: Fixed allowing stack sizes larger than 1 into player armor slots (mainly noticeable with mob skulls and pumpkins)
- Handy Bag & Creation Station: Add support for crafting one full stack by right clicking on the output slot
- Handy Chest: Added the ability for cards' owners to lock the cards in place - they can't be taken out by other players, and the chest itself becomes unbreakable
- Handy Chest: Fixed the player inventory sorting button being broken
- Inventory Swapper: Added a "Cycle" mode - it essentially does 'swap + change card + swap' in one go, making it easier to cycle between different cards/inventories
- Inventory Swapper: Added GUI buttons for changing the enabled and Cycle modes
- Changed all GUI buttons to have the current status on their tooltip (where applicable)
- Configs: Re-organized some configs and categories and fixed some of them being in the wrong categories.
- Re-generating the config is recommended!**
- Tile Entities: Add support for the 1.10
mirror()androtate()methods - Improve various block and item tooltips and localization things
- OwnerData: Fix a missing UUID assignment (it broke Ender Furnace output to Ender Chest in newly placed furnaces)
- Improved and cleaned up several GUI info texts
- Ender Fighter: Refactored the code into proper AI tasks
- Ender Fighter: Register with a spawn egg enabled
- Ender Fighter: Don't drop XP on death
- Ender Furnace: Updated to accept items with a Fluid Capability containing lava
- Ender Bucket: Update into using Fluid Capabilities - should now work again with tanks from mods, which use the fluid caps
- Living Matter Manipulator: Show the entity health in the tooltips
- Replaced all of the old teleport code with newer code taken from the JED mod
- Moved from Reflection to MethodHandles where possible
- Cleaned up some blockstate stuff and removed unused properties/states
- Energy Bridge: Fixed some rendering issues with the beams
- Energy Bridge: Fixed some multiblock assembly/disassembly bugs, and rewrote most of it
- Ender Elevator: Added a custom recipe, and removed the different colors from the creative tab, and thus also from bloating the JEI item list
- Tool Workstation: Refactored the inventory stuff - fixes it being broken and glitchy if multiple players are looking at the GUI of the same Tool Workstation at the same time
- Portal: Check the actual bounding boxes for entity collision, instead of just the block space
- Portal: Fixed not detecting one-block sized active portals (and thus the shutdown was broken)
- Portal: Changed the portal breaking to happen via scheduled block updates, so that shutting down massive portals doesn't cause a StackOverflowException
- Portal Panel: Render the name of the button's target when looking at a selection button
- Builder's Wand/Templates: Fix some entity offset issues
- Builder's Wand: Print a chat message for killed entity count in the Delete mode
- Builder's Wand: Allow un-setting area corners
- Builder's Wand: Render ray-traced (= still un-anchored) areas too
- Builder's Wand: Re-ordered some modes. Creative-only modes are now at the end of the list.
- Builder's Wand: Remove pending block updates when deleting an area
- Builder's Wand: Add a "Replace 3D" mode
- Builder's Wand: Add a "Stack" mode (think World Edit
//stackcommand) - Builder's Wand: Add support for saving Chisels & Bits blocks in the cross-world compatible format (requires C&B version 12.12 or newer to work properly)
- Builder's Wand: Fix the Move mode in creative not respecting the Replace option
- Builder's Wand: Some area size/checks related clean-up
- Builder's Wand: Don't allow setting the positions outside world limits
- Builder's Wand: Fix consuming build items even if the block placement would fail
- Builder's Wand: Updated the tooltip
- Template: Changed how TileEntities are created from NBT - it should hopefully be more robust now with modded blocks
- Added Paralyzer and Stimulant Syringes - they set/unset the
NoAIflag of mobs
- Original build time:** 2017-03-04 22:27:31 UTC+2
- Ported the
0.6.5release from MC 1.9.4 to MC 1.10.2
- Original build time:** 2016-07-25 07:46:18 UTC+3
- Fix the basic Handy Bag mistakenly using the wrapped slot ranges of the Large variant, which lead to a crash with re-stocking etc
- Fix the alignment of the inventory sort buttons on the basic Handy Bag
- Original build time:** 2016-07-24 05:32:00 UTC+3
- Update to MC 1.10.2
- Builder's Wand: Fix a relative path related issue with templates (= Copy & Paste modes) on some systems
- Original build time:** 2016-06-30 ??
- Update to MC 1.10
- Built from my development code of version 0.6.5 for MC 1.9.4, so some things are not finished, mainly the Builder's Wand is undergoing some changes
- The Ender Bag now only works when linked to a vanilla Ender Chest, because the event which I was using was removed from Forge in 1.10
- Original build time:** 2016-06-25 17:35:55 UTC+3