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Enderscape

Enderscape

by rootedbloom • Downloads: 0 • Followers: 0
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💛 Enderscape currently supports 26.1 and above. No backports! 💛

🤍 In active development, features subject to change. Please report any issues. 🤍

💜 Join the Penumbra Discord server for development updates! 💜

🔹There's far more waiting for you beyond "The End"🔹

Enderscape is a total overhaul of the End dimension, featuring new world generation, four new biomes, revamped Strongholds and End Cities, and many other additions that enrich the End and all that lies beyond.

We've put a lot of care into sound design and ambience, so Enderscape features hundreds of unique sounds for biomes, blocks, items, mobs, as well as an expanded soundtrack! Visuals are also important, so we have revamped End lighting, a revamped skybox, and biome-specific fog.

🔹New in Enderscape 3.0 ~ Impending Void 🔹

  • Void Lachryma: Dangerous new fluid capable of corrupting you and your items!
  • Void Damage: Unique damage that overrides your health bar, decreasing your maximum health.
  • Void Purification: Heal away voided hearts with items from Celestial Groves.
  • End Havens: New structures allowing End-only respawn points!
  • New area-of-effect Stun Burst enchantment for the updated Dagger.
  • There's more, so check out the changelog!

🔹Videos🔹

Enderscape 3.0 Release Overview ~ Impending Void

Warning: This video contains flashing lights that may affect viewers with photosensitivity.

Enderscape 2.0 Release Trailer ~ Strongholds & Shadoline
Enderscape 1.0 Release Trailer ~ Beyond the End

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
22h ago 1
26.3
Fabric
22h ago 1
26.2
Fabric
22h ago 1
26.1.2
Fabric
22h ago 1
26.2
Fabric
22h ago 1
26.1.x
Fabric
22h ago 1
26.2
Fabric
22h ago 1
26.1.x
Fabric
22h ago 1
26.2
Fabric
22h ago 1
26.1.x
Fabric
22h ago 1
1.21.11
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.11
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.6
Fabric
22h ago 1
1.21.6
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.5
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.18.2
Fabric
22h ago 1
1.19
Fabric
22h ago 1
1.19
Fabric
22h ago 1
1.18.2
Fabric
22h ago 1
1.19
Fabric
22h ago 1
1.19
Fabric
22h ago 1
1.19
Fabric
22h ago 1
1.18.2
Fabric
22h ago 1
1.17.x
Fabric
22h ago 1
1.17.x
Fabric
22h ago 1
1.17.x
Fabric
22h ago 1
  • Fixed Enderscape Trim Patterns and Materials not having correct colors.
  • Fixed Void Lachryma Cauldron missing the translation key.
  • Updated to 26.3!
  • Trim Patcher is no longer a required dependency.
[3.0.3] Enderscape 3.0.3 by rootedbloom on Oct 14, 2026
Download
  • Fix the game crashing when hanging sign is placed.
[3.0.3] Enderscape 3.0.3 by rootedbloom on Oct 14, 2026
Download
  • Fix the game crashing when hanging sign is placed.
[3.0.2] 3.0.2 by rootedbloom on Oct 14, 2026
Download
## Changes
  • Fixed Transdimensional enchantment not functioning correctly
  • Fixed crash when placing overgrowth Path blocks (probably)
[3.0.2] 3.0.2 by rootedbloom on Oct 14, 2026
Download
## Changes
  • Fixed Transdimensional enchantment not functioning correctly
  • Fixed crash when placing overgrowth Path blocks (probably)
[3.0.1] Enderscape 3.0.1 by rootedbloom on Oct 14, 2026
Download
## Changes
  • Enhanced End Visuals resource pack now has unique icon
  • Shulker Shells and Shulker Boxes no longer disintegrate in Void Lachryma
  • Void fire can now be created on Murublight blocks
  • Fixed baby Rustles fed a Golden Dandelion aging after being bucketed
  • Fixed missing translation key for Void Fire
  • Fixed Stun Burst working without Nebulite fuel
[3.0.1] Enderscape 3.0.1 by rootedbloom on Oct 14, 2026
Download
## Changes
  • Enhanced End Visuals resource pack now has unique icon
  • Shulker Shells and Shulker Boxes no longer disintegrate in Void Lachryma
  • Void fire can now be created on Murublight blocks
  • Fixed baby Rustles fed a Golden Dandelion aging after being bucketed
  • Fixed missing translation key for Void Fire
  • Fixed Stun Burst working without Nebulite fuel
[3.0.0] Impending Void by rootedbloom on Oct 14, 2026
Download
# Dependencies
  • Updated to Minecraft 26.1 and Minecraft 26.2
  • No longer requires or uses Mixson
  • Now requires Trim Patcher
  • Added support for JEI and RRV

# Update Warning
  • Enderscape's config has been greatly updated, with many options renamed or outright removed
  • You may need to re-adjust your config after updating
  • Rubble Shield variants have been consolidated into a single item
  • Upon updating, all Rubble Shields will convert to a standard End Stone Rubble Shield
  • This is due to allowing data-driven variants for Rubble Shields

# Name Changes
  • "Flanger Berry" → "Puruberry"
  • "Unripe Flanger Berry Block" → "Unripe Puruberry Block"
  • "Flanger Berry Block" → "Puruberry Block"
  • "Flanger Berry Flower" → "Puruberry Flower"
  • "Flanger Berry Vine" → "Puruberry Vine"

# Changes

## Added Void Damage, Void Corruption, and Void Purification
  • Added Void damage system
  • Upon taking Void damage, your hearts (beginning from the end of your health bar) become voided, and cannot be healed past
  • Voided health must be cleared using purification from Puruberries, Bulb Flowers, or other sources
  • Absorption effect is unsupported while health is voided
  • Activating a Totem of Undying with voided health only heals up to half your health bar's worth of voided health
  • Totem of Undying shatters abruptly during activation
  • Controlled by "void_damage_overrides_health" game rule, affects players
  • Void mobs (such as Enderman, Endermite, Rubblemite) and Rustles are immune to most Void damage
  • Added Void corruption system
  • Touching Void Lachryma or Void Fire gradually corrupts entities
  • Over time, entities become slower, darker, and emit more particles as they become corrupted
  • Upon becoming fully corrupted, entities begin taking void damage until voiding wears away
  • When an entity is frozen (somehow, from Powder Snow), damage occurs more frequently
  • Eating Murublight Brackets now applies a "Void Corruption" status effect, which corrupts you over time, replacing the Poison effect from before
  • Items will corrupt when sitting in Void Lachryma, and be destroyed after one minute
  • Certain items are immune, such as Nebulite, Shulker Boxes, etc.
  • Certain items also have a chance to mutate over time
  • Void mobs and Rustles are immune to most Void corruption
  • Added Void purification system
  • The only way to heal voided health aside from death
  • With the Void Purification status effect, your health bar will glow and voided health will be healed away, one heart at a time
  • Obtained from eating Puruberries, random emission from Bulb Flowers and Bulb Lanterns
  • Standing in sunlight in the Overworld applies an ambient Void Purification effect as well
  • Void mobs are damaged by the Void Purification status effect
  • Drifters are actively healed by the Void Purification status effect
  • Added Void Resistance status effect
  • Activating Totem of Undying now applies 10 seconds of Void Resistance
  • Grants resistance from most forms of void damage
  • Cannot protect you from the outer void (falling out of the world)
  • Overhauled falling out of the world
  • Rather than taking damage over time, three "warnings" occur, before dying all at once
  • With each warning, a vignette flashes, and a deep heartbeat is heard
  • Time before death in the "outer void" scales with the entity's maximum health
  • Approximately the same amount of time before death with the original system

## Advancements
  • Added "The Last Resort" advancement for finding and activating an End Haven
  • Added "Time Capsule" advancement for having a Rustle cleanse Music Disc "decay"
  • "Not Quite Long Distance" and "A Link Between Worlds" advancements now use colored Mirrors for their icons

## World Generation
  • Added Void Lakes, pits of Void Lachryma surrounded by Void Shale found throughout the End
  • Very common in Corrupt Barrens, common in Veiled Woodlands, and uncommon in Celestial Groves
  • Updated Void Depths, Void Skies, and Void Sky Islands
  • Entities present in each of these biomes begin to corrupt over time (except Shulkers)
  • Appearance of each biome has been updated, with a consistent deep purple hue
  • Each void biome now fades out all music, similar to Pale Gardens
  • Updated ambient appearance in Corrupt Barrens with unique ambient light colors and updated particles
  • Raised maximum hostile mob count in the End from 70 to 200
  • Intended to accommodate for the increased height
  • Drifter spawn group size in Celestial Groves updated, from 3-6 to 2-3
  • Worlds with Enderscape's world generation no longer appear as using experimental settings

## Structures
  • Added the End Haven
  • New small structure sitting atop an island, resembling an End City
  • Houses the End Haven Core, a new method of respawning in the End
  • Needs to be activated once with Nebulite, then can be reused infinitely
  • Using an active End Haven Core sets an End Haven respawn point, separate from your main respawn point
  • Upon dying in the End, you may choose between respawning at the End Haven or your main respawn point
  • Upon leaving the End, your connection to the End Haven will sever, and you will need to reactivate your End Haven spawn point in the End to use it again
  • End Haven Core can be broken after quite a while of mining, like Vaults

## Blocks
  • Added Void Lachryma, a new fluid found throughout the End
  • Emits soft light (level of 8)
  • Slowly turns End stones beneath itself into Void Shale
  • Puts out entities on fire and rapidly corrupts entities inside it
  • Instantly freezes Water into Packed Ice, and Lava into Obsidian or Basalt
  • Evaporates in the Nether, just like Water
  • Void mobs are able to pathfind through Void Lachryma and walk across the surface
  • Cannot convert into new source blocks like Water (controlled by "void_lachryma_source_conversion" game rule)
  • Can be bucketed and put into Cauldrons
  • Over time, some items can corrupt and mutate into different items when left in Void Lachryma
  • All Veradite blocks slowly turn into their Kurodite counterparts
  • All Celestial wood blocks slowly turn into their Murublight counterparts
  • Celestial Chanterelles and Caps become Murublight Chanterelles and Caps
  • Celestial Growth turn into Corrupt Growth
  • Controlled by recipes, viewable with JEI or RRV
  • Added Void Fire
  • Found generating naturally on Void Shale and Kurodite
  • Inflicts Void damage and lasting Void corruption, similar to Void Lachryma
  • Cannot burn items
  • Updated Void Campfires
  • Now deal Void damage instead of fire damage
  • Can no longer cook food, be put out with projectiles, or create smoke
  • Void Torches, Void Wall Torches, and Void Campfires are now dimmer (light level of 8, previously 12)
  • Void Torches now power Magnia
  • Void Shale now shatters when you stand still on top of it, rather than each time you step on it
  • Takes 0.6 seconds of standing still to break, or 1.2 seconds while crouching
  • Mobs that are able to walk across Powder Snow will not shatter it
  • Now cracks through 3 stages instead of 4
  • Bulb Flowers now grant Void Purification
  • When planted on Celestial Overgrowth, they periodically draw in energy, then pulse with energy!
  • When they pulse, they grant Void Purification to entities within ~4 blocks
  • When powered, they emit a light level of 11, normally 7
  • Bulb Lanterns now discreetly grant Void Purification
  • Added Overgrown End Stone Bricks, along with Slab, Stairs, and Wall variants
  • Crafted with End Stone Bricks and Celestial Growth
  • Added Overgrown Mirestone Bricks, along with Slab, Stairs, and Wall variants
  • Crafted with Mirestone Bricks and Corrupt Growth
  • Can be fed to Rustles, returning the bare block
  • Added Cracked End Stone Bricks and Cracked Mirestone Bricks
  • Obtained by smelting End Stone Bricks or Mirestone Bricks
  • Bone mealing Murublight Brackets now works properly
  • Blinklamps' light levels simplified down to 8, originally 16
  • Sculk can now replace Enderscape's stones, overgrowth, Magnia, and Void Shale
  • Updated appearances of Bulb Flower, Veiled Vines, Magnia Radio, Murublight Bracket, Void Shale, Void Torch, Void Lantern, and Void Campfire

## Items
  • Added Rustle Silk
  • Obtained by feeding corrupt vegetation to Rustles
  • When used on End Stone, it spreads Veiled End Stone, much like Bone Meal
  • Mirrors can now be dyed
  • Dyeing a Mirror changes the glass color and adds the color to its name
  • Dye color can be washed away with a Water Cauldron
  • Colored Mirrors appear in the Tools & Utilities tab, which can be disabled in config
  • Nebulite tools can now be combined in an Anvil
  • When combined, enchantments and fuel amounts combine together
  • Mirrors are excluded, due to rarity and lore reasons
  • Rubble Shields must now be charged before dashing
  • Takes 1 second on the ground, or 2 seconds while gliding
  • Added an FOV effect for dashing, controlled in config
  • Updated the Dagger
  • Stunning is now performed via right click, rather than with any melee attack
  • Stuns now last 3 seconds, rather than 1 second normally and 4 when backstabbing
  • Stuns are 25% shorter when used against players
  • Stuns are 50% shorter when performed from the offhand
  • Attempting to stun and missing plays a sound and applies a shortened cooldown
  • Stunning someone guarding with a Shield now disables the Shield for 1.5 seconds
  • Enchantability raised from 1 to 15, allowing far better enchantments from Enchanting Table
  • No longer loses durability when cutting Cobwebs
  • Can no longer swing unless fully charged
  • Updated Puruberries
  • Now grant 15 seconds of Void Purification when eaten
  • Can now always be eaten, regardless of hunger
  • Nutrition raised from 5 to 6, saturation modifier lowered from 1.2 to 1.0
  • Now has a 3 second cooldown between uses
  • Updated Murublight Brackets
  • Now apply 12 seconds of Void Corruption when eaten
  • Eyes of Ender now use updated portal particles
  • Added "Fallen Star" painting by Konci
  • Updated textures of Mirror, Raw Shadoline, and the Shadoline armor trim
  • Updated Elytra FOV effect intensity from 100 to 80
  • Removed Cracked Mirror

## Enchantments
  • Added Stun Burst enchantment
  • Applies to Daggers, max level of 2
  • Replaces your melee stun attack with an area-of-effect burst that immobilizes nearby entities
  • Range extends ~4 blocks horizontally, ~2 blocks vertically
  • Entity stun duration is halved, and use cooldown is 1.5 times longer
  • Range, stun duration, and use cooldown scale with level
  • Rebound now works via the newly added Bounce Strength attribute

## Brewing
  • Added Potion of Purification
  • Brewed with Puruberry and Awkward Potion
  • Applies Void Purification for 1 minute and 30 seconds
  • When extended, has duration of 4 minutes
  • When amplified, has duration of 30 seconds and heals voided health faster
  • Added Potion of Corruption
  • Only obtainable with Creative Mode
  • Applies Void Corruption for 40 seconds
  • When extended, has duration of 1 minute and 20 seconds
  • When amplified, has duration of 20 seconds and corrupts health faster
  • Added Potion of Void Resistance
  • Only obtainable with Creative Mode
  • Applies Void Resistance for 1 minute
  • When extended, has duration of 3 minutes

## Entities
  • Rustles can now be fed many corrupt items to eat away the corruption
  • After swallowing the item, they will process it (usually very quickly) and spit out a new item alongside experience
  • Corrupt vegetation is turned to Rustle Silk
  • The overgrowth of Corrupt Overgrowth, Corrupt Paths, and Overgrown Mirestone blocks is eaten away and the bare block is returned
  • Music Disc "decay" can be converted to Music Disc "bliss"
  • Replaced the previous Music Disc "bliss" crafting recipe
  • Endermen now use an updated model with improved animations
  • Features revamped idle, walking, attacking, and angry animations
  • Their eyes are now sensitive to light, with light pupils in darkness and dark pupils in brightness
  • Changes can be disabled in config
  • Enderman static overlay now appears while they are angry, not only during staring
  • Endermen can now pick up Chorus Sprouts, Wisp Growth, and both Chanterelles
  • Updated mob behaviors when stunned
  • Armadillos can no longer roll up or unroll
  • Endermen can no longer teleport away
  • Guardians can no longer attack
  • Pufferfish can no longer puff up
  • Squid can no longer create ink particles
  • Players can no longer switch hotbar slots or open their inventory and containers

## Miscellaneous
  • Added "Lullaby" Veiled Woodlands background music track
  • Added "Improved End Visuals" resource pack, enabled by default
  • Features updated appearances for Endermen, Endermites, End Portal Frame, and Dragon Egg
  • Added "/enderscape" command
  • "gateways" subcommand generates specified amount of End Gateways in the center End island
  • "kill_ender_dragon" subcommand kills all Ender Dragon entities
  • "skip_song" subcommand skips the current playing song for the user
  • "random_location" subcommand teleports entities into the End with a 2500-5000 horizontal offset
  • "center_island" subcommand teleports entities into the End as if they had entered an End Portal
  • Greatly re-organized the Enderscape Config screen
  • Now sorted into Blocks, Entities, Items, World, and Miscellaneous categories
  • Added option to add an "Enderscape Data Packs" button to the Edit World screen
  • Allows enabling and disabling Enderscape's data packs after a world has been created
  • Added option for warning when loading worlds that have not been used with Enderscape before
  • Added option for updated fog density
  • Added option for the outer void height threshold
  • Added option for the intensity of the Rubble Shield's FOV effect
  • Added option for whether gliding with an Elytra exhausts hunger
  • Added option for including colored Mirrors in vanilla creative mode tabs
  • Added options for the updated Enderman model and light sensitive eyes
  • Replaced the End Flash enabled and updated visuals options with the "End Flash Style" option
  • Choose between "Improved", "Vanilla", and "Disabled"
  • Increased volume of End Flash sounds
  • Overhauled appearance of Night Vision in the End
  • Magnia no only affects players flying in Creative Mode
[3.0.0] Impending Void by rootedbloom on Oct 14, 2026
Download
# Dependencies
  • Updated to Minecraft 26.1 and Minecraft 26.2
  • No longer requires or uses Mixson
  • Now requires Trim Patcher
  • Added support for JEI and RRV

# Update Warning
  • Enderscape's config has been greatly updated, with many options renamed or outright removed
  • You may need to re-adjust your config after updating
  • Rubble Shield variants have been consolidated into a single item
  • Upon updating, all Rubble Shields will convert to a standard End Stone Rubble Shield
  • This is due to allowing data-driven variants for Rubble Shields

# Name Changes
  • "Flanger Berry" → "Puruberry"
  • "Unripe Flanger Berry Block" → "Unripe Puruberry Block"
  • "Flanger Berry Block" → "Puruberry Block"
  • "Flanger Berry Flower" → "Puruberry Flower"
  • "Flanger Berry Vine" → "Puruberry Vine"

# Changes

## Added Void Damage, Void Corruption, and Void Purification
  • Added Void damage system
  • Upon taking Void damage, your hearts (beginning from the end of your health bar) become voided, and cannot be healed past
  • Voided health must be cleared using purification from Puruberries, Bulb Flowers, or other sources
  • Absorption effect is unsupported while health is voided
  • Activating a Totem of Undying with voided health only heals up to half your health bar's worth of voided health
  • Totem of Undying shatters abruptly during activation
  • Controlled by "void_damage_overrides_health" game rule, affects players
  • Void mobs (such as Enderman, Endermite, Rubblemite) and Rustles are immune to most Void damage
  • Added Void corruption system
  • Touching Void Lachryma or Void Fire gradually corrupts entities
  • Over time, entities become slower, darker, and emit more particles as they become corrupted
  • Upon becoming fully corrupted, entities begin taking void damage until voiding wears away
  • When an entity is frozen (somehow, from Powder Snow), damage occurs more frequently
  • Eating Murublight Brackets now applies a "Void Corruption" status effect, which corrupts you over time, replacing the Poison effect from before
  • Items will corrupt when sitting in Void Lachryma, and be destroyed after one minute
  • Certain items are immune, such as Nebulite, Shulker Boxes, etc.
  • Certain items also have a chance to mutate over time
  • Void mobs and Rustles are immune to most Void corruption
  • Added Void purification system
  • The only way to heal voided health aside from death
  • With the Void Purification status effect, your health bar will glow and voided health will be healed away, one heart at a time
  • Obtained from eating Puruberries, random emission from Bulb Flowers and Bulb Lanterns
  • Standing in sunlight in the Overworld applies an ambient Void Purification effect as well
  • Void mobs are damaged by the Void Purification status effect
  • Drifters are actively healed by the Void Purification status effect
  • Added Void Resistance status effect
  • Activating Totem of Undying now applies 10 seconds of Void Resistance
  • Grants resistance from most forms of void damage
  • Cannot protect you from the outer void (falling out of the world)
  • Overhauled falling out of the world
  • Rather than taking damage over time, three "warnings" occur, before dying all at once
  • With each warning, a vignette flashes, and a deep heartbeat is heard
  • Time before death in the "outer void" scales with the entity's maximum health
  • Approximately the same amount of time before death with the original system

## Advancements
  • Added "The Last Resort" advancement for finding and activating an End Haven
  • Added "Time Capsule" advancement for having a Rustle cleanse Music Disc "decay"
  • "Not Quite Long Distance" and "A Link Between Worlds" advancements now use colored Mirrors for their icons

## World Generation
  • Added Void Lakes, pits of Void Lachryma surrounded by Void Shale found throughout the End
  • Very common in Corrupt Barrens, common in Veiled Woodlands, and uncommon in Celestial Groves
  • Updated Void Depths, Void Skies, and Void Sky Islands
  • Entities present in each of these biomes begin to corrupt over time (except Shulkers)
  • Appearance of each biome has been updated, with a consistent deep purple hue
  • Each void biome now fades out all music, similar to Pale Gardens
  • Updated ambient appearance in Corrupt Barrens with unique ambient light colors and updated particles
  • Raised maximum hostile mob count in the End from 70 to 200
  • Intended to accommodate for the increased height
  • Drifter spawn group size in Celestial Groves updated, from 3-6 to 2-3
  • Worlds with Enderscape's world generation no longer appear as using experimental settings

## Structures
  • Added the End Haven
  • New small structure sitting atop an island, resembling an End City
  • Houses the End Haven Core, a new method of respawning in the End
  • Needs to be activated once with Nebulite, then can be reused infinitely
  • Using an active End Haven Core sets an End Haven respawn point, separate from your main respawn point
  • Upon dying in the End, you may choose between respawning at the End Haven or your main respawn point
  • Upon leaving the End, your connection to the End Haven will sever, and you will need to reactivate your End Haven spawn point in the End to use it again
  • End Haven Core can be broken after quite a while of mining, like Vaults

## Blocks
  • Added Void Lachryma, a new fluid found throughout the End
  • Emits soft light (level of 8)
  • Slowly turns End stones beneath itself into Void Shale
  • Puts out entities on fire and rapidly corrupts entities inside it
  • Instantly freezes Water into Packed Ice, and Lava into Obsidian or Basalt
  • Evaporates in the Nether, just like Water
  • Void mobs are able to pathfind through Void Lachryma and walk across the surface
  • Cannot convert into new source blocks like Water (controlled by "void_lachryma_source_conversion" game rule)
  • Can be bucketed and put into Cauldrons
  • Over time, some items can corrupt and mutate into different items when left in Void Lachryma
  • All Veradite blocks slowly turn into their Kurodite counterparts
  • All Celestial wood blocks slowly turn into their Murublight counterparts
  • Celestial Chanterelles and Caps become Murublight Chanterelles and Caps
  • Celestial Growth turn into Corrupt Growth
  • Controlled by recipes, viewable with JEI or RRV
  • Added Void Fire
  • Found generating naturally on Void Shale and Kurodite
  • Inflicts Void damage and lasting Void corruption, similar to Void Lachryma
  • Cannot burn items
  • Updated Void Campfires
  • Now deal Void damage instead of fire damage
  • Can no longer cook food, be put out with projectiles, or create smoke
  • Void Torches, Void Wall Torches, and Void Campfires are now dimmer (light level of 8, previously 12)
  • Void Torches now power Magnia
  • Void Shale now shatters when you stand still on top of it, rather than each time you step on it
  • Takes 0.6 seconds of standing still to break, or 1.2 seconds while crouching
  • Mobs that are able to walk across Powder Snow will not shatter it
  • Now cracks through 3 stages instead of 4
  • Bulb Flowers now grant Void Purification
  • When planted on Celestial Overgrowth, they periodically draw in energy, then pulse with energy!
  • When they pulse, they grant Void Purification to entities within ~4 blocks
  • When powered, they emit a light level of 11, normally 7
  • Bulb Lanterns now discreetly grant Void Purification
  • Added Overgrown End Stone Bricks, along with Slab, Stairs, and Wall variants
  • Crafted with End Stone Bricks and Celestial Growth
  • Added Overgrown Mirestone Bricks, along with Slab, Stairs, and Wall variants
  • Crafted with Mirestone Bricks and Corrupt Growth
  • Can be fed to Rustles, returning the bare block
  • Added Cracked End Stone Bricks and Cracked Mirestone Bricks
  • Obtained by smelting End Stone Bricks or Mirestone Bricks
  • Bone mealing Murublight Brackets now works properly
  • Blinklamps' light levels simplified down to 8, originally 16
  • Sculk can now replace Enderscape's stones, overgrowth, Magnia, and Void Shale
  • Updated appearances of Bulb Flower, Veiled Vines, Magnia Radio, Murublight Bracket, Void Shale, Void Torch, Void Lantern, and Void Campfire

## Items
  • Added Rustle Silk
  • Obtained by feeding corrupt vegetation to Rustles
  • When used on End Stone, it spreads Veiled End Stone, much like Bone Meal
  • Mirrors can now be dyed
  • Dyeing a Mirror changes the glass color and adds the color to its name
  • Dye color can be washed away with a Water Cauldron
  • Colored Mirrors appear in the Tools & Utilities tab, which can be disabled in config
  • Nebulite tools can now be combined in an Anvil
  • When combined, enchantments and fuel amounts combine together
  • Mirrors are excluded, due to rarity and lore reasons
  • Rubble Shields must now be charged before dashing
  • Takes 1 second on the ground, or 2 seconds while gliding
  • Added an FOV effect for dashing, controlled in config
  • Updated the Dagger
  • Stunning is now performed via right click, rather than with any melee attack
  • Stuns now last 3 seconds, rather than 1 second normally and 4 when backstabbing
  • Stuns are 25% shorter when used against players
  • Stuns are 50% shorter when performed from the offhand
  • Attempting to stun and missing plays a sound and applies a shortened cooldown
  • Stunning someone guarding with a Shield now disables the Shield for 1.5 seconds
  • Enchantability raised from 1 to 15, allowing far better enchantments from Enchanting Table
  • No longer loses durability when cutting Cobwebs
  • Can no longer swing unless fully charged
  • Updated Puruberries
  • Now grant 15 seconds of Void Purification when eaten
  • Can now always be eaten, regardless of hunger
  • Nutrition raised from 5 to 6, saturation modifier lowered from 1.2 to 1.0
  • Now has a 3 second cooldown between uses
  • Updated Murublight Brackets
  • Now apply 12 seconds of Void Corruption when eaten
  • Eyes of Ender now use updated portal particles
  • Added "Fallen Star" painting by Konci
  • Updated textures of Mirror, Raw Shadoline, and the Shadoline armor trim
  • Updated Elytra FOV effect intensity from 100 to 80
  • Removed Cracked Mirror

## Enchantments
  • Added Stun Burst enchantment
  • Applies to Daggers, max level of 2
  • Replaces your melee stun attack with an area-of-effect burst that immobilizes nearby entities
  • Range extends ~4 blocks horizontally, ~2 blocks vertically
  • Entity stun duration is halved, and use cooldown is 1.5 times longer
  • Range, stun duration, and use cooldown scale with level
  • Rebound now works via the newly added Bounce Strength attribute

## Brewing
  • Added Potion of Purification
  • Brewed with Puruberry and Awkward Potion
  • Applies Void Purification for 1 minute and 30 seconds
  • When extended, has duration of 4 minutes
  • When amplified, has duration of 30 seconds and heals voided health faster
  • Added Potion of Corruption
  • Only obtainable with Creative Mode
  • Applies Void Corruption for 40 seconds
  • When extended, has duration of 1 minute and 20 seconds
  • When amplified, has duration of 20 seconds and corrupts health faster
  • Added Potion of Void Resistance
  • Only obtainable with Creative Mode
  • Applies Void Resistance for 1 minute
  • When extended, has duration of 3 minutes

## Entities
  • Rustles can now be fed many corrupt items to eat away the corruption
  • After swallowing the item, they will process it (usually very quickly) and spit out a new item alongside experience
  • Corrupt vegetation is turned to Rustle Silk
  • The overgrowth of Corrupt Overgrowth, Corrupt Paths, and Overgrown Mirestone blocks is eaten away and the bare block is returned
  • Music Disc "decay" can be converted to Music Disc "bliss"
  • Replaced the previous Music Disc "bliss" crafting recipe
  • Endermen now use an updated model with improved animations
  • Features revamped idle, walking, attacking, and angry animations
  • Their eyes are now sensitive to light, with light pupils in darkness and dark pupils in brightness
  • Changes can be disabled in config
  • Enderman static overlay now appears while they are angry, not only during staring
  • Endermen can now pick up Chorus Sprouts, Wisp Growth, and both Chanterelles
  • Updated mob behaviors when stunned
  • Armadillos can no longer roll up or unroll
  • Endermen can no longer teleport away
  • Guardians can no longer attack
  • Pufferfish can no longer puff up
  • Squid can no longer create ink particles
  • Players can no longer switch hotbar slots or open their inventory and containers

## Miscellaneous
  • Added "Lullaby" Veiled Woodlands background music track
  • Added "Improved End Visuals" resource pack, enabled by default
  • Features updated appearances for Endermen, Endermites, End Portal Frame, and Dragon Egg
  • Added "/enderscape" command
  • "gateways" subcommand generates specified amount of End Gateways in the center End island
  • "kill_ender_dragon" subcommand kills all Ender Dragon entities
  • "skip_song" subcommand skips the current playing song for the user
  • "random_location" subcommand teleports entities into the End with a 2500-5000 horizontal offset
  • "center_island" subcommand teleports entities into the End as if they had entered an End Portal
  • Greatly re-organized the Enderscape Config screen
  • Now sorted into Blocks, Entities, Items, World, and Miscellaneous categories
  • Added option to add an "Enderscape Data Packs" button to the Edit World screen
  • Allows enabling and disabling Enderscape's data packs after a world has been created
  • Added option for warning when loading worlds that have not been used with Enderscape before
  • Added option for updated fog density
  • Added option for the outer void height threshold
  • Added option for the intensity of the Rubble Shield's FOV effect
  • Added option for whether gliding with an Elytra exhausts hunger
  • Added option for including colored Mirrors in vanilla creative mode tabs
  • Added options for the updated Enderman model and light sensitive eyes
  • Replaced the End Flash enabled and updated visuals options with the "End Flash Style" option
  • Choose between "Improved", "Vanilla", and "Disabled"
  • Increased volume of End Flash sounds
  • Overhauled appearance of Night Vision in the End
  • Magnia no only affects players flying in Creative Mode
[2.1.0] Enderscape 2.1.0 by rootedbloom on Oct 14, 2026
Download
# Changes
  • Added unique model for baby Rustle
  • Added Russian localization by AstardGrimoire
  • Added Immersive Overlay icon integration
  • Icons by YourLocalOtto and lunarbunten
  • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
  • Existing driftlets may automatically change to adult Drifters

# Fixed Issues
  • Fixed crash when teleporting mobs with Mirrors in Dispensers
  • Fixed missing Magnia Attractor description field for Legacies and Legends
  • Fixed missing Void Campfire loot table
  • Fixed Murublight Bracket texture size causing issues with mipmap levels
  • Fixed potential issues with null checks for certain block entities
  • Fixed slab blocks dropping only one slab
  • Fixed Stronghold music not being present in the enderscape:structure_music tag
[2.1.0] Enderscape 2.1.0 by rootedbloom on Oct 14, 2026
Download
# Changes
  • Added unique model for baby Rustle
  • Added Russian localization by AstardGrimoire
  • Added Immersive Overlay icon integration
  • Icons by YourLocalOtto and lunarbunten
  • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
  • Existing driftlets may automatically change to adult Drifters

# Fixed Issues
  • Fixed crash when teleporting mobs with Mirrors in Dispensers
  • Fixed missing Magnia Attractor description field for Legacies and Legends
  • Fixed missing Void Campfire loot table
  • Fixed Murublight Bracket texture size causing issues with mipmap levels
  • Fixed potential issues with null checks for certain block entities
  • Fixed slab blocks dropping only one slab
  • Fixed Stronghold music not being present in the enderscape:structure_music tag
[2.1.0] Enderscape 2.1.0 by rootedbloom on Oct 14, 2026
Download
# Changes
  • Added unique model for baby Rustle
  • Added Russian localization by AstardGrimoire
  • Added Immersive Overlay icon integration
  • Icons by YourLocalOtto and lunarbunten
  • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
  • Existing driftlets may automatically change to adult Drifters

# Fixed Issues
  • Fixed crash when teleporting mobs with Mirrors in Dispensers
  • Fixed missing Magnia Attractor description field for Legacies and Legends
  • Fixed missing Void Campfire loot table
  • Fixed Murublight Bracket texture size causing issues with mipmap levels
  • Fixed potential issues with null checks for certain block entities
  • Fixed slab blocks dropping only one slab
  • Fixed Stronghold music not being present in the enderscape:structure_music tag
[2.0.0] Strongholds & Shadoline by rootedbloom on Oct 14, 2026
Download
# Dependencies
  • Now requires Lithostitched

# Name Changes
  • "Lightspeed" → "Resonance"

# Changes

## Structures
  • Overhauled Strongholds
  • Intended to be vanilla friendly, not differing greatly from the original design
  • Features a visual update making use of more blocks
  • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
  • Features greater room variety, including research rooms, living quarters, and more
  • Overrides the natural hostile mob pool with its own
  • Includes common hostiles, Silverfish, and more frequent Endermen
  • Unique monster rooms can be found that include Monster Spawners with Silverfish
  • Chests found in this structure contain different loot depending on their location
  • Most altar chests contain basic tools, materials, and food
  • Living quarters' chests contain books, emeralds, leads, and similar items
  • Hidden chests found in certain areas contain higher quality loot
  • Mirrors may be found uncommonly in Library and Mansion room chests
  • Includes unique background music track, "Prélude"
  • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
  • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
  • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
  • Each can be disabled in config
  • End City ships now generate more commonly, and now have a maximum of 1 per End City
  • End City chests now include items added by other mods:
  • Use original End City loot table path
  • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
  • Mods can inject into original loot table and appear in Enderscape End City chests
  • Updated End City vault loot:
  • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
  • Golden Carrot count increased from 1-8 to 4-12
  • Golden Carrot odds decreased from 54% to ~39%
  • Golden Apple odds decreased from ~13.5% to ~9.8%
  • Enchanted Golden Apple odds decreased from ~1.35% to 1%
  • Enchanted book odds decreased from ~42.5% to ~27.3%
  • Bundling enchantment no longer found in End Cities
  • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
  • Rebound odds increased from ~6.7% to ~11% of books
  • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
  • Mirror and Spire Armor Trim odds increased from 7% to ~10%
  • Music Disc "glare" odds decreased from 7% to ~5%
  • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
  • End City Trial Spawner difficulty adjusted:
  • Spawner simultaneous mobs per player decreased from 3 to 1.5
  • Spawner simultaneous mobs decreased from 6 to 4
  • Normal spawner Endermite odds increased from 75% to 80%
  • Normal spawner ticks between spawn increased from 10 to 20
  • Ship spawner Endermite odds increased from 50% to ~66%
  • Ship spawner ticks between spawn increased from 5 to 10
  • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

## Blocks and Items
  • Added Shadoline armor set
  • Crafted with Shadoline Ingots and Rubble Chitin
  • Equivalent protection to Iron armor
  • ~60% more durable than Iron, ~25% less than Diamond
  • Each piece grants additional Stealth, reducing the range mobs will target you
  • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
  • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
  • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
  • Your footsteps will also become quieter the higher your stealth
  • Added Dagger weapon
  • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
  • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
  • When fueled, backstabbing a mob will stun them, pausing their movement and AI
  • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
  • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
  • Each level of Resonance grants two additional stuns before consuming fuel
  • Added Shadoline Bars
  • Crafted with 6 Shadoline Ingots, makes 16
  • Added Shadoline Chain
  • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
  • Added Void Torch
  • Crafted with Void Shale and Stick, makes 4
  • Emits light level of 12
  • Added Void Lantern
  • Crafted with Void Torch and 8 Shadoline Nuggets
  • Emits light level of 12
  • Added Void Campfire
  • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
  • Emits light level of 12
  • Rubble Shields rebalanced
  • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
  • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
  • Nebulite tool HUD no longer appears for Magnia Attractor
  • Nebulite tool HUD and screen effects now render smoother
  • Nebulite tools can now be fueled in crafting grids (including the Crafter)
  • Updated Mirror tooltip layout to avoid confusion
  • Changed Mirror rarity from Epic to Rare
  • Cut Shadoline blocks now use normal Shadoline sounds
  • Updated textures of Shadoline blocks and related items
  • Updated Murublight Bracket block model and texture

## Miscellaneous
  • Stunned mob effect, which completely immobilizes the mobs that have it
  • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
  • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
  • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
  • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
  • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
  • Added Config option for disabling Enderscape creative mode tab
  • Added Config option for disabling Enderscape items in vanilla creative mode tabs
  • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
  • Removed Cliffman

## Entities
  • Drifters now use vanilla home position based AI in 1.21.6 and onward
  • Uses custom implementation in 1.21.1 and previous Enderscape versions
  • Endermites now only spawn in dark areas, like most hostile mobs
  • Can be disabled in config
  • Silverfish now only spawn in dark areas, like most hostile mobs
  • Can be disabled in config
  • Silverfish now have a delay before they can re-infest stone after emerging
  • Can be disabled in config
  • Rubblemite animations updated
  • Rubblemites now play a "preparing" animation and sound before dashing
  • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

# Technical

## Miscellaneous
  • Temporary client-side data is now cleared on join and disconnect
  • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

## Item Components
  • Renamed "current_nebulite_fuel" component to "current_fuel"
  • Added "attack_sounds" component, for altering Player attack sounds with an item
  • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
  • Updated "dash_jump" component, used by Rubble Shield
  • "dash_power": Map
  • "base": Map with x and y
  • "gliding_multiplier": Float
  • "durability_damage", "food_exhaustion": Maps
  • "base": Float
  • "gliding_multiplier": Float
  • "sound": Sound event
  • "stop_using_afterwards": Boolean
  • Added "entity_magnet" component, used by Magnia Attractor
  • "entities_to_pull": Entity type tag
  • "exempt_from_abuse_cost": Entity type tag
  • "can_deposit_into_bundles_by_default": Boolean
  • "pull_range": Map with x and y
  • "pull_entity_sound": Sound event
  • Added "lodestone_teleportation" component, used by Mirror data codec
  • "name_has_prefix": Boolean
  • "allows_transdimensional_by_default": Boolean
  • "maximum_entity_size": Map with x and y
  • "cost": Map
  • "increase_with_distance": Boolean
  • "distance_to_increase": Integer
  • "visuals": Map
  • "teleport_out_particle", "teleport_in_particle": Particle options
  • "overlay_texture", "vignette_texture": Texture paths
  • "sounds": Map
  • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
  • Added "fueled_tool" component, used by Nebulite tools
  • "fuels": Item tag
  • "maximum_fuel": Integer
  • "fuel_per_use" Integer
  • "display": Map
  • "bar_color": Integer
  • "hud": Map
  • "visible": Boolean
  • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
  • "outline", "cost_overlay": Texture paths
  • "tooltip": Map
  • "visible": Boolean
  • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
  • "offset": Map with x and y
  • "sounds": Map
  • "add_fuel", "fuel_full", "use_fuel": Sound events
  • Added "stun_attack" component, used by Dagger
  • "backstab_effect_duration_multiplier": Integer
  • "range": Map with x and y
  • "normal_sound": Sound event
  • "effect": Mob effect instance
  • "particle": Particle options
  • Added "threshold_counter" component, used by Magnia Attractor and Dagger
  • "value", "threshold": Integer
  • Added "togglable" component, used by Magnia Attractor
  • "in_hand", "in_inventory": Booleans
  • "toggle_on_sound", "toggle_off_sound": Sound events
[2.0.0] Strongholds & Shadoline by rootedbloom on Oct 14, 2026
Download
# Dependencies
  • Now requires Lithostitched

# Name Changes
  • "Lightspeed" → "Resonance"

# Changes

## Structures
  • Overhauled Strongholds
  • Intended to be vanilla friendly, not differing greatly from the original design
  • Features a visual update making use of more blocks
  • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
  • Features greater room variety, including research rooms, living quarters, and more
  • Overrides the natural hostile mob pool with its own
  • Includes common hostiles, Silverfish, and more frequent Endermen
  • Unique monster rooms can be found that include Monster Spawners with Silverfish
  • Chests found in this structure contain different loot depending on their location
  • Most altar chests contain basic tools, materials, and food
  • Living quarters' chests contain books, emeralds, leads, and similar items
  • Hidden chests found in certain areas contain higher quality loot
  • Mirrors may be found uncommonly in Library and Mansion room chests
  • Includes unique background music track, "Prélude"
  • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
  • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
  • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
  • Each can be disabled in config
  • End City ships now generate more commonly, and now have a maximum of 1 per End City
  • End City chests now include items added by other mods:
  • Use original End City loot table path
  • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
  • Mods can inject into original loot table and appear in Enderscape End City chests
  • Updated End City vault loot:
  • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
  • Golden Carrot count increased from 1-8 to 4-12
  • Golden Carrot odds decreased from 54% to ~39%
  • Golden Apple odds decreased from ~13.5% to ~9.8%
  • Enchanted Golden Apple odds decreased from ~1.35% to 1%
  • Enchanted book odds decreased from ~42.5% to ~27.3%
  • Bundling enchantment no longer found in End Cities
  • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
  • Rebound odds increased from ~6.7% to ~11% of books
  • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
  • Mirror and Spire Armor Trim odds increased from 7% to ~10%
  • Music Disc "glare" odds decreased from 7% to ~5%
  • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
  • End City Trial Spawner difficulty adjusted:
  • Spawner simultaneous mobs per player decreased from 3 to 1.5
  • Spawner simultaneous mobs decreased from 6 to 4
  • Normal spawner Endermite odds increased from 75% to 80%
  • Normal spawner ticks between spawn increased from 10 to 20
  • Ship spawner Endermite odds increased from 50% to ~66%
  • Ship spawner ticks between spawn increased from 5 to 10
  • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

## Blocks and Items
  • Added Shadoline armor set
  • Crafted with Shadoline Ingots and Rubble Chitin
  • Equivalent protection to Iron armor
  • ~60% more durable than Iron, ~25% less than Diamond
  • Each piece grants additional Stealth, reducing the range mobs will target you
  • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
  • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
  • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
  • Your footsteps will also become quieter the higher your stealth
  • Added Dagger weapon
  • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
  • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
  • When fueled, backstabbing a mob will stun them, pausing their movement and AI
  • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
  • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
  • Each level of Resonance grants two additional stuns before consuming fuel
  • Added Shadoline Bars
  • Crafted with 6 Shadoline Ingots, makes 16
  • Added Shadoline Chain
  • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
  • Added Void Torch
  • Crafted with Void Shale and Stick, makes 4
  • Emits light level of 12
  • Added Void Lantern
  • Crafted with Void Torch and 8 Shadoline Nuggets
  • Emits light level of 12
  • Added Void Campfire
  • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
  • Emits light level of 12
  • Rubble Shields rebalanced
  • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
  • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
  • Nebulite tool HUD no longer appears for Magnia Attractor
  • Nebulite tool HUD and screen effects now render smoother
  • Nebulite tools can now be fueled in crafting grids (including the Crafter)
  • Updated Mirror tooltip layout to avoid confusion
  • Changed Mirror rarity from Epic to Rare
  • Cut Shadoline blocks now use normal Shadoline sounds
  • Updated textures of Shadoline blocks and related items
  • Updated Murublight Bracket block model and texture

## Miscellaneous
  • Stunned mob effect, which completely immobilizes the mobs that have it
  • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
  • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
  • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
  • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
  • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
  • Added Config option for disabling Enderscape creative mode tab
  • Added Config option for disabling Enderscape items in vanilla creative mode tabs
  • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
  • Removed Cliffman

## Entities
  • Drifters now use vanilla home position based AI in 1.21.6 and onward
  • Uses custom implementation in 1.21.1 and previous Enderscape versions
  • Endermites now only spawn in dark areas, like most hostile mobs
  • Can be disabled in config
  • Silverfish now only spawn in dark areas, like most hostile mobs
  • Can be disabled in config
  • Silverfish now have a delay before they can re-infest stone after emerging
  • Can be disabled in config
  • Rubblemite animations updated
  • Rubblemites now play a "preparing" animation and sound before dashing
  • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

# Technical

## Miscellaneous
  • Temporary client-side data is now cleared on join and disconnect
  • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

## Item Components
  • Renamed "current_nebulite_fuel" component to "current_fuel"
  • Added "attack_sounds" component, for altering Player attack sounds with an item
  • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
  • Updated "dash_jump" component, used by Rubble Shield
  • "dash_power": Map
  • "base": Map with x and y
  • "gliding_multiplier": Float
  • "durability_damage", "food_exhaustion": Maps
  • "base": Float
  • "gliding_multiplier": Float
  • "sound": Sound event
  • "stop_using_afterwards": Boolean
  • Added "entity_magnet" component, used by Magnia Attractor
  • "entities_to_pull": Entity type tag
  • "exempt_from_abuse_cost": Entity type tag
  • "can_deposit_into_bundles_by_default": Boolean
  • "pull_range": Map with x and y
  • "pull_entity_sound": Sound event
  • Added "lodestone_teleportation" component, used by Mirror data codec
  • "name_has_prefix": Boolean
  • "allows_transdimensional_by_default": Boolean
  • "maximum_entity_size": Map with x and y
  • "cost": Map
  • "increase_with_distance": Boolean
  • "distance_to_increase": Integer
  • "visuals": Map
  • "teleport_out_particle", "teleport_in_particle": Particle options
  • "overlay_texture", "vignette_texture": Texture paths
  • "sounds": Map
  • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
  • Added "fueled_tool" component, used by Nebulite tools
  • "fuels": Item tag
  • "maximum_fuel": Integer
  • "fuel_per_use" Integer
  • "display": Map
  • "bar_color": Integer
  • "hud": Map
  • "visible": Boolean
  • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
  • "outline", "cost_overlay": Texture paths
  • "tooltip": Map
  • "visible": Boolean
  • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
  • "offset": Map with x and y
  • "sounds": Map
  • "add_fuel", "fuel_full", "use_fuel": Sound events
  • Added "stun_attack" component, used by Dagger
  • "backstab_effect_duration_multiplier": Integer
  • "range": Map with x and y
  • "normal_sound": Sound event
  • "effect": Mob effect instance
  • "particle": Particle options
  • Added "threshold_counter" component, used by Magnia Attractor and Dagger
  • "value", "threshold": Integer
  • Added "togglable" component, used by Magnia Attractor
  • "in_hand", "in_inventory": Booleans
  • "toggle_on_sound", "toggle_off_sound": Sound events
[2.0.0] Strongholds & Shadoline by rootedbloom on Oct 14, 2026
Download
# Dependencies
  • Now requires Lithostitched

# Name Changes
  • "Lightspeed" → "Resonance"

# Changes

## Structures
  • Overhauled Strongholds
  • Intended to be vanilla friendly, not differing greatly from the original design
  • Features a visual update making use of more blocks
  • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
  • Features greater room variety, including research rooms, living quarters, and more
  • Overrides the natural hostile mob pool with its own
  • Includes common hostiles, Silverfish, and more frequent Endermen
  • Unique monster rooms can be found that include Monster Spawners with Silverfish
  • Chests found in this structure contain different loot depending on their location
  • Most altar chests contain basic tools, materials, and food
  • Living quarters' chests contain books, emeralds, leads, and similar items
  • Hidden chests found in certain areas contain higher quality loot
  • Mirrors may be found uncommonly in Library and Mansion room chests
  • Includes unique background music track, "Prélude"
  • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
  • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
  • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
  • Each can be disabled in config
  • End City ships now generate more commonly, and now have a maximum of 1 per End City
  • End City chests now include items added by other mods:
  • Use original End City loot table path
  • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
  • Mods can inject into original loot table and appear in Enderscape End City chests
  • Updated End City vault loot:
  • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
  • Golden Carrot count increased from 1-8 to 4-12
  • Golden Carrot odds decreased from 54% to ~39%
  • Golden Apple odds decreased from ~13.5% to ~9.8%
  • Enchanted Golden Apple odds decreased from ~1.35% to 1%
  • Enchanted book odds decreased from ~42.5% to ~27.3%
  • Bundling enchantment no longer found in End Cities
  • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
  • Rebound odds increased from ~6.7% to ~11% of books
  • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
  • Mirror and Spire Armor Trim odds increased from 7% to ~10%
  • Music Disc "glare" odds decreased from 7% to ~5%
  • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
  • End City Trial Spawner difficulty adjusted:
  • Spawner simultaneous mobs per player decreased from 3 to 1.5
  • Spawner simultaneous mobs decreased from 6 to 4
  • Normal spawner Endermite odds increased from 75% to 80%
  • Normal spawner ticks between spawn increased from 10 to 20
  • Ship spawner Endermite odds increased from 50% to ~66%
  • Ship spawner ticks between spawn increased from 5 to 10
  • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

## Blocks and Items
  • Added Shadoline armor set
  • Crafted with Shadoline Ingots and Rubble Chitin
  • Equivalent protection to Iron armor
  • ~60% more durable than Iron, ~25% less than Diamond
  • Each piece grants additional Stealth, reducing the range mobs will target you
  • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
  • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
  • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
  • Your footsteps will also become quieter the higher your stealth
  • Added Dagger weapon
  • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
  • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
  • When fueled, backstabbing a mob will stun them, pausing their movement and AI
  • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
  • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
  • Each level of Resonance grants two additional stuns before consuming fuel
  • Added Shadoline Bars
  • Crafted with 6 Shadoline Ingots, makes 16
  • Added Shadoline Chain
  • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
  • Added Void Torch
  • Crafted with Void Shale and Stick, makes 4
  • Emits light level of 12
  • Added Void Lantern
  • Crafted with Void Torch and 8 Shadoline Nuggets
  • Emits light level of 12
  • Added Void Campfire
  • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
  • Emits light level of 12
  • Rubble Shields rebalanced
  • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
  • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
  • Nebulite tool HUD no longer appears for Magnia Attractor
  • Nebulite tool HUD and screen effects now render smoother
  • Nebulite tools can now be fueled in crafting grids (including the Crafter)
  • Updated Mirror tooltip layout to avoid confusion
  • Changed Mirror rarity from Epic to Rare
  • Cut Shadoline blocks now use normal Shadoline sounds
  • Updated textures of Shadoline blocks and related items
  • Updated Murublight Bracket block model and texture

## Miscellaneous
  • Stunned mob effect, which completely immobilizes the mobs that have it
  • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
  • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
  • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
  • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
  • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
  • Added Config option for disabling Enderscape creative mode tab
  • Added Config option for disabling Enderscape items in vanilla creative mode tabs
  • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
  • Removed Cliffman

## Entities
  • Drifters now use vanilla home position based AI in 1.21.6 and onward
  • Uses custom implementation in 1.21.1 and previous Enderscape versions
  • Endermites now only spawn in dark areas, like most hostile mobs
  • Can be disabled in config
  • Silverfish now only spawn in dark areas, like most hostile mobs
  • Can be disabled in config
  • Silverfish now have a delay before they can re-infest stone after emerging
  • Can be disabled in config
  • Rubblemite animations updated
  • Rubblemites now play a "preparing" animation and sound before dashing
  • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

# Technical

## Miscellaneous
  • Temporary client-side data is now cleared on join and disconnect
  • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

## Item Components
  • Renamed "current_nebulite_fuel" component to "current_fuel"
  • Added "attack_sounds" component, for altering Player attack sounds with an item
  • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
  • Updated "dash_jump" component, used by Rubble Shield
  • "dash_power": Map
  • "base": Map with x and y
  • "gliding_multiplier": Float
  • "durability_damage", "food_exhaustion": Maps
  • "base": Float
  • "gliding_multiplier": Float
  • "sound": Sound event
  • "stop_using_afterwards": Boolean
  • Added "entity_magnet" component, used by Magnia Attractor
  • "entities_to_pull": Entity type tag
  • "exempt_from_abuse_cost": Entity type tag
  • "can_deposit_into_bundles_by_default": Boolean
  • "pull_range": Map with x and y
  • "pull_entity_sound": Sound event
  • Added "lodestone_teleportation" component, used by Mirror data codec
  • "name_has_prefix": Boolean
  • "allows_transdimensional_by_default": Boolean
  • "maximum_entity_size": Map with x and y
  • "cost": Map
  • "increase_with_distance": Boolean
  • "distance_to_increase": Integer
  • "visuals": Map
  • "teleport_out_particle", "teleport_in_particle": Particle options
  • "overlay_texture", "vignette_texture": Texture paths
  • "sounds": Map
  • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
  • Added "fueled_tool" component, used by Nebulite tools
  • "fuels": Item tag
  • "maximum_fuel": Integer
  • "fuel_per_use" Integer
  • "display": Map
  • "bar_color": Integer
  • "hud": Map
  • "visible": Boolean
  • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
  • "outline", "cost_overlay": Texture paths
  • "tooltip": Map
  • "visible": Boolean
  • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
  • "offset": Map with x and y
  • "sounds": Map
  • "add_fuel", "fuel_full", "use_fuel": Sound events
  • Added "stun_attack" component, used by Dagger
  • "backstab_effect_duration_multiplier": Integer
  • "range": Map with x and y
  • "normal_sound": Sound event
  • "effect": Mob effect instance
  • "particle": Particle options
  • Added "threshold_counter" component, used by Magnia Attractor and Dagger
  • "value", "threshold": Integer
  • Added "togglable" component, used by Magnia Attractor
  • "in_hand", "in_inventory": Booleans
  • "toggle_on_sound", "toggle_off_sound": Sound events
[1.1.3] fabric-1.1.3+mc1.21.10 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added zh_cn translation by Quilt1003
## Fixes
  • Fixed crashes when modifying armor item models
[1.1.3] fabric-1.1.3+mc1.21.8 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added zh_cn translation by Quilt1003
## Fixes
  • Fixed crashes when modifying armor item models
[1.1.3] fabric-1.1.3+mc1.21.5 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added zh_cn translation by Quilt1003
## Fixes
  • Fixed crashes when modifying armor item models
[1.1.3] fabric-1.1.3+mc1.21.1 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added zh_cn translation by Quilt1003
## Fixes
  • Fixed crashes when modifying armor item models
[1.1.2] fabric-1.1.2+mc1.21.1 by rootedbloom on Oct 14, 2026
Download
## Notice
In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

## Additions
  • Added JEED support for Low Gravity effect
  • Added options for End Flashes in 1.21.10

## Changes
  • Updated Rustle model and textures

## Fixes
  • Fixed Enderman stare sound stacking
  • Fixed issue with leashing Drifters
[1.1.2] fabric-1.1.2+mc1.21.5 by rootedbloom on Oct 14, 2026
Download
## Notice
In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

## Additions
  • Added JEED support for Low Gravity effect
  • Added options for End Flashes in 1.21.10

## Changes
  • Updated Rustle model and textures

## Fixes
  • Fixed Enderman stare sound stacking
  • Fixed issue with leashing Drifters
[1.1.2] fabric-1.1.2+mc1.21.8 by rootedbloom on Oct 14, 2026
Download
## Notice
In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

## Additions
  • Added JEED support for Low Gravity effect
  • Added options for End Flashes in 1.21.10

## Changes
  • Updated Rustle model and textures

## Fixes
  • Fixed Enderman stare sound stacking
  • Fixed issue with leashing Drifters
[1.1.2] fabric-1.1.2+mc1.21.10 by rootedbloom on Oct 14, 2026
Download
## Notice
In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

## Additions
  • Added JEED support for Low Gravity effect
  • Added options for End Flashes in 1.21.10

## Changes
  • Updated Rustle model and textures

## Fixes
  • Fixed Enderman stare sound stacking
  • Fixed issue with leashing Drifters
[1.1.1] fabric-1.1.1+mc1.21.1 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added Shadoline Nuggets, crafted from Shadoline Ingots
  • Added "Mystique" background music track for End Cities

## Changes
  • Reduced Raw Shadoline drops from Shadoline Ores
  • Updated Drift Jelly Block model and texture opacity
  • "Elytra stop gliding" sound now only plays while player is fall flying

## Fixes
  • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
  • Fixed crash when End level stem is unavailable
  • Fixed End City background music continuing to play after respawning
  • Fixed End City background music fading out after reentering
  • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
  • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
[1.1.1] fabric-1.1.1+mc1.21.5 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added Shadoline Nuggets, crafted from Shadoline Ingots
  • Added "Mystique" background music track for End Cities

## Changes
  • Reduced Raw Shadoline drops from Shadoline Ores
  • Updated Drift Jelly Block model and texture opacity
  • "Elytra stop gliding" sound now only plays while player is fall flying

## Fixes
  • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
  • Fixed crash when End level stem is unavailable
  • Fixed End City background music continuing to play after respawning
  • Fixed End City background music fading out after reentering
  • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
  • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
[1.1.1] fabric-1.1.1+mc1.21.8 by rootedbloom on Oct 14, 2026
Download
## Additions
  • Added Shadoline Nuggets, crafted from Shadoline Ingots
  • Added "Mystique" background music track for End Cities

## Changes
  • Reduced Raw Shadoline drops from Shadoline Ores
  • Updated Drift Jelly Block model and texture opacity
  • "Elytra stop gliding" sound now only plays while player is fall flying

## Fixes
  • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
  • Fixed crash when End level stem is unavailable
  • Fixed End City background music continuing to play after respawning
  • Fixed End City background music fading out after reentering
  • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
  • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
[1.1.0] fabric-1.1.0+mc1.21.1 by rootedbloom on Oct 14, 2026
Download
# Name Changes

  • "Murublight Shelf" → "Murublight Bracket"
  • "Magnia Crags" → "Magnia Fields"

# Additions

## Config

  • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

## Blocks

  • Added Etched Alluring Magnia slabs, stairs, and walls
  • Added Etched Repulsive Magnia slabs, stairs, and walls

  • Added Blistered Magnia
  • Generates on Magnia arches, towers, and spikes
  • Adopts polarity of Alluring or Repulsive Magnia next to it
  • Favors Repulsive Magnia if more next to it than Alluring Magnia
  • Emits power to Magnia Blocks of the same polarity as itself
  • Can be created by placing a Magnia block directly above a powered Magnia Sprout

  • Added Polarized Magnia
  • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
  • Changes Magnia polarity upon redstone impulse
  • Emits power to Magnia Blocks of the same polarity as itself

  • Alluring Magnia and Repulsive Magnia can now be powered
  • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
  • Can be read by Comparators to convert to redstone power
  • Will not play ambient sounds when powered

  • Block of Nebulite now powers Magnia Blocks regardless of polarity

## Items

  • Bulb Flowers now craftable into Suspicious Stew with Glowing effect
  • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

  • Drift Jelly Bottle now brewable into Potion of Levity
  • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
  • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

## Entities

  • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

## World Generation

  • Added Repulsive Magnia Spikes to Magnia Fields

## Ambience

  • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
  • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

## Localization

  • Added Indonesian translation (id_id)

# Changes

## Blocks

  • Drift Jelly Blocks now only bounce you when you fall onto them

  • Updated appearance of Purpur Tile blocks
  • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

  • Updated textures for:
  • Block of Raw Shadoline
  • Dusk Purpur
  • End Lamp
  • Magnia Sprouts
  • Purpur Tiles
  • Void Shale

  • Added unique sound type for Etched Magnia blocks
  • Added unique sound type for Dusk Purpur

  • Updated "break" and "place" sounds for Void Shale
  • Updated "idle" sounds for Nebulite Ore blocks

## Items

  • Updated Low Gravity Effect
  • Now grants -60% Gravity instead of -40%
  • Updated particle color
  • Now "neutral" instead of "beneficial"

  • Updated Drift Leggings
  • Now grants -30% Gravity instead of -40%
  • Now grants -30% Safe Fall Distance instead of -60%

## Entities

  • Added new idle, hurt, and death sounds for Drifters

  • Updated Rubblemites
  • Variants now data-driven
  • Variant chosen when spawning depends on what block it is on
  • Natural spawning now obeys light level
  • Reduced natural spawn rate
  • No longer attempt to look at players when dashing or inside shell

## Structures

  • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

  • Updated End City chest loot
  • Bows are now found damaged
  • Damaged shields can now be found
  • Arrows of Levity can now be found
  • Potion of Slow Falling can now be found
  • Lingering Potion of Slowness can now be found
  • Lingering Potion of Low Gravity can now be found
  • Removed amplified Splash Potion of Healing
  • Removed amplified Splash Potion of Harming
  • Removed extended Splash Potion of Slow Falling

  • Updated End City Spawner Loot
  • Increased chances of obtaining Golden Apples and Golden Carrots
  • Lingering Potion of Healing now found instead of Splash Potion of Healing
  • Lingering Potions now in separate loot pool than food

## World Generation

  • Updated surface rule generation
  • End Stone no longer present in Corrupt Barrens
  • Magnia does not generate as deep in Magnia Fields

## Ambience

  • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

  • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

  • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds
  • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

  • Removed "crack" addition sounds from Celestial Grove
  • Removed "lost_song" addition sound from Corrupt Barrens
[1.1.0] fabric-1.1.0+mc1.21.5 by rootedbloom on Oct 14, 2026
Download
# Name Changes

  • "Murublight Shelf" → "Murublight Bracket"
  • "Magnia Crags" → "Magnia Fields"

# Additions

## Config

  • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

## Blocks

  • Added Etched Alluring Magnia slabs, stairs, and walls
  • Added Etched Repulsive Magnia slabs, stairs, and walls

  • Added Blistered Magnia
  • Generates on Magnia arches, towers, and spikes
  • Adopts polarity of Alluring or Repulsive Magnia next to it
  • Favors Repulsive Magnia if more next to it than Alluring Magnia
  • Emits power to Magnia Blocks of the same polarity as itself
  • Can be created by placing a Magnia block directly above a powered Magnia Sprout

  • Added Polarized Magnia
  • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
  • Changes Magnia polarity upon redstone impulse
  • Emits power to Magnia Blocks of the same polarity as itself

  • Alluring Magnia and Repulsive Magnia can now be powered
  • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
  • Can be read by Comparators to convert to redstone power
  • Will not play ambient sounds when powered

  • Block of Nebulite now powers Magnia Blocks regardless of polarity

## Items

  • Bulb Flowers now craftable into Suspicious Stew with Glowing effect
  • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

  • Drift Jelly Bottle now brewable into Potion of Levity
  • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
  • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

## Entities

  • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

## World Generation

  • Added Repulsive Magnia Spikes to Magnia Fields

## Ambience

  • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
  • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

## Localization

  • Added Indonesian translation (id_id)

# Changes

## Blocks

  • Drift Jelly Blocks now only bounce you when you fall onto them

  • Updated appearance of Purpur Tile blocks
  • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

  • Updated textures for:
  • Block of Raw Shadoline
  • Dusk Purpur
  • End Lamp
  • Magnia Sprouts
  • Purpur Tiles
  • Void Shale

  • Added unique sound type for Etched Magnia blocks
  • Added unique sound type for Dusk Purpur

  • Updated "break" and "place" sounds for Void Shale
  • Updated "idle" sounds for Nebulite Ore blocks

## Items

  • Updated Low Gravity Effect
  • Now grants -60% Gravity instead of -40%
  • Updated particle color
  • Now "neutral" instead of "beneficial"

  • Updated Drift Leggings
  • Now grants -30% Gravity instead of -40%
  • Now grants -30% Safe Fall Distance instead of -60%

## Entities

  • Added new idle, hurt, and death sounds for Drifters

  • Updated Rubblemites
  • Variants now data-driven
  • Variant chosen when spawning depends on what block it is on
  • Natural spawning now obeys light level
  • Reduced natural spawn rate
  • No longer attempt to look at players when dashing or inside shell

## Structures

  • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

  • Updated End City chest loot
  • Bows are now found damaged
  • Damaged shields can now be found
  • Arrows of Levity can now be found
  • Potion of Slow Falling can now be found
  • Lingering Potion of Slowness can now be found
  • Lingering Potion of Low Gravity can now be found
  • Removed amplified Splash Potion of Healing
  • Removed amplified Splash Potion of Harming
  • Removed extended Splash Potion of Slow Falling

  • Updated End City Spawner Loot
  • Increased chances of obtaining Golden Apples and Golden Carrots
  • Lingering Potion of Healing now found instead of Splash Potion of Healing
  • Lingering Potions now in separate loot pool than food

## World Generation

  • Updated surface rule generation
  • End Stone no longer present in Corrupt Barrens
  • Magnia does not generate as deep in Magnia Fields

## Ambience

  • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

  • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

  • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds
  • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

  • Removed "crack" addition sounds from Celestial Grove
  • Removed "lost_song" addition sound from Corrupt Barrens
[1.1.0] fabric-1.1.0+mc1.21.8 by rootedbloom on Oct 14, 2026
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# Name Changes

  • "Murublight Shelf" → "Murublight Bracket"
  • "Magnia Crags" → "Magnia Fields"

# Additions

## Config

  • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

## Blocks

  • Added Etched Alluring Magnia slabs, stairs, and walls
  • Added Etched Repulsive Magnia slabs, stairs, and walls

  • Added Blistered Magnia
  • Generates on Magnia arches, towers, and spikes
  • Adopts polarity of Alluring or Repulsive Magnia next to it
  • Favors Repulsive Magnia if more next to it than Alluring Magnia
  • Emits power to Magnia Blocks of the same polarity as itself
  • Can be created by placing a Magnia block directly above a powered Magnia Sprout

  • Added Polarized Magnia
  • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
  • Changes Magnia polarity upon redstone impulse
  • Emits power to Magnia Blocks of the same polarity as itself

  • Alluring Magnia and Repulsive Magnia can now be powered
  • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
  • Can be read by Comparators to convert to redstone power
  • Will not play ambient sounds when powered

  • Block of Nebulite now powers Magnia Blocks regardless of polarity

## Items

  • Bulb Flowers now craftable into Suspicious Stew with Glowing effect
  • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

  • Drift Jelly Bottle now brewable into Potion of Levity
  • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
  • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

## Entities

  • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

## World Generation

  • Added Repulsive Magnia Spikes to Magnia Fields

## Ambience

  • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
  • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

## Localization

  • Added Indonesian translation (id_id)

# Changes

## Blocks

  • Drift Jelly Blocks now only bounce you when you fall onto them

  • Updated appearance of Purpur Tile blocks
  • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

  • Updated textures for:
  • Block of Raw Shadoline
  • Dusk Purpur
  • End Lamp
  • Magnia Sprouts
  • Purpur Tiles
  • Void Shale

  • Added unique sound type for Etched Magnia blocks
  • Added unique sound type for Dusk Purpur

  • Updated "break" and "place" sounds for Void Shale
  • Updated "idle" sounds for Nebulite Ore blocks

## Items

  • Updated Low Gravity Effect
  • Now grants -60% Gravity instead of -40%
  • Updated particle color
  • Now "neutral" instead of "beneficial"

  • Updated Drift Leggings
  • Now grants -30% Gravity instead of -40%
  • Now grants -30% Safe Fall Distance instead of -60%

## Entities

  • Added new idle, hurt, and death sounds for Drifters

  • Updated Rubblemites
  • Variants now data-driven
  • Variant chosen when spawning depends on what block it is on
  • Natural spawning now obeys light level
  • Reduced natural spawn rate
  • No longer attempt to look at players when dashing or inside shell

## Structures

  • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

  • Updated End City chest loot
  • Bows are now found damaged
  • Damaged shields can now be found
  • Arrows of Levity can now be found
  • Potion of Slow Falling can now be found
  • Lingering Potion of Slowness can now be found
  • Lingering Potion of Low Gravity can now be found
  • Removed amplified Splash Potion of Healing
  • Removed amplified Splash Potion of Harming
  • Removed extended Splash Potion of Slow Falling

  • Updated End City Spawner Loot
  • Increased chances of obtaining Golden Apples and Golden Carrots
  • Lingering Potion of Healing now found instead of Splash Potion of Healing
  • Lingering Potions now in separate loot pool than food

## World Generation

  • Updated surface rule generation
  • End Stone no longer present in Corrupt Barrens
  • Magnia does not generate as deep in Magnia Fields

## Ambience

  • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

  • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

  • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds
  • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

  • Removed "crack" addition sounds from Celestial Grove
  • Removed "lost_song" addition sound from Corrupt Barrens
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