ENGRAM
A Vanilla-Style Slow-Burn Psychological Horror Mod
Version 0.9.0-beta
Engram (en-gram), an encoding of memories or consciousness onto a physical medium. A memory trace.
This mod is built around the premise of a vanilla experience, all events will take place as if they could happen in the base game. Therefore, you will not be able to tell when your paranoia is justified or not. Tired of modern horror mod clichés, ENGRAM will focus on what makes horror scary and not rely on cheap jump scares, dwellers, or dimensions.
Fully multiplayer compatible, and designed to be installed and forgotten about. This mod lets something into your world, or you into theirs. Default configurations are set to take place over 30 in game days, but can be adjusted to your liking in the mod's config. Not inspired by any other mod, but rather to be the antithesis of the modern horror mod landscape and contains features you won't find anywhere else.~~~~
Join the Discord to report bugs, give feedback, or learn more about the mod's development.
Features:
- Pillars - Something marked this place, it might come back.
- Explored caves - Already lit, with ores already mined.
- Chopped-down trees - You aren't the only one who needs wood.
- Punched off ledges - Knocked from cliffs by unseen hands.
- Footsteps behind you - You're being followed.
- A Not So New World - It must just be a glitch.
- Screenshots - You're being watched and recorded.
- Stolen items - Missing tools, rearranged chests, doors left ajar.
- Escalating aggression - The longer you survive, the bolder it becomes.
- Forgotten deaths - You don’t remember dying here… so who did?
- Another player? - It feels like someone else has been building, mining, surviving…
- Is it your world? - What if you're the one who doesn’t belong here?
- Settings Changed - Are you sure you turned that off? It’s back on now.
- Multiplayer support - Experience the horror with friends!
- * Strip mines - Large, deep, unnatural tunnels dug beneath your feet.
- * Being watched - A presence staring down at you when you least expect it.
* indicates features planned for future updates
Configuration
Mod features can be configured in-game using Mod Menu, or by editing the config/ENGRAM.json file located in your Minecraft directory.
Development Status
This mod is in active development. As this is my first mod, expect bugs and incomplete features. Please report any issues on the GitHub Issues page.
Feel free to contribute to the project! All my code is publicly available on GitHub.
No Forge port is planned for this mod, however if anyone is determined enough to do so themselves, open a PR on GitHub and I will gladly support it.
Mod Icon made by potatomaninyourtrashcan on Discord
"Is it finally my time to host?"
How to Install ENGRAM (Mod)
ENGRAM by ice129 is verified for Fabric across Minecraft versions 1.20.1 (latest release: 0.9.0-beta, file size: 1.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded ENGRAM file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- HUGE thanks to @Clomclem for their contributions in this update!
- Reduced lag from Pre-mine generation
- Blueice129 can pick up and equip items
- Worlds start at day 129 instead of random
- Chance for Entity to jump off roof of structure you're in while in UI
- mod can access your previous usernames and use them in game
- general progression balancing
- Add Async Premine generation by @Clomclem in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/49
- Add more player capabilities. by @Clomclem in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/50
- Date fixer by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/51
- Fall damage sound by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/52
- Past username by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/53
- Fixes 3 by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/54
## New Contributors
- @Clomclem made their first contribution in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/49
## What's Changed
- added a bridge over water event
- added sound effects for when lilies damage you
- your world now can no longer be paused (use config to change lan port if needed for multiplayer)
- bug fixes and tweaks
Support the mod here!: https://ko-fi.com/ice129
- Bridge over water by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/45
- Fixes2 by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/46
- Auto lan by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/47
- Lil by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/48
## What's Changed
- lots of bug fixes
- another player can be sleeping
- disclaimer/info screen on world creation
- kill the most common forms of fullbright
- pillars spawn refined, plus with banners for maps
Support the mod here!: https://ko-fi.com/ice129
- Fixes by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/42
- 2 player sleeping by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/40
- Disclaimer by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/41
- No fullbright by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/43
- Pillar betterer by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/44
- Entity screenshot by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/36
- Armour drain by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/37
- Unified entity login by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/38
- Cave and ambiance by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/39
Support the mod here!: https://ko-fi.com/ice129
balanced dead player items
added footsteps following you
## What's Changed
- Sound framework by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/32
- Small fixes by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/33
- adjust player death item generation probabilities and food item valid… by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/34
- Small (embarrassing) fixes by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/29
- add version watermark to inventory screen for easier debugging by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/30
- Made pillars spawn better
- player death items are less op
- mod now takes longer to peak out event frequency
- ADDED IN GAME SETTINGS TO DISABLE SOME FEATURES (like music or mouse sensitivity)
## What's Changed
- Pillar maker better-er by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/24
- Player death items fix by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/25
- Torch fix by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/26
- Enhance settings trigger handling with random adjustments by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/27
- Add configuration management and mod menu integration by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/28
- Lots of bug fixes in all areas of the mod
- Fix player-death-items event, now it will actually activate in your game
- Fix home-visitor event to actually happen in a reasonable timeframe, and with more ways to happen too
- massive optimisations to cave-pre-miner, it shouldn't crash or hang your world any more when generating
- multiplayer support! Report it in the Discord or on GitHub if you come across any issues
## What's Changed
- On world gen by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/18
- Improve home visitor by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/19
- Cave pre miner optimisations by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/20
- Add preliminary multiplayer support and refactor networking by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/21
- Multiplayer main merge test by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/22
- fix playerdeathitems.json path case which makes event now work again by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/23
## Join the [Discord](https://discord.gg/hBkg4RaSjy) for more updates and information
### New features:
- client settings can be modified with events
- crouching on ledges can lead to you getting punched off
- caves and mineshafts can be found already explored
- various small structures or signs of life can be found on the surface
- your home can have events around it after you log back in after a while
- you can find items from where a player has died
- many many improvements and optimisations behind the scenes (line of sight calculations specifically)