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Description
Enhanced Falling Trees allows trees to fall realistically when cut down, however, the mod only slightly adds realism and has nothing to do with physics as such, it only simulates a fall for the sake of performance, simulating a falling tree.
Additionally, enjoy enhanced visual and auditory features with particle effects as the tree disappears and a wide range of impact and falling sounds.
Fork of the Panda's Falling Tree's mod.
Showcase
Default tree fall
You can see more examples at Gallery tab!
Features
- Realistic Tree Falling: (also bamboo and cactus are supported) Trees no longer simply disappear; they fall over realistically when cut.
- Particle Effects: (for trees) After the tree disappears, particles of leaves appear along the tree trunk.
- Dynamic Sounds: A wide variety of sounds accompany the falling and impact of trees, enhancing the immersive experience.
- Flexible customization: Everything in the mod can be customized, for example the number of particles or the duration of a tree’s existence after falling, the speed of falling, etc.
- Worlds reverse compatibility: If you join the world with this mod and then without it and vice versa, everything will work fine.
Compatibility
Versions
- Compatible with Minecraft Fabric/Forge versions 1.20 to 26.2.
Mods
- Compatible with other mods that add trees natively.
Known issues
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Sometimes when a tree falls, some part of it may fall into the ground, or physics doesn't work as expected. Why?
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This is normal behavior and will probably be fixed soon.Reminder: This is just an imitation of physics using simple functions and formulas, so sometimes its behavior may not be entirely correct.
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Please note this mod is a work in progress and features are subject to change.
All Versions
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- Forge builds now rely on a Cloth Config Forge port
- Added a configurable tool filter for tree felling, allowing items or item tags to be whitelisted or blacklisted.
- Added a configurable tool filter for tree felling, allowing items or item tags to be whitelisted or blacklisted.
- Added a configurable tool filter for tree felling, allowing items or item tags to be whitelisted or blacklisted.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Improvements
- Removed Architectury API as a runtime dependency.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Improvements
- Removed Architectury API as a runtime dependency.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Improvements
- Removed Architectury API as a runtime dependency.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Improvements
- Removed Architectury API as a runtime dependency.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Improvements
- Removed Architectury API as a runtime dependency.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added a setting to drop all tree loot on a single block instead of spreading it along the trunk.
- Added Jade integration so falling tree entities no longer show a generic tooltip.
## Bug Fixes
- Fixed leaf particles using the wrong texture initialization, which could cause them to render or animate incorrectly.
- Fixed a ConcurrentModificationException crash related to tracking tree blocks.
- Fixed a crash that could occur after continuously breaking trees, caused by unsafe iteration during tree-cache cleanup.
- Fixed fences and similar blocks staying visually connected after the tree they were attached to was felled.
- Added custom cutting/mining speed setting to fine-tune tree falling mechanics.
- Restructured block and general rendering system for better performance and visual quality.
## Improvements
- Improved tree entity handling and client-side particle system for better visualization.
- Enhanced leaves gathering algorithm for more accurate tree detection.
- Restructured rendering components for smoother animations and better performance.
## Bug Fixes
- Fixed "maxTreeDistance" setting not working properly
- Fixed "Required tool" setting functionality
- Fixed wrong/inverted leaf color displaying in certain scenarios.
- Fixed satiety consumption calculation based on tree height instead of total block count.
- Fixed late loading of particles causing errors on Forge.
- Fixed Fabric server crash on startup related to particle systems.
- Added custom cutting/mining speed setting to fine-tune tree falling mechanics.
- Restructured block and general rendering system for better performance and visual quality.
## Improvements
- Improved tree entity handling and client-side particle system for better visualization.
- Enhanced leaves gathering algorithm for more accurate tree detection.
- Restructured rendering components for smoother animations and better performance.
## Bug Fixes
- Fixed "maxTreeDistance" setting not working properly
- Fixed "Required tool" setting functionality
- Fixed wrong/inverted leaf color displaying in certain scenarios.
- Fixed satiety consumption calculation based on tree height instead of total block count.
- Fixed late loading of particles causing errors on Forge.
- Fixed Fabric server crash on startup related to particle systems.
- Added a setting for the tree block count limit. Now you can set a limit on the number of blocks in the X or Z axis if a tree is too big.
## Improvements
- Enhanced the method for defining leaf color. Leaf particles now have the correct color.
- Improved the bounce animation. The bounce height now depends on the length (angle) of the falling tree.
- Improved tree and leaf detection algorithms.
## Bug Fixes
- Fixed new tree sounds that were incorrectly assembled.
- Fixed a client crash issue that occurred when a tree fell on water-logged blocks (leaves, mangrove roots, etc.).
- Fixed a bug where item drop and leaf particles appeared in the wrong location if the tree was moved.
- Added a setting for the tree block count limit. Now you can set a limit on the number of blocks in the X or Z axis if a tree is too big.
## Improvements
- Enhanced the method for defining leaf color. Leaf particles now have the correct color.
- Improved the bounce animation. The bounce height now depends on the length (angle) of the falling tree.
- Improved tree and leaf detection algorithms.
## Bug Fixes
- Fixed new tree sounds that were incorrectly assembled.
- Fixed a client crash issue that occurred when a tree fell on water-logged blocks (leaves, mangrove roots, etc.).
- Fixed a bug where item drop and leaf particles appeared in the wrong location if the tree was moved.
