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Epic Fight

Epic Fight

by MetalKnight56 • Downloads: 0 • Followers: 0
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Epic Fight

Epic Fight adds complex game mechanics and fighting styles to your gameplay. With a pinch of soulslike combat and unique animation handling that bends Minecraft, Epic Fight will spice up your gameplay to a whole new level and bring great new challenges along the way.

New Mechanics: You'll face a new take on Minecraft's combat, where all entities have new and challenging fighting mechanics. Epic Fight overhauls the game, bringing Souls-Like Combat from famous titles such as the FromSoftware's Dark Souls series, Sekiro & Elden Ring.

Difficulty: Epic Fight may seem intimidating at first, especially for players who have never experienced the challenge of souls-like combat. However, Epic Fight is designed for everyone. We've ensured that a wide variety of weapons and skills are available, allowing each player to find a playstyle that suits them.

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✨ Features

  • Souls-Like Combat - Venture through a world with completely new entity behaviours, challanges and items to craft!
  • Skills - Find, Learn and Master cool new abilities, unlocking whole new ways to fight against your enemies!
  • New Weapons - Craft awesome new weapons with different skills & playstyles!
  • Flexibility - Epic Fight is as configurable as it gets, try out all the different config options to tweak it to your liking!
  • Friends - Enjoy the mod alone or with friends, form a raid party & venture together !
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📷 Media

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📥 Installation

Client & Server Required !

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⚙️ Configuration

Most options can be changed in-game - no restart needed. Open Mods → Epic Fight → Config, or edit the config file in .minecraft/config/epicfight-common.toml directly.

Tip: edits made to the config file apply the next time you load a world.

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❤️ Credits

Made with care by Antikythera Studios.

  • Code & Art - the Antikythera Studios team
  • Translations - blade_master_x, nameed, smokingbastard, luke_nogami, xablauler, a_k1m0, requiem4, shape.nan, ig114514, andy852546, kevinl2000, icewolf8964, yesman_0, kilotheneko, banikula, majmun.boy & lots of other collaborators.

Enjoying the mod? A ⭐ on the repo and recommending the mod on Modrinth / CurseForge helps more than you'd think.

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Support & Affiliates

All Versions

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1.21.1
Neoforge
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1.21.1
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### Fixes
  • Fixed Simply Tooltips hard dependency crash by delegating it to the ICompatModule


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Additions
  • Added Item Specific Overrides to Builder to allow any explicit tier configurations.
  • Added Simply Tooltips Compatibility with a plethora of Epic Fight's own features.
### Changes
  • Used @WrapOperation instead of @Redirect to improve compatibility with other mods' mixins.
  • Updated GeckoLib compatibility
### Deprecations
  • Deprecated setWeaponData() as modifyBuilder() made the former method redundant.
### Fixes
  • More inheritance issues regarding WeaponCapability
  • Custom Data in Item Presets was not working due to a logic error.
  • Skills not using isWeaponCategory()


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Additions
  • Added builder modifiers to WeaponModifier just a small addition that gives more power to addon developers.
### Hotfixes
  • Fixed Issue regarding dual wielding not working. Caused by a weapon category match being that just passing the entire weapon cap instead of just the category.
  • Fixed weapon category and collider inheritance by setting them to null and only adding the first categories if it stayed null from inheritance.


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Changes
  • ExCap**

  • Introduced the Hybrid Registry System
  • The hybrid Registry system uses the DeferredRegister to register new data statically, while also allowing Datapacks to override it down the line.
  • DeferredRegister registers it upon static compile-time while datapacks then override it upon a world load or running /reload
  • Added Modifiers – A replacement of ExCap's system for Dynamic Overrides
  • Existing ExCap registration for Core Epic Fight content has been turned from event driven into Registry Driven via DeferredRegister.
  • Added the option to register a Weapon Capability monolithically via just the Builder. Modularity is no longer forced.
  • Implemented Inheiritance for WeaponCapability.Builder allowing even faster prototyping and building of new weapons.
  • Implemented CustomData a new way for addons to extend on weapon data using datapacks and code. All is done in DeferredRegister. Either as weapon data or as moveset data. Java can be used to extend both Weapon and Moveset data. Datapacks and JSON can only be used to extend Weapon data.
  • Experimental Change:** Introduced WeaponCategory inheiritance which uses multiple inheiritance for its weapon categories.
  • Mass deprecation of as many old WeaponCapabilityPresets weapons and Old ExCap methods that were deemed extremely difficult to work with and extremely tedious to use.


  • Added Hand switching item animation
  • Added max passive skills gamerule. /gamerule maxPassiveSkills <value>
  • Added animation mirroring for combo weapons and living animations.
  • Made it so roll/dodge skills cannot be performed midair.
  • Made it so you cannot spam dash attacks.
  • Tweaks to the Skill equipping window GUI. No longer closes when equipping a skill and some other tweaks here and there.

### Fixes
  • Fixed biped entities mounted atop horses & other entities rendering all weird. The skeletons on top of spiders (spider jockeys) should be more visually pleasing. Same goes for the Chicken jockey.
  • Fixed the tools being misplaced on skeletons when they sit/mount on other entities
  • Fixed chicken jockey behavior, now it attacks the player and targets it properly.



### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Update by Forixaim
### Removed




  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219

### Added

### Fixed


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Added


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1
### Fixed
  • [Hotfix] Fixed TPS correction is also triggered in first person too


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1
### Added

### Fixed


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed

### Changed


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Fixed

### Changed


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Added
  • ExCap (an Epic Fight addon for dynamic attack moveset) is now built-in
  • Added MacOS support to access Patreon capes


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
  • Added MacOS support to access Patreon capes


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed

### Changed
  • Changed the default key of **Lock-on Free Shift** to mouse middle button


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Fixed

### Changed
  • Changed the default key of **Lock-on Free Shift** to mouse middle button


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Fixed


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Added

### Fixed


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Added

### Fixed


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Added
  • Added a config option to disable ground slam effects

### Fixed
  • Fixed a crash when a nearby player casts Demolition Leap and Meteor Slam in a dedicated server
  • Fixed modded HUDs not rendering


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Added
  • Added a config option to disable ground slam effects

### Fixed
  • Fixed a crash when a nearby player casts Demolition Leap and Meteor Slam in a dedicated server
  • Fixed modded HUDs not rendering


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed


### Added

  • Made the Datapack Editor detect the classname change from 1.20.1 packs
  • BasicAttackAnimation(1.20.1) -> ComboAttackAnimation(1.21.1)


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Fixed



  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed



### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.219
### Fixed



  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1

### Fixed

  • Fixed players can't switch from vanilla to Epic Fight mode
  • Fixed a crash when Geckolib installed


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.217

### Added

  • Emote System added
  • Holding emote wheel key (default 'Y') will open Emote screen, where you can select a emote to play
  • Emote system is data-driven. Meaning that users can add custom emotes
  • Similar to other datapack systems, it requires each client to load emote animation provided as resource pack
  • Persistent Mapped Buffer (by @dfdyz)
  • Boosts frame rate by removing the uploading process of buffers to shader
  • Requires OpenGL version over 4.6
  • Added "swing_sound", "hit_sound", and "hit_particle" that is configurable in ItemCapability
  • This is not supported by data pack editor, as we're going to refactor the data pack screen

### Changed

  • Configuration screen reboot
  • The design of configuration screen is clean and modernized
  • Splitted configurations with more specific categories, Ui, Graphics, Model, Controls, and Camera
  • Some configurations' names have been changed to more standard and in common use terminologies
  • Added a side bar to switch Settings, Data Pack Editor, Cosemtics screen

### Fixed
  • Fixed the player can't play the same attack animation, until it fully ends in the server side


### **Tested against:**
  • Minecraft:** 1.21.1
  • NeoForge:** 21.1.217
### Fixed
  • Fixed Forbidden Strength triggered via basic attacks
  • Fixed an issue where you can cast skills with holding TaCZ firearms #2413
  • Fixed skills not casting with exact same amount of stamina required (reported by @Reascer)
  • Fixed a crash: https://mclo.gs/nehnpG3
  • Fixed a crash when hover items to show its tooltips #2406
  • Fixed a crash when Fabric Networking API is installed through multi-platform mods #2399

### Added
  • A game rule that blocked vanilla melee attacks is now rolled back with a new name, "allowVanillaMelee"
  • A maximum damage limitation is applied to Eviscerate(dagger skill, default is 20) #2364

### Changed
  • Now Epic Fight's action animations have higher priority than Player Animator's animations


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1
### Fixed
  • Fixed the player can't play the same attack animation, until it fully ends in the server side


  • Tested against:**
  • Forge:** 47.4.4
  • Minecraft:** 1.20.1
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