Eslium
Eslium is a project to predict more things client-side. For example, if you want to use a Crystal, you must wait for the server validation for it to appear. This mod fixes that and therefore compensates for the ping.
Predictions implemented
Minecarts
When using any type of minecart on a rail, the spawn of the minecart is predicted
End Crystal
When using an end crystal on obisidian or bedrock, the spawn of the end crystal is predicted
Predictions ComingSoon™ :
Predictions ComingSoon™
- Lunge enchant
- Anchors
- Cooldowns
- Consumables
- Elytra
- Firework rocket
- Swap
- Inventory
- Cushion
- Entity pose
- Wind charge
- Jukebox
- Crossbow
- Pickup entities
- Trident
- Weapons
- Bottle o' Enchanting
- Experience
- Ender Pearls
- Potions
- Pick Block
- Cactus damage
- Bed
- Fishing Rod
- Lead
- Boat
- Snowball
- Spawn Eggs
- Egg
- Armor Stand
- Note block
- Item frame
- Dyes
- Interfaces
- Void damage
- Game mode change
- Potion Effects
- Tchat
- Sounds
- Crafting
- Scaffolding
- Knockback
- Fall damage
Configuration
Default configuration
{
"enabled": true,
"version": 1,
"crystal": {
"enabled": true
},
"minecart": {
"enabled": true
},
"simulatedDesync": 0,
"tickTimeTolerance": 100
}
Explanation
-
enabledEnable or disable the mod -
versionVersion of the configuration. Do not touch! -
crystalenabledEnable or disable the crystal prediction
-
minecartenabledEnable or disable the minecart prediction
-
simulatedDesyncPercentage of maximum client-server tick desynchronization time used to simulate vanilla desynchronization. Useful for replicating vanilla No. This desynchronization is simulated by an artificial time delay of half a tick. desynchronization. In singleplayer this would be 0, and on a local server this would be at 50 on average. Note that server packets always have priority over delayed packets, which means if the server sends a packet before this artificial delay, the effective desync is reduced. That's why setting it to 50 doesn't mean you will always have half a tick of delaymin: 0max: ∞ -
tickTimeTolerance: Percentage tolerance of tick time (typically MSPT) allowed before a rollback occursmin: 0max: ∞
FAQ
How it works ?
This mod uses mixins to inject code into Minecraft code. During certain actions, if implemented, the behavior of a vanilla server is replicated on the client side.
Is this mod a cheat?
You might think this mod is a cheat because it gives an advantage to those who don't have it, and these kinds of mods often raise these kinds of questions.
Here are a few points :
-
Some people naturally have lower ping, yet it is not considered cheating
-
It is possible to have 0ms ping behavior in vanilla, but it is also possible to have it (as far as it is implemented) with any ping and Eslium.
-
Some mods remain accepted by the community but their behavior is impossible to reproduce in vanilla. I'm thinking in particular of Health Indicator, Armor HUD, AppleSkin, FreeCam, and Ok Zoomer.
-
This mod has been accepted by Modrinth and some PvP servers, such as
PvPClubFadedMCTurtledCatPvPMinemen
-
Sodium optimize FPS, Lithium optimize MSPT / TPS, Eslium optimize the ping's impact.
-
Other ping's optimizer are allowed, such as Marlow's Crystal Optimizer, Hero's Elytra Optimizer, Consumable Optimizer or Anchor Optimizer
Is this likely to break the desynchronization of the client-server tick loop?
Only visually. By default simulatedDesync is set to 0, as in a singleplayer world.
You can set it to 50, but take into account what is said in the Configuration Explanation about it.
Am I going to flag the anticheats?
This mod is designed to not trigger anticheats. The way it works is by only adding the entities client-side when they are rendered and at the moment of their ticking, without letting them interacting with anything real. So no, you won't if you use the recommended versions.
Note: I played for months with this mod and I have never been banned
Which branch should I install?
-
Release versions are safe to use
-
Beta might behave weirdly but shouldn't flag any anticheat
-
Alpha versions may be unstable and are only here to test the new functionnalities and fixes, regardless of their stability.
For a casual player, beta or release versions are recommended.
Compatibility
Eslium should work on any client.
All Versions
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- Fix rollbacks not working
- Add tickTimeTolerance configuration option
- Fix rollbacks not working
- Add tickTimeTolerance configuration option
- Fix rollbacks not working
- Add tickTimeTolerance configuration option
- New experimental system to preserve vanilla behavior
- Added native Quilt, NeoForge, and Forge support
- The default value of simulatedDesync is now 0
> Server packets always have priority over delayed packets, which means if the server sends a packet before this artificial delay, the effective desync is reduced. That's why setting it to 50 doesn't mean you will always have half a tick of delay, and that's why it is not really random. For now the value 0 ensures fairness across all players using this mod.
- Uncapped simulatedDesync
- Added Minecraft target version to the file name
- Removed the minimal Mixin version requirement
- Clear data on disconnect (to fix a possible bug)
- Added and updated metadata such as the homepage and issue tracker links
- Minimal Fabric Loader version is now 0.18.0
- Fixed the easter egg typo
- New experimental system to preserve vanilla behavior
- Added native Quilt, NeoForge, and Forge support
- The default value of simulatedDesync is now 0
> Server packets always have priority over delayed packets, which means if the server sends a packet before this artificial delay, the effective desync is reduced. That's why setting it to 50 doesn't mean you will always have half a tick of delay, and that's why it is not really random. For now the value 0 ensures fairness across all players using this mod.
- Uncapped simulatedDesync
- Added Minecraft target version to the file name
- Removed the minimal Mixin version requirement
- Clear data on disconnect (to fix a possible bug)
- Added and updated metadata such as the homepage and issue tracker links
- Minimal Fabric Loader version is now 0.18.0
- Fixed the easter egg typo
- New experimental system to preserve vanilla behavior
- Added native Quilt, NeoForge, and Forge support
- The default value of simulatedDesync is now 0
> Server packets always have priority over delayed packets, which means if the server sends a packet before this artificial delay, the effective desync is reduced. That's why setting it to 50 doesn't mean you will always have half a tick of delay, and that's why it is not really random. For now the value 0 ensures fairness across all players using this mod.
- Uncapped simulatedDesync
- Added Minecraft target version to the file name
- Removed the minimal Mixin version requirement
- Clear data on disconnect (to fix a possible bug)
- Added and updated metadata such as the homepage and issue tracker links
- Minimal Fabric Loader version is now 0.18.0
- Fixed the easter egg typo