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Eternal Prism

Eternal Prism

by lielik • Downloads: 0 • Followers: 0
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Eternal Prism

A cinematic Iris shader that makes Minecraft feel alive — volumetric light, 3D clouds, living water and a night sky worth staring at. Scales from low-end PCs to cinematic ultra.

Features

Light & Atmosphere

  • Volumetric light — real light shafts through trees and terrain
  • Soft shadows (PCSS) — shadows blur naturally with distance
  • Two-tone lighting — warm sunlight, cool sky ambient
  • Height-based ground fog — morning mist settles in valleys
  • Aerial perspective — distant terrain fades into the sky

Sky

  • Volumetric 3D clouds with self-shadowing (SUPER_HIGH/ULTRA)
  • Milky Way, nebulae and twinkling stars at night
  • Aurora borealis — procedural, different every night
  • Golden sunsets with time-of-day color grading

Water

  • Gerstner waves — physically-shaped, animated
  • Screen-space reflections — water mirrors the world
  • Caustics, foam and subtle rainbow iridescence (it is a prism, after all)

World

  • Swaying foliage — leaves, grass and flowers react to wind
  • Wet surfaces in rain — blocks darken and shine
  • Cinematic post-processing — bloom, DoF, film grain, ACES tone mapping

Fully customizable — 26 options

Toggle every effect individually and tune brightness, saturation, contrast, wave height, fog density and more — right from Shader Options. No reinstall needed.

Requirements

Installation

  1. Download the .zip
  2. Drop it into .minecraft/shaderpacks/ (no need to unzip)
  3. Options → Video Settings → Shader Packs → Eternal Prism
  4. Click the gear icon to open Shader Options

Feedback and bug reports are very welcome!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Iris OF OptiFine
22h ago 1
1.21.x
Iris OF OptiFine
22h ago 1
1.21.x
Iris OF OptiFine
22h ago 1
1.21.x
Iris OF OptiFine
22h ago 1
1.21.x
Iris OF OptiFine
22h ago 1
1.21.11
Iris
22h ago 1
## Windborne

### Settings — professional menu
  • Organized categories: Image, Effects, Lighting, Water, Sky, World
  • Four one-click profiles: Potato / Balanced / Cinematic / Maximum
  • Full English and Russian translations

### Wind & Animation
  • Noise-based wind field — natural gusts instead of mechanical waves
  • Fixed chunk-border seams in foliage animation
  • Shadows now sync with waving plants
  • Vines, kelp, seagrass and lily pads now sway
  • Lava: slow viscous waves and pulsing self-illumination

### Rain
  • Real puddles — pools form on flat surfaces and mirror the sky
  • Raindrop ripples on puddles
  • Rain droplets on screen with lens refraction

### Water
  • Underwater screen distortion

### Fixes & Performance
  • Fixed black streaks from volumetric light at night
  • SSAO distance culling — major FPS gain
  • Reduced SSR steps on lower presets
  • Foliage no longer oversaturated at night
## Major Update

### Sky & Clouds
  • Volumetric 3D clouds with self-shadowing
  • Clouds now have real depth, lit and shadowed sides

### Weather & Atmosphere
  • Height-based ground fog — settles in valleys like morning mist
  • Aerial perspective — distant terrain fades into sky color
  • Time-of-day fog coloring — golden sunsets, blue nights

### Settings — full rework (26 options)
  • Categorized menu: Image / Effects / Water / Atmosphere / Night
  • Toggle every effect individually
  • New sliders: contrast, exposure, wave height, water opacity, fog density, aurora/star/moon brightness, sky saturation

### For any PC
  • Low-end: disable heavy effects, keep the beauty
  • High-end: enable everything for a cinematic look
## 0.4.0-beta

### New
  • Volumetric light — true light shafts through trees and terrain
  • Specular highlights — water, ice and wet surfaces glint in sunlight
  • Wet surfaces in rain — blocks darken, saturate and shine
  • Film grain & subtle chromatic aberration for a cinematic look
  • Stronger bloom on bright highlights

### Improvements
  • Sunset-tinted light rays, reflections and specular
## 0.3.0-beta

### Lighting overhaul
  • Soft shadows (PCSS) — shadows blur naturally with distance
  • Two-tone lighting — warm sunlight + cool sky ambient for depth
  • Improved multi-pass bloom
  • Sky-colored distance fog

### Night sky
  • Milky Way band
  • Procedural nebulae (purple & blue gas clouds)
  • Varied star sizes, colors and twinkling
  • Deeper space gradient toward zenith

### New options
  • Saturation slider in Shader Options

### Improvements
  • Higher shadow resolution and distance on all presets
## v0.3.0-beta

### New features
  • Gerstner wave simulation — physically accurate peaked waves
  • Screen-Space Reflections (SSR) — water reflects terrain, trees and sky in real time
  • SSAO — contact shadows between blocks
  • God rays — light shafts through trees and terrain
  • Procedural clouds with sunset coloring
  • Aurora borealis at night
  • SSS foliage — leaves glow when backlit by sun
  • Moonlight — silver ambient lighting at night
  • Underwater rendering — blue fog, caustics
  • Warm torch light — orange glow near fire/torches
  • Rain — wet surfaces and screen droplets
  • Entity & hand shading — mobs and player match world lighting
  • ACES cinematic tone mapping

### Quality presets (Shader Options)
  • LOW / HIGH / SUPER_HIGH / ULTRA
  • Brightness slider (0.6 – 1.4)

### Fixes
  • Removed SSAO artifacts on water surface
  • Fixed triangular SSAO pattern on flat terrain
  • Fixed aurora polar singularity (spiky artifacts at zenith)
## Features
  • Animated water with wave-based normals, sun glint and Fresnel transparency
  • Procedural aurora at night
  • Swaying foliage (leaves and grass react to wind)
  • Soft dynamic shadows with leaf-accurate cutout shadows
  • Depth-based atmospheric fog, richer sky gradient
  • In-game quality presets: LOW / HIGH / SUPER_HIGH / ULTRA

## Known issues
  • Shadows are a first pass — may show minor artifacts (shadow acne / peter-panning) on some setups
  • Clouds are currently vanilla — custom clouds planned for a future update
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