
Embark on a Magical Journey to the Starlight Dimension
This Minecraft mod introduces a mystical realm bathed in starlight, a dimension full of wonder, danger, and discovery.
🚀 Getting Started

Seek out the Starlight Portal Ruins in the Overworld, and face The Gatekeeper to unlock the gateway to the stars.
⚔️ Boss Encounters
Use the Seeking Eye to locate each boss, then follow the clues provided on the Glimmering Tablet to track them down.
🌿 Exploration & Content
The mod is packed with diverse biomes, rare ingredients, unique mobs, and an array of tools and weapons waiting to be discovered.
For a closer look at some of these features, check out the official wiki.
❓ Frequently Asked Questions
Q: What should I do if I find a bug?
A: Please open a new issue on our GitHub Issues page. Do not ask AI to analyze the log before sending it to us. Please upload the original latest.log (latest.log preferred) or the crash report .txt file to mclo.gs or any pastebin site, and paste the link in your issue. If possible, include steps to reproduce the issue—it helps us a lot!
Q: Will you port the mod to other Minecraft versions?
A: We will port to new versions when the time is right, but we will never backport to older versions. Unofficial ports are welcome.
Q: Can I include this mod in my modpack?
A: Absolutely! Just make sure you provide accurate information about the mod (e.g., don't claim you created it).
Q: Can I repost the mod on other websites?
A: Yes, you may repost it, but you must direct all downloads to our official channels (e.g., Modrinth or CurseForge). You are not allowed to host the mod files yourself or provide direct download links. Please also review the license for other terms.
Q: Can I reuse the mod's code in my own projects?
A: Yes, under the terms of the license.
Q: Can I use the mod's assets (textures, models, sounds) elsewhere?
A: No, unless you have explicit written permission from us.
Q: Can I contribute to the mod?
A: Definitely! Feel free to submit a pull request on GitHub. Please note that your contributions will be licensed under the same terms as the mod.
💻 Special Thanks
- LeDok: Providing part of the code support.
🎵 Music Credits
🖼️ Sneak Peek




Explore more in the full gallery!
All Versions
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- Important:**<br/>
This release also removes certain features. Thanks to the included registry remapper and datafixer, this should generally not cause issues, but we still strongly recommend backing up your saves before updating.<br/>
- Additions:**<br/>
Added many new sections to the Glimmering Tablet.<br/>
Introduced a section and filtering system for the creative mode tab.<br/>
Added new tracks by Depus.<br/>
Reworked the painting system to support irregularly shaped paintings. Also added several new paintings.<br/>
- Removals:**<br/>
Removed the track "Atlantis".<br/>
- Tweaks:**<br/>
Tweaked some of the Gatekeeper's animations. Thanks to [shuixingshow](https://modrinth.com/user/shuixingshow)!<br/>
Reduced the size of Solaris Isles. Thanks to [LeDok](https://github.com/ledokua)!<br/>
Amaramber Lantern, Amaramber Fire, lit Amaramber Candle, and lit Torreya Campfire can now prevent monster spawning within a certain range.<br/>
Increased the number of crystal clusters in the Crystallized Desert.<br/>
Made the Crystallized Moth less rare.<br/>
Tweaked some stats for Thermal Springstone armor and Glacite armor.<br/>
Nerfed the knockback of Whips.<br/>
Ether conversion recipes are now data-driven.<br/>
Alloy Furnace coolants are now data-driven.<br/>
Added a cooldown to the Shattered Sword. The Shattered Sword can now be converted into a Shattered Sword Blade using Ether.<br/>
Tweaked the damage of the Unrealium Crossbow.<br/>
Some Cradlewood trees now have Starfire Bird Nests.<br/>
Tweaked the Gatekeeper's visuals.<br/>
- Fixes:**<br/>
Fixed an issue where Portal Ruins could appear in The End.<br/>
Fixed an issue where stars were rendered on top of the Dead Star.<br/>
Fixed an issue where the Gatekeeper would sometimes abruptly end the battle.<br/>
Fixed an issue where the Popped Nocturnal Millet Bucket could be used to farm buckets.<br/>
- Important:**<br/>
This release also removes certain features. Thanks to the included registry remapper and datafixer, this should generally not cause issues, but we still strongly recommend backing up your saves before updating.<br/>
- Additions:**<br/>
Added many new sections to the Glimmering Tablet.<br/>
Introduced a section and filtering system for the creative mode tab.<br/>
Added new tracks by Depus.<br/>
Reworked the painting system to support irregularly shaped paintings. Also added several new paintings.<br/>
- Removals:**<br/>
Removed the track "Atlantis".<br/>
- Tweaks:**<br/>
Tweaked some of the Gatekeeper's animations. Thanks to [shuixingshow](https://modrinth.com/user/shuixingshow)!<br/>
Reduced the size of Solaris Isles. Thanks to [LeDok](https://github.com/ledokua)!<br/>
Amaramber Lantern, Amaramber Fire, lit Amaramber Candle, and lit Torreya Campfire can now prevent monster spawning within a certain range.<br/>
Increased the number of crystal clusters in the Crystallized Desert.<br/>
Made the Crystallized Moth less rare.<br/>
Tweaked some stats for Thermal Springstone armor and Glacite armor.<br/>
Nerfed the knockback of Whips.<br/>
Ether conversion recipes are now data-driven.<br/>
Alloy Furnace coolants are now data-driven.<br/>
Added a cooldown to the Shattered Sword. The Shattered Sword can now be converted into a Shattered Sword Blade using Ether.<br/>
Tweaked the damage of the Unrealium Crossbow.<br/>
Some Cradlewood trees now have Starfire Bird Nests.<br/>
Tweaked the Gatekeeper's visuals.<br/>
- Fixes:**<br/>
Fixed an issue where Portal Ruins could appear in The End.<br/>
Fixed an issue where stars were rendered on top of the Dead Star.<br/>
Fixed an issue where the Gatekeeper would sometimes abruptly end the battle.<br/>
Fixed an issue where the Popped Nocturnal Millet Bucket could be used to farm buckets.<br/>
- Announcement:**<br/>
Feel free to keep sending suggestions and bug reports. I'll try to check them when I can, but replies may be delayed. Thanks for your understanding.<br/>
Thank you all for your continued support.<br/>
- Additions:**<br/>
Added colored variants for Lunar Leaves<br/>
Added composter recipes for many items<br/>
Added Voidstone Spike, a new voidstone speleothem block<br/>
- Tweaks:**<br/>
Cursed Garden now adapts to nearby terrain<br/>
Nocturnal Millet no longer forces right-click harvesting<br/>
The Gatekeeper now only drops the Glimmering Tablet and the Orb of Prophecy after the first challenge (per player)<br/>
- Fixes:**<br/>
Fixed Nocturnal Millet cannot be planted on Nightfall Farmland<br/>
Enhanced network security<br/>
Fixed a game crash that occurred when attempting to mine a loot chest while items were being ejected from it<br/>
- Announcement:**<br/>
Feel free to keep sending suggestions and bug reports. I'll try to check them when I can, but replies may be delayed. Thanks for your understanding.<br/>
Thank you all for your continued support.<br/>
- Additions:**<br/>
Added colored variants for Lunar Leaves<br/>
Added composter recipes for many items<br/>
Added Voidstone Spike, a new voidstone speleothem block<br/>
- Tweaks:**<br/>
Cursed Garden now adapts to nearby terrain<br/>
Nocturnal Millet no longer forces right-click harvesting<br/>
The Gatekeeper now only drops the Glimmering Tablet and the Orb of Prophecy after the first challenge (per player)<br/>
- Fixes:**<br/>
Fixed Nocturnal Millet cannot be planted on Nightfall Farmland<br/>
Enhanced network security<br/>
Fixed a game crash that occurred when attempting to mine a loot chest while items were being ejected from it<br/>
- Tweaks:**<br/>
Significantly weakened the Oblivion effect. Now, when passing through walls, it will inflict blindness effect, and the duration of each instance has been reduced to half of the original<br/>
Optimized the code efficiency when locating boss structures<br/>
- Tweaks:**<br/>
Significantly weakened the Oblivion effect. Now, when passing through walls, it will inflict blindness effect, and the duration of each instance has been reduced to half of the original<br/>
Optimized the code efficiency when locating boss structures<br/>
- Additions:**<br/>
Added Nocturnal Millet, a new type of crop related to the Ether<br/>
Added Oblivion Effect(obtained when eating Roasted Forgotten Nocturnal Millet), which allows the player to pass through walls<br/>
Added Shining Mushroom, a new type of mushroom<br/>
Added config options to adjust whether to spawn/respawn in the dimension<br/>
Added config option to adjust whether to give a guidebook on spawn<br/>
Added config option to allow bosses to leave behind their corresponding boss spawner(with a long but adjustable cooldown) so that they can respawn(enabled by default)<br/>
Added boss painting for Permafrost<br/>
Added Etheric Eye, an item that can teleport the user to world surface<br/>
Added a few decorative natural blocks<br/>
- Tweaks:**<br/>
Slightly tweaked Coldsnap's stats<br/>
Abyssal Fire can now cook meat from mob drops<br/>
Tangled now drops Soul Dew<br/>
Frozen Tube and Permafrost Spit now freeze lava into obsidian<br/>
Tweaked Abyssal Geyser's particles<br/>
To avoid spam-clicking, Dagger of Hunger can no longer bypass invulnerable time. But its hits will only give 5 ticks of invulnerability now<br/>
Data fixers are now Fabric-only since registry aliases works perfectly fine on NeoForge<br/>
- Fixes:**<br/>
Fixed Permafrost Cloud and Poisonous Cloud only dealing damage to a single target<br/>
Fixed Gatekeeper's dash attack dealing damage multiple times<br/>
Fixed Starlight Portal and Loot Chest being rendered as invisible when shader is enabled<br/>
- Additions:**<br/>
Added Nocturnal Millet, a new type of crop related to the Ether<br/>
Added Oblivion Effect(obtained when eating Roasted Forgotten Nocturnal Millet), which allows the player to pass through walls<br/>
Added Shining Mushroom, a new type of mushroom<br/>
Added config options to adjust whether to spawn/respawn in the dimension<br/>
Added config option to adjust whether to give a guidebook on spawn<br/>
Added config option to allow bosses to leave behind their corresponding boss spawner(with a long but adjustable cooldown) so that they can respawn(enabled by default)<br/>
Added boss painting for Permafrost<br/>
Added Etheric Eye, an item that can teleport the user to world surface<br/>
Added a few decorative natural blocks<br/>
- Tweaks:**<br/>
Slightly tweaked Coldsnap's stats<br/>
Abyssal Fire can now cook meat from mob drops<br/>
Tangled now drops Soul Dew<br/>
Frozen Tube and Permafrost Spit now freeze lava into obsidian<br/>
Tweaked Abyssal Geyser's particles<br/>
To avoid spam-clicking, Dagger of Hunger can no longer bypass invulnerable time. But its hits will only give 5 ticks of invulnerability now<br/>
Data fixers are now Fabric-only since registry aliases works perfectly fine on NeoForge<br/>
- Fixes:**<br/>
Fixed Permafrost Cloud and Poisonous Cloud only dealing damage to a single target<br/>
Fixed Gatekeeper's dash attack dealing damage multiple times<br/>
Fixed Starlight Portal and Loot Chest being rendered as invisible when shader is enabled<br/>
- Fixes:**<br/>
- Fixes:**<br/>
- Additions:**<br/>
Added boss Loot Chests to replace boss Loot Bags. Loot Bags can still be turned on in the config file<br/>
Added the Crystal Greatsword, a weapon that can be crafted from Golem Steel Ingots and crystal shards. Consecutively damaging a single enemy increases its damage significantly<br/>
Added the Permafrost (inspired by Wildfire from Minecraft Dungeons), a new miniboss that spawns in the Golem Forge<br/>
Added the Coldsnap, a whip weapon dropped from the Permafrost<br/>
Added the Candlash, a whip weapon that can be crafted from Amaramber Ingots. It has a chance to set the target on fire and apply the Flammable debuff<br/>
Added the Glistering weapons. These weapons have low stats but extremely high durability. They serve purely as souvenirs of the Gatekeeper fight<br/>
Added a 3d model for the vanilla mace to match modded hammers. It can be disabled by adjusting the order of resource packs (put vanilla pack on top)<br/>
Added a few enchantments for whips<br/>
Added a few paintings<br/>
Added JEI support for Drying Rack and Abyssal Geyser<br/>
- Tweaks:**<br/>
Totally reworked the Gatekeeper's boss fight<br/>
Remodeled the Seeker and the Tentacle Spike<br/>
Added a config to turn off the data fixer since it is bad for performance<br/>
The Galactic Quiver is no longer resistant to fire<br/>
Greatly reduced the duration of Meteor Showers<br/>
Reduced the amount of naturally generated Glacite<br/>
Changed the recipe of the Tentacle Spike and the Chain of Souls<br/>
The portal can now be opened in any dimension<br/>
- Fixes:**<br/>
Fixed Alloy Furnaces consuming fuels like lava buckets entirely, not leaving anything behind<br/>
- Additions:**<br/>
Added boss Loot Chests to replace boss Loot Bags. Loot Bags can still be turned on in the config file<br/>
Added the Crystal Greatsword, a weapon that can be crafted from Golem Steel Ingots and crystal shards. Consecutively damaging a single enemy increases its damage significantly<br/>
Added the Permafrost (inspired by Wildfire from Minecraft Dungeons), a new miniboss that spawns in the Golem Forge<br/>
Added the Coldsnap, a whip weapon dropped from the Permafrost<br/>
Added the Candlash, a whip weapon that can be crafted from Amaramber Ingots. It has a chance to set the target on fire and apply the Flammable debuff<br/>
Added the Glistering weapons. These weapons have low stats but extremely high durability. They serve purely as souvenirs of the Gatekeeper fight<br/>
Added a 3d model for the vanilla mace to match modded hammers. It can be disabled by adjusting the order of resource packs (put vanilla pack on top)<br/>
Added a few enchantments for whips<br/>
Added a few paintings<br/>
Added JEI support for Drying Rack and Abyssal Geyser<br/>
- Tweaks:**<br/>
Totally reworked the Gatekeeper's boss fight<br/>
Remodeled the Seeker and the Tentacle Spike<br/>
Added a config to turn off the data fixer since it is bad for performance<br/>
The Galactic Quiver is no longer resistant to fire<br/>
Greatly reduced the duration of Meteor Showers<br/>
Reduced the amount of naturally generated Glacite<br/>
Changed the recipe of the Tentacle Spike and the Chain of Souls<br/>
The portal can now be opened in any dimension<br/>
- Fixes:**<br/>
Fixed Alloy Furnaces consuming fuels like lava buckets entirely, not leaving anything behind<br/>
- Additions:**<br/>
Added the Seeker, a new squid-like flying hostile mob<br/>
Added the Tentacle Spike, a whip weapon dropped by Seekers<br/>
Added more Toxite building blocks<br/>
Added in-game docs for redstone devices from the previous update<br/>
Added a new music disc that can be converted from all other music discs when thrown into Ether fluid<br/>
- Tweaks:**<br/>
Starlit Diamond ores and blocks now require iron tools to mine<br/>
Increased cooldown for summoning meteors<br/>
Added afterimage visuals for some bosses<br/>
Tried to reimplement the progression system to make it more accurate and efficient<br/>
Added a noise based tint for the Ether fluid<br/>
Added a config to always allow players to hurt Gatekeepers during the fight<br/>
Made Pungency Fruit Vines more common and recognizable<br/>
- Fixes:**<br/>
Fixed "When upgrading equipment with applied Accessories with a Smithing Table, the attributes will not change"<br/>
Fixed the Accumulator being a redstone conductor<br/>
Fixed the Energy Transmitter disconnecting when loaded from a Structure Block<br/>
Added a registry remapper(NeoForge only) to fix outdated ids in old save files<br/>
- Additions:**<br/>
Added the Seeker, a new squid-like flying hostile mob<br/>
Added the Tentacle Spike, a whip weapon dropped by Seekers<br/>
Added more Toxite building blocks<br/>
Added in-game docs for redstone devices from the previous update<br/>
Added a new music disc that can be converted from all other music discs when thrown into Ether fluid<br/>
- Tweaks:**<br/>
Starlit Diamond ores and blocks now require iron tools to mine<br/>
Increased cooldown for summoning meteors<br/>
Added afterimage visuals for some bosses<br/>
Tried to reimplement the progression system to make it more accurate and efficient<br/>
Added a noise based tint for the Ether fluid<br/>
Added a config to always allow players to hurt Gatekeepers during the fight<br/>
Made Pungency Fruit Vines more common and recognizable<br/>
- Fixes:**<br/>
Fixed "When upgrading equipment with applied Accessories with a Smithing Table, the attributes will not change"<br/>
Fixed the Accumulator being a redstone conductor<br/>
Fixed the Energy Transmitter disconnecting when loaded from a Structure Block<br/>
Added a registry remapper(NeoForge only) to fix outdated ids in old save files<br/>
- DUE TO THE NEW DATAFIXER INTRODUCED IN THIS UPDATE, IT IS SAFE TO DIRECTLY LOAD YOUR SAVE FILE FROM 0.6.2, 0.6.1 OR OLDER VERSIONS**<br/>
- BUT STILL, BACKUP BEFORE UPDATING**<br/>
- Additions:**<br/>
Added Energy Transmitter, a block that provides wireless redstone signal transfer, interact with the signal sender and receiver respectively to set up the signal connection.<br/>
Added Accumulator, a block that distributes redstone signal from one face to all other faces<br/>
Added a Data Fixer to rename all outdated ids in old save files<br/>
Added Suspicious Dusted Gravel<br/>
- Tweaks:**<br/>
Dagger of Hunger is now a dual-wielding weapon<br/>
Added a teleport ability for the Gatekeeper as an anti-cheese<br/>
Ether and Lava now produce Molten Stellagmite instead of Thioquartz block upon contact<br/>
Added a cover for the Glimmering Tablet<br/>
Crystalborn Catalyst's fuel items are now defined using a tag, rather than hardcoded<br/>
Ice lanterns now prevent ice blocks in a radius from melting<br/>
Renamed Trapped Soul to Soul Dew<br/>
Renamed Starlight Mangrove to Banyin (Banyan + Yin) and reworked its tree shape<br/>
- Fixes:**<br/>
Fixed sheared Yeti dropping fur blocks<br/>
Fixed disappearing nametags<br/>
- DUE TO THE NEW DATAFIXER INTRODUCED IN THIS UPDATE, IT IS SAFE TO DIRECTLY LOAD YOUR SAVE FILE FROM 0.6.2, 0.6.1 OR OLDER VERSIONS**<br/>
- BUT STILL, BACKUP BEFORE UPDATING**<br/>
- Additions:**<br/>
Added Energy Transmitter, a block that provides wireless redstone signal transfer, interact with the signal sender and receiver respectively to set up the signal connection.<br/>
Added Accumulator, a block that distributes redstone signal from one face to all other faces<br/>
Added a Data Fixer to rename all outdated ids in old save files<br/>
Added Suspicious Dusted Gravel<br/>
- Tweaks:**<br/>
Dagger of Hunger is now a dual-wielding weapon<br/>
Added a teleport ability for the Gatekeeper as an anti-cheese<br/>
Ether and Lava now produce Molten Stellagmite instead of Thioquartz block upon contact<br/>
Added a cover for the Glimmering Tablet<br/>
Crystalborn Catalyst's fuel items are now defined using a tag, rather than hardcoded<br/>
Ice lanterns now prevent ice blocks in a radius from melting<br/>
Renamed Trapped Soul to Soul Dew<br/>
Renamed Starlight Mangrove to Banyin (Banyan + Yin) and reworked its tree shape<br/>
- Fixes:**<br/>
Fixed sheared Yeti dropping fur blocks<br/>
Fixed disappearing nametags<br/>
- WARNING: BACKUP BEFORE UPDATING! THIS UPDATE CONTAINS SEVERAL RENAMES AND MAY CAUSE ITEM LOSS! (ONLY ITEMS FROM THIS MOD)**<br/>
- Additions:**<br/>
Added some new food<br/>
Added a new painting which can be purchased from Gatekeepers<br/>
Added a layer of Packed Nightfall Mud under the Nightfall Mud layer in the Dark Swamp biome<br/>
Added (Packed) Nightfall Mud Malarite/Deepsilver Ore<br/>
Added Starfire Bird Egg<br/>
Added more building blocks<br/>
- Tweaks:**<br/>
Significantly increased the chance of obtaining Raw Amaramber when stripping Torreya Logs</br>
Starlight Golem now enters phase 2 when its health is under 20%<br/>
Renamed "Swamp Silver" to "Deepsilver", "Atalphaite" to "Starcore"<br/>
Lunar Monstrosity now flees from lava<br/>
Updated the music track "Tranquility"<br/>
- Fixes:**<br/>
Fixed Crescent Pendant unable to repair Crescent Spear<br/>
Fixed boss music not stopping after death<br/>
Fixed Starlight Golem instantly returning to invulnerable state after being attacked with high-frequency damaging weapons<br/>
Fixed a bug that occurs when putting seeds into Starfire Bird Aviary<br/>
- WARNING: BACKUP BEFORE UPDATING! THIS UPDATE CONTAINS SEVERAL RENAMES AND MAY CAUSE ITEM LOSS! (ONLY ITEMS FROM THIS MOD)**<br/>
- Additions:**<br/>
Added some new food<br/>
Added a new painting which can be purchased from Gatekeepers<br/>
Added a layer of Packed Nightfall Mud under the Nightfall Mud layer in the Dark Swamp biome<br/>
Added (Packed) Nightfall Mud Malarite/Deepsilver Ore<br/>
Added Starfire Bird Egg<br/>
Added more building blocks<br/>
- Tweaks:**<br/>
Significantly increased the chance of obtaining Raw Amaramber when stripping Torreya Logs</br>
Starlight Golem now enters phase 2 when its health is under 20%<br/>
Renamed "Swamp Silver" to "Deepsilver", "Atalphaite" to "Starcore"<br/>
Lunar Monstrosity now flees from lava<br/>
Updated the music track "Tranquility"<br/>
- Fixes:**<br/>
Fixed Crescent Pendant unable to repair Crescent Spear<br/>
Fixed boss music not stopping after death<br/>
Fixed Starlight Golem instantly returning to invulnerable state after being attacked with high-frequency damaging weapons<br/>
Fixed a bug that occurs when putting seeds into Starfire Bird Aviary<br/>
- Tweaks:**<br/>
- Fixes:**<br/>
- Tweaks:**<br/>
- Fixes:**<br/>
- Additions:**<br/>
- Tweaks:**<br/>
Nerfed the Crystalline Infection effect and renamed it to Crystal Infection<br/>
Recipes of Starfire Crossbow and Flowglaze Bow now require smithing templates<br/>
Made Golem Steel blocks explosion-resistant<br/>
- Fixes:**<br/>
Fixed firework triggering special effects from weapons multiple times<br/>
- Additions:**<br/>
- Tweaks:**<br/>
Nerfed the Crystalline Infection effect and renamed it to Crystal Infection<br/>
Recipes of Starfire Crossbow and Flowglaze Bow now require smithing templates<br/>
Made Golem Steel blocks explosion-resistant<br/>
- Fixes:**<br/>
Fixed firework triggering special effects from weapons multiple times<br/>
- Tweaks:**<br/>
- Fixes:**<br/>
- Tweaks:**<br/>
- Fixes:**<br/>
- Additions:**<br/>
Added some accessories<br/>
Added new boss weapons and reworked old ones<br/>
- Tweaks:**<br/>
- Additions:**<br/>
Added some accessories<br/>
Added new boss weapons and reworked old ones<br/>
- Tweaks:**<br/>
- Tweaks:**<br/>
Updated Freeze's model<br/>
- Fixes:**<br/>
Fixed incorrect Flowglaze shield recipe<br/>
- Tweaks:**<br/>
Updated Freeze's model<br/>
- Fixes:**<br/>
Fixed incorrect Flowglaze shield recipe<br/>
- Additions:**<br/>
Added Starlit Diamond<br/>
Added Starfire Bird and Starfire (weapon & tool material, upgrade template available at boss structures' chests)<br/>
Added Flowglaze (weapon & tool material, upgrade template available at boss structures' chests)<br/>
Added pt-br translations (thanks to IzaDellaCruz)<br/>
- Additions:**<br/>
Added Starlit Diamond<br/>
Added Starfire Bird and Starfire (weapon & tool material, upgrade template available at boss structures' chests)<br/>
Added Flowglaze (weapon & tool material, upgrade template available at boss structures' chests)<br/>
Added pt-br translations (thanks to IzaDellaCruz)<br/>