Story mode can corrupt or destroy your world and inventory. That is intentional. You can turn off story phases in
evilhriver-server.toml(enablePhases = false) and tune how often events fire.18+ content: loud sounds, jumpscares, body horror, and themes that can cause anxiety or discomfort. Do not play if that is not for you. By downloading and playing, you confirm you are 18+ and accept this content.
What It Is
improved. Version 3.0 is a complete overhaul: less blood, more atmosphere, mechanics, and a story that unfolds as you progress through the game, along with custom music and assets.
Story Mode (default)
Spoiler
The full campaign - phases, hunts, bosses, and an ending.
- A branching storyline - lore reveals itself over time, not all at once
- Three endings in one world - replay different paths without starting a new save
- Two boss fights - the ritual battle against Pg-00Z5 and the final confrontation
- Custom dimensions and set-pieces - the church chase, interlayer, the dark forest, the OMEGA terminal, and more
- Hunts - run, fog, silence, giant, and other pursuit modes
- 23 atmospheric events - paranoia, glitches, entities, fake houses, whispers
- Silver - ore, armor, ritual items
- 15 advancements with full localization
Sandbox Mode (RNG / horror pack)
Spoiler
The same mod with story phases disabled - set enablePhases = false.
- Events and entities spawn without story progression
- Fits horror modpacks and “just scare me” playthroughs
- Same 20+ events and hunts, frequency adjustable in config
!Requires: Minecraft 1.20.1, Forge 47.3.0, GeckoLib recommended!
Soundtrack
An official album is in the works. Announcements and previews on Discord
This mod was commissioned by the YouTuber Vivilly and I recommend subscribing to his channel!
On video 1.0 version!
All Versions
+ Add Version### Ritual Mechanics & Lore
- Ritual Overhaul:** Interrupting a ritual now triggers a new system divided into 6 phases, leading to unique endings that expand the mod's lore.
- Phase Management:** Added the
enablePhasesoption to toggle story Phases 2–7. - Legacy Mode:** If phases are disabled, the Hunter's respawn timer reverts to 40 minutes, matching the classic version's logic.
### Gameplay & Rebalancing
- Pacing:** Phase 4 ("Meat") duration reduced from 7 to 5 minutes. All other phases have been accelerated by 50%.
- Event Frequency:** Tweaked the frequency of in-game events for better immersion.
- New Phase Events:**
- Phase 2:** Peaceful mobs (cows, sheep) now chase the player, twist their heads unnaturally, and gain the ability to open wooden doors.
- Phase 3:** Starting in Phase 3, the "Save & Quit" button is disabled.
### Technical Improvements & Entities
- Hunter Improvements:** Extensive bug fixes and logic refinements for the Hunter entity.
- Localization:** Full Russian translation added, covering the majority of events and items.
- Command Refinement:** The
/phasecommand has been fully reworked and optimized. Added new commands:/event,/event_timer, and/starthunt.
### Configuration & Settings
- Advanced Configuration:** A complete configuration file has been added at
config/evilhunter-server.toml. - Visual Customization:** Added a configuration setting to disable visual effects.
- Stability:** Minor update including bugfixes and server-side fixes.