
Evolved Mekanism enhances Mekanism with new machine tiers and additional content
Current Mekanism Version Supported:
1.20.1: 10.4
1.21.1: 10.7
5 New machine tiers :
Overclocked (11 slots) :


Quantum (13 slots) :


Dense (15 slots) :


Multiversal (17 slots) :


Creative (19 slots) :

(Modpack makers, this is your time to find a craft for the Creative Alloy)

Other stuff added :
Tier Installers | Alloys | Circuits | Bins | Induction | Tanks | Cells | Machine Tiers | QIO

Advanced Personal Chests & Barrels

Alloy Blocks

Cables

Refined Redstone

Machines added :
Antimatter Protomolecular Transmutator (APT)

It is used to craft the 7th tier

Here is a guide of how you can build it :

APT crafting speed can be improved with the Supercharging Element

You can add up to 25 in the bottom of the APT (2nd layer) to go to high crafting speeds

Alloyer combine 3 items

It has compatibility with some mods :
Applied Energistics 2

Ender IO

Thermal & Thermal Endergy

Chemixer combine 2 items and 1 gas

It is used to craft the 8th tier

Molten Fluids System
Thermalizer melts materials into their molten fluid version

It use Heat produced by the Resistive Heater to melt

Solidification Chamber solidifies molten fluid into their materials version

It use Liquid Oxygen to solidify

List of Molds for Solidification Chamber (not consumed on craft)

- Block Mold | Ingot Mold | Gem Mold | Nugget Mold | Dust Mold
- Plate Mold | Gear Mold | Rod Mold | Wire Mold | Coin Mold
Evolved Solar Panels (Mekanism Generators compatibility)


Stuff & Tools (Mekanism Tools compatibility) :
Better Gold Stuff & Tools


Plaslitherite Stuff & Tools


Refined Redstone Stuff & Tools


Other additions :
Modules Units

- Air Affinity Unit : Disables the mining malus when flying. (Supported by MekaSuit Boots)
- Aqua Affinity Unit : Disables the mining malus when underwater. (Supported by MekaSuit Helmet)
- Capturing Unit : Provides a chance to loot mobs spawn eggs when killing them. (Supported by Meka-Tool)
- Luck Unit : Increases the chance of getting better loot. (Supported by MekaSuit Pants)
Upgrades

- Radioactive Upgrade : Allow Radioactive gas insertion. (for the Chemixer)
- Solar Upgrade : Increases solar production of generators. (for the Solar Generators)
Dimensional Mekanism Ores

Compatibility with Aether and Undergarden
Planned features :
- Fluid Alloyer
- Lunar Generators
- Colored Machines
and a large amount of stuff and ideas that you'll see later...
All Versions
+ Add VersionTranslations:
- Updated Chinese (Simplified) translation. (#61 #62) (Thanks to Chiloven)
Removed
- EM Machines no longer accept anchor upgrades when the Mekanism counterpart don't (#87)
Fixed
- Fix factory outputs not updating when the slot was clearing
Translations:
- Updated Chinese (Simplified) translation. (#61 #62) (Thanks to Chiloven)
Removed
- EM Machines no longer accept anchor upgrades when the Mekanism counterpart don't (#87)
Fixed
- Fix factory outputs not updating when the slot was clearing
- Fix Fluid alloyer and fluid combiner JEI categories
- Fix Depthrock fluorite ore recipe (#86)
- Fix Evolved Bin have no recipes and models
Added
- Noctis Rozuli worldgen, mineable on night, including veins exposed to air. Nitrogen and Cryonoctis chemicals.
- Lunar generators, from Basic to Creative, and a Lunar Neutron Activator.
- Evolved wind generators, from Advanced to Creative. Output still depends on height, then the tier multiplier is applied.
- Fluid Combiner (two molten fluids in, one out) and Fluid Alloyer (three in, one out).
- Molten alloys follow the existing item recipes. One ingot, dust, or gem is 90 mB. Combiner: bronze, electrum, invar, constantan, rose gold, brass, manyullyn, pewter, netherite. Alloyer: hepatizon, signalum, lumium, enderium, dark steel. Netherite keeps the vanilla 4 ancient debris + 4 gold = 1 ingot ratio.
- Anchor upgrade on the alloyer, both fluid machines, the chemixer, the melter, the solidifier, and the evolved solar, lunar, and wind generators. The Lunar Neutron Activator does not take it.
- Curios slots for the canteen, portable QIO dashboard, dosimeter, Geiger counter, HDPE elytra, portable hazmat suit, energy tablets, portable teleporter, scuba mask and tank, free runners, armored free runners, jetpack, and armored jetpack.
- The portable hazmat suit toggles with Mekanism's Item Mode Switch key.
- Alloyer recipes for ExtendedAE, MEGA Cells, Applied Generators, AE2 Lightning Tech, AE2 Omni Cells, Data Energistics, and NeoECO AE, when those mods are installed.
- EMI categories, including the APT and the chemixer, plus EMI workstations and JEI/EMI search aliases.
- Capturing Unit can be used on [Mekanism Weapons](https://www.curseforge.com/minecraft/mc-mods/mekanism-weapons) items.
- Enchanting Station. Sets enchantment levels with cryonoctis and energy, and plays the vanilla enchanting sound when it finishes. Curses are shown in red and cannot be lowered. Other enchantments can still be removed, and the book is not returned.
- Sortifichantor. Sends enchanted items to one side and plain items to the other.
- Advanced Vision Enhancement Unit for the MekaSuit. Night vision from the standard unit, with a color you can set (and fog deactivation).
- EnderIO Evolution molten fluids, with alloyer and fluid recipes when that mod is installed: crude steel, construction alloy, energetic silver, vivid alloy, crystalline alloy, crystalline pink slime, melodic alloy, and stellar alloy. Vivid, and crystalline pink slime made from Industrial Foregoing pink slime, are fluid combiners. Crystalline alloy (both recipes), melodic alloy, crude steel, and construction alloy stay on the item alloyer. Stellar alloy is both, and uses 4 clay. The energetic silver fluid recipe uses silver only.
- Ender pearls, clay balls, slime balls, nether stars, and Industrial Foregoing pink slime can be melted.
Changed
- Solar, lunar, and wind tier multipliers now scale by x4 per tier, starting at x8. They are configurable in
config/EvolvedMekanism/generators.tomland still sit on top of Mekanism Generators' own rates. The single-block lunar generator keeps using solarGeneration. - Melting outputs and solidifying inputs use
c:molten_* tags, so another mod's molten fluid is accepted when it is in the tag. Recipes with an empty tag are not loaded. - Amethyst, Glowstone, Quartz, Certus Quartz, and Fluix blocks melt and cast at 360 mB. A block of those is not nine items.
- Better gold in the APT no longer requires spent nuclear waste.
- The Maximum Tier Installer stops at the tier set in
general.toml(maxInstallerTier, default Multiversal). It no longer stacks a Creative machine onto a Creative one. - Tier installers work on the alloyer and on Basic, Advanced, and Elite alloying factories.
- Alloy blocks are no longer valid Oredictionificator filters.
allowAlloyBlocksInOredictionificatorturns the old behavior back on. - EnderIO alloys match the current recipes. Conductive alloy is a fluid combiner (iron + copper, output 2) and is no longer an item alloyer recipe. Energetic alloy uses conductive alloy instead of glowstone and outputs 2. Vibrant alloy and pulsating alloy are added and output 2. Redstone alloy is a fluid combiner and outputs 1. Dark steel and end steel item recipes output 2.
- Energy use and storage for the alloyer, both fluid machines, the chemixer, the melter, the solidifier, the Enchanting Station, and the Disenchantment Laser are configurable in
general.toml, along with the Lunar Neutron Activator rate and melter heat loss. Evolved storage and cable tiers are intiers.toml. Ore regeneration and the Curios radiation decay timer are configurable too.
Fixed
- Creative energy cables crashing the server when two full networks merged, because the stored energy overflowed past
Long.MAX_VALUE. (#49) - Breaking a logistical transporter that held a huge stack spawning one item entity per 64 items and freezing the world. Oversized stacks now drop as one entity. (#48)
- QIO drive loading crashes (
NoClassDefFoundError/ NPE), including QIO v2, in heavy modpacks. (#4, #68, #74) - JEI loading EMItems before the extra QIO drive tiers existed. (#52)
- Mixin crashes with Supplementaries, and with Crabber's Delight signs when Mekanism Tools was also installed. (#40, #53)
- Client crash on startup with Goetic Legacy. Missing generated data. (#85)
- Crash when Evolved Mekanism, Mekanism More Machine, and Mekanism Extras were installed together. Vanilla Mekanism registries were registered twice. (#80)
- Ender IO conductive alloy recipe pointing at an empty copper alloy tag. (#75)
- ProjectE kicking players on a server with a network protocol error. (#56)
- Solidification chamber refusing to run while the output still had room, and crashing when its tooltip was shown with Shift. (#58, #82)
IndexOutOfBoundsExceptionwhen opening an inventory.- APT ports logging an error on world load because their energy was not read back. The multiblock itself kept working. (#76)
general.tomlbeing rewritten every second by the config watcher. (#55)- EMI missing APT and chemixer recipes, and listing molten fluids from mods that were not installed. (#54, #57, #64, #67)
- Evolved Mekanism upgrades disappearing from machines after a world reload.
- Solar and lunar generators losing their item when broken, plus a related visual bug and dupe.
- Wrong default side configuration on machines.
- Creative fluid tanks for a fluid whose material is not in the pack.
- Client crash while drawing an extra gauge on a machine.
Added
- Noctis Rozuli worldgen, mineable on night, including veins exposed to air. Nitrogen and Cryonoctis chemicals.
- Lunar generators, from Basic to Creative, and a Lunar Neutron Activator.
- Evolved wind generators, from Advanced to Creative. Output still depends on height, then the tier multiplier is applied.
- Fluid Combiner (two molten fluids in, one out) and Fluid Alloyer (three in, one out).
- Molten alloys follow the existing item recipes. One ingot, dust, or gem is 90 mB. Combiner: bronze, electrum, invar, constantan, rose gold, brass, manyullyn, pewter, netherite. Alloyer: hepatizon, signalum, lumium, enderium, dark steel. Netherite keeps the vanilla 4 ancient debris + 4 gold = 1 ingot ratio.
- Anchor upgrade on the alloyer, both fluid machines, the chemixer, the melter, the solidifier, and the evolved solar, lunar, and wind generators. The Lunar Neutron Activator does not take it.
- Curios slots for the canteen, portable QIO dashboard, dosimeter, Geiger counter, HDPE elytra, portable hazmat suit, energy tablets, portable teleporter, scuba mask and tank, free runners, armored free runners, jetpack, and armored jetpack.
- The portable hazmat suit toggles with Mekanism's Item Mode Switch key.
- Alloyer recipes for ExtendedAE, MEGA Cells, Applied Generators, AE2 Lightning Tech, AE2 Omni Cells, Data Energistics, and NeoECO AE, when those mods are installed.
- EMI categories, including the APT and the chemixer, plus EMI workstations and JEI/EMI search aliases.
- Capturing Unit can be used on [Mekanism Weapons](https://www.curseforge.com/minecraft/mc-mods/mekanism-weapons) items.
- Enchanting Station. Sets enchantment levels with cryonoctis and energy, and plays the vanilla enchanting sound when it finishes. Curses are shown in red and cannot be lowered. Other enchantments can still be removed, and the book is not returned.
- Disenchantment Laser.
- Sortifichantor. Sends enchanted items to one side and plain items to the other.
- Advanced Vision Enhancement Unit for the MekaSuit. Night vision from the standard unit, with a color you can set (and fog deactivation).
- EnderIO Evolution molten fluids, with alloyer and fluid recipes when that mod is installed: crude steel, construction alloy, energetic silver, vivid alloy, crystalline alloy, crystalline pink slime, melodic alloy, and stellar alloy. Vivid, and crystalline pink slime made from Industrial Foregoing pink slime, are fluid combiners. Crystalline alloy (both recipes), melodic alloy, crude steel, and construction alloy stay on the item alloyer. Stellar alloy is both, and uses 4 clay. The energetic silver fluid recipe uses silver only.
- Ender pearls, clay balls, slime balls, nether stars, and Industrial Foregoing pink slime can be melted.
Changed
- Solar, lunar, and wind tier multipliers now scale by x4 per tier, starting at x8. They are configurable in
config/EvolvedMekanism/generators.tomland still sit on top of Mekanism Generators' own rates. The single-block lunar generator keeps using solarGeneration. - Melting outputs and solidifying inputs use
forge:molten_*tags, so another mod's molten fluid is accepted when it is in the tag. Recipes with an empty tag are not loaded. - Amethyst, Glowstone, Quartz, Certus Quartz, and Fluix blocks melt and cast at 360 mB. A block of those is not nine items.
- Better gold in the APT no longer requires spent nuclear waste.
- The Maximum Tier Installer stops at the tier set in
general.toml(maxInstallerTier, default Multiversal). It no longer stacks a Creative machine onto a Creative one. - Tier installers work on the alloyer and on Basic, Advanced, and Elite alloying factories.
- Alloy blocks are no longer valid Oredictionificator filters.
allowAlloyBlocksInOredictionificatorturns the old behavior back on. - EnderIO alloys match EnderIO 6.2. Conductive alloy is a fluid alloyer (copper alloy + iron + redstone, 90 mB). Energetic alloy is redstone + gold + glowstone, 90 mB. Vibrant alloy and pulsating alloy are fluid combiners and output 90 mB. Redstone alloy has no fluid recipe, because 6.2 uses silicon. Dark steel fluid output is 90 mB.
- Energy use and storage for the alloyer, both fluid machines, the chemixer, the melter, the solidifier, the Enchanting Station, and the Disenchantment Laser are configurable in
general.toml, along with the Lunar Neutron Activator rate and melter heat loss. Evolved storage and cable tiers are intiers.toml. Ore regeneration and the Curios radiation decay timer are configurable too.
Fixed
- Creative energy cables crashing the server when two full networks merged, because the stored energy overflowed past
Long.MAX_VALUE. (#49) - Breaking a logistical transporter that held a huge stack spawning one item entity per 64 items and freezing the world. Oversized stacks now drop as one entity. (#48)
- QIO drive loading crashes (
NoClassDefFoundError/ NPE), including QIO v2, in heavy modpacks. (#4, #68, #74) - JEI loading EMItems before the extra QIO drive tiers existed. (#52)
- Mixin crashes with Supplementaries, and with Crabber's Delight signs when Mekanism Tools was also installed. (#40, #53)
- Client crash on startup with Goetic Legacy. Missing generated data. (#85)
- Crash when Evolved Mekanism, Mekanism More Machine, and Mekanism Extras were installed together. Vanilla Mekanism registries were registered twice. (#80)
- Ender IO conductive alloy recipe pointing at an empty copper alloy tag. (#75)
- ProjectE kicking players on a server with a network protocol error. (#56)
- Solidification chamber refusing to run while the output still had room, and crashing when its tooltip was shown with Shift. (#58, #82)
IndexOutOfBoundsExceptionwhen opening an inventory.- APT ports logging an error on world load because their energy was not read back. The multiblock itself kept working. (#76)
general.tomlbeing rewritten every second by the config watcher. (#55)- EMI missing APT and chemixer recipes, and listing molten fluids from mods that were not installed. (#54, #57, #64, #67)
- Evolved Mekanism upgrades disappearing from machines after a world reload.
- Solar and lunar generators losing their item when broken, plus a related visual bug and dupe.
- Wrong default side configuration on machines.
- Creative fluid tanks for a fluid whose material is not in the pack.
- Client crash while drawing an extra gauge on a machine.
Removed
- Extra ore variants on other stones (depthrock, holystone, end stone, netherrack, and the same kind of copies).
Fix APT gas renderer
Tried to fix QIO JEI loading errors
Fix impossible inputs on factories
Fix APT gas renderer
Tried to fix QIO JEI loading errors
- Add alloy blocks drop + mineable tags
- Add advanced solar panel drops + mineable tags
- Fix crash with mixin inject logs
Forgotten Changes from last fix :
- Fix a bug with max tier install
- Add alloy blocks drop + mineable tags
- Add advanced solar panel drops + mineable tags
- Fix Shield texture loading
- Fix in-world cable upgrade
- Fix crash with a crash with ultimate chemical tanks & energy cubes
- Properly logs mixins injection as debug
Properly logs mixins injection as debug
