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ExecutableItems

ExecutableItems

by Unknown • Downloads: 0 • Followers: 0
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It requires SCore to work : SCore

Premium version : Click here

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What is ExecutableItems ?

Our powerful plugin allows you to fully customize every aspect of your items, and adding unique activators on your items ! With ExecutableItems, the possibilities are truly endless. Dive into a realm where MMO/RPG ambiance meets boundless possibilities. With ExecutableItems, you hold the reins - craft and control your custom items precisely the way you envision.

Over 120 items are included by default - and the creation process is extremely easy to understand. Particularly in our experienced in-game editor. (start to create with /ei editor)

100+ default items Powerful in-game editor

Customize every settings of your items

ExecutableItems is a plugin that offers the best customization, the amount of settings you can edit is very wide. And we work hard to keep the plugin optimized for large servers. It's a work that started 3 years ago so we have a large background of feedback, and we added a lot of custom cool item settings during this time. (wiki)

Basic settings
  • Dynamic Name
  • Dynamic Lore
  • Enchants
  • Attributes
  • Potion effects
  • Glow
  • Glow Drop with colors (Premium only)
  • Title Drop
  • Custom textures (Premium only)
  • NBT tags (Premium only)
  • Armor trims
  • Armor leather color
  • Keep item on death (soulbound)
  • Durability
  • Unbreakable
  • Custom Usage
  • Custom Usage per day
  • Custom Variables
  • Automatic item update
  • Give item first join
  • Lock in inventory
  • Disable Stack
  • Disable drop
  • Owner only usage
  • Hiders:
  • Hide potion effects
  • Hide attributes
  • Hide enchantments
  • Hide dye
  • Hide banner tags
  • Restrictions:
  • Cancel item drop
  • Cancel item placement
  • Cancel tool interactions
  • Cancel consuption
  • Cancel craft
  • Cancel deposition in chest / furnace / stone cutter / grindstone / item frame / smithing table / brewinfg / beacon / cartography / composter / dispenser / dropper / hopper / lectern / loom
  • Cancel enchant / anvil
  • Cancel merchant
  • Cancel horse
  • Cancel item burn
  • Cancel item delete by cactus
  • Cancel item delete by lightning

Ckick here to purchase

Endless possibilities

Automatic Item Updates

If you want to nerf an item that is becoming overpowered, or just edit the design, you can use the auto-updater. Like that everyone play the same game !

Very easy to use & fully documented

We have optimized the processes to make the configuration very simple but with the ability to do complex things. And you will be able to find a large documentation in our wiki ! You'll be amazed compared to other plugins!

Realms, The next-generation of game hosting, where cutting-edge technology meets unparalleled performance. Dive into a realm where latency is a myth, up-time is the gold standard, and seamless integration is a given.

More than 20 Triggers / Activators (100+ in the Premium)

Unleash your creativity with the activators of ExecutableItems. With this unique feature of EI you will be able to execute everything in almost every situation ! In addition we continuously add optimized new activators to serve your needs. With these activators you can render your items dynamic and add all abilities you want ! (wiki)

Triggers / Activators

Only BOLD are in the Free version

  • PLAYER_ENABLE_FLY : Activates when the player starts and stops flying.
  • PLAYER_ENABLE_SNEAK : Activates when the player starts sneaking.
  • PLAYER_ENABLE_SPRINT : Activates when the player starts sprinting.
  • PLAYER_ALL_CLICK : Activates when the player left-clicks or right-clicks the item.
  • PLAYER_BED_ENTER : Activates when the player right-clicks a bed.
  • PLAYER_BED_LEAVE : Activates when the player leaves the bed.
  • PLAYER_BEFORE_DEATH : Saves the player from certain death and activates.
  • PLAYER_BLOCK_BREAK : Activates when the player mines/breaks a block.
  • PLAYER_BLOCK_PLACE : Activates when the player places a block.
  • PLAYER_CHANGE_WORLD : Activates when the player moves to a different world.
  • PLAYER_CLICK_ON_ENTITY : Activates when the player click on an entity.
  • PLAYER_CLICK_ON_PLAYER : Activates when the player click on a player.
  • PLAYER_CONNECTION : Activates when the player log into the server. (Does not activate when you log out)
  • PLAYER_CONSUME : Activates when the player successfully eat/consume the item.
  • PLAYER_CUSTOM_LAUNCH : Activates when the player launch a projectile with the commands: LAUNCH, LOCATEDLAUNCH and LAUNCHENTITY.
  • PLAYER_DEATH : Activates when the player dies.
  • PLAYER_DISCONNECTION : Activates when the player logs out from the server.
  • PLAYER_DESACTIVE_SNEAK : Activates when the player stops from sneaking.
  • PLAYER_DESACTIVE_SPRINT : Activates when the player stops from sprinting
  • PLAYER_DESELECT_THE_EI : Activates if you deselect the EI item in the hotbar.
  • PLAYER_DISMOUNT : Activates when the player steps out from riding an entity.
  • PLAYER_DROP_ITEM : Activates when the player drops an item.
  • PLAYER_DROP_THE_EI : Activates when the player drops the EI item.
  • PLAYER_EDIT_BOOK : Activates when the player made changes to the book and quill and pressed done or sign the book.
  • PLAYER_EI_BREAK : Activates when the player breaks the ExecutableItem.
  • PLAYER_EQUIP_THE_EI : Activates if you put the armorpiece in the armor slot.
  • PLAYER_ENTER_IN_HIS_PLOT : Activates if you enter a plot from the PlotSquared plugin.
  • PLAYER_ENTER_IN_HIS_LAND : Activates if you enter in your land or a land where you are trusted
  • EI_ENTER_IN_THE_PLAYER_INVENTORY : Activates when the item enters to the player's inventory.
  • PLAYER_FERTILIZE_BLOCK : Activates if the player fertilizes blocks with bone meal.
  • PLAYER_FILL_BUCKET : Activates when the player attempts to pickup water or lava with a bucket.
  • PLAYER_FISH_BLOCK : Activates when the player right-click the fishing rod when the fishing rod bobber is on a block.
  • PLAYER_FISH_ENTITY : Activates when the player right-click the fishing rod when the fishing rod bobber catches an entity.
  • PLAYER_FISH_FISH : Activates when the player right-click the fishing rod when the fishing rod bobber catches something.
  • PLAYER_FISH_NOTHING : Activates when the player fishes nothing.
  • PLAYER_FISH_PLAYER : Activates when the player right-click the fishing rod when the fishing rod bobber catches a player.
  • PLAYER_HIT_PLAYER : Activates when the player hits a player
  • PLAYER_HIT_ENTITY : Activates when the player hits an entity
  • PLAYER_ITEM_BREAK : Activates when the player breaks the item by making it loose all its durability.
  • PLAYER_JUMP : Activates when the player jumps.
  • PLAYER_KILL_ENTITY : Activates when the player kills an entity.
  • PLAYER_KILL_PLAYER : Activates when the player kills a player.
  • PLAYER_LAUNCH_PROJECTILE: Activates when the player shoots a projectile.
  • PLAYER_LEAVE_HIS_PLOT : Activates if you leave a plot from the PlotSquared plugin.
  • PLAYER_LEAVE_HIS_LAND : Activates if you leave your land or a land where you are trusted
  • EI_LEAVE_THE_PLAYER_INVENTORY : Activates when the item leaves the player's inventory. ( Require ProtocolLib to make this activator works properly )
  • PLAYER_LEFT_CLICK : Activates when the player left-clicks the item.
  • PLAYER_PICKUP_THE_EI : Activates when the player pick ups the ExecutableItem.
  • **PLAYER_PORTAL: Activates when the player uses a portal
  • PLAYER_REGAIN_HEALTH: Activates when the player regains health
  • PLAYER_RIPTIDE: Activates when the player riptides
  • PLAYER_SPAWN_CHANGE: Activates when the player changes their spawn**
  • PLAYER_WALK : Activates when the player walks.
  • PLAYER_WRITE_COMMAND : Activates when the player enters commands.
  • PLAYER_RECEIVE_HIT_BY_ENTITY : Activates when you get hit by anything from an entity.
  • PLAYER_RECEIVE_HIT_BY_PLAYER : Activates when you get hit by anything from a player.
  • PLAYER_RECEIVE_HIT_GLOBAL : Activates when you get hit by anything.
  • PLAYER_RESPAWN : Activates when the player re-spawns.
  • PLAYER_RIGHT_CLICK : Activates when the player right-clicks the item.
  • PLAYER_SHEAR_ENTITY : Activates when the player shears an entity.
  • PLAYER_SELECT_THE_EI : Activates when the player selects the EI item in the hotbar.
  • PLAYER_TARGETED_BY_AN_ENTITY : Activates when an entity targets the player.
  • PLAYER_TRAMPLE_CROP : Activates when the player tramples a crop.
  • PLAYER_UNEQUIP_THE_EI : Activates if you unequip the EI.
  • PROJECTILE_ENTER_LIQUID : Activates if the launched projectile enters and stays long enough in water
  • PROJECTILE_HIT_BLOCK : Activates when the projectile of the player hits a block.
  • PROJECTILE_HIT_ENTITY : Activates when the projectile of the player hits an entity.
  • PROJECTILE_HIT_PLAYER : Activates when the projectile of the player hits a player.
  • INVENTORY_CLICK : Activates when the player clicks the item in its inventory.
  • LOOP : Activates in repeat as long as the item is in the player's inventor
  • ... Continuously in development

Community

Custom requirements

With the plugin you can add all requirements you want to for your activators, some are already implemented to make your life simple ! (Money, Mana, Experience, Items) But you can easily add your custom requirements since it supports the placeholders from the other plugins ! (wiki)

Custom conditions and custom commands

There is no part we forget ! In these activators you will be able to check and run everything. We worked hard on a custom library SCore that offers more than 100 custom conditions and more than 100 custom commands. (wiki)

Cooldowns

You can add cooldwns on your items & activators, but not a simple cooldown ! A cooldown with many features : custom time in sec or ticks, custom cooldown message, pause cooldown when the player disconnect, pause coolodwn depending on the placeholders of the player, you can also add global cooldown for all players.

Possibilities and Examples

Unleash your creativity with ExecutableItems ! While the possibilities for custom items are infinite, we've created a list of items to demonstrate the powerful potential of this plugin. We also recreated many items of the most popular MMO games and servers. Here are some examples (non-exhaustive list, join the discord with your ideas and we will help you to create it !) (wiki) :

Example

It includes Premium examples so all of them are not fully compatible with the free version

  • Trench Tools that respects protected regions
  • Veinminer Pickaxes
  • Gun Items with Cooldown
  • Sponge for Water and Lava
  • Grappling Hooks
  • Explosive Bows
  • Infinite Blocks
  • Infinite Water & Lava
  • Morph Tools
  • AoE Damage / Effect Sword
  • Rainbow Helmet
  • Particle Cosmetics
  • Automatic Primed TNT
  • Item Converter
  • Custom Totem of Undying
  • Armorsets from 1pc to 4pc bonus
  • Bow Modifiers that does cool stuff when it lands on a target
  • Recall Item that teleports you back to where you died
  • Click combos where you have to press Left+Left+Right for example to activate the activator
  • Auto Crafter / Auto Compactor
  • Whitelisting / Blacklisting blocks that your custom pickaxe can break
  • Crossbows that does not need to be reloaded to shoot
  • Items that requires fuel
  • Projectile Rain
  • Armor that can help you dodge enemy hits
  • Items that needs to be charged to activate it's attack skill
  • Items that shoots arrows that pushes back players and mobs away from that spot
  • Elytra with particles while flying
  • Block Placement tool that helps builders place more than one block at a time
  • Custom conditions whether particles would appear when you have yet to hit something for a period of time
  • Items that allows you to deal plunge damage, dash through enemies and deal damage
  • Items that have 5 abilities at once
  • Mid-Air Jump, Double Jump, Triple Jump and more
  • Portable Beacon that you can change primary buffs and use secondary buffs
  • Assign a Sign to display your coordinates in real time
  • Pull target mobs towards you
  • Items that allows you to teleport forward or backward
  • Items that helps you replant the crops you broke
  • Items that increases damage depending on how many
  • times you damaged your target
  • times you got damaged
  • enemies in a given radius
  • Items that when thrown into the ground, all nearby players loose all of their effects
  • Bone Meal that instantly grows crops
  • Items that detects player movement
  • Items that automatically smelts the block they break and specify which ones are going to be smelt
  • Items that damages attackers or give effects to attackers
  • Items that damages targets overtime
  • Items that when thrown, it will break an area of blocks and you can specify which blocks gets destroyed
  • Items that pulls nearby mobs in a spot and pushes them away in a direction
  • Items that allows you to leap and deal area damage upon landing
  • Items that allows you to dash through targets
  • Items that allows you to have 2 attack forms and toggle the 1st and 2nd attack form
  • Items that allows you to stop projectile movements while sneaking
  • Items that allows you to toss your enemies upwards and damage them midair by dashing forwards or backwards
  • Items that allows you to save coordinates into an item and strike lightning in that location
  • Items that can transform areas from one block to another
  • Items that shoot projectiles that can do area damage explosion and an after effect
  • Boots that spawns rainbow particles on your feet
  • Custom fishing rods with specific bonus loot
  • Wands that spawn bats on nearby targets and right click to harvest specific bats for hp
  • Integration of other plugins such as MMOItems and have those custom items plugins run ExecutableItems activators
  • Projectiles that pushes away mobs or pulls mobs towards to the location the projectile landed at
  • Guns with customized recoils
  • Projectiles that can shoot more than one type of bullet and assign specific effects for each bullet type
  • Items that allows you to maneuver through solid blocks
  • Items that allows you to temporarily transform one area into a specific block and revert back to its original state after some time
  • Tools that counts how many blocks you broke
  • Swords that counts how many entities you killed (global or specifically)
  • Weapons that increases damage for every 5 kills
  • Boots that prevent you from taking specific damage like "No-Fall Damage Boots"
  • Items with different behaviors based on your biome
  • Weapons that summons tridents from above and flies to your direction and explodes when it lands onto something
  • Shields that allows you to take no damage while being able to do no damage
  • Potions that when thrown, can clear effects of affected targets in an area
  • Weapons that deals more damage depending on your distance towards your target

Tornado BladeCustom ProjectilesCustom breaking Weapons / Armors

  • Many Plugins suported
  • Head plugins : HeadDB, Head Database
  • Claim & Protections plugins : WorldGuard, Lands, IridiumSkyblock, SuperiorSkyblock2, GriefPrevention, GriefDefender, Residence, PlotSquared, Towny, Terra, ...
  • Mana Plugins: Aurelium Skills, EcoSkills, MMOCore
  • Items Plugins: Oraxen, ItemsAdder, ..
  • Enchants plugins All should be compatible but here are small list: AdvancedEchanments, Enchants Squared, ExcellentEnchants, Eco Enchants ..
  • Custom Drop plugins: MythicMobs, LevelledMobs, RoseLoots, Wildstacker, ..
  • Shop Plugins: ShopGui+, ShopKeepers, Tradesplus ...
  • Custom craft plugins : ExecutableCrafting in dev .. and the other also

All Versions

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Name Game version Platforms Published Downloads Actions
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[7.26.10.10] 7.26.10.10 by Unknown on Oct 12, 2026
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  • Fixes**
  • SCore**: block conditions written as a plain list (ifIsInTheBlock: [COBWEB], the format used before August 2025) are read again. They were ignored, so the condition was always true.
  • SCore**: /score variables set-default now writes the new default value to the variable file. It came back after a reload.
  • SCore**: in IF ... AROUND ... CONDITIONS(...), the conditions now belong to AROUND and are checked for each player around.
  • SCore**: nested placeholders in brackets work inside SCore placeholders, e.g. %score_variables_list_{score_variables_index_int}%.
  • SCore**: a SCORE:LIST custom entity list entered in the editor works right away, without a reload or console errors.
  • SCore**: the DNA particle animation stops when its target is gone instead of spamming errors (Folia).
  • ExecutableBlocks**: PLAYER_BREAK_BLOCK_ABOVE_THE_EB / UNDER_THE_EB now also run when the broken block is itself an ExecutableBlock.
  • ExecutableCrafting**: a furnace whose custom recipe conditions fail now smelts the vanilla recipe instead of doing nothing. ExecutableBlocks furnaces without an owner no longer throw errors.
  • ExecutableCrafting**: "craft inside" from the recipe book gives the real result instead of the display item.
  • ExecutableItems**: no more ProtocolLib error on Minecraft 26.3 when dropping items (CHANGE_DESTROY_DIRECTION). Thanks to **rockinmc**.

  • New**
  • ExecutableCrafting**: /ec debug now shows, while you craft, which EC recipe matched, the final result, and the plugins that act on the craft after EC. Useful when a recipe gives nothing because another plugin clears the result.

Thanks to everyone who reported these bugs. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
[7.26.10.4] 7.26.10.4 by Unknown on Oct 12, 2026
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  • Fixes**
  • SCore**: velocity now really changes the speed of FIREBALL, DRAGON_FIREBALL and WITHER_SKULL projectiles, in LAUNCH and in the projectile file (1.20.5+). A velocity of 1 keeps the vanilla speed. Thanks to **peteee04**.
  • ExecutableBlocks**: a CUSTOM_TRIGGER (or LOOP) that breaks or replaces the block now runs on every placed block. It stopped after the first one. Thanks to **peetfoxx**.
  • ExecutableItems**: PLAYER_EQUIP_THE_EI now runs for items equipped in another slot than their material's one with equippableFeatures (for example a carved pumpkin worn on the legs). Thanks to **1ckn**.

  • New**
  • ExecutableItems**: new restriction cancel-shelf: the item can't be put on a shelf (1.21.9+). Useful for items that give themselves back through their activators, which could be duplicated with a shelf. Thanks to **espadons**.

  • Performance**
  • ExecutableItems**: walk / move activators no longer check every item you carry on each step, only the items that have an activator for it.
  • ExecutableBlocks**: lighter "entity walks on the block" check on servers with many placed blocks.

Nothing changes in your configs: the new restriction is off by default. If something looks wrong after updating, open a post in the bug channel.
[7.26.10.2] 7.26.10.2 by Unknown on Oct 12, 2026
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  • Performance**
  • ExecutableBlocks**: blocks with a title (hologram) are now much lighter for your server. On a server with about 90,000 placed blocks with a title, refreshing the titles went from about 40 % of the server tick to less than 1 %. Thanks to **requeim** for the detailed profiles.
  • ExecutableEvents**: less work on every event when you have many activators.

  • New**
  • ExecutableItems**: new option loreNotItalicByDefault in config.yml. Minecraft shows item lore in italic by default; turn it on and your lore lines stay straight unless you ask for italic yourself (&o or <italic>). Thanks to **awadawar**.
  • ExecutableCrafting**: new option crafterRefusesPlayerConditionRecipes. The Crafter block has no player, so it can't check player conditions like a required level; turn it on and the Crafter refuses those recipes (players still craft them at a crafting table).

  • Fixes**
  • ExecutableItems**: a lore line with <italic:false> could turn italic again when it contained a % (like "25%") and PlaceholderAPI was installed. Fixed. Thanks to **awadawar**.

Nothing changes in your configs: both new options are off by default. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.27] 7.26.9.27 by Unknown on Oct 12, 2026
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  • New in ExecutableItems: armor sets (Premium).** Give bonuses to players who wear several of your items together: 2 pieces for a first bonus, 4 pieces for a stronger one, and so on. One file per set in plugins/ExecutableItems/sets/, with potion effects, attributes (extra hearts, armor...) and commands for each tier. The bonus comes the moment the last piece is put on and leaves the moment one is taken off, dropped, broken or lost on death, with no LOOP running in the background. Placeholders %executableitems_set_<id>% and %executableitems_set_<id>_tier%, and /ei sets [player] to see what a player wears.
Try it with the new default set **Tempest** (1.21+): four armor pieces and a trident. Throw the trident and its bonus leaves with it until it comes back. It comes with the default items (new servers, or /ei default_items). Guide: docs.ssomar.com, *Sets (bonus by pieces worn)*.

  • Also new**
  • ExecutableItems**: /ei trigger <player> <item> <activator> runs one activator without doing the gesture, to test a config quickly. Conditions, cooldowns and usage apply as usual.
  • ExecutableItems**: on 1.21+, items without attributes of their own lose the damage / armor of their material unless *Keep default attributes* is on. EI now lists these items in the console after each load, with the command that fixes them all. Nothing changes in how they behave. The default items that had this problem are fixed for new installs.

  • Fixes**
  • ExecutableItems**: a /ei give (from a player, a shop, a crate...) during /ei reload no longer gives nothing: the items stay usable while they reload.
  • ExecutableBlocks**: heads and torches placed by an EB (and by SETEXECUTABLEBLOCK) are no longer stuck to the side of the block. Thanks to **requeim**.
  • ExecutableItems**: an item upgraded at the smithing table (diamond to netherite) now gets the netherite stats instead of keeping the diamond ones. Your own attributes on the item are kept. Thanks to **KoizumiPlays**.
  • ExecutableItems**: on 1.14 to 1.19, every player death printed an error in the console, and *keep item on death* did not work. Fixed.
  • ExecutableItems**: a LOOP activator whose condition is not met no longer sends the default "invalid condition" message to the player every cycle. Your custom condition messages are still sent.
  • ExecutableItems**: an F-key activator (PLAYER_SWAPHAND_THE_EI) with cancelEvent now keeps the variables it changes.
  • ExecutableEvents**: targetEntityCommands of PLAYER_FISH_FISH (CHANGE_INTO_ITEM, KILL...) now act on the fish you catch.
  • SCore**: an empty line in globalSilenceOutputs no longer silences the whole console. It is ignored, with a warning. Thanks to **Chamogelastos**.

Nothing changes in your configs: sets do nothing until you add a file in sets/. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.22] 7.26.9.22 by Unknown on Oct 12, 2026
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  • Bug fixes from your reports.** Thanks to **dylyboo**, **yuiso.**, **1ckn** and **cursepharaoh** for the logs and the details.

  • Fixes**
  • MyFurniture on Paper 26.3**: the packet library used by MyFurniture did not know 26.3 yet, so every attempt to show the collision boxes failed: thousands of error lines per hour, lag, and furniture you could walk through. MyFurniture now loads a 26.3-compatible build, and if a Minecraft version is ever not supported, it says it once and disables the collision boxes instead of flooding the console.
  • ExecutableItems**: custom models (Nexo, ItemsAdder...) on non-leather armor no longer turn invisible: /ei create lost the dye color they need. The **Armor color** option is now available on every armor piece and elytra (Paper 1.21.3+), and the import keeps it.
  • SCore**: no more console spam and TPS drops with MOB_AROUND and an entity list that uses NBT tags: a tag the server cannot read simply does not match, instead of an error on every entity.
  • SCore**: /score run-block-command now resolves %block%, %block_lower%, %block_x%... instead of printing the placeholder text.
  • SCore**: mass saves are faster. Importing a MyFurniture pack or saving many items could freeze the server for a few seconds; the sound list is now prepared once.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.21] 7.26.9.21 by Unknown on Oct 12, 2026
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  • New features asked by the community, and a few bug fixes.** Thanks to **dinobossyt**, **yuiso.**, **drfrostx**, **themirinto** and **darklionqc** for their ideas and reports.

  • New**
  • Item preview in the editors**: in /ei editor (and the other editors), the icon of each item now shows its name, lore, enchantments and attributes. You can check your items without opening them one by one. It can be turned off with editorIconPreview: false in the SCore config.
  • Custom fishing loot**: the new command CHANGE_INTO_ITEM turns what a player catches with a fishing rod into any item or ExecutableItem, with the normal fishing animation. A full guide is on the wiki ("Custom fishing loot").
  • Gradient names and anvils**: an ExecutableItem that is enchanted or repaired in an anvil keeps its colored / gradient name. If the player types a new name, the item is renamed like in vanilla. Option keepNameInAnvil in the ExecutableItems config, enabled by default.

  • Fixes**
  • ExecutableCrafting**: the vanilla **Crafter** block ignored the amounts of your custom recipes (a recipe asking for 32 items could be crafted with 1). It now respects amounts and conditions. It can be turned off with enableCrafterBlockSupport: false.
  • SCore**: a server with SCore, Multiverse-Core and Iris installed together could refuse to start (Circular plugin loading detected). Fixed.
  • SCore**: world conditions no longer show an error for a Multiverse world that is loaded after the plugins.
  • SCore**: no more error in the console when the server stops, on servers that use Geyser.
  • ExecutableItems**: several default items were repaired (Prem_Grass_Cutter, Prem_Firework, the Morph tools...). Your existing files are not modified: delete a default item file to get the repaired version.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.20] 7.26.9.20 by Unknown on Oct 12, 2026
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  • Minecraft 26.3 is supported!** This update also fixes a few bugs. Thanks to **vinrey123** and **psystorm** for their reports and for testing the fixes before release.

  • All plugins**
  • Added support for **Minecraft 26.3**. Please update SCore and your plugins together before moving your server to 26.3: older versions do not load items correctly on 26.3.
  • The plugins are now ready for the next Minecraft versions too: a brand new version will no longer break item loading while you wait for an update.

  • ExecutableBlocks**
  • Fixed a duplication bug on Minecraft 26.x: breaking an ExecutableBlock that is a container (hopper, barrel, chest...) dropped its content twice.
  • If DecentHolograms is installed but does not work on your Minecraft version, block titles now use the built-in display instead of showing errors in the console.

  • ExecutableItems**
  • Tool rules: using crops like POTATO, CARROT or the ALL_CROPS group no longer breaks the item. Before, /ei give and /ei editor showed an error for these items.
  • Two messages of the English language file were broken and are now repaired automatically.

  • SCore**
  • When a condition has a mistake in your config, the console now clearly tells you that this condition is ignored and which item and activator are concerned, so you can fix it quickly.

  • Good to know for 26.3**
  • MyFurniture works on 26.3, but its packet-based extras are paused until PacketEvents releases its 26.3 version.
  • DecentHolograms does not support 26.3 yet. Block titles keep working with the built-in display.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.17] 7.26.9.17 by Unknown on Oct 12, 2026
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A small update with bug fixes. Thanks to **requeim** for a very precise report, and to **Lunar** for sharing the notes from his own servers once again!

  • ExecutableBlocks**
  • Block titles are much lighter when you use **DecentHolograms**: they are now updated instead of being deleted and created again every few seconds. Big servers with many blocks should feel the difference.

  • ExecutableItems**
  • An item that cannot be dropped could disappear when your inventory was full. It now falls on the ground instead of being lost.

  • All plugins (SCore)**
  • An activator with a wrong option: name (a typo) no longer runs as a click activator. It is now turned off, and the console suggests the right name.
  • Placeholder conditions are more flexible: you can compare with a player placeholder like %player%, and use small calculations like %player_y%-0.2.
  • The "can break the targeted block" condition now checks the block you actually broke or clicked.
  • %block_item_material% now works on more blocks, like wall torches, wall signs and flower pots.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.14] 7.26.9.14 by Unknown on Oct 12, 2026
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This update fixes ten bugs that were found and fixed by **Lunar** on his own servers, and that he kindly shared with us. A big thank you to Lunar for the detailed reports and for his help: without him, most of these fixes would not be in this update.

  • ExecutableItems**
  • Players in spectator mode no longer trigger items (loops, sneak, equip...) or use up their usages. This is optional: set disableActivatorsInSpectator: true in config.yml to enable it. Joining, leaving, dying, respawning, typed commands and items entering or leaving the inventory still work in spectator mode.
  • Swapping an item to the offhand, or between the hotbar and the inventory with a number key, no longer loses or stacks its "while held" effects. Leaving the slot is now always handled before entering the new one.
  • Pick block / pick item (middle click, Paper) now counts as the item leaving and entering the inventory, so effects are removed and applied like for any other move.
  • The "equip" and "unequip" activators now see the real armor slot, so restricting them to a slot such as [39] (helmet) works.

  • SCore**
  • Cooldowns could throw an error on busy servers when many cooldowns expired at the same time. Fixed.
  • Commands from other plugins that start like an SCore command (for example launchprojectile starting with LAUNCH) were taken over by SCore and failed. SCore now only claims a command when the full name matches.
  • A DELAYTICK or DELAY written inside another command's text (for example in a command that stores commands to run later) was read as a delay of the whole line and made the activator fail. It is now left to that command.
  • Placeholders nested inside a PlaceholderAPI placeholder (like %javascript_x_%block_lower%,a,b%) in IF, AROUND, NEAREST... sub-commands were broken. They are now resolved correctly, and for each target when the command runs on several players.
  • A weighted random entry written right after a placeholder (<%placeholder%::weight>) lost its weight. Fixed.
  • A variable whose name is built from another variable (%var_world%var_selection%%) works whatever the order the variables were declared in.

  • ExecutableBlocks, ExecutableCrafting, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades**
  • Rebuilt with the new SCore, no other change.

Nothing changes in your existing configs: the only new option is off by default. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.13] 7.26.9.13 by Unknown on Oct 12, 2026
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This update fixes three issues reported on our Discord, including an exploit in furnace recipes.

  • ExecutableCrafting**
  • Fixed an exploit in furnace recipes. A normal vanilla item placed in a furnace could be turned into the custom result of a recipe that requires an ExecutableItems ingredient, by leaving the area so the chunk unloads and coming back. The furnace now checks the real ingredient when the item is produced. Genuine custom ingredients smelt as before.

  • ExecutableBlocks**
  • Block titles are much lighter on big servers. Titles that contain a placeholder are refreshed only near players and grouped per chunk, and titles without any placeholder are no longer refreshed every few seconds. They are still shown when the block is placed and updated on reload.

  • SCore**
  • Tool rules now accept material groups such as ALL_ORES or ALL_TERRACOTTA. They were accepted by the config but silently ignored, so the item could not mine those blocks.
  • The "container is empty" and "container is not empty" block conditions are cheaper on containers holding heavy items.

  • ExecutableItems, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades**
  • Rebuilt with the new SCore, no other change.

Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.9] 7.26.9.9 by Unknown on Oct 12, 2026
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This update fixes a set of bugs reported on our Discord and adds two new options.

  • ExecutableItems**
  • The message shown when you receive an item now displays the real item name, with the usage counter and the other placeholders filled in.
  • Item lore can now use MiniMessage on Paper and its forks. A lore line that starts with < is read as MiniMessage, the other lines keep the usual & colors, so both styles can live in the same item. Items that do not use MiniMessage are untouched.

  • ExecutableCrafting**
  • Anvil recipes now run their commands. The player commands were never executed, and the item commands had no effect on the item you received.
  • A recipe with an empty result no longer breaks the recipe list or the editor.
  • New: a recipe can be turned off without deleting it. The Enabled toggle in the recipe editor makes it impossible to craft and removes it from the recipe book after a reload.

  • ExecutableEvents**
  • The disabled worlds setting is now respected everywhere. Many activators, such as a mob targeting a player and most entity and block events, used to fire in every world whatever the setting said.

  • SCore**
  • Opening an item list with /ei show no longer freezes the server. Every icon was rebuilt from scratch on every page; they are now kept until you edit the object.
  • Nested conditions behave correctly. IF a IF b command1 <+> command2 used to run command2 even when the inner condition was false.
  • A condition no longer removes the spaces inside a placeholder, so comparing a text that contains spaces finally matches.
  • A variable read inside an entity command now uses the right player. A per-player variable always returned its default value there.
  • Block titles no longer spam errors on Folia servers. Nothing changes on Paper and Spigot.

The rest of the suite is republished with the new SCore inside it, with no change of its own.

Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.
[7.26.9.6] 7.26.9.6 by Unknown on Oct 12, 2026
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A bug-fix update, built from your reports of the last two weeks. Nothing changes in your configs: update and restart.

What's fixed:
  • ExecutableBlocks runs much lighter on big servers. Every step a player took made the plugin look at all the placed blocks of the server. With thousands of blocks and lots of players, that was eating your TPS. It now only looks around the player.
  • ExecutableBlocks: deleted blocks stay deleted. After /eb delete, the placed copies of a block could keep working until the next restart. Not anymore.
  • ExecutableItems: the "Cancel Place in Bundle" restriction can't be bypassed anymore. Picking up an empty bundle first and then clicking the item slipped through the restriction.
  • MyFurniture works on Paper 26.2 out of the box. It could fail to start on the latest Paper when the PacketEvents plugin wasn't installed. It now takes care of it by itself.
  • SCore: equipment visuals fixed, EQUIPMENT_VISUAL_CANCEL and EQUIPMENT_VISUAL_REPLACE work again.
  • SCore: INLINE_MINEINCUBE respects its "drop" setting, blocks no longer drop items when you told the command not to.

Update SCore first, the other plugins ship with it.

Thanks to Requeim, Chub, Markox and thecashfire for the reports and the tests, and to Special70 for the SCore fixes.
[7.26.9.1] 7.26.9.1 by Unknown on Oct 12, 2026
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SCore (All plugins)

Fixed an issue with GetItem where the if statement didn't have a colon symbol, making any material with "IA" in them such as "DIAMOND_BLOCK" for example to be mistaken as an ItemsAdder item
Added extra 2 tick delay for the reset mechanic when EQUIPMENT_VISUAL_REPLACE disguise runs out to fix an issue where the reset mechanic runs too soon.

Detailed explanation: Previous tests observed that this issue does not happen if the disguise is <10 ticks but is more likely to occur in >=20 ticks. What this issue does is that the reset mechanic of the logic runs too soon causing to have the last 1-2 disguise tasks to execute with no reset mechanic task to undo the disguise, causing it to persist until updates occur on the target slot.

Added extra logic to the EQUIPMENT_VISUAL_CANCEL to properly undo the disguise by utilizing the logic used by EQUIPMENT_VISUAL_REPLACE to resend packets towards all players showing the right equipment again

By Special70
[7.26.8.30] 7.26.8.30 by Unknown on Oct 12, 2026
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SCore (All plugins)

Fixes:
  • No more error spam in the console when you use delayed commands. Commands with a delay (DELAYTICK, DELAY, …) could flood the console with errors when players joined or left, especially on Folia.

  • Block commands work again when no player is involved. A block that runs commands on its own — LOOP activator, redstone trigger… — could throw an error instead of doing its job. SET_TEMP_BLOCK_POS now places its block correctly, same fix on PLANT_IN_SQUARE, MINE_IN_CUBE, INLINE_MINE_IN_CUBE.

New:

  • whitelistCurrentBlock on SET_BLOCK / SET_BLOCK_POS — restrict which blocks they may replace, comme SET_TEMP_BLOCK_POS : SET_BLOCK material:GOLD_BLOCK whitelistCurrentBlock:SAND,DIRT.



ExecutableEvents

No more error spam caused by mobs choosing (or losing) a target.
Potion effects no longer spam errors on 1.21.8 and older servers.



MyFurniture

/mf place works from the console.
[7.26.8.19] 7.26.8.19 by Unknown on Oct 12, 2026
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SCore

Fixed PAPI parsing issues for name/lore
[7.26.8.10] 7.26.8.10 by Unknown on Oct 12, 2026
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## SCore

### Fixes
  • IllegalStateException: zip file closed spam** from the global activator task
(ActivatorEIFeature.activateOptionGlobal) — race with classloader/reload during
server reload. 831a26fd (companion fix ExecutableItems@d754388e).
  • Nested SCore variable placeholders** (%score_variables_X_{score_variables_Y}%)
now resolve correctly instead of breaking on the inner placeholder. eb0170a4.
  • Folia — Block Title hologram spam** (IllegalStateException, auto-update entity
calls off the owning region thread) — remove() is now Folia-safe. b082215a.
⚠️ Partial: spawn()/update() keep their synchronous contract; if the spam
persists after this release it needs a follow-up (see note in the commit).
  • distance: argument ignored on the AROUND selector inside blockCommands**
(worked already for regular commands) — 3b5d222b.



## ExecutableItems

### Fixes
  • "Cancel Place in Bundle" restriction bypassable via drag-and-drop** — was only
enforced on inventory-click deposits, not drag deposits. 83e7e6a3.
  • TPS drop opening/closing chests containing ExecutableItems**



## ExecutableBlocks
### Fixes
  • Folia — Block Title hologram spam** — ships the SCore Folia fix above via a
refreshed bundled SCore.jar (the previously vendored jar predated the fix).
Same partial-fix caveat as SCore.



## MyFurniture

### Fixes
  • Crash/error when the PLAYER_BREAK activator has commands configured** —
re-entrant furniture removal during command execution. c84db9d.

[7.26.8.9] 7.26.8.9 by Unknown on Oct 12, 2026
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EE
Its now possible to have material placeholders in the activator LEAVES_DECAY

SCore
Improved IF logic to handle single | and & and support the custom rand placeholder.
Example : IF %rand:1|2%=2

EI
Fixed the issue for getEntity() for EntityReceiveEffectEvent by typecasting the event with EntityEvent to get the getEntity() method that returns the Entity object.

Update made by @Special70
[7.26.7.26] 7.26.7.26 by Unknown on Oct 12, 2026
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ExecutableCrafting
Many fixes

SCore (All plugins)
New the AuraSkills extra drops are now compatible with smelt commands

SET_BABY and SET_ADULT are now compatible with rogs and tadpoles

Improvement of the performances

ExecutableItems
Fix auto import the glow while doing /ei create with an item in your hand

Added the following consumable features to the consumable components editor
clear_all_effects (remove all effects if consumed)
remove_effects (effects to remove upon consumption)
apply_effects (effects to give upon consumption)
teleport_randomly (chorus effect tp range)
play_sound (sound to play when the item is fully eaten)

[7.26.7.17] 7.26.7.17 by Unknown on Oct 12, 2026
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Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes
[7.26.7.17] 7.26.7.17 by Unknown on Oct 12, 2026
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Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes
[7.26.7.17] 7.26.7.17 by Unknown on Oct 12, 2026
Download
Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes
[7.26.7.17] 7.26.7.17 by Unknown on Oct 12, 2026
Download
Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes
[7.26.7.17] 7.26.7.17 by Unknown on Oct 12, 2026
Download
Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes
[7.26.7.5] 7.26.7.5 by Unknown on Oct 12, 2026
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SCore (All plugins)
Added ADD_ITEM_NBT for item and player commands
Example:
For ItemCommands: ADD_ITEM_NBT keyValue:foo=bar type:string mode:pdc
For PlayerCommands: ADD_ITEM_NBT slot:0 keyValue:foo=bar type:string mode:pdc

EI:
Items become soulbound if you add them keepItemOnDeath=1
ADD_ITEM_NBT slot:0 keepItemOnDeath=1 type:integer mode:pdc

CPT:
Oraxen and Nexo should now be supported correctly in customPiglinsTrades

EB:
eb remove-all [replaceWithAir] [world] — removes all placed ExecutableBlocks at once, optionally replacing them with air (true/false, default true) and optionally limiting the removal to a single world.


[7.26.6.22] 7.26.6.22 by Unknown on Oct 12, 2026
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Update the plugins to support 26.2
[7.26.6.13] 7.26.6.13 by Unknown on Oct 12, 2026
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SCore
Added PAPI Parser option for VariableReals
Created a _papi plch version for the wrapping of variable values
Only String and Number variables are supported

EB
Fix a small issue with the block title on Folia


By Special70
[7.26.6.7] 7.26.6.7 by Unknown on Oct 12, 2026
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EB

Fix some issues with Folia


SCore (All plugins)

New custom command:
To open a virtual anvil:
  • OPEN_ANVIL
or if you want to specify a real anvil then use:
  • OPEN_ANVIL world:my_world x:0 y:0 z:0 force:false

New we added support of the plugin FabledSkyblock

Fix a small parsing issue in the give message
[7.26.6.3] 7.26.6.3 by Unknown on Oct 12, 2026
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SCore All plugins

New placeholders for projectiles related activators:
%shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...


EC

Fix 1 — Harden crafting duplication prevention (raw ore)
Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)
[7.26.6.3] 7.26.6.3 by Unknown on Oct 12, 2026
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SCore All plugins

New placeholders for projectiles related activators:
%shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...


EC

Fix 1 — Harden crafting duplication prevention (raw ore)
Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)
[7.26.6.2] 7.26.6.2 by Unknown on Oct 12, 2026
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Fixes two related Folia bugs in the BOSSBAR command:

SCore issue Fix bossbar not getting away in folia #186 — bossbar not disappearing after timer on Folia

SCore issue "Triggering custombossevents in Folia causes the server to crash" #173 — ConcurrentModificationException crash on player join when bossbars are active

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