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Extended Enchanting

Extended Enchanting

by Provismet • Downloads: 0 • Followers: 0
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Extended Enchanting

Combat+

Adds 19 new and unique enchantments that build off of the Combat+ system. Many of the new enchantments are very impactful, but also incompatible with each other. Extended Enchanting aims to provide meaningful choices that you can tailor your playstyle around.

Enchantments

Enchantments cannot be combined with those of the same type.

Name Equipment Max Level Category Description
Leeching Aspect Swords 2 Aspect Heals the user when critically striking a target.
Frost Aspect Swords 2 Aspect Partially freezes the target on hit.
Lightning Aspect Swords 2 Aspect Build up static charge on struck targets.
Initiative Swords/Melee Weapons 5 Damage Deal increased damage to full health targets.
Glass Swords/Melee Weapons 5 Damage Deal increased damage when on full health.
Solitude Swords/Melee Weapons 1 Damage Deal more damage when this is the only enchantment on the item.
Dual Strike Melee Weapons 3 Weapon Utility Attack a secondary target with each hit.
Feint Melee Weapons 2 Weapon Utility Jump back after striking a target.
Rampage Melee Weapons 3 Weapon Utility Gain strength and speed after killing an enemy.
Launch Swords 2 Knockback Launches the target in the air on hit.
Weapon Protection Armour 4 Protection Grants increased protection against attackers wielding melee weapons.
Combustion Protection Armour 4 Protection Grants increased protection to fire and explosion damage.
Heart of the Sun Chestplate 1 Heart Grants health over time and ignites attackers when exposed to sunlight.
Heart of the Moon Chestplate 1 Heart Prevents phantom spawns and inflicts slowness on attackers when exposed to moonlight.
Heart of Brimstone Chestplate 1 Heart Grants speed and health regeneration when on fire in the Nether.
Heart of the Void Chestplate 1 Heart Saves you from fall damage and the void when in the End.
Green Thumb Hoe 1 misc Replants crops that are broken with a hoe.
Soil Walker Boots 1 misc Prevents you from converting farmland into dirt when landing on it.
Curse of Chorus Chestplate 1 misc Randomly teleport when attacked.

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Name Game version Platforms Published Downloads Actions
1.21.11
Fabric Quilt
10mo ago 1
1.21.x
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
[2.0.0+1.21.11] 2.0.0+1.21.11 by Provismet on Dec 21, 2025
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  • Update to Minecraft 1.21.11
[2.0.0+1.21.10] 2.0.0+1.21.10 by Provismet on Oct 17, 2025
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  • Update to Minecraft 1.21.10
[2.0.0+1.21.5] 2.0.0+1.21.5 by Provismet on Apr 16, 2025
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## Changes
  • Updated to Minecraft 1.21.5.
[2.0.0+1.21.4] 2.0.0+1.21.4 by Provismet on Dec 06, 2024
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## Changes
  • Updated to Minecraft 1.21.4.
[2.0.0+1.21.3] 2.0.0+1.21.3 by Provismet on Nov 30, 2024
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Updated to Minecraft 1.21.3.
[1.0.3+1.20.6] 1.0.3+1.20.6 by Provismet on Sep 29, 2024
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## Changes
  • Fixed a typo in the id for Lightning Aspect.
  • extended-enchanting:lighting_aspect -> extended-enchanting:lightning_aspect
[1.0.1+1.20.1] 1.0.1+1.20.1 by Provismet on Sep 29, 2024
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## Changes
  • Fixed a typo in the id for Lightning Aspect.
  • extended-enchanting:lighting_aspect -> extended-enchanting:lightning_aspect
[2.0.0+1.21] 2.0.0+1.21 by Provismet on Jul 15, 2024
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Major update that brings Extended Enchanting into 1.21 Minecraft.

## Additions
  • Lightning Aspect can apply discharge damage multiple times per tick.

## Changes
  • Every enchantment has been recreated using the new data-driven system.
  • Feint's identifier has been changed: extended-enchanting:back_foot -> extended-enchanting:feint
  • Lightning Aspect's discharge mechanic has changed to be tick-based.
  • Previously:
  • Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
  • Now:
  • Each attack applies a number of static ticks. 22 per level.
  • Static ticks are depleted by 1 every tick.
  • If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
  • This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
  • Due to limitations in the new system, Solitude is no longer incompatible with _every_ other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
  • In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.

## Removals
  • The additionalDamageEnchantmentPvpEffectiveness gamerule has been removed.
  • Combat+ Core now offers a pvpEnchantmentModifier gamerule that performs the same function and is shared with other mods.
[1.0.2+1.20.6] 1.0.2+1.20.6 by Provismet on Jun 21, 2024
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## Additions
  • Green Thumb now appears in the Creative Inventory.
  • Green Thumb now uses the extended-enchanting:hoe_enchantable tag.
[1.0.1+1.20.6] 1.0.1+1.20.6 by Provismet on May 27, 2024
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Minor update to bring the mod into 1.20.6 Minecraft.

## Additions
  • Lightning Aspect has a new Discharge particle to indicate when the damage triggers.
  • Green Thumb now works on Nether Wart.

## Balance
  • Frost Aspect no longer has infinite duration scaling and instead gives the opponent a maximum of 240 damaging frozen ticks.
  • Combustion Protection has been reduced to a protection value of 1.25 to prevent it from invalidating similar options.

## Changes
  • All enchantments now use Combat+ enchantable tags.
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