Extended Enchanting
Adds 19 new and unique enchantments that build off of the Combat+ system. Many of the new enchantments are very impactful, but also incompatible with each other. Extended Enchanting aims to provide meaningful choices that you can tailor your playstyle around.
Enchantments
Enchantments cannot be combined with those of the same type.
| Name | Equipment | Max Level | Category | Description |
|---|---|---|---|---|
| Leeching Aspect | Swords | 2 | Aspect | Heals the user when critically striking a target. |
| Frost Aspect | Swords | 2 | Aspect | Partially freezes the target on hit. |
| Lightning Aspect | Swords | 2 | Aspect | Build up static charge on struck targets. |
| Initiative | Swords/Melee Weapons | 5 | Damage | Deal increased damage to full health targets. |
| Glass | Swords/Melee Weapons | 5 | Damage | Deal increased damage when on full health. |
| Solitude | Swords/Melee Weapons | 1 | Damage | Deal more damage when this is the only enchantment on the item. |
| Dual Strike | Melee Weapons | 3 | Weapon Utility | Attack a secondary target with each hit. |
| Feint | Melee Weapons | 2 | Weapon Utility | Jump back after striking a target. |
| Rampage | Melee Weapons | 3 | Weapon Utility | Gain strength and speed after killing an enemy. |
| Launch | Swords | 2 | Knockback | Launches the target in the air on hit. |
| Weapon Protection | Armour | 4 | Protection | Grants increased protection against attackers wielding melee weapons. |
| Combustion Protection | Armour | 4 | Protection | Grants increased protection to fire and explosion damage. |
| Heart of the Sun | Chestplate | 1 | Heart | Grants health over time and ignites attackers when exposed to sunlight. |
| Heart of the Moon | Chestplate | 1 | Heart | Prevents phantom spawns and inflicts slowness on attackers when exposed to moonlight. |
| Heart of Brimstone | Chestplate | 1 | Heart | Grants speed and health regeneration when on fire in the Nether. |
| Heart of the Void | Chestplate | 1 | Heart | Saves you from fall damage and the void when in the End. |
| Green Thumb | Hoe | 1 | misc | Replants crops that are broken with a hoe. |
| Soil Walker | Boots | 1 | misc | Prevents you from converting farmland into dirt when landing on it. |
| Curse of Chorus | Chestplate | 1 | misc | Randomly teleport when attacked. |
Showcase Video
All Versions
+ Add Version- Update to Minecraft 1.21.11
- Update to Minecraft 1.21.10
- Updated to Minecraft 1.21.5.
- Updated to Minecraft 1.21.4.
- Fixed a typo in the id for Lightning Aspect.
extended-enchanting:lighting_aspect->extended-enchanting:lightning_aspect
- Fixed a typo in the id for Lightning Aspect.
extended-enchanting:lighting_aspect->extended-enchanting:lightning_aspect
## Additions
- Lightning Aspect can apply discharge damage multiple times per tick.
## Changes
- Every enchantment has been recreated using the new data-driven system.
- Feint's identifier has been changed:
extended-enchanting:back_foot->extended-enchanting:feint - Lightning Aspect's discharge mechanic has changed to be tick-based.
- Previously:
- Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
- Now:
- Each attack applies a number of static ticks. 22 per level.
- Static ticks are depleted by 1 every tick.
- If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
- This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
- Due to limitations in the new system, Solitude is no longer incompatible with _every_ other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
- In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.
## Removals
- The
additionalDamageEnchantmentPvpEffectivenessgamerule has been removed. - Combat+ Core now offers a
pvpEnchantmentModifiergamerule that performs the same function and is shared with other mods.
- Green Thumb now appears in the Creative Inventory.
- Green Thumb now uses the
extended-enchanting:hoe_enchantabletag.
## Additions
- Lightning Aspect has a new Discharge particle to indicate when the damage triggers.
- Green Thumb now works on Nether Wart.
## Balance
- Frost Aspect no longer has infinite duration scaling and instead gives the opponent a maximum of 240 damaging frozen ticks.
- Combustion Protection has been reduced to a protection value of 1.25 to prevent it from invalidating similar options.
## Changes
- All enchantments now use Combat+ enchantable tags.
