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Extra Bows

Extra Bows

by Unknowneth • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Installation:

-Extra Bows (Data).zip file goes into the datapack folder of your world.

-Extra Bows (Resources).zip file goes into your resource pack folder and must be enabled for this datapack to work!

If you cannot find the required resource pack, it can be found by:

  1. Clicking this link
  2. Download "Extra Bows (Resources).zip" like normal

-File names that end with "-fabric-mod" or "-neoforge-mod" are real mod jars, not packaged datapacks! This means they actually add items!

Additionally, if you like Better Bows, you can also use Extra Bows 3D for compatibility.

This datapack adds tiered bows and crossbows. This means stone to netherite gets their own bow and crossbow.

Tiered Bows

Their crafting recipes are as follows:

Bows just require you to add two more pieces of your desired material.

Bow crafting template

Crossbows require you to replace the top and bottom middle with your desired material.

Crossbow crafting template

All bows and crossbows have been changed to now have a "ranged damage" and "strafe speed" stat.

Ranged damage stat

Ranged damage adds bonus damage to shot arrows.

Strafe speed affects the speed of which you move when using a bow. For all items, 0.2 is default, 1.0 for spears. This mod adds this to the tiered bows as well.

Stats are as follows:

Do note that wooden bows and crossbow are vanilla bows and crossbows, which had their stats adjusted to match wooden tools. 2 ranged damage is the same as vanilla bows and crossbows.

Ranged Damage chart Ranged Damage chart

Strafe Speed chart Strafe Speed chart

Durability and Enchantability stats are the same as their material tiers.

Notice how crossbow damage scaling is higher. This is because they cannot receive the power enchantment. This makes diamond and netherite crossbows deal up to or more than 20 hearts of damage.

Other vanilla changes:

-All bows can now be repaired with planks the same way wooden tools do.

-Crossbows had their crafting recipe changed to require any wood as supposed to iron.

Changed crossbow recipe

-If a skeleton spawns with higher tier armor, they will also spawn with a bow of that respective tier. For example: a parched spawning with copper armor will cause it to spawn with a copper bow.

Parched with a copper bow

-Piglins spawn with a golden crossbow as supposed to a wooden one.

Piglin with golden crossbow

-Pillager patrol leaders will spawn with a stone crossbow as supposed to a wooden one.

Pillager patrol leader with stone crossbow

Some other notes:

-"Stone" bows/crossbows are only named that way for consistency, they are actually reinforced bows/crossbows.

-All existing bows and crossbows will be automatically converted to this datapack's version of them. This means that if you have a bow or crossbow that is damaged more than 64 times, they will likely break instantly upon entering the world with this pack enabled.

Known issues:

-All bows and crossbows can be upgraded into their netherite variant, including the netherite versions themselves. To accomodate for the latter issue, crafting a netherite bow or crossbow with another netherite bow or crossbow will refund the netherite ingot and upgrade template to the player.

-All bows and crossbows can be used to repair each other in anvils and crafting tables even if both bow or crossbow used are of different tiers. This also has the unintended side effect of being able to transfer the enchantments of a lower tier bow to a higher tier one. There is sadly no fix for this until Mojang adds a way.

Check out my other datapacks:

Blaze Attack Animation (1.19.4+)

Mobility Enchants (1.21.4-1.21.11)

Rapiers (1.21.11+)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Datapack
10h ago 1
1.20.1
Fabric
10h ago 1
1.20.1
Forge
10h ago 1
1.21.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
26.1.x 1.21.11
Datapack
10h ago 1
1.21.1
Neoforge
10h ago 1
1.21.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.21.1
Fabric
10h ago 1
1.20.1
Forge
10h ago 1
1.20.1
Fabric
10h ago 1
1.21.1
Neoforge
10h ago 1
1.21.1
Fabric Neoforge
10h ago 1
26.1 1.21.11
Datapack
10h ago 1
1.20.1
Fabric
10h ago 1
1.21.x
Fabric
10h ago 1
1.21.x
Fabric
10h ago 1
1.21.x
Fabric Forge Neoforge
10h ago 1
1.21.x
Fabric
10h ago 1
1.21.x
Fabric
10h ago 1
1.21.x
Fabric
10h ago 1
1.21.x
Fabric
10h ago 1
1.21.x
Forge Neoforge Quilt
10h ago 1
1.21.x
Datapack
10h ago 1
1.21.x
Forge Neoforge Quilt
10h ago 1
1.21.x
Datapack
10h ago 1
  • Updated to 26.3
  • Fixed item descriptions being buggy.

  • Fixed crash with Serene Seasons, Iron n' Spells, and Supplementaries.
  • Fixed item descriptions being buggy.

  • Fixed crash with Serene Seasons, Iron n' Spells, and Supplementaries.

  • Known issue: wooden bow and crossbow durabilities do not properly change.
  • Fixed item descriptions being broken again.

  • Fixed weird datapack saving issues with Supplementaries and Iron 'n Spells. If issue persists, this could be another mod causing it.
  • Fixed item descriptions being broken again.

  • Fixed weird datapack saving issues with Supplementaries and Iron 'n Spells. If issue persists, this could be another mod causing it.
  • Updated to 26.1+
  • Added support for DragonLoot mod, adding ranged damage and strafe speed stats to the dragon bow and crossbow. Additionally, their crafting recipes are changed to use netherite bows and crossbows respectively.
  • Added support for DragonLoot mod, adding ranged damage and strafe speed stats to the dragon bow and crossbow. Additionally, their crafting recipes are changed to use netherite bows and crossbows respectively.
  • Fixed an unexplainable crash caused by using this mod with Backported Spears.

  • Fixed all custom bows and crossbows not being able to receive unbreaking and mending.

  • Added compatibility with Copper Age Backport, adding a copper bow from the 1.21.10 datapack version of this mod.
  • Fixed an unexplainable crash caused by using this mod with Backported Spears.

  • Fixed all custom bows and crossbows not being able to receive unbreaking and mending.

  • Added compatibility with Copper Age Backport, adding a copper bow from the 1.21.10 datapack version of this mod.
  • Updated bow stats to match the recent changes to 1.21.11+ datapack version.

  • Ported directly to Forge.
  • Updated bow stats to match the recent changes to 1.21.11+ datapack version.
  • Fixed the mod being unable to detect if Mob AI Tweaks mod is installed on NeoForge.

  • Fixed weird discrepancy that causes Piglins to move a lot faster when using golden crossbows.

  • Fixed descriptions not showing up.
  • Fixed the mod being unable to detect if Mob AI Tweaks mod is installed on NeoForge.

  • Fixed weird discrepancy that causes Piglins to move a lot faster when using golden crossbows.
  • Updated to 1.21.11 prerelease 2 (and hopefully base 1.21.11).

  • Added strafe speed stat from the mod version of this datapack.
  • Ported to 1.20.1
  • Fixed an oversight that made golden crossbows have 0.1 strafe speed instead of 1

  • Fixed skeletons, pillagers, piglins, and other ranged attacking mobs that use bows or crossbows receiving intense knockback resistance when using their weapon.

  • Fixed a crash caused by skeletons breaking their bows.
  • Fixed an oversight that made golden crossbows have 0.1 strafe speed instead of 1

  • Fixed skeletons, pillagers, piglins, and other ranged attacking mobs that use bows or crossbows receiving intense knockback resistance when using their weapon.

  • Fixed a crash caused by skeletons breaking their bows.
  • Fixed wooden bow and crossbow durability being different from the datapack version of the mod.

  • Fixed diamond bows not being craftable.

  • Fixed Netherite bow and crossbows not being fireproof.

  • Bows can now be properly repaired by ANY wooden planks as supposed to just oak planks.
  • Fixed wooden bows and crossbows having different durability values from the datapack version of the mod.

  • This mod is now compatible with other mods that change the default stats of certain tool tiers.

  • Movement speed penalties from bows are now only applied purely on client-side to prevent duplicated movement speed reductions, which causes the player to move exponentially slower in some occasions.
  • Fixed all added items not being craftable.

  • Fixed wooden crossbow not being craftable.

  • Fixed stone bow not being craftable and repairable with most stone types.
  • Ported to 1.21.1

  • Note, this works with Sinytra Connector on NeoForge but the item descriptions are missing.
  • Released, now in proper mod form!
  • Added compat with Mob AI Tweaks mod (zombified piglins now spawn with golden crossbows)

  • Added an updater that runs whenever a player joins the world in a newer version of this datapack

  • Made skeletons that spawn with chainmail armor also spawn with a stone bow

  • Made wither skeletons that spawn with a bow spawn with a stone bow

  • Fixed localization fallback issues

  • Fixed iron bow sprites having missing pixels
  • Added compat with Mob AI Tweaks mod (zombified piglins now spawn with golden crossbows)

  • Added an updater that runs whenever a player joins the world in a newer version of this datapack

  • Made skeletons that spawn with chainmail armor also spawn with a stone bow

  • Made wither skeletons that spawn with a bow spawn with a stone bow

  • Fixed localization fallback issues

  • Fixed iron bow sprites having missing pixels
  • Released
  • Released
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