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Extra Enchantments and Curses

Extra Enchantments and Curses

by JS03 • Downloads: 0 • Followers: 0
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IMPORTANT:

This mod will receive no further updates from me. You are free to fork it and create your own version

25 new Enchantments and 9 new Curses

This mod adds 25 new Enchantments and 9 new Curses to the game, all with their own unique quirks, uses and mechanics.

Every Enchantment and Curse also have their own description thanks to Enchantment Descriptions. Most of them have been translated to the following languages:

  • English
  • Spanish
  • Ukrainian (credits to unroman on GitHub)
  • Simplified Chinese (credits to junshengxie on CurseForge)

Certain enchantment or curse values and mechanics may change based on feedback or just general usage and usefulness. Recommendations for new enchatments or curses are welcome and appreciated.


A refreshing take on Minecraft's enchantments

Could I just say how much I love the direction this mod chooses to go with its sort of enchantments? Every enchantment is something I feel would be something Notch himself would have implemented if given the chance. Rather than taking off in a whole new direction, it expands off the ideas of existing enchant "ecosystem," bringing forth a refreshing overhaul.

Fully customizable

As of version 1.8 and above, every Enchantment and Curse can be customized as much as you like. You can change their maximum level, the items they can be applied to, and much more.

It is also fully compatible with ModMenu, which makes the configuration process much easier and more accessible.

Here's a small demo & preview of what the config screen is like and what you can do in it:

Wiki

If you want or need more detailed info on any enchantment or curse, check out the Wiki here.

Keep in mind that all Wiki info uses the default config. If you're playing on a server with a custom config, the Wiki won't be of much help.


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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x 1.19.x
Fabric
4h ago 1
1.20.x
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.20.x
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.20.x
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.20.x
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.x
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.1
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.1
Forge
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.20.x 1.19.x
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.19
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.19
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.19
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
1.19
Fabric
4h ago 1
1.18.2
Fabric
4h ago 1
Added a Simplified Chinese language file made by [**junshengxie**](https://legacy.curseforge.com/members/junshengxie/projects)
Added a Simplified Chinese language file made by [**junshengxie**](https://legacy.curseforge.com/members/junshengxie/projects)
# Major update

Version 1.8 adds a config file that allows you to fully customize every Enchantment and Curse in any way you want.

For every Enchantment and Curse, you can change:
  • Its maximum level
  • The primary item it can be applied to **(requires a restart)**
  • The secondary items it can be applied to
  • Its Rarity **(requires a restart)**
  • If it's a Treasure Enchantment or not
  • If it can be traded by Villagers
  • If it can be randomly obtained in chests or by fishing

It is also fully compatible with [**ModMenu**](https://modrinth.com/mod/modmenu)
### Changes:
  • Experience Catalyst** is no longer compatible with **Looting**
### Changes:
  • Experience Catalyst** is now compatible with **Fortune**
### Changes:
  • A new Enchantment has been added:
  • Experience Catalyst:** <br/>
Increases the amount of experience you get when the
item is in your main hand
<br/><br/>
  • Curse of Attrition** can now be applied to **Tridents**
### Changes:
  • A new Enchantment has been added:
  • Experience Catalyst:** <br/>
Increases the amount of experience you get when the
item is in your main hand
<br/><br/>
  • Curse of Attrition** can now be applied to **Tridents**
### Changes:
  • Reach** and **Swiftness** can now be applied to Tridents

### Bug fixes:
  • Fixed a major issue that caused **Overshield** to default the player's max health value to 20. This caused compatibility issues with mods that modify the player's max health such as [Levelz](https://www.curseforge.com/minecraft/mc-mods/levelz). The enchantment now works as intended in all cases.
### Changes:
  • Reach** and **Swiftness** can now be applied to Tridents

### Bug fixes:
  • Fixed a major issue that caused **Overshield** to default the player's max health value to 20. This caused compatibility issues with mods that modify the player's max health such as [Levelz](https://www.curseforge.com/minecraft/mc-mods/levelz). The enchantment now works as intended in all cases.
### Changes:
  • Reach** and **Swiftness** can now be applied to Tridents

### Bug fixes:
  • Fixed a major issue that caused **Overshield** to default the player's max health value to 20. This caused compatibility issues with mods that modify the player's max health such as [Levelz](https://www.curseforge.com/minecraft/mc-mods/levelz). The enchantment now works as intended in all cases.
### **Changes:**

  • Freezing Aspect** no longer works in the Nether
  • Freezing Aspect** and **Freezing Thorns** no longer freeze mobs that are in lava
  • Hellwalker** now makes the wearer immune to **Magma Blocks** but not **Campfires**
### **Changes:**

  • Freezing Aspect** no longer works in the Nether
  • Freezing Aspect** and **Freezing Thorns** no longer freeze mobs that are in lava
  • Hellwalker** now makes the wearer immune to **Magma Blocks** but not **Campfires**
### **Changes:**

  • Freezing Aspect** no longer works in the Nether
  • Freezing Aspect** and **Freezing Thorns** no longer freeze mobs that are in lava
  • Hellwalker** now makes the wearer immune to **Magma Blocks** but not **Campfires**
### **Bug fixes:**
  • Fixed a major issue that caused the game to crash when hitting or killing a player with any of the following enchantments:
  • Freezing Aspect**
  • Pain Cycle**
  • Soul Reaper**
  • Lifesteal**
  • Guarding Strike**
  • Frenzy**
  • Enigma Resonator**

<br/>

  • Fixed an issue that caused all the enchantments mentioned above to work when wielding a sword or axe in your off-hand

<br/>

### **Changes:**
  • Enigma Resonator** now plays a sound when it deals the extra damage
  • Freezing Thorns** and **Freezing Aspect** no longer freeze mobs if they're already frozen
  • Burning Thorns** no longer burns mobs that are already on fire
### **Bug fixes:**
  • Fixed a major issue that caused the game to crash when hitting or killing a player with any of the following enchantments:
  • Freezing Aspect**
  • Pain Cycle**
  • Soul Reaper**
  • Lifesteal**
  • Guarding Strike**
  • Frenzy**
  • Enigma Resonator**

<br/>

  • Fixed an issue that caused all the enchantments mentioned above to work when wielding a sword or axe in your off-hand

<br/>

### **Changes:**
  • Enigma Resonator** now plays a sound when it deals the extra damage
  • Freezing Thorns** and **Freezing Aspect** no longer freeze mobs if they're already frozen
  • Burning Thorns** no longer burns mobs that are already on fire
### **Bug fixes:**
  • Fixed a major issue that caused the game to crash when hitting or killing a player with any of the following enchantments:
  • Freezing Aspect**
  • Pain Cycle**
  • Soul Reaper**
  • Lifesteal**
  • Guarding Strike**
  • Frenzy**
  • Enigma Resonator**

<br/>

  • Fixed an issue that caused all the enchantments mentioned above to work when wielding a sword or axe in your off-hand

<br/>

### **Changes:**
  • Enigma Resonator** now plays a sound when it deals the extra damage
  • Freezing Thorns** and **Freezing Aspect** no longer freeze mobs if they're already frozen
  • Burning Thorns** no longer burns mobs that are already on fire
Initial release for **Forge**
### **1 new enchantment has been added:**

<br/>

  • Soul Reaper:** Reduces the item's damage in exchange for a chance to heal the user with every hit on a neutral or hostile mob

<br/><br/>

### **Changes:**

<br/>

  • Lifesteal**, **Pain Cycle**, **Guarding Strike** and **Frenzy** can now be applied to axes
  • Pain Cycle**'s self damage has been reduced from 1 heart to half a heart
### **1 new enchantment has been added:**

<br/>

  • Soul Reaper:** Reduces the item's damage in exchange for a chance to heal the user with every hit on a neutral or hostile mob

<br/><br/>

### **Changes:**

<br/>

  • Lifesteal**, **Pain Cycle**, **Guarding Strike** and **Frenzy** can now be applied to axes
  • Pain Cycle**'s self damage has been reduced from 1 heart to half a heart
  • 1.6:**
<br/><br/>
  • Added 1 new enchantment and 1 new curse:**
  • Overshield:** Increases the wearer's health. It can only be found in Ancient Cities.

  • Curse of Attrition:** Decreases the enchanted item's attack speed.

<br/>

  • Changes:**

  • Curse of Slowness** is now compatible with **Frost Walker**

  • Hellwalker** can no longer be randomly obtained through chests, fishing or villagers. It can only be obtained in Bastions or through Piglin bartering now

<br/>

  • QoL Changes & Updates:**

An Ukrainian translation file has been created and added by [**Un Roman**](https://twitter.com/un_roman_)

<br/>

  • 1.6.1:**

Fixed an issue that caused **Overshield** to default all mobs max health value to 20
  • 1.6:**

  • This will probably be the last update of the mod for 1.18.2**
<br/><br/>
  • Added 1 new enchantment and 1 new curse:**
  • Overshield:** Increases the wearer's health. It can only be found in Stronghold libraries.

  • Curse of Attrition:** Decreases the enchanted item's attack speed.

<br/>

  • Changes:**

  • Curse of Slowness** is now compatible with **Frost Walker**

  • Hellwalker** can no longer be randomly obtained through chests, fishing or villagers. It can only be obtained in Bastions or through Piglin bartering now

<br/>

  • QoL Changes & Updates:**

An Ukrainian translation file has been created and added by [**Un Roman**](https://twitter.com/un_roman_)

<br/>

  • 1.6.1:**

Fixed an issue that caused **Overshield** to default all mobs max health value to 20
Fixed an issue that caused a multitude of Sword enchantments to work when the player had a Bow or a Crossbow in their second hand

Added a homepage and source link to the fabric.mod.json file
Fixed an issue that caused a multitude of Sword enchantments to work when the player had a Bow or a Crossbow in their second hand

Added a homepage and source link to the fabric.mod.json file
  • Added 2 new enchantments:**

  • Reach:** Extends how far you can reach and hit with a sword or tool

  • Swiftness:** Increases the enchanted item's attack speed
<br/><br/><br/>
  • Changes:**

  • Enigma Resonator** is now exclusive to Swords and Axes. It can no longer be applied to other tools.

  • Hot Shot** is now called **Incandescent**.
  • Added 2 new enchantments:**

  • Reach:** Extends how far you can reach and hit with a sword or tool

  • Swiftness:** Increases the enchanted item's attack speed
<br/><br/><br/>
  • Changes:**

  • Enigma Resonator** is now exclusive to Swords and Axes. It can no longer be applied to other tools.

  • Hot Shot** is now called **Incandescent**.
  • Added 1 new Enchantment and reworked some of the already existing ones:**

  • Hellwalker:** Allows you to walk on lava.


  • Changes:**

  • Health for Blood** has been renamed to **Lifesteal**.

  • Projectiles Overcharge** has received a complete rework. It has been renamed to **Target Lock** and is no longer a pants enchantment but a crossbow enchantment. You no longer get penalized when taking damage and the arrow threshold has been completely removed. The extra damage applies to each shot now and it increases over time, but it has a limit. It resets if you hit a different target.

  • Spectral Vision** now gets rid of the Darkness effect (1.19.3+ only).

Due to an API change, all damage enchantments have recieved slight changes to their damage values.

The **Supercharge** enchantment is now more consistent.

The **Hot Shot** enchantment now actually sets the arrows on fire instead of only setting mobs on fire once they hit them.
  • Added 1 new Enchantment and reworked some of the already existing ones:**

  • Hellwalker:** Allows you to walk on lava.


  • Changes:**

  • Health for Blood** has been renamed to Lifesteal.

  • Projectiles Overcharge** has received a complete rework. It has been renamed to **Target Lock** and is no longer a pants enchantment but a crossbow enchantment. You no longer get penalized when taking damage and the arrow threshold has been completely removed. The extra damage applies to each shot now and it increases over time, but it has a limit. It resets if you hit a different target.

  • Spectral Vision** now gets rid of the Darkness effect (1.19.3+ only).

Due to an API change, all damage enchantments have recieved slight changes to their damage values.

The **Supercharge** enchantment is now more consistent.

The **Hot Shot** enchantment now actually sets the arrows on fire instead of only setting mobs on fire once they hit them.
Fixed an issue that caused certain potion effects to vanish whenever they were applied
Fixed an issue that caused certain potion effects to vanish whenever they were applied
Fixed a bug that caused **Curse of the Undead** to set the user on fire while raining
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