ExtraPvP
ExtraPvP is a client-side PvP mod i made that adds a bunch of useful stuff for fighting. Everything is safe to use on servers.
Features
Elytra Hud
Basically as Elytra Pitch function
Hitboxes
Colored outlines on players, mobs and projectiles. Choose between wireframe box or glow through walls. Add friends by username so their hitbox shows green instead of enemy color. Customize color and thickness for everything separately.
Elytra Indicator
Small Elytra icon below your crosshair. Choose to show it only while gliding or always while wearing one. Has a durability bar too so you don't break it mid fight.
Golden Apple Reminder
Warning on screen when your HP or food saturation drops too low. You pick the threshold and the trigger mode.
Conditional Crosshair Coloring
Crosshair changes color based on what's running low. Low saturation? Yellow. Low pearls? Blue. Low wind charges? White. Multiple active at once? The crosshair arms split into colored segments. Every condition has its own toggle.
Shield Indicator & Break Animation
Small shield icon appears below your crosshair when the enemy is blocking. Break their shield and it plays a crack and fade animation. Two styles: Normal or Thick. Works cleanly alongside the Elytra indicator without overlapping.
Shield Break Alerts
Custom sound and text notification when you break a shield or land a breach swap. Load your own sound files, configure text color, size, position and duration.
Shield Raise Delay
Hides the shield animation until the shield is actually fully active. 5 ticks (250ms) plus your ping. No more fake shields showing before the block is real.
Fight Cam
Camera zooms out when you're in combat. Auto Distance keeps both players in frame no matter how far apart. Don't Phase makes blocks transparent instead of clipping through walls. Keybind to toggle it on and off.
Jump Reset Indicator
Detects your jump resets and rates them. Perfect, Great, Good, Late or Miss. Shows the exact millisecond timing and a timing bar on screen. Custom sound per tier loaded from your local folder.
Range Ping
Plays a sound the instant you land a hit within your configured block range. Just audio. No HUD clutter.
Crosshair Manager
Two tabs. One crosshair for normal gameplay. One for when you're looking at an enemy. Pick them independently.
Pitch Angle Indicator
Shows your vertical look angle when you're not wearing an Elytra. Useful for pearl catches. Set custom angle ranges with their own colors.
Visual Ratio
Change your aspect ratio independently from your window size. Good for ultrawide setups.
Other stuff
Rebindable pause menu key, inventory cursor fix, item hitbox toggle.
Credits
- FatalFlare — Elytra Pitch function, go check him out
- Sootysplash — inspired by his Combat Hitboxes mod
- TheobaldTheBird — inspired by his Fight Cam, a friend asked me to implement it
- Uku (BetterShields) — inspired by his shield mods, check the changelogs for more info
- hxragi — Visual Ratio based on Visual-Ratio (MIT)
Requirements
- Fabric API
- Mod Menu
- Fzzy Config
- Fabric Kotlin Language
All Versions
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the shield delay
the shield delay
the shield delay
the shield delay
the shield delay
the shield delay
the shield delay
the shield delay
the shield delay
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
- Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- Glow thickness now works in-game.** Before, the setting did nothing.
- Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- Chroma and rainbow** colours no longer freeze.
- 26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## Import/Export buttons for the settings.
# Fixed:
## Shield Delay function
## New Features:
### Dependency Check Popup - when the mod loads, it now checks if all required dependencies (Fabric API, YACL, Mod Menu, Fabric Kotlin Language, Fzzy Config) are present. If anything is missing, a popup appears the next time you open Mod Menu listing exactly which mods are missing
## Bug Fixes:
### Crosshair Manager GUI now scales consistently regardless of your GUI scale setting
### Fixed selecting an Enemy crosshair overwriting your default crosshair instead of being saved separately
### Fixed the crosshair turning red when looking near an opponent's hitbox instead of directly at it
### Fixed the crosshair turning red through walls when there's no actual line of sight to the opponent
## New Features:
### Dependency Check Popup - when the mod loads, it now checks if all required dependencies (Fabric API, YACL, Mod Menu, Fabric Kotlin Language, Fzzy Config) are present. If anything is missing, a popup appears the next time you open Mod Menu listing exactly which mods are missing
## Bug Fixes:
### Crosshair Manager GUI now scales consistently regardless of your GUI scale setting
### Fixed selecting an Enemy crosshair overwriting your default crosshair instead of being saved separately
### Fixed the crosshair turning red when looking near an opponent's hitbox instead of directly at it
### Fixed the crosshair turning red through walls when there's no actual line of sight to the opponent