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ExtraSounds Next

ExtraSounds Next

by Arborsm • Downloads: 0 • Followers: 0
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ExtraSounds Next

Adds more sounds to Minecraft, like sounds when you scroll the hotbar, the creative inventory, pick up or place items in inventories, and more!

Features

  • Hotbar scroll sounds
  • Inventory click sounds (based on clicked item)
  • Drop sound (based on amount of items dropped)
  • Creative inventory scroll sound (based on scroll speed)
  • Chat message sound
  • Chat @mention sound
  • Every sound is configurable!
  • Add compatibility with JEI, REI, EMI after 1.3

Demonstration video

Porting From:Extra Sounds

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Neoforge
15h ago 1
26.2
Fabric
15h ago 1
26.1.2
Neoforge
15h ago 1
26.1.2
Fabric
15h ago 1
26.2
Neoforge
15h ago 1
26.1.2
Neoforge
15h ago 1
1.21.1
Neoforge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.21.1
Fabric
15h ago 1
26.1.2
Fabric
15h ago 1
26.2
Fabric
15h ago 1
1.19.4
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.18.2
Fabric
15h ago 1
1.19.2
Fabric
15h ago 1
1.18.2
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.21.1
Fabric
15h ago 1
1.19.2
Fabric
15h ago 1
1.19.4
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.20.1
Fabric
15h ago 1
1.18.2
Fabric
15h ago 1
1.19.2
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.18.2
Fabric
15h ago 1
1.18.2
Forge
15h ago 1
1.19.4
Fabric
15h ago 1
1.21.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.19.2
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.19.4
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.1
Fabric
15h ago 1
1.19.4
Fabric
15h ago 1
1.19.2
Fabric
15h ago 1
1.18.2
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.21.1
Fabric
15h ago 1
1.19.2
Fabric
15h ago 1
1.18.2
Fabric
15h ago 1
1.19.4
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.20.1
Fabric
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.18.2
Fabric
15h ago 1
1.19.4
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.2
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.19.4
Fabric
15h ago 1
1.21.1
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.21.1
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.21.x
Neoforge
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Neoforge
15h ago 1
1.19.2
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.20.4
Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.19.4
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.19.4
Forge
15h ago 1
1.20 1.19.x
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.19.x
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.20.x
Forge
15h ago 1
1.20 1.19.x
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
# ExtraSounds Next - Changelog

## [1.5.7]
  • Fixes**
  • Fixed Tab key command autocompletion on Minecraft 26.1/26.2: the suggestion-window mixin still targeted the removed keyPressed(int, int, int) signature (26.1+ input uses KeyEvent), which broke suggestion display; holding Tab in chat repeatedly re-triggered the failure and caused a noticeable FPS drop

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.7]
  • Fixes**
  • Fixed Tab key command autocompletion on Minecraft 26.1/26.2: the suggestion-window mixin still targeted the removed keyPressed(int, int, int) signature (26.1+ input uses KeyEvent), which broke suggestion display; holding Tab in chat repeatedly re-triggered the failure and caused a noticeable FPS drop

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.7]
  • Fixes**
  • Fixed Tab key command autocompletion on Minecraft 26.1/26.2: the suggestion-window mixin still targeted the removed keyPressed(int, int, int) signature (26.1+ input uses KeyEvent), which broke suggestion display; holding Tab in chat repeatedly re-triggered the failure and caused a noticeable FPS drop

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.7]
  • Fixes**
  • Fixed Tab key command autocompletion on Minecraft 26.1/26.2: the suggestion-window mixin still targeted the removed keyPressed(int, int, int) signature (26.1+ input uses KeyEvent), which broke suggestion display; holding Tab in chat repeatedly re-triggered the failure and caused a noticeable FPS drop

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.6]
  • New**
  • Minecraft 26.1/26.2 support (Fabric & NeoForge): mixins adapted for the new input/effect/screen systems, sound-pack generation deferred until item components are bound (sound manager is re-prepared afterwards), JEI integration entrypoint, NeoForge startup timing
  • Trial Chambers content: the mace gets a dedicated heavy sound, spears are classified by their material, and copper tools/spears use the iron gear sound
  • Dropping items in the world (Q key outside an inventory) now plays the drop sound

  • Fixes**
  • Fixed bows being classified with the bowl sound instead of the generic gear sound
  • Fixed a startup crash on some NeoForge setups where the Minecraft mod container could not be resolved

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.5]
  • Fixes**
  • Improved JEI compatibility by mezz

# ExtraSounds Next - Changelog

## [1.5.0 - 1.5.3]

  • New Features**
  • Added sound support for popular mods:
  • AE2 (Applied Energistics 2)
  • Redesigned sound settings screen with better compatibility(**WIP**)

  • Improvements**
  • Better volume control and sound management
  • Improved sound mixing and playback
  • Fixed JEI (Just Enough Items) compatibility

  • Technical Changes**
  • Migrated to Stonecutter architecture for better multi-version support

  • Fixes**
  • Sound switches not working properly
  • Correct mixin refmap configuration
  • Fixed Forge jar used development version instead of release version

## [1.5.4]
  • Fixes**
  • Make DEBUG flag via system property
  • Fixed ae2 compatibility

# ExtraSounds Next - Changelog

## [1.5.0 - 1.5.3]

  • New Features**
  • Added sound support for popular mods:
  • AE2 (Applied Energistics 2)
  • Redesigned sound settings screen with better compatibility(**WIP**)

  • Improvements**
  • Better volume control and sound management
  • Improved sound mixing and playback
  • Fixed JEI (Just Enough Items) compatibility

  • Technical Changes**
  • Migrated to Stonecutter architecture for better multi-version support

  • Fixes**
  • Sound switches not working properly
  • Correct mixin refmap configuration
  • Fixed Forge jar used development version instead of release version

## [1.5.4]
  • Fixes**
  • Make DEBUG flag via system property
  • Fixed ae2 compatibility

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